gecko-dev/dom/animation/EffectCompositor.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "EffectCompositor.h"
#include "mozilla/dom/Animation.h"
#include "mozilla/dom/Element.h"
#include "mozilla/dom/KeyframeEffect.h" // For KeyframeEffectReadOnly
#include "mozilla/AnimationUtils.h"
#include "mozilla/EffectSet.h"
#include "mozilla/InitializerList.h"
#include "mozilla/LayerAnimationInfo.h"
#include "nsComputedDOMStyle.h" // nsComputedDOMStyle::GetPresShellForContent
#include "nsCSSPropertySet.h"
#include "nsCSSProps.h"
#include "nsIPresShell.h"
#include "nsLayoutUtils.h"
#include "nsRuleNode.h" // For nsRuleNode::ComputePropertiesOverridingAnimation
#include "nsTArray.h"
#include "RestyleManager.h"
using mozilla::dom::Animation;
using mozilla::dom::Element;
using mozilla::dom::KeyframeEffectReadOnly;
namespace mozilla {
NS_IMPL_CYCLE_COLLECTION_CLASS(EffectCompositor)
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(EffectCompositor)
for (auto& elementSet : tmp->mElementsToRestyle) {
elementSet.Clear();
}
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(EffectCompositor)
for (auto& elementSet : tmp->mElementsToRestyle) {
for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) {
CycleCollectionNoteChild(cb, iter.Key().mElement,
"EffectCompositor::mElementsToRestyle[]",
cb.Flags());
}
}
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(EffectCompositor, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(EffectCompositor, Release)
// Helper function to factor out the common logic from
// GetAnimationsForCompositor and HasAnimationsForCompositor.
//
// Takes an optional array to fill with eligible animations.
//
// Returns true if there are eligible animations, false otherwise.
bool
FindAnimationsForCompositor(const nsIFrame* aFrame,
nsCSSProperty aProperty,
nsTArray<RefPtr<dom::Animation>>* aMatches /*out*/)
{
MOZ_ASSERT(!aMatches || aMatches->IsEmpty(),
"Matches array, if provided, should be empty");
EffectSet* effects = EffectSet::GetEffectSet(aFrame);
if (!effects || effects->IsEmpty()) {
return false;
}
if (aFrame->RefusedAsyncAnimation()) {
return false;
}
// The animation cascade will almost always be up-to-date by this point
// but there are some cases such as when we are restoring the refresh driver
// from test control after seeking where it might not be the case.
//
// Those cases are probably not important but just to be safe, let's make
// sure the cascade is up to date since if it *is* up to date, this is
// basically a no-op.
Maybe<Pair<dom::Element*, nsCSSPseudoElements::Type>> pseudoElement =
EffectCompositor::GetAnimationElementAndPseudoForFrame(aFrame);
if (pseudoElement) {
EffectCompositor::MaybeUpdateCascadeResults(pseudoElement->first(),
pseudoElement->second(),
aFrame->StyleContext());
}
if (!nsLayoutUtils::AreAsyncAnimationsEnabled()) {
if (nsLayoutUtils::IsAnimationLoggingEnabled()) {
nsCString message;
message.AppendLiteral("Performance warning: Async animations are "
"disabled");
AnimationUtils::LogAsyncAnimationFailure(message);
}
return false;
}
bool foundSome = false;
for (KeyframeEffectReadOnly* effect : *effects) {
MOZ_ASSERT(effect && effect->GetAnimation());
Animation* animation = effect->GetAnimation();
if (!animation->IsPlaying()) {
continue;
}
if (effect->ShouldBlockCompositorAnimations(aFrame)) {
if (aMatches) {
aMatches->Clear();
}
return false;
}
if (!effect->HasAnimationOfProperty(aProperty)) {
continue;
}
if (aMatches) {
aMatches->AppendElement(animation);
}
foundSome = true;
}
MOZ_ASSERT(!foundSome || !aMatches || !aMatches->IsEmpty(),
"If return value is true, matches array should be non-empty");
return foundSome;
}
void
EffectCompositor::RequestRestyle(dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType,
RestyleType aRestyleType,
CascadeLevel aCascadeLevel)
{
if (!mPresContext) {
// Pres context will be null after the effect compositor is disconnected.
return;
}
auto& elementsToRestyle = mElementsToRestyle[aCascadeLevel];
PseudoElementHashKey key = { aElement, aPseudoType };
if (aRestyleType == RestyleType::Throttled &&
!elementsToRestyle.Contains(key)) {
elementsToRestyle.Put(key, false);
mPresContext->Document()->SetNeedStyleFlush();
} else {
// Get() returns 0 if the element is not found. It will also return
// false if the element is found but does not have a pending restyle.
bool hasPendingRestyle = elementsToRestyle.Get(key);
if (!hasPendingRestyle) {
PostRestyleForAnimation(aElement, aPseudoType, aCascadeLevel);
}
elementsToRestyle.Put(key, true);
}
if (aRestyleType == RestyleType::Layer) {
// Prompt layers to re-sync their animations.
mPresContext->RestyleManager()->IncrementAnimationGeneration();
EffectSet* effectSet =
EffectSet::GetEffectSet(aElement, aPseudoType);
if (effectSet) {
effectSet->UpdateAnimationGeneration(mPresContext);
}
}
}
void
EffectCompositor::PostRestyleForAnimation(dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType,
CascadeLevel aCascadeLevel)
{
if (!mPresContext) {
return;
}
dom::Element* element = GetElementToRestyle(aElement, aPseudoType);
if (!element) {
return;
}
nsRestyleHint hint = aCascadeLevel == CascadeLevel::Transitions ?
eRestyle_CSSTransitions :
eRestyle_CSSAnimations;
mPresContext->PresShell()->RestyleForAnimation(element, hint);
}
void
EffectCompositor::PostRestyleForThrottledAnimations()
{
for (size_t i = 0; i < kCascadeLevelCount; i++) {
CascadeLevel cascadeLevel = CascadeLevel(i);
auto& elementSet = mElementsToRestyle[cascadeLevel];
for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) {
bool& postedRestyle = iter.Data();
if (postedRestyle) {
continue;
}
PostRestyleForAnimation(iter.Key().mElement,
iter.Key().mPseudoType,
cascadeLevel);
postedRestyle = true;
}
}
}
void
EffectCompositor::MaybeUpdateAnimationRule(dom::Element* aElement,
nsCSSPseudoElements::Type
aPseudoType,
CascadeLevel aCascadeLevel)
{
// First update cascade results since that may cause some elements to
// be marked as needing a restyle.
MaybeUpdateCascadeResults(aElement, aPseudoType);
auto& elementsToRestyle = mElementsToRestyle[aCascadeLevel];
PseudoElementHashKey key = { aElement, aPseudoType };
if (!mPresContext || !elementsToRestyle.Contains(key)) {
return;
}
ComposeAnimationRule(aElement, aPseudoType, aCascadeLevel,
mPresContext->RefreshDriver()->MostRecentRefresh());
elementsToRestyle.Remove(key);
}
nsIStyleRule*
EffectCompositor::GetAnimationRule(dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType,
CascadeLevel aCascadeLevel)
{
if (!mPresContext || !mPresContext->IsDynamic()) {
// For print or print preview, ignore animations.
return nullptr;
}
EffectSet* effectSet = EffectSet::GetEffectSet(aElement, aPseudoType);
if (!effectSet) {
return nullptr;
}
if (mPresContext->RestyleManager()->SkipAnimationRules()) {
return nullptr;
}
MaybeUpdateAnimationRule(aElement, aPseudoType, aCascadeLevel);
return effectSet->AnimationRule(aCascadeLevel);
}
/* static */ dom::Element*
EffectCompositor::GetElementToRestyle(dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType)
{
if (aPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement) {
return aElement;
}
nsIFrame* primaryFrame = aElement->GetPrimaryFrame();
if (!primaryFrame) {
return nullptr;
}
nsIFrame* pseudoFrame;
if (aPseudoType == nsCSSPseudoElements::ePseudo_before) {
pseudoFrame = nsLayoutUtils::GetBeforeFrame(primaryFrame);
} else if (aPseudoType == nsCSSPseudoElements::ePseudo_after) {
pseudoFrame = nsLayoutUtils::GetAfterFrame(primaryFrame);
} else {
NS_NOTREACHED("Should not try to get the element to restyle for a pseudo "
"other that :before or :after");
return nullptr;
}
if (!pseudoFrame) {
return nullptr;
}
return pseudoFrame->GetContent()->AsElement();
}
void
EffectCompositor::AddStyleUpdatesTo(RestyleTracker& aTracker)
{
if (!mPresContext) {
return;
}
for (size_t i = 0; i < kCascadeLevelCount; i++) {
CascadeLevel cascadeLevel = CascadeLevel(i);
auto& elementSet = mElementsToRestyle[cascadeLevel];
// Copy the list of elements to restyle to a separate array that we can
// iterate over. This is because we need to call MaybeUpdateCascadeResults
// on each element, but doing that can mutate elementSet. In this case
// it will only mutate the bool value associated with each element in the
// set but even doing that will cause assertions in PLDHashTable to fail
// if we are iterating over the hashtable at the same time.
nsTArray<PseudoElementHashKey> elementsToRestyle(elementSet.Count());
for (auto iter = elementSet.Iter(); !iter.Done(); iter.Next()) {
elementsToRestyle.AppendElement(iter.Key());
}
for (auto& pseudoElem : elementsToRestyle) {
MaybeUpdateCascadeResults(pseudoElem.mElement, pseudoElem.mPseudoType);
ComposeAnimationRule(pseudoElem.mElement,
pseudoElem.mPseudoType,
cascadeLevel,
mPresContext->RefreshDriver()->MostRecentRefresh());
dom::Element* elementToRestyle =
GetElementToRestyle(pseudoElem.mElement, pseudoElem.mPseudoType);
if (elementToRestyle) {
nsRestyleHint rshint = cascadeLevel == CascadeLevel::Transitions ?
eRestyle_CSSTransitions :
eRestyle_CSSAnimations;
aTracker.AddPendingRestyle(elementToRestyle, rshint, nsChangeHint(0));
}
}
elementSet.Clear();
// Note: mElement pointers in elementsToRestyle might now dangle
}
}
/* static */ bool
EffectCompositor::HasAnimationsForCompositor(const nsIFrame* aFrame,
nsCSSProperty aProperty)
{
return FindAnimationsForCompositor(aFrame, aProperty, nullptr);
}
/* static */ nsTArray<RefPtr<dom::Animation>>
EffectCompositor::GetAnimationsForCompositor(const nsIFrame* aFrame,
nsCSSProperty aProperty)
{
nsTArray<RefPtr<dom::Animation>> result;
#ifdef DEBUG
bool foundSome =
#endif
FindAnimationsForCompositor(aFrame, aProperty, &result);
MOZ_ASSERT(!foundSome || !result.IsEmpty(),
"If return value is true, matches array should be non-empty");
return result;
}
/* static */ void
EffectCompositor::MaybeUpdateCascadeResults(Element* aElement,
nsCSSPseudoElements::Type
aPseudoType,
nsStyleContext* aStyleContext)
{
EffectSet* effects = EffectSet::GetEffectSet(aElement, aPseudoType);
if (!effects || !effects->CascadeNeedsUpdate()) {
return;
}
UpdateCascadeResults(*effects, aElement, aPseudoType, aStyleContext);
MOZ_ASSERT(!effects->CascadeNeedsUpdate(), "Failed to update cascade state");
}
/* static */ void
EffectCompositor::MaybeUpdateCascadeResults(Element* aElement,
nsCSSPseudoElements::Type
aPseudoType)
{
nsStyleContext* styleContext = nullptr;
{
dom::Element* elementToRestyle = GetElementToRestyle(aElement, aPseudoType);
if (elementToRestyle) {
nsIFrame* frame = elementToRestyle->GetPrimaryFrame();
if (frame) {
styleContext = frame->StyleContext();
}
}
}
MaybeUpdateCascadeResults(aElement, aPseudoType, styleContext);
}
namespace {
class EffectCompositeOrderComparator {
public:
bool Equals(const KeyframeEffectReadOnly* a,
const KeyframeEffectReadOnly* b) const
{
return a == b;
}
bool LessThan(const KeyframeEffectReadOnly* a,
const KeyframeEffectReadOnly* b) const
{
MOZ_ASSERT(a->GetAnimation() && b->GetAnimation());
MOZ_ASSERT(
Equals(a, b) ||
a->GetAnimation()->HasLowerCompositeOrderThan(*b->GetAnimation()) !=
b->GetAnimation()->HasLowerCompositeOrderThan(*a->GetAnimation()));
return a->GetAnimation()->HasLowerCompositeOrderThan(*b->GetAnimation());
}
};
}
/* static */ void
EffectCompositor::UpdateCascadeResults(Element* aElement,
nsCSSPseudoElements::Type aPseudoType,
nsStyleContext* aStyleContext)
{
EffectSet* effects = EffectSet::GetEffectSet(aElement, aPseudoType);
if (!effects) {
return;
}
UpdateCascadeResults(*effects, aElement, aPseudoType, aStyleContext);
}
/* static */ Maybe<Pair<Element*, nsCSSPseudoElements::Type>>
EffectCompositor::GetAnimationElementAndPseudoForFrame(const nsIFrame* aFrame)
{
// Always return the same object to benefit from return-value optimization.
Maybe<Pair<Element*, nsCSSPseudoElements::Type>> result;
nsIContent* content = aFrame->GetContent();
if (!content) {
return result;
}
nsCSSPseudoElements::Type pseudoType =
nsCSSPseudoElements::ePseudo_NotPseudoElement;
if (aFrame->IsGeneratedContentFrame()) {
nsIFrame* parent = aFrame->GetParent();
if (parent->IsGeneratedContentFrame()) {
return result;
}
nsIAtom* name = content->NodeInfo()->NameAtom();
if (name == nsGkAtoms::mozgeneratedcontentbefore) {
pseudoType = nsCSSPseudoElements::ePseudo_before;
} else if (name == nsGkAtoms::mozgeneratedcontentafter) {
pseudoType = nsCSSPseudoElements::ePseudo_after;
} else {
return result;
}
content = content->GetParent();
if (!content) {
return result;
}
}
if (!content->IsElement()) {
return result;
}
result = Some(MakePair(content->AsElement(), pseudoType));
return result;
}
/* static */ void
EffectCompositor::ComposeAnimationRule(dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType,
CascadeLevel aCascadeLevel,
TimeStamp aRefreshTime)
{
EffectSet* effects = EffectSet::GetEffectSet(aElement, aPseudoType);
if (!effects) {
return;
}
// The caller is responsible for calling MaybeUpdateCascadeResults first.
MOZ_ASSERT(!effects->CascadeNeedsUpdate(),
"Animation cascade out of date when composing animation rule");
// Get a list of effects for the current level sorted by composite order.
nsTArray<KeyframeEffectReadOnly*> sortedEffectList;
for (KeyframeEffectReadOnly* effect : *effects) {
MOZ_ASSERT(effect->GetAnimation());
if (effect->GetAnimation()->CascadeLevel() == aCascadeLevel) {
sortedEffectList.AppendElement(effect);
}
}
sortedEffectList.Sort(EffectCompositeOrderComparator());
RefPtr<AnimValuesStyleRule>& animationRule =
effects->AnimationRule(aCascadeLevel);
animationRule = nullptr;
// If multiple animations specify behavior for the same property the
// animation with the *highest* composite order wins.
// As a result, we iterate from last animation to first and, if a
// property has already been set, we don't change it.
nsCSSPropertySet properties;
for (KeyframeEffectReadOnly* effect : Reversed(sortedEffectList)) {
effect->GetAnimation()->ComposeStyle(animationRule, properties);
}
effects->UpdateAnimationRuleRefreshTime(aCascadeLevel, aRefreshTime);
}
/* static */ void
EffectCompositor::GetOverriddenProperties(nsStyleContext* aStyleContext,
EffectSet& aEffectSet,
nsCSSPropertySet&
aPropertiesOverridden)
{
nsAutoTArray<nsCSSProperty, LayerAnimationInfo::kRecords> propertiesToTrack;
{
nsCSSPropertySet propertiesToTrackAsSet;
for (KeyframeEffectReadOnly* effect : aEffectSet) {
for (const AnimationProperty& property : effect->Properties()) {
if (nsCSSProps::PropHasFlags(property.mProperty,
CSS_PROPERTY_CAN_ANIMATE_ON_COMPOSITOR) &&
!propertiesToTrackAsSet.HasProperty(property.mProperty)) {
propertiesToTrackAsSet.AddProperty(property.mProperty);
propertiesToTrack.AppendElement(property.mProperty);
}
}
// Skip iterating over the rest of the effects if we've already
// found all the compositor-animatable properties.
if (propertiesToTrack.Length() == LayerAnimationInfo::kRecords) {
break;
}
}
}
if (propertiesToTrack.IsEmpty()) {
return;
}
nsRuleNode::ComputePropertiesOverridingAnimation(propertiesToTrack,
aStyleContext,
aPropertiesOverridden);
}
/* static */ void
EffectCompositor::UpdateCascadeResults(EffectSet& aEffectSet,
Element* aElement,
nsCSSPseudoElements::Type aPseudoType,
nsStyleContext* aStyleContext)
{
MOZ_ASSERT(EffectSet::GetEffectSet(aElement, aPseudoType) == &aEffectSet,
"Effect set should correspond to the specified (pseudo-)element");
if (aEffectSet.IsEmpty()) {
aEffectSet.MarkCascadeUpdated();
return;
}
// Get a list of effects sorted by composite order.
nsTArray<KeyframeEffectReadOnly*> sortedEffectList;
for (KeyframeEffectReadOnly* effect : aEffectSet) {
sortedEffectList.AppendElement(effect);
}
sortedEffectList.Sort(EffectCompositeOrderComparator());
// Get properties that override the *animations* level of the cascade.
//
// We only do this for properties that we can animate on the compositor
// since we will apply other properties on the main thread where the usual
// cascade applies.
nsCSSPropertySet overriddenProperties;
if (aStyleContext) {
GetOverriddenProperties(aStyleContext, aEffectSet, overriddenProperties);
}
bool changed = false;
nsCSSPropertySet animatedProperties;
// Iterate from highest to lowest composite order.
for (KeyframeEffectReadOnly* effect : Reversed(sortedEffectList)) {
MOZ_ASSERT(effect->GetAnimation(),
"Effects on a target element should have an Animation");
bool inEffect = effect->IsInEffect();
for (AnimationProperty& prop : effect->Properties()) {
bool winsInCascade = !animatedProperties.HasProperty(prop.mProperty) &&
inEffect;
// If this property wins in the cascade, add it to the set of animated
// properties. We need to do this even if the property is overridden
// (in which case we set winsInCascade to false below) since we don't
// want to fire transitions on these properties.
if (winsInCascade) {
animatedProperties.AddProperty(prop.mProperty);
}
// For effects that will be applied to the animations level of the
// cascade, we need to check that the property isn't being set by
// something with higher priority in the cascade.
//
// We only do this, however, for properties that can be animated on
// the compositor. For properties animated on the main thread the usual
// cascade ensures these animations will be correctly overridden.
if (winsInCascade &&
effect->GetAnimation()->CascadeLevel() == CascadeLevel::Animations &&
overriddenProperties.HasProperty(prop.mProperty)) {
winsInCascade = false;
}
if (winsInCascade != prop.mWinsInCascade) {
changed = true;
}
prop.mWinsInCascade = winsInCascade;
}
}
aEffectSet.MarkCascadeUpdated();
// If there is any change in the cascade result, update animations on
// layers with the winning animations.
nsPresContext* presContext = GetPresContext(aElement);
if (changed && presContext) {
// Update both transitions and animations. We could detect *which* levels
// actually changed and only update them, but that's probably unnecessary.
for (auto level : { CascadeLevel::Animations,
CascadeLevel::Transitions }) {
presContext->EffectCompositor()->RequestRestyle(aElement,
aPseudoType,
RestyleType::Layer,
level);
}
}
}
/* static */ nsPresContext*
EffectCompositor::GetPresContext(Element* aElement)
{
MOZ_ASSERT(aElement);
nsIPresShell* shell = nsComputedDOMStyle::GetPresShellForContent(aElement);
if (!shell) {
return nullptr;
}
return shell->GetPresContext();
}
} // namespace mozilla