зеркало из https://github.com/mozilla/gecko-dev.git
285 строки
11 KiB
C++
285 строки
11 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#ifndef MOZILLA_GFX_DRAWTARGETD2D1_H_
|
|
#define MOZILLA_GFX_DRAWTARGETD2D1_H_
|
|
|
|
#include "2D.h"
|
|
#include <d3d11.h>
|
|
#include <d2d1_1.h>
|
|
#include "PathD2D.h"
|
|
#include "HelpersD2D.h"
|
|
|
|
#include <vector>
|
|
#include <sstream>
|
|
|
|
#include <unordered_set>
|
|
|
|
struct IDWriteFactory;
|
|
|
|
namespace mozilla {
|
|
namespace gfx {
|
|
|
|
class SourceSurfaceD2D1;
|
|
|
|
const int32_t kLayerCacheSize1 = 5;
|
|
|
|
class DrawTargetD2D1 : public DrawTarget
|
|
{
|
|
public:
|
|
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(DrawTargetD2D1, override)
|
|
DrawTargetD2D1();
|
|
virtual ~DrawTargetD2D1();
|
|
|
|
virtual DrawTargetType GetType() const override { return DrawTargetType::HARDWARE_RASTER; }
|
|
virtual BackendType GetBackendType() const override { return BackendType::DIRECT2D1_1; }
|
|
virtual already_AddRefed<SourceSurface> Snapshot() override;
|
|
virtual IntSize GetSize() override { return mSize; }
|
|
|
|
virtual void Flush() override;
|
|
virtual void DrawSurface(SourceSurface *aSurface,
|
|
const Rect &aDest,
|
|
const Rect &aSource,
|
|
const DrawSurfaceOptions &aSurfOptions,
|
|
const DrawOptions &aOptions) override;
|
|
virtual void DrawFilter(FilterNode *aNode,
|
|
const Rect &aSourceRect,
|
|
const Point &aDestPoint,
|
|
const DrawOptions &aOptions = DrawOptions()) override;
|
|
virtual void DrawSurfaceWithShadow(SourceSurface *aSurface,
|
|
const Point &aDest,
|
|
const Color &aColor,
|
|
const Point &aOffset,
|
|
Float aSigma,
|
|
CompositionOp aOperator) override;
|
|
virtual void ClearRect(const Rect &aRect) override;
|
|
virtual void MaskSurface(const Pattern &aSource,
|
|
SourceSurface *aMask,
|
|
Point aOffset,
|
|
const DrawOptions &aOptions = DrawOptions()) override;
|
|
|
|
virtual void CopySurface(SourceSurface *aSurface,
|
|
const IntRect &aSourceRect,
|
|
const IntPoint &aDestination) override;
|
|
|
|
virtual void FillRect(const Rect &aRect,
|
|
const Pattern &aPattern,
|
|
const DrawOptions &aOptions = DrawOptions()) override;
|
|
virtual void StrokeRect(const Rect &aRect,
|
|
const Pattern &aPattern,
|
|
const StrokeOptions &aStrokeOptions = StrokeOptions(),
|
|
const DrawOptions &aOptions = DrawOptions()) override;
|
|
virtual void StrokeLine(const Point &aStart,
|
|
const Point &aEnd,
|
|
const Pattern &aPattern,
|
|
const StrokeOptions &aStrokeOptions = StrokeOptions(),
|
|
const DrawOptions &aOptions = DrawOptions()) override;
|
|
virtual void Stroke(const Path *aPath,
|
|
const Pattern &aPattern,
|
|
const StrokeOptions &aStrokeOptions = StrokeOptions(),
|
|
const DrawOptions &aOptions = DrawOptions()) override;
|
|
virtual void Fill(const Path *aPath,
|
|
const Pattern &aPattern,
|
|
const DrawOptions &aOptions = DrawOptions()) override;
|
|
virtual void FillGlyphs(ScaledFont *aFont,
|
|
const GlyphBuffer &aBuffer,
|
|
const Pattern &aPattern,
|
|
const DrawOptions &aOptions = DrawOptions(),
|
|
const GlyphRenderingOptions *aRenderingOptions = nullptr) override;
|
|
virtual void Mask(const Pattern &aSource,
|
|
const Pattern &aMask,
|
|
const DrawOptions &aOptions = DrawOptions()) override;
|
|
virtual void PushClip(const Path *aPath) override;
|
|
virtual void PushClipRect(const Rect &aRect) override;
|
|
virtual void PopClip() override;
|
|
virtual void PushLayer(bool aOpaque, Float aOpacity,
|
|
SourceSurface* aMask,
|
|
const Matrix& aMaskTransform,
|
|
const IntRect& aBounds = IntRect(),
|
|
bool aCopyBackground = false) override;
|
|
virtual void PopLayer() override;
|
|
|
|
virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromData(unsigned char *aData,
|
|
const IntSize &aSize,
|
|
int32_t aStride,
|
|
SurfaceFormat aFormat) const override;
|
|
virtual already_AddRefed<SourceSurface> OptimizeSourceSurface(SourceSurface *aSurface) const override;
|
|
|
|
virtual already_AddRefed<SourceSurface>
|
|
CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const override { return nullptr; }
|
|
|
|
virtual already_AddRefed<DrawTarget>
|
|
CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const override;
|
|
|
|
virtual already_AddRefed<PathBuilder> CreatePathBuilder(FillRule aFillRule = FillRule::FILL_WINDING) const override;
|
|
|
|
virtual already_AddRefed<GradientStops>
|
|
CreateGradientStops(GradientStop *aStops,
|
|
uint32_t aNumStops,
|
|
ExtendMode aExtendMode = ExtendMode::CLAMP) const override;
|
|
|
|
virtual already_AddRefed<FilterNode> CreateFilter(FilterType aType) override;
|
|
|
|
virtual bool SupportsRegionClipping() const override { return false; }
|
|
virtual bool IsCurrentGroupOpaque() override { return CurrentLayer().mIsOpaque; }
|
|
|
|
virtual void *GetNativeSurface(NativeSurfaceType aType) override { return nullptr; }
|
|
|
|
virtual void DetachAllSnapshots() override { MarkChanged(); }
|
|
|
|
bool Init(const IntSize &aSize, SurfaceFormat aFormat);
|
|
bool Init(ID3D11Texture2D* aTexture, SurfaceFormat aFormat);
|
|
uint32_t GetByteSize() const;
|
|
|
|
// This function will get an image for a surface, it may adjust the source
|
|
// transform for any transformation of the resulting image relative to the
|
|
// oritingal SourceSurface.
|
|
already_AddRefed<ID2D1Image> GetImageForSurface(SourceSurface *aSurface, Matrix &aSourceTransform,
|
|
ExtendMode aExtendMode, const IntRect* aSourceRect = nullptr);
|
|
|
|
already_AddRefed<ID2D1Image> GetImageForSurface(SourceSurface *aSurface, ExtendMode aExtendMode) {
|
|
Matrix mat;
|
|
return GetImageForSurface(aSurface, mat, aExtendMode, nullptr);
|
|
}
|
|
|
|
static ID2D1Factory1 *factory();
|
|
static void CleanupD2D();
|
|
static IDWriteFactory *GetDWriteFactory();
|
|
|
|
operator std::string() const {
|
|
std::stringstream stream;
|
|
stream << "DrawTargetD2D 1.1 (" << this << ")";
|
|
return stream.str();
|
|
}
|
|
|
|
static uint32_t GetMaxSurfaceSize() {
|
|
return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
|
}
|
|
|
|
static uint64_t mVRAMUsageDT;
|
|
static uint64_t mVRAMUsageSS;
|
|
|
|
private:
|
|
friend class SourceSurfaceD2D1;
|
|
|
|
typedef std::unordered_set<DrawTargetD2D1*> TargetSet;
|
|
|
|
// This function will mark the surface as changing, and make sure any
|
|
// copy-on-write snapshots are notified.
|
|
void MarkChanged();
|
|
bool ShouldClipTemporarySurfaceDrawing(CompositionOp aOp, const Pattern& aPattern, bool aClipIsComplex);
|
|
void PrepareForDrawing(CompositionOp aOp, const Pattern &aPattern);
|
|
void FinalizeDrawing(CompositionOp aOp, const Pattern &aPattern);
|
|
void FlushTransformToDC() {
|
|
if (mTransformDirty) {
|
|
mDC->SetTransform(D2DMatrix(mTransform));
|
|
mTransformDirty = false;
|
|
}
|
|
}
|
|
void AddDependencyOnSource(SourceSurfaceD2D1* aSource);
|
|
|
|
// Must be called with all clips popped and an identity matrix set.
|
|
already_AddRefed<ID2D1Image> GetImageForLayerContent();
|
|
|
|
ID2D1Image* CurrentTarget()
|
|
{
|
|
if (CurrentLayer().mCurrentList) {
|
|
return CurrentLayer().mCurrentList;
|
|
}
|
|
return mBitmap;
|
|
}
|
|
|
|
// This returns the clipped geometry, in addition it returns aClipBounds which
|
|
// represents the intersection of all pixel-aligned rectangular clips that
|
|
// are currently set. The returned clipped geometry must be clipped by these
|
|
// bounds to correctly reflect the total clip. This is in device space and
|
|
// only for clips applied to the -current layer-.
|
|
already_AddRefed<ID2D1Geometry> GetClippedGeometry(IntRect *aClipBounds);
|
|
|
|
already_AddRefed<ID2D1Geometry> GetInverseClippedGeometry();
|
|
|
|
// This gives the device space clip rect applied to the -current layer-.
|
|
bool GetDeviceSpaceClipRect(D2D1_RECT_F& aClipRect, bool& aIsPixelAligned);
|
|
|
|
void PopAllClips();
|
|
void PushAllClips();
|
|
void PushClipsToDC(ID2D1DeviceContext *aDC, bool aForceIgnoreAlpha = false, const D2D1_RECT_F& aMaxRect = D2D1::InfiniteRect());
|
|
void PopClipsFromDC(ID2D1DeviceContext *aDC);
|
|
|
|
already_AddRefed<ID2D1Brush> CreateTransparentBlackBrush();
|
|
already_AddRefed<ID2D1SolidColorBrush> GetSolidColorBrush(const D2D_COLOR_F& aColor);
|
|
already_AddRefed<ID2D1Brush> CreateBrushForPattern(const Pattern &aPattern, Float aAlpha = 1.0f);
|
|
|
|
void PushD2DLayer(ID2D1DeviceContext *aDC, ID2D1Geometry *aGeometry, const D2D1_MATRIX_3X2_F &aTransform,
|
|
bool aForceIgnoreAlpha = false, const D2D1_RECT_F& aLayerRect = D2D1::InfiniteRect());
|
|
|
|
IntSize mSize;
|
|
|
|
RefPtr<ID3D11Device> mDevice;
|
|
RefPtr<ID3D11Texture2D> mTexture;
|
|
RefPtr<ID2D1Geometry> mCurrentClippedGeometry;
|
|
// This is only valid if mCurrentClippedGeometry is non-null. And will
|
|
// only be the intersection of all pixel-aligned retangular clips. This is in
|
|
// device space.
|
|
IntRect mCurrentClipBounds;
|
|
mutable RefPtr<ID2D1DeviceContext> mDC;
|
|
RefPtr<ID2D1Bitmap1> mBitmap;
|
|
RefPtr<ID2D1CommandList> mCommandList;
|
|
|
|
RefPtr<ID2D1SolidColorBrush> mSolidColorBrush;
|
|
|
|
// We store this to prevent excessive SetTextRenderingParams calls.
|
|
RefPtr<IDWriteRenderingParams> mTextRenderingParams;
|
|
|
|
// List of pushed clips.
|
|
struct PushedClip
|
|
{
|
|
D2D1_RECT_F mBounds;
|
|
union {
|
|
// If mPath is non-null, the mTransform member will be used, otherwise
|
|
// the mIsPixelAligned member is valid.
|
|
D2D1_MATRIX_3X2_F mTransform;
|
|
bool mIsPixelAligned;
|
|
};
|
|
RefPtr<PathD2D> mPath;
|
|
};
|
|
|
|
// List of pushed layers.
|
|
struct PushedLayer
|
|
{
|
|
PushedLayer() : mClipsArePushed(false), mIsOpaque(false), mOldPermitSubpixelAA(false) {}
|
|
|
|
std::vector<PushedClip> mPushedClips;
|
|
RefPtr<ID2D1CommandList> mCurrentList;
|
|
// True if the current clip stack is pushed to the CurrentTarget().
|
|
bool mClipsArePushed;
|
|
bool mIsOpaque;
|
|
bool mOldPermitSubpixelAA;
|
|
};
|
|
std::vector<PushedLayer> mPushedLayers;
|
|
PushedLayer& CurrentLayer()
|
|
{
|
|
return mPushedLayers.back();
|
|
}
|
|
|
|
// The latest snapshot of this surface. This needs to be told when this
|
|
// target is modified. We keep it alive as a cache.
|
|
RefPtr<SourceSurfaceD2D1> mSnapshot;
|
|
// A list of targets we need to flush when we're modified.
|
|
TargetSet mDependentTargets;
|
|
// A list of targets which have this object in their mDependentTargets set
|
|
TargetSet mDependingOnTargets;
|
|
|
|
uint32_t mUsedCommandListsSincePurge;
|
|
|
|
static ID2D1Factory1 *mFactory;
|
|
static IDWriteFactory *mDWriteFactory;
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif /* MOZILLA_GFX_DRAWTARGETD2D_H_ */
|