зеркало из https://github.com/mozilla/gecko-dev.git
303 строки
9.8 KiB
C++
303 строки
9.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(StateWatching_h_)
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# define StateWatching_h_
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# include <cstddef>
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# include <new>
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# include <utility>
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# include "mozilla/AbstractThread.h"
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# include "mozilla/Assertions.h"
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# include "mozilla/Logging.h"
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# include "mozilla/RefPtr.h"
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# include "nsISupports.h"
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# include "nsTArray.h"
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# include "nsThreadUtils.h"
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/*
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* The state-watching machinery automates the process of responding to changes
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* in various pieces of state.
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*
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* A standard programming pattern is as follows:
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*
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* mFoo = ...;
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* NotifyStuffChanged();
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* ...
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* mBar = ...;
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* NotifyStuffChanged();
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*
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* This pattern is error-prone and difficult to audit because it requires the
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* programmer to manually trigger the update routine. This can be especially
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* problematic when the update routine depends on numerous pieces of state, and
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* when that state is modified across a variety of helper methods. In these
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* cases the responsibility for invoking the routine is often unclear, causing
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* developers to scatter calls to it like pixie dust. This can result in
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* duplicate invocations (which is wasteful) and missing invocations in corner-
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* cases (which is a source of bugs).
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*
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* This file provides a set of primitives that automatically handle updates and
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* allow the programmers to explicitly construct a graph of state dependencies.
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* When used correctly, it eliminates the guess-work and wasted cycles described
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* above.
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*
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* There are two basic pieces:
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* (1) Objects that can be watched for updates. These inherit WatchTarget.
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* (2) Objects that receive objects and trigger processing. These inherit
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* AbstractWatcher. In the current machinery, these exist only internally
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* within the WatchManager, though that could change.
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*
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* Note that none of this machinery is thread-safe - it must all happen on the
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* same owning thread. To solve multi-threaded use-cases, use state mirroring
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* and watch the mirrored value.
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*
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* Given that semantics may change and comments tend to go out of date, we
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* deliberately don't provide usage examples here. Grep around to find them.
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*/
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namespace mozilla {
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extern LazyLogModule gStateWatchingLog;
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# define WATCH_LOG(x, ...) \
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MOZ_LOG(gStateWatchingLog, LogLevel::Debug, (x, ##__VA_ARGS__))
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/*
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* AbstractWatcher is a superclass from which all watchers must inherit.
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*/
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class AbstractWatcher {
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AbstractWatcher)
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AbstractWatcher() : mDestroyed(false) {}
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bool IsDestroyed() { return mDestroyed; }
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virtual void Notify() = 0;
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protected:
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virtual ~AbstractWatcher() { MOZ_ASSERT(mDestroyed); }
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bool mDestroyed;
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};
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/*
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* WatchTarget is a superclass from which all watchable things must inherit.
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* Unlike AbstractWatcher, it is a fully-implemented Mix-in, and the subclass
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* needs only to invoke NotifyWatchers when something changes.
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*
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* The functionality that this class provides is not threadsafe, and should only
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* be used on the thread that owns that WatchTarget.
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*/
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class WatchTarget {
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public:
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explicit WatchTarget(const char* aName) : mName(aName) {}
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void AddWatcher(AbstractWatcher* aWatcher) {
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MOZ_ASSERT(!mWatchers.Contains(aWatcher));
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mWatchers.AppendElement(aWatcher);
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}
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void RemoveWatcher(AbstractWatcher* aWatcher) {
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MOZ_ASSERT(mWatchers.Contains(aWatcher));
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mWatchers.RemoveElement(aWatcher);
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}
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protected:
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void NotifyWatchers() {
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WATCH_LOG("%s[%p] notifying watchers\n", mName, this);
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PruneWatchers();
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for (size_t i = 0; i < mWatchers.Length(); ++i) {
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mWatchers[i]->Notify();
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}
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}
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private:
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// We don't have Watchers explicitly unregister themselves when they die,
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// because then they'd need back-references to all the WatchTargets they're
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// subscribed to, and WatchTargets aren't reference-counted. So instead we
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// just prune dead ones at appropriate times, which works just fine.
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void PruneWatchers() {
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mWatchers.RemoveElementsBy(
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[](const auto& watcher) { return watcher->IsDestroyed(); });
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}
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nsTArray<RefPtr<AbstractWatcher>> mWatchers;
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protected:
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const char* mName;
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};
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/*
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* Watchable is a wrapper class that turns any primitive into a WatchTarget.
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*/
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template <typename T>
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class Watchable : public WatchTarget {
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public:
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Watchable(const T& aInitialValue, const char* aName)
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: WatchTarget(aName), mValue(aInitialValue) {}
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const T& Ref() const { return mValue; }
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operator const T&() const { return Ref(); }
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Watchable& operator=(const T& aNewValue) {
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if (aNewValue != mValue) {
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mValue = aNewValue;
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NotifyWatchers();
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}
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return *this;
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}
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private:
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Watchable(const Watchable& aOther) = delete;
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Watchable& operator=(const Watchable& aOther) = delete;
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T mValue;
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};
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// Manager class for state-watching. Declare one of these in any class for which
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// you want to invoke method callbacks.
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//
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// Internally, WatchManager maintains one AbstractWatcher per callback method.
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// Consumers invoke Watch/Unwatch on a particular (WatchTarget, Callback) tuple.
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// This causes an AbstractWatcher for |Callback| to be instantiated if it
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// doesn't already exist, and registers it with |WatchTarget|.
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//
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// Using Direct Tasks on the TailDispatcher, WatchManager ensures that we fire
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// watch callbacks no more than once per task, once all other operations for
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// that task have been completed.
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//
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// WatchManager<OwnerType> is intended to be declared as a member of |OwnerType|
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// objects. Given that, it and its owned objects can't hold permanent strong
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// refs to the owner, since that would keep the owner alive indefinitely.
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// Instead, it _only_ holds strong refs while waiting for Direct Tasks to fire.
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// This ensures that everything is kept alive just long enough.
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template <typename OwnerType>
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class WatchManager {
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public:
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typedef void (OwnerType::*CallbackMethod)();
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explicit WatchManager(OwnerType* aOwner, AbstractThread* aOwnerThread)
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: mOwner(aOwner), mOwnerThread(aOwnerThread) {}
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~WatchManager() {
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if (!IsShutdown()) {
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Shutdown();
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}
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}
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bool IsShutdown() const { return !mOwner; }
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// Shutdown needs to happen on mOwnerThread. If the WatchManager will be
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// destroyed on a different thread, Shutdown() must be called manually.
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void Shutdown() {
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MOZ_ASSERT(mOwnerThread->IsCurrentThreadIn());
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for (auto& watcher : mWatchers) {
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watcher->Destroy();
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}
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mWatchers.Clear();
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mOwner = nullptr;
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}
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void Watch(WatchTarget& aTarget, CallbackMethod aMethod) {
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MOZ_ASSERT(mOwnerThread->IsCurrentThreadIn());
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aTarget.AddWatcher(&EnsureWatcher(aMethod));
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}
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void Unwatch(WatchTarget& aTarget, CallbackMethod aMethod) {
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MOZ_ASSERT(mOwnerThread->IsCurrentThreadIn());
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PerCallbackWatcher* watcher = GetWatcher(aMethod);
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MOZ_ASSERT(watcher);
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aTarget.RemoveWatcher(watcher);
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}
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void ManualNotify(CallbackMethod aMethod) {
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MOZ_ASSERT(mOwnerThread->IsCurrentThreadIn());
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PerCallbackWatcher* watcher = GetWatcher(aMethod);
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MOZ_ASSERT(watcher);
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watcher->Notify();
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}
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private:
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class PerCallbackWatcher : public AbstractWatcher {
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public:
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PerCallbackWatcher(OwnerType* aOwner, AbstractThread* aOwnerThread,
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CallbackMethod aMethod)
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: mOwner(aOwner),
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mOwnerThread(aOwnerThread),
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mCallbackMethod(aMethod) {}
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void Destroy() {
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MOZ_ASSERT(mOwnerThread->IsCurrentThreadIn());
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mDestroyed = true;
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mOwner = nullptr;
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}
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void Notify() override {
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MOZ_ASSERT(mOwnerThread->IsCurrentThreadIn());
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MOZ_DIAGNOSTIC_ASSERT(mOwner,
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"mOwner is only null after destruction, "
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"at which point we shouldn't be notified");
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if (mNotificationPending) {
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// We've already got a notification job in the pipe.
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return;
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}
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mNotificationPending = true;
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// Queue up our notification jobs to run in a stable state.
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AbstractThread::DispatchDirectTask(
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NS_NewRunnableFunction("WatchManager::PerCallbackWatcher::Notify",
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[self = RefPtr<PerCallbackWatcher>(this),
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owner = RefPtr<OwnerType>(mOwner)]() {
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if (!self->mDestroyed) {
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((*owner).*(self->mCallbackMethod))();
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}
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self->mNotificationPending = false;
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}));
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}
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bool CallbackMethodIs(CallbackMethod aMethod) const {
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return mCallbackMethod == aMethod;
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}
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private:
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~PerCallbackWatcher() = default;
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OwnerType* mOwner; // Never null.
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bool mNotificationPending = false;
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RefPtr<AbstractThread> mOwnerThread;
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CallbackMethod mCallbackMethod;
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};
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PerCallbackWatcher* GetWatcher(CallbackMethod aMethod) {
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MOZ_ASSERT(mOwnerThread->IsCurrentThreadIn());
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for (auto& watcher : mWatchers) {
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if (watcher->CallbackMethodIs(aMethod)) {
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return watcher;
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}
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}
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return nullptr;
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}
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PerCallbackWatcher& EnsureWatcher(CallbackMethod aMethod) {
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MOZ_ASSERT(mOwnerThread->IsCurrentThreadIn());
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PerCallbackWatcher* watcher = GetWatcher(aMethod);
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if (watcher) {
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return *watcher;
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}
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watcher = mWatchers
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.AppendElement(MakeAndAddRef<PerCallbackWatcher>(
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mOwner, mOwnerThread, aMethod))
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->get();
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return *watcher;
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}
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nsTArray<RefPtr<PerCallbackWatcher>> mWatchers;
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OwnerType* mOwner;
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RefPtr<AbstractThread> mOwnerThread;
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};
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# undef WATCH_LOG
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} // namespace mozilla
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#endif
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