gecko-dev/devtools/client/devtools-client.js

833 строки
28 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const DevToolsUtils = require("resource://devtools/shared/DevToolsUtils.js");
const {
getStack,
callFunctionWithAsyncStack,
} = require("resource://devtools/shared/platform/stack.js");
const EventEmitter = require("resource://devtools/shared/event-emitter.js");
const {
UnsolicitedNotifications,
} = require("resource://devtools/client/constants.js");
loader.lazyRequireGetter(
this,
"Authentication",
"resource://devtools/shared/security/auth.js"
);
loader.lazyRequireGetter(
this,
"DebuggerSocket",
"resource://devtools/shared/security/socket.js",
true
);
loader.lazyRequireGetter(
this,
"EventEmitter",
"resource://devtools/shared/event-emitter.js"
);
loader.lazyRequireGetter(
this,
["createRootFront", "Front"],
"resource://devtools/shared/protocol.js",
true
);
loader.lazyRequireGetter(
this,
"ObjectFront",
"resource://devtools/client/fronts/object.js",
true
);
/**
* Creates a client for the remote debugging protocol server. This client
* provides the means to communicate with the server and exchange the messages
* required by the protocol in a traditional JavaScript API.
*/
function DevToolsClient(transport) {
this._transport = transport;
this._transport.hooks = this;
this._pendingRequests = new Map();
this._activeRequests = new Map();
this._eventsEnabled = true;
this.traits = {};
this.request = this.request.bind(this);
/*
* As the first thing on the connection, expect a greeting packet from
* the connection's root actor.
*/
this.mainRoot = null;
this.expectReply("root", packet => {
if (packet.error) {
console.error("Error when waiting for root actor", packet);
return;
}
this.mainRoot = createRootFront(this, packet);
this.emit("connected", packet.applicationType, packet.traits);
});
}
// Expose these to save callers the trouble of importing DebuggerSocket
DevToolsClient.socketConnect = function (options) {
// Defined here instead of just copying the function to allow lazy-load
return DebuggerSocket.connect(options);
};
DevToolsUtils.defineLazyGetter(DevToolsClient, "Authenticators", () => {
return Authentication.Authenticators;
});
DevToolsUtils.defineLazyGetter(DevToolsClient, "AuthenticationResult", () => {
return Authentication.AuthenticationResult;
});
DevToolsClient.prototype = {
/**
* Connect to the server and start exchanging protocol messages.
*
* @return Promise
* Resolves once connected with an array whose first element
* is the application type, by default "browser", and the second
* element is the traits object (help figure out the features
* and behaviors of the server we connect to. See RootActor).
*/
connect() {
return new Promise(resolve => {
this.once("connected", (applicationType, traits) => {
this.traits = traits;
resolve([applicationType, traits]);
});
this._transport.ready();
});
},
/**
* Shut down communication with the debugging server.
*
* @return Promise
* Resolves after the underlying transport is closed.
*/
close() {
if (this._transportClosed) {
return Promise.resolve();
}
if (this._closePromise) {
return this._closePromise;
}
// Immediately set the destroy promise,
// as the following code is fully synchronous and can be reentrant.
this._closePromise = this.once("closed");
// Disable detach event notifications, because event handlers will be in a
// cleared scope by the time they run.
this._eventsEnabled = false;
if (this._transport) {
this._transport.close();
this._transport = null;
}
return this._closePromise;
},
/**
* Release an object actor.
*
* @param string actor
* The actor ID to send the request to.
*/
release(to) {
return this.request({
to,
type: "release",
});
},
/**
* Send a request to the debugging server.
*
* @param packet object
* A JSON packet to send to the debugging server.
* @return Request
* This object emits a number of events to allow you to respond to
* different parts of the request lifecycle.
* It is also a Promise object, with a `then` method, that is resolved
* whenever a JSON or a Bulk response is received; and is rejected
* if the response is an error.
*
* Events emitted:
* * json-reply: The server replied with a JSON packet, which is
* passed as event data.
* * bulk-reply: The server replied with bulk data, which you can read
* using the event data object containing:
* * actor: Name of actor that received the packet
* * type: Name of actor's method that was called on receipt
* * length: Size of the data to be read
* * stream: This input stream should only be used directly if you
* can ensure that you will read exactly |length| bytes
* and will not close the stream when reading is complete
* * done: If you use the stream directly (instead of |copyTo|
* below), you must signal completion by resolving /
* rejecting this promise. If it's rejected, the
* transport will be closed. If an Error is supplied as a
* rejection value, it will be logged via |dumpn|. If you
* do use |copyTo|, resolving is taken care of for you
* when copying completes.
* * copyTo: A helper function for getting your data out of the
* stream that meets the stream handling requirements
* above, and has the following signature:
* @param output nsIAsyncOutputStream
* The stream to copy to.
* @return Promise
* The promise is resolved when copying completes or
* rejected if any (unexpected) errors occur.
* This object also emits "progress" events for each chunk
* that is copied. See stream-utils.js.
*/
request(packet) {
if (!this.mainRoot) {
throw Error("Have not yet received a hello packet from the server.");
}
const type = packet.type || "";
if (!packet.to) {
throw Error("'" + type + "' request packet has no destination.");
}
if (this._transportClosed) {
const msg =
"'" +
type +
"' request packet to " +
"'" +
packet.to +
"' " +
"can't be sent as the connection is closed.";
return Promise.reject({ error: "connectionClosed", message: msg });
}
const request = new Request(packet);
request.format = "json";
request.stack = getStack();
// Implement a Promise like API on the returned object
// that resolves/rejects on request response
const promise = new Promise((resolve, reject) => {
function listenerJson(resp) {
removeRequestListeners();
if (resp.error) {
reject(resp);
} else {
resolve(resp);
}
}
function listenerBulk(resp) {
removeRequestListeners();
resolve(resp);
}
const removeRequestListeners = () => {
request.off("json-reply", listenerJson);
request.off("bulk-reply", listenerBulk);
};
request.on("json-reply", listenerJson);
request.on("bulk-reply", listenerBulk);
});
this._sendOrQueueRequest(request);
request.then = promise.then.bind(promise);
request.catch = promise.catch.bind(promise);
return request;
},
/**
* Transmit streaming data via a bulk request.
*
* This method initiates the bulk send process by queuing up the header data.
* The caller receives eventual access to a stream for writing.
*
* Since this opens up more options for how the server might respond (it could
* send back either JSON or bulk data), and the returned Request object emits
* events for different stages of the request process that you may want to
* react to.
*
* @param request Object
* This is modeled after the format of JSON packets above, but does not
* actually contain the data, but is instead just a routing header:
* * actor: Name of actor that will receive the packet
* * type: Name of actor's method that should be called on receipt
* * length: Size of the data to be sent
* @return Request
* This object emits a number of events to allow you to respond to
* different parts of the request lifecycle.
*
* Events emitted:
* * bulk-send-ready: Ready to send bulk data to the server, using the
* event data object containing:
* * stream: This output stream should only be used directly if
* you can ensure that you will write exactly |length|
* bytes and will not close the stream when writing is
* complete
* * done: If you use the stream directly (instead of |copyFrom|
* below), you must signal completion by resolving /
* rejecting this promise. If it's rejected, the
* transport will be closed. If an Error is supplied as
* a rejection value, it will be logged via |dumpn|. If
* you do use |copyFrom|, resolving is taken care of for
* you when copying completes.
* * copyFrom: A helper function for getting your data onto the
* stream that meets the stream handling requirements
* above, and has the following signature:
* @param input nsIAsyncInputStream
* The stream to copy from.
* @return Promise
* The promise is resolved when copying completes or
* rejected if any (unexpected) errors occur.
* This object also emits "progress" events for each chunk
* that is copied. See stream-utils.js.
* * json-reply: The server replied with a JSON packet, which is
* passed as event data.
* * bulk-reply: The server replied with bulk data, which you can read
* using the event data object containing:
* * actor: Name of actor that received the packet
* * type: Name of actor's method that was called on receipt
* * length: Size of the data to be read
* * stream: This input stream should only be used directly if you
* can ensure that you will read exactly |length| bytes
* and will not close the stream when reading is complete
* * done: If you use the stream directly (instead of |copyTo|
* below), you must signal completion by resolving /
* rejecting this promise. If it's rejected, the
* transport will be closed. If an Error is supplied as a
* rejection value, it will be logged via |dumpn|. If you
* do use |copyTo|, resolving is taken care of for you
* when copying completes.
* * copyTo: A helper function for getting your data out of the
* stream that meets the stream handling requirements
* above, and has the following signature:
* @param output nsIAsyncOutputStream
* The stream to copy to.
* @return Promise
* The promise is resolved when copying completes or
* rejected if any (unexpected) errors occur.
* This object also emits "progress" events for each chunk
* that is copied. See stream-utils.js.
*/
startBulkRequest(request) {
if (!this.mainRoot) {
throw Error("Have not yet received a hello packet from the server.");
}
if (!request.type) {
throw Error("Bulk packet is missing the required 'type' field.");
}
if (!request.actor) {
throw Error("'" + request.type + "' bulk packet has no destination.");
}
if (!request.length) {
throw Error("'" + request.type + "' bulk packet has no length.");
}
request = new Request(request);
request.format = "bulk";
this._sendOrQueueRequest(request);
return request;
},
/**
* If a new request can be sent immediately, do so. Otherwise, queue it.
*/
_sendOrQueueRequest(request) {
const actor = request.actor;
if (!this._activeRequests.has(actor)) {
this._sendRequest(request);
} else {
this._queueRequest(request);
}
},
/**
* Send a request.
* @throws Error if there is already an active request in flight for the same
* actor.
*/
_sendRequest(request) {
const actor = request.actor;
this.expectReply(actor, request);
if (request.format === "json") {
this._transport.send(request.request);
return;
}
this._transport.startBulkSend(request.request).then((...args) => {
request.emit("bulk-send-ready", ...args);
});
},
/**
* Queue a request to be sent later. Queues are only drained when an in
* flight request to a given actor completes.
*/
_queueRequest(request) {
const actor = request.actor;
const queue = this._pendingRequests.get(actor) || [];
queue.push(request);
this._pendingRequests.set(actor, queue);
},
/**
* Attempt the next request to a given actor (if any).
*/
_attemptNextRequest(actor) {
if (this._activeRequests.has(actor)) {
return;
}
const queue = this._pendingRequests.get(actor);
if (!queue) {
return;
}
const request = queue.shift();
if (queue.length === 0) {
this._pendingRequests.delete(actor);
}
this._sendRequest(request);
},
/**
* Arrange to hand the next reply from |actor| to the handler bound to
* |request|.
*
* DevToolsClient.prototype.request / startBulkRequest usually takes care of
* establishing the handler for a given request, but in rare cases (well,
* greetings from new root actors, is the only case at the moment) we must be
* prepared for a "reply" that doesn't correspond to any request we sent.
*/
expectReply(actor, request) {
if (this._activeRequests.has(actor)) {
throw Error("clashing handlers for next reply from " + actor);
}
// If a handler is passed directly (as it is with the handler for the root
// actor greeting), create a dummy request to bind this to.
if (typeof request === "function") {
const handler = request;
request = new Request();
request.on("json-reply", handler);
}
this._activeRequests.set(actor, request);
},
// Transport hooks.
/**
* Called by DebuggerTransport to dispatch incoming packets as appropriate.
*
* @param packet object
* The incoming packet.
*/
onPacket(packet) {
if (!packet.from) {
DevToolsUtils.reportException(
"onPacket",
new Error(
"Server did not specify an actor, dropping packet: " +
JSON.stringify(packet)
)
);
return;
}
// Check for "forwardingCancelled" here instead of using a front to handle it.
// This is necessary because we might receive this event while the client is closing,
// and the fronts have already been removed by that point.
if (
this.mainRoot &&
packet.from == this.mainRoot.actorID &&
packet.type == "forwardingCancelled"
) {
this.purgeRequests(packet.prefix);
return;
}
// If we have a registered Front for this actor, let it handle the packet
// and skip all the rest of this unpleasantness.
const front = this.getFrontByID(packet.from);
if (front) {
front.onPacket(packet);
return;
}
let activeRequest;
// See if we have a handler function waiting for a reply from this
// actor. (Don't count unsolicited notifications or pauses as
// replies.)
if (
this._activeRequests.has(packet.from) &&
!(packet.type in UnsolicitedNotifications)
) {
activeRequest = this._activeRequests.get(packet.from);
this._activeRequests.delete(packet.from);
}
// If there is a subsequent request for the same actor, hand it off to the
// transport. Delivery of packets on the other end is always async, even
// in the local transport case.
this._attemptNextRequest(packet.from);
// Only try to notify listeners on events, not responses to requests
// that lack a packet type.
if (packet.type) {
this.emit(packet.type, packet);
}
if (activeRequest) {
const emitReply = () => activeRequest.emit("json-reply", packet);
if (activeRequest.stack) {
callFunctionWithAsyncStack(
emitReply,
activeRequest.stack,
"DevTools RDP"
);
} else {
emitReply();
}
}
},
/**
* Called by the DebuggerTransport to dispatch incoming bulk packets as
* appropriate.
*
* @param packet object
* The incoming packet, which contains:
* * actor: Name of actor that will receive the packet
* * type: Name of actor's method that should be called on receipt
* * length: Size of the data to be read
* * stream: This input stream should only be used directly if you can
* ensure that you will read exactly |length| bytes and will
* not close the stream when reading is complete
* * done: If you use the stream directly (instead of |copyTo|
* below), you must signal completion by resolving /
* rejecting this promise. If it's rejected, the transport
* will be closed. If an Error is supplied as a rejection
* value, it will be logged via |dumpn|. If you do use
* |copyTo|, resolving is taken care of for you when copying
* completes.
* * copyTo: A helper function for getting your data out of the stream
* that meets the stream handling requirements above, and has
* the following signature:
* @param output nsIAsyncOutputStream
* The stream to copy to.
* @return Promise
* The promise is resolved when copying completes or rejected
* if any (unexpected) errors occur.
* This object also emits "progress" events for each chunk
* that is copied. See stream-utils.js.
*/
onBulkPacket(packet) {
const { actor } = packet;
if (!actor) {
DevToolsUtils.reportException(
"onBulkPacket",
new Error(
"Server did not specify an actor, dropping bulk packet: " +
JSON.stringify(packet)
)
);
return;
}
// See if we have a handler function waiting for a reply from this
// actor.
if (!this._activeRequests.has(actor)) {
return;
}
const activeRequest = this._activeRequests.get(actor);
this._activeRequests.delete(actor);
// If there is a subsequent request for the same actor, hand it off to the
// transport. Delivery of packets on the other end is always async, even
// in the local transport case.
this._attemptNextRequest(actor);
activeRequest.emit("bulk-reply", packet);
},
/**
* Called by DebuggerTransport when the underlying stream is closed.
*
* @param status nsresult
* The status code that corresponds to the reason for closing
* the stream.
*/
onTransportClosed() {
if (this._transportClosed) {
return;
}
this._transportClosed = true;
this.emit("closed");
this.purgeRequests();
// The |_pools| array on the client-side currently is used only by
// protocol.js to store active fronts, mirroring the actor pools found in
// the server. So, read all usages of "pool" as "protocol.js front".
//
// In the normal case where we shutdown cleanly, the toolbox tells each tool
// to close, and they each call |destroy| on any fronts they were using.
// When |destroy| is called on a protocol.js front, it also
// removes itself from the |_pools| array. Once the toolbox has shutdown,
// the connection is closed, and we reach here. All fronts (should have
// been) |destroy|ed, so |_pools| should empty.
//
// If the connection instead aborts unexpectedly, we may end up here with
// all fronts used during the life of the connection. So, we call |destroy|
// on them clear their state, reject pending requests, and remove themselves
// from |_pools|. This saves the toolbox from hanging indefinitely, in case
// it waits for some server response before shutdown that will now never
// arrive.
for (const pool of this._pools) {
pool.destroy();
}
},
/**
* Purge pending and active requests in this client.
*
* @param prefix string (optional)
* If a prefix is given, only requests for actor IDs that start with the prefix
* will be cleaned up. This is useful when forwarding of a portion of requests
* is cancelled on the server.
*/
purgeRequests(prefix = "") {
const reject = function (type, request) {
// Server can send packets on its own and client only pass a callback
// to expectReply, so that there is no request object.
let msg;
if (request.request) {
msg =
"'" +
request.request.type +
"' " +
type +
" request packet" +
" to '" +
request.actor +
"' " +
"can't be sent as the connection just closed.";
} else {
msg =
"server side packet can't be received as the connection just closed.";
}
const packet = { error: "connectionClosed", message: msg };
request.emit("json-reply", packet);
};
let pendingRequestsToReject = [];
this._pendingRequests.forEach((requests, actor) => {
if (!actor.startsWith(prefix)) {
return;
}
this._pendingRequests.delete(actor);
pendingRequestsToReject = pendingRequestsToReject.concat(requests);
});
pendingRequestsToReject.forEach(request => reject("pending", request));
let activeRequestsToReject = [];
this._activeRequests.forEach((request, actor) => {
if (!actor.startsWith(prefix)) {
return;
}
this._activeRequests.delete(actor);
activeRequestsToReject = activeRequestsToReject.concat(request);
});
activeRequestsToReject.forEach(request => reject("active", request));
// Also purge protocol.js requests
const fronts = this.getAllFronts();
for (const front of fronts) {
if (!front.isDestroyed() && front.actorID.startsWith(prefix)) {
// Call Front.baseFrontClassDestroy nstead of Front.destroy in order to flush requests
// and nullify front.actorID immediately, even if Front.destroy is overloaded
// by an async function which would otherwise be able to try emitting new request
// after the purge.
front.baseFrontClassDestroy();
}
}
},
/**
* Search for all requests in process for this client, including those made via
* protocol.js and wait all of them to complete. Since the requests seen when this is
* first called may in turn trigger more requests, we keep recursing through this
* function until there is no more activity.
*
* This is a fairly heavy weight process, so it's only meant to be used in tests.
*
* @return Promise
* Resolved when all requests have settled.
*/
waitForRequestsToSettle() {
let requests = [];
// Gather all pending and active requests in this client
// The request object supports a Promise API for completion (it has .then())
this._pendingRequests.forEach(requestsForActor => {
// Each value is an array of pending requests
requests = requests.concat(requestsForActor);
});
this._activeRequests.forEach(requestForActor => {
// Each value is a single active request
requests = requests.concat(requestForActor);
});
// protocol.js
const fronts = this.getAllFronts();
// For each front, wait for its requests to settle
for (const front of fronts) {
if (front.hasRequests()) {
requests.push(front.waitForRequestsToSettle());
}
}
// Abort early if there are no requests
if (!requests.length) {
return Promise.resolve();
}
return DevToolsUtils.settleAll(requests)
.catch(() => {
// One of the requests might have failed, but ignore that situation here and pipe
// both success and failure through the same path. The important part is just that
// we waited.
})
.then(() => {
// Repeat, more requests may have started in response to those we just waited for
return this.waitForRequestsToSettle();
});
},
getAllFronts() {
// Use a Set because some fronts (like domwalker) seem to have multiple parents.
const fronts = new Set();
const poolsToVisit = [...this._pools];
// With protocol.js, each front can potentially have its own pools containing child
// fronts, forming a tree. Descend through all the pools to locate all child fronts.
while (poolsToVisit.length) {
const pool = poolsToVisit.shift();
// `_pools` contains either Fronts or Pools, we only want to collect Fronts here.
// Front inherits from Pool which exposes `poolChildren`.
if (pool instanceof Front) {
fronts.add(pool);
}
for (const child of pool.poolChildren()) {
poolsToVisit.push(child);
}
}
return fronts;
},
/**
* Actor lifetime management, echos the server's actor pools.
*/
__pools: null,
get _pools() {
if (this.__pools) {
return this.__pools;
}
this.__pools = new Set();
return this.__pools;
},
addActorPool(pool) {
this._pools.add(pool);
},
removeActorPool(pool) {
this._pools.delete(pool);
},
/**
* Return the Front for the Actor whose ID is the one passed in argument.
*
* @param {String} actorID: The actor ID to look for.
*/
getFrontByID(actorID) {
const pool = this.poolFor(actorID);
return pool ? pool.getActorByID(actorID) : null;
},
poolFor(actorID) {
for (const pool of this._pools) {
if (pool.has(actorID)) {
return pool;
}
}
return null;
},
/**
* Creates an object front for this DevToolsClient and the grip in parameter,
* @param {Object} grip: The grip to create the ObjectFront for.
* @param {ThreadFront} threadFront
* @param {Front} parentFront: Optional front that will manage the object front.
* Defaults to threadFront.
* @returns {ObjectFront}
*/
createObjectFront(grip, threadFront, parentFront) {
if (!parentFront) {
parentFront = threadFront;
}
return new ObjectFront(this, threadFront.targetFront, parentFront, grip);
},
get transport() {
return this._transport;
},
dumpPools() {
for (const pool of this._pools) {
console.log(`%c${pool.actorID}`, "font-weight: bold;", [
...pool.__poolMap.keys(),
]);
}
},
};
EventEmitter.decorate(DevToolsClient.prototype);
class Request extends EventEmitter {
constructor(request) {
super();
this.request = request;
}
get actor() {
return this.request.to || this.request.actor;
}
}
module.exports = {
DevToolsClient,
};