gecko-dev/gfx/wr
Nicolas Silva 32c8731610 Bug 1709535 - Fix clear tiles. r=gfx-reviewers,jnicol
In bug 1696905 I changed how clear tiles are rendered from multiply blend to opaque, however it breaks window controls on Windows 8 (the only thing that clear tiles are used for). This patch reverts clear tiles to the previous behavior.

I'm not sure how to test this part of the code because it depends on the widget integration code having something to show behind the window.

Differential Revision: https://phabricator.services.mozilla.com/D114327
2021-05-05 09:22:48 +00:00
..
ci-scripts Bug 1706824 - Remove old direct-composition example. r=gfx-reviewers,lsalzman 2021-05-04 00:32:41 +00:00
debugger Bug 1685986 - Prepare to enable ESLint on gfx/wr/debugger/ where possible. r=mstange 2021-01-21 18:35:57 +00:00
example-compositor Bug 1707202 - Remove surface_origin_is_top_left support from NativeSurface again, r=nical 2021-04-26 12:48:39 +00:00
examples Bug 1675375 Part 2: Add a polygon clips to image masks. r=gw 2021-04-15 18:54:38 +00:00
glsl-to-cxx Bug 1703402 - Clamp RGB components after YUV conversion for SWGL blending. r=jrmuizel 2021-04-07 01:25:34 +00:00
peek-poke Bug 1676513 - Fix clippy warnings r=emilio,webdriver-reviewers,whimboo,rhunt 2020-11-17 12:02:22 +00:00
swgl Bug 1704750 - Use simpler check for triangle winding. r=aosmond 2021-04-30 13:11:37 +00:00
tileview Bug 1667124 - Fix invalidation of picture cache tiles attached to zoom nodes. r=aosmond 2020-10-09 03:21:43 +00:00
webrender Bug 1709535 - Fix clear tiles. r=gfx-reviewers,jnicol 2021-05-05 09:22:48 +00:00
webrender_api Bug 1696905 - CPU-side occlusion culling for picture cache tiles. r=gfx-reviewers,lsalzman,gw 2021-05-04 12:54:52 +00:00
webrender_build Bug 1702228 - Cache linear gradients by default. r=gw 2021-04-22 10:34:54 +00:00
wr_malloc_size_of Bug 1677866 - Report memory allocated by `cert_storage` crate r=keeler,emilio 2021-04-19 22:12:56 +00:00
wrench Bug 1708444 - Don't create compositor surfaces inside blend containers. r=gfx-reviewers,bradwerth 2021-05-04 00:02:45 +00:00
.gitignore
.taskcluster.yml Bug 1670157 - Run wrench reftests with swgl in CI. r=kats 2020-10-09 18:06:36 +00:00
Cargo.lock Bug 1706824 - Remove old direct-composition example. r=gfx-reviewers,lsalzman 2021-05-04 00:32:41 +00:00
Cargo.toml Bug 1706824 - Remove old direct-composition example. r=gfx-reviewers,lsalzman 2021-05-04 00:32:41 +00:00
LICENSE
README.md
rustfmt.toml
servo-tidy.toml Bug 1683294 - Update rayon to 1.5 r=jrmuizel 2021-01-07 15:29:27 +00:00

README.md

WebRender

Version

WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.

Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.

Update as a Dependency

After updating shaders in WebRender, go to servo and:

  • Go to the servo directory and do ./mach update-cargo -p webrender
  • Create a pull request to servo

Use WebRender with Servo

To use a local copy of WebRender with servo, go to your servo build directory and:

  • Edit Cargo.toml
  • Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }

where <path> is the path to your local copy of WebRender.

  • Build as normal

Documentation

The Wiki has a few pages describing the internals and conventions of WebRender.

Testing

Tests run using OSMesa to get consistent rendering across platforms.

Still there may be differences depending on font libraries on your system, for example.

See this gist for how to make the text tests useful in Fedora, for example.