gecko-dev/gfx/layers/client/TiledContentClient.cpp

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C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/TiledContentClient.h"
#include <math.h> // for ceil, ceilf, floor
#include "ClientTiledThebesLayer.h" // for ClientTiledThebesLayer
#include "GeckoProfiler.h" // for PROFILER_LABEL
#include "ClientLayerManager.h" // for ClientLayerManager
#include "CompositorChild.h" // for CompositorChild
#include "gfxContext.h" // for gfxContext, etc
#include "gfxPlatform.h" // for gfxPlatform
#include "gfxRect.h" // for gfxRect
#include "mozilla/MathAlgorithms.h" // for Abs
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder
#include "nsDebug.h" // for NS_ASSERTION
#include "nsISupportsImpl.h" // for gfxContext::AddRef, etc
#include "nsSize.h" // for nsIntSize
#include "gfxReusableSharedImageSurfaceWrapper.h"
#include "nsMathUtils.h" // for NS_roundf
#include "gfx2DGlue.h"
#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
#include "cairo.h"
#include <sstream>
using mozilla::layers::Layer;
static void DrawDebugOverlay(gfxASurface* imgSurf, int x, int y)
{
gfxContext c(imgSurf);
// Draw border
c.NewPath();
c.SetDeviceColor(gfxRGBA(0.0, 0.0, 0.0, 1.0));
c.Rectangle(gfxRect(gfxPoint(0,0),imgSurf->GetSize()));
c.Stroke();
// Build tile description
std::stringstream ss;
ss << x << ", " << y;
// Draw text using cairo toy text API
cairo_t* cr = c.GetCairo();
cairo_set_font_size(cr, 25);
cairo_text_extents_t extents;
cairo_text_extents(cr, ss.str().c_str(), &extents);
int textWidth = extents.width + 6;
c.NewPath();
c.SetDeviceColor(gfxRGBA(0.0, 0.0, 0.0, 1.0));
c.Rectangle(gfxRect(gfxPoint(2,2),gfxSize(textWidth, 30)));
c.Fill();
c.NewPath();
c.SetDeviceColor(gfxRGBA(1.0, 0.0, 0.0, 1.0));
c.Rectangle(gfxRect(gfxPoint(2,2),gfxSize(textWidth, 30)));
c.Stroke();
c.NewPath();
cairo_move_to(cr, 4, 28);
cairo_show_text(cr, ss.str().c_str());
}
#endif
namespace mozilla {
using namespace gfx;
namespace layers {
TiledContentClient::TiledContentClient(ClientTiledThebesLayer* aThebesLayer,
ClientLayerManager* aManager)
: CompositableClient(aManager->AsShadowForwarder())
, mTiledBuffer(aThebesLayer, aManager, &mSharedFrameMetricsHelper)
, mLowPrecisionTiledBuffer(aThebesLayer, aManager, &mSharedFrameMetricsHelper)
{
MOZ_COUNT_CTOR(TiledContentClient);
mLowPrecisionTiledBuffer.SetResolution(gfxPlatform::GetLowPrecisionResolution());
}
void
TiledContentClient::LockCopyAndWrite(TiledBufferType aType)
{
BasicTiledLayerBuffer* buffer = aType == LOW_PRECISION_TILED_BUFFER
? &mLowPrecisionTiledBuffer
: &mTiledBuffer;
// Take an extra ReadLock on behalf of the TiledContentHost. This extra
// reference will be adopted when the descriptor is opened by
// BasicTiledLayerTile::OpenDescriptor.
buffer->ReadLock();
mForwarder->PaintedTiledLayerBuffer(this, buffer->GetSurfaceDescriptorTiles());
buffer->ClearPaintedRegion();
}
SharedFrameMetricsHelper::SharedFrameMetricsHelper()
: mLastProgressiveUpdateWasLowPrecision(false)
, mProgressiveUpdateWasInDanger(false)
{
MOZ_COUNT_CTOR(SharedFrameMetricsHelper);
}
SharedFrameMetricsHelper::~SharedFrameMetricsHelper()
{
MOZ_COUNT_DTOR(SharedFrameMetricsHelper);
}
static inline bool
FuzzyEquals(float a, float b) {
return (fabsf(a - b) < 1e-6);
}
bool
SharedFrameMetricsHelper::UpdateFromCompositorFrameMetrics(
ContainerLayer* aLayer,
bool aHasPendingNewThebesContent,
bool aLowPrecision,
ScreenRect& aCompositionBounds,
CSSToScreenScale& aZoom)
{
MOZ_ASSERT(aLayer);
CompositorChild* compositor = CompositorChild::Get();
if (!compositor) {
FindFallbackContentFrameMetrics(aLayer, aCompositionBounds, aZoom);
return false;
}
const FrameMetrics& contentMetrics = aLayer->GetFrameMetrics();
FrameMetrics compositorMetrics;
if (!compositor->LookupCompositorFrameMetrics(contentMetrics.mScrollId,
compositorMetrics)) {
FindFallbackContentFrameMetrics(aLayer, aCompositionBounds, aZoom);
return false;
}
aCompositionBounds = ScreenRect(compositorMetrics.mCompositionBounds);
aZoom = compositorMetrics.mZoom;
// Reset the checkerboard risk flag when switching to low precision
// rendering.
if (aLowPrecision && !mLastProgressiveUpdateWasLowPrecision) {
// Skip low precision rendering until we're at risk of checkerboarding.
if (!mProgressiveUpdateWasInDanger) {
return true;
}
mProgressiveUpdateWasInDanger = false;
}
mLastProgressiveUpdateWasLowPrecision = aLowPrecision;
// Always abort updates if the resolution has changed. There's no use
// in drawing at the incorrect resolution.
if (!FuzzyEquals(compositorMetrics.mZoom.scale, contentMetrics.mZoom.scale)) {
return true;
}
// Never abort drawing if we can't be sure we've sent a more recent
// display-port. If we abort updating when we shouldn't, we can end up
// with blank regions on the screen and we open up the risk of entering
// an endless updating cycle.
if (fabsf(contentMetrics.mScrollOffset.x - compositorMetrics.mScrollOffset.x) <= 2 &&
fabsf(contentMetrics.mScrollOffset.y - compositorMetrics.mScrollOffset.y) <= 2 &&
fabsf(contentMetrics.mDisplayPort.x - compositorMetrics.mDisplayPort.x) <= 2 &&
fabsf(contentMetrics.mDisplayPort.y - compositorMetrics.mDisplayPort.y) <= 2 &&
fabsf(contentMetrics.mDisplayPort.width - compositorMetrics.mDisplayPort.width) <= 2 &&
fabsf(contentMetrics.mDisplayPort.height - compositorMetrics.mDisplayPort.height)) {
return false;
}
// When not a low precision pass and the page is in danger of checker boarding
// abort update.
if (!aLowPrecision && !mProgressiveUpdateWasInDanger) {
if (AboutToCheckerboard(contentMetrics, compositorMetrics)) {
mProgressiveUpdateWasInDanger = true;
return true;
}
}
// Abort drawing stale low-precision content if there's a more recent
// display-port in the pipeline.
if (aLowPrecision && !aHasPendingNewThebesContent) {
return true;
}
return false;
}
void
SharedFrameMetricsHelper::FindFallbackContentFrameMetrics(ContainerLayer* aLayer,
ScreenRect& aCompositionBounds,
CSSToScreenScale& aZoom) {
if (!aLayer) {
return;
}
ContainerLayer* layer = aLayer;
const FrameMetrics* contentMetrics = &(layer->GetFrameMetrics());
// Walk up the layer tree until a valid composition bounds is found
while (layer && contentMetrics->mCompositionBounds.IsEmpty()) {
layer = layer->GetParent();
contentMetrics = layer ? &(layer->GetFrameMetrics()) : contentMetrics;
}
MOZ_ASSERT(!contentMetrics->mCompositionBounds.IsEmpty());
aCompositionBounds = ScreenRect(contentMetrics->mCompositionBounds);
aZoom = contentMetrics->mZoom;
return;
}
bool
SharedFrameMetricsHelper::AboutToCheckerboard(const FrameMetrics& aContentMetrics,
const FrameMetrics& aCompositorMetrics)
{
return !aContentMetrics.mDisplayPort.Contains(aCompositorMetrics.CalculateCompositedRectInCssPixels() - aCompositorMetrics.mScrollOffset);
}
BasicTiledLayerBuffer::BasicTiledLayerBuffer(ClientTiledThebesLayer* aThebesLayer,
ClientLayerManager* aManager,
SharedFrameMetricsHelper* aHelper)
: mThebesLayer(aThebesLayer)
, mManager(aManager)
, mLastPaintOpaque(false)
, mSharedFrameMetricsHelper(aHelper)
{
}
bool
BasicTiledLayerBuffer::HasFormatChanged() const
{
return mThebesLayer->CanUseOpaqueSurface() != mLastPaintOpaque;
}
gfxContentType
BasicTiledLayerBuffer::GetContentType() const
{
if (mThebesLayer->CanUseOpaqueSurface()) {
return GFX_CONTENT_COLOR;
} else {
return GFX_CONTENT_COLOR_ALPHA;
}
}
TileDescriptor
BasicTiledLayerTile::GetTileDescriptor()
{
gfxReusableSurfaceWrapper* surface = GetSurface();
switch (surface->GetType()) {
case gfxReusableSurfaceWrapper::TYPE_IMAGE :
return BasicTileDescriptor(uintptr_t(surface));
case gfxReusableSurfaceWrapper::TYPE_SHARED_IMAGE :
return BasicShmTileDescriptor(static_cast<gfxReusableSharedImageSurfaceWrapper*>(surface)->GetShmem());
default :
NS_NOTREACHED("Unhandled gfxReusableSurfaceWrapper type");
return PlaceholderTileDescriptor();
}
}
/* static */ BasicTiledLayerTile
BasicTiledLayerTile::OpenDescriptor(ISurfaceAllocator *aAllocator, const TileDescriptor& aDesc)
{
switch (aDesc.type()) {
case TileDescriptor::TBasicShmTileDescriptor : {
nsRefPtr<gfxReusableSurfaceWrapper> surface =
gfxReusableSharedImageSurfaceWrapper::Open(
aAllocator, aDesc.get_BasicShmTileDescriptor().reusableSurface());
return BasicTiledLayerTile(
new DeprecatedTextureClientTile(nullptr, TextureInfo(BUFFER_TILED), surface));
}
case TileDescriptor::TBasicTileDescriptor : {
nsRefPtr<gfxReusableSurfaceWrapper> surface =
reinterpret_cast<gfxReusableSurfaceWrapper*>(
aDesc.get_BasicTileDescriptor().reusableSurface());
surface->ReadUnlock();
return BasicTiledLayerTile(
new DeprecatedTextureClientTile(nullptr, TextureInfo(BUFFER_TILED), surface));
}
default :
NS_NOTREACHED("Unknown tile descriptor type!");
return nullptr;
}
}
SurfaceDescriptorTiles
BasicTiledLayerBuffer::GetSurfaceDescriptorTiles()
{
InfallibleTArray<TileDescriptor> tiles;
for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
TileDescriptor tileDesc;
if (mRetainedTiles.SafeElementAt(i, GetPlaceholderTile()) == GetPlaceholderTile()) {
tileDesc = PlaceholderTileDescriptor();
} else {
tileDesc = mRetainedTiles[i].GetTileDescriptor();
}
tiles.AppendElement(tileDesc);
}
return SurfaceDescriptorTiles(mValidRegion, mPaintedRegion,
tiles, mRetainedWidth, mRetainedHeight,
mResolution);
}
/* static */ BasicTiledLayerBuffer
BasicTiledLayerBuffer::OpenDescriptor(ISurfaceAllocator *aAllocator,
const SurfaceDescriptorTiles& aDescriptor,
SharedFrameMetricsHelper* aHelper)
{
return BasicTiledLayerBuffer(aAllocator,
aDescriptor.validRegion(),
aDescriptor.paintedRegion(),
aDescriptor.tiles(),
aDescriptor.retainedWidth(),
aDescriptor.retainedHeight(),
aDescriptor.resolution(),
aHelper);
}
void
BasicTiledLayerBuffer::PaintThebes(const nsIntRegion& aNewValidRegion,
const nsIntRegion& aPaintRegion,
LayerManager::DrawThebesLayerCallback aCallback,
void* aCallbackData)
{
mCallback = aCallback;
mCallbackData = aCallbackData;
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
long start = PR_IntervalNow();
#endif
// If this region is empty XMost() - 1 will give us a negative value.
NS_ASSERTION(!aPaintRegion.GetBounds().IsEmpty(), "Empty paint region\n");
bool useSinglePaintBuffer = UseSinglePaintBuffer();
// XXX The single-tile case doesn't work at the moment, see bug 850396
/*
if (useSinglePaintBuffer) {
// Check if the paint only spans a single tile. If that's
// the case there's no point in using a single paint buffer.
nsIntRect paintBounds = aPaintRegion.GetBounds();
useSinglePaintBuffer = GetTileStart(paintBounds.x) !=
GetTileStart(paintBounds.XMost() - 1) ||
GetTileStart(paintBounds.y) !=
GetTileStart(paintBounds.YMost() - 1);
}
*/
if (useSinglePaintBuffer) {
nsRefPtr<gfxContext> ctxt;
const nsIntRect bounds = aPaintRegion.GetBounds();
{
PROFILER_LABEL("BasicTiledLayerBuffer", "PaintThebesSingleBufferAlloc");
gfxImageFormat format =
gfxPlatform::GetPlatform()->OptimalFormatForContent(
GetContentType());
if (gfxPlatform::GetPlatform()->SupportsAzureContent()) {
mSinglePaintDrawTarget =
gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
gfx::IntSize(ceilf(bounds.width * mResolution),
ceilf(bounds.height * mResolution)),
gfx::ImageFormatToSurfaceFormat(format));
ctxt = new gfxContext(mSinglePaintDrawTarget);
} else {
mSinglePaintBuffer = new gfxImageSurface(
gfxIntSize(ceilf(bounds.width * mResolution),
ceilf(bounds.height * mResolution)),
format,
!mThebesLayer->CanUseOpaqueSurface());
ctxt = new gfxContext(mSinglePaintBuffer);
}
mSinglePaintBufferOffset = nsIntPoint(bounds.x, bounds.y);
}
ctxt->NewPath();
ctxt->Scale(mResolution, mResolution);
ctxt->Translate(gfxPoint(-bounds.x, -bounds.y));
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
if (PR_IntervalNow() - start > 3) {
printf_stderr("Slow alloc %i\n", PR_IntervalNow() - start);
}
start = PR_IntervalNow();
#endif
PROFILER_LABEL("BasicTiledLayerBuffer", "PaintThebesSingleBufferDraw");
mCallback(mThebesLayer, ctxt, aPaintRegion, CLIP_NONE, nsIntRegion(), mCallbackData);
}
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
if (PR_IntervalNow() - start > 30) {
const nsIntRect bounds = aPaintRegion.GetBounds();
printf_stderr("Time to draw %i: %i, %i, %i, %i\n", PR_IntervalNow() - start, bounds.x, bounds.y, bounds.width, bounds.height);
if (aPaintRegion.IsComplex()) {
printf_stderr("Complex region\n");
nsIntRegionRectIterator it(aPaintRegion);
for (const nsIntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) {
printf_stderr(" rect %i, %i, %i, %i\n", rect->x, rect->y, rect->width, rect->height);
}
}
}
start = PR_IntervalNow();
#endif
PROFILER_LABEL("BasicTiledLayerBuffer", "PaintThebesUpdate");
Update(aNewValidRegion, aPaintRegion);
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
if (PR_IntervalNow() - start > 10) {
const nsIntRect bounds = aPaintRegion.GetBounds();
printf_stderr("Time to tile %i: %i, %i, %i, %i\n", PR_IntervalNow() - start, bounds.x, bounds.y, bounds.width, bounds.height);
}
#endif
mLastPaintOpaque = mThebesLayer->CanUseOpaqueSurface();
mCallback = nullptr;
mCallbackData = nullptr;
mSinglePaintBuffer = nullptr;
mSinglePaintDrawTarget = nullptr;
}
BasicTiledLayerTile
BasicTiledLayerBuffer::ValidateTileInternal(BasicTiledLayerTile aTile,
const nsIntPoint& aTileOrigin,
const nsIntRect& aDirtyRect)
{
if (aTile.IsPlaceholderTile()) {
RefPtr<DeprecatedTextureClient> textureClient =
new DeprecatedTextureClientTile(mManager->AsShadowForwarder(), TextureInfo(BUFFER_TILED));
aTile.mDeprecatedTextureClient = static_cast<DeprecatedTextureClientTile*>(textureClient.get());
}
aTile.mDeprecatedTextureClient->EnsureAllocated(gfx::IntSize(GetTileLength(), GetTileLength()), GetContentType());
gfxImageSurface* writableSurface = aTile.mDeprecatedTextureClient->LockImageSurface();
// Bug 742100, this gfxContext really should live on the stack.
nsRefPtr<gfxContext> ctxt;
RefPtr<gfx::DrawTarget> writableDrawTarget;
if (gfxPlatform::GetPlatform()->SupportsAzureContent()) {
// TODO: Instead of creating a gfxImageSurface to back the tile we should
// create an offscreen DrawTarget. This would need to be shared cross-thread
// and support copy on write semantics.
gfx::SurfaceFormat format =
gfx::ImageFormatToSurfaceFormat(writableSurface->Format());
writableDrawTarget =
gfxPlatform::GetPlatform()->CreateDrawTargetForData(
writableSurface->Data(),
gfx::IntSize(writableSurface->Width(), writableSurface->Height()),
writableSurface->Stride(),
format);
ctxt = new gfxContext(writableDrawTarget);
} else {
ctxt = new gfxContext(writableSurface);
ctxt->SetOperator(gfxContext::OPERATOR_SOURCE);
}
gfxRect drawRect(aDirtyRect.x - aTileOrigin.x, aDirtyRect.y - aTileOrigin.y,
aDirtyRect.width, aDirtyRect.height);
if (mSinglePaintBuffer || mSinglePaintDrawTarget) {
if (gfxPlatform::GetPlatform()->SupportsAzureContent()) {
gfx::Rect drawRect(aDirtyRect.x - aTileOrigin.x,
aDirtyRect.y - aTileOrigin.y,
aDirtyRect.width,
aDirtyRect.height);
drawRect.Scale(mResolution);
RefPtr<gfx::SourceSurface> source = mSinglePaintDrawTarget->Snapshot();
writableDrawTarget->CopySurface(
source,
gfx::IntRect(NS_roundf((aDirtyRect.x - mSinglePaintBufferOffset.x) * mResolution),
NS_roundf((aDirtyRect.y - mSinglePaintBufferOffset.y) * mResolution),
drawRect.width,
drawRect.height),
gfx::IntPoint(NS_roundf(drawRect.x), NS_roundf(drawRect.y)));
} else {
gfxRect drawRect(aDirtyRect.x - aTileOrigin.x, aDirtyRect.y - aTileOrigin.y,
aDirtyRect.width, aDirtyRect.height);
drawRect.Scale(mResolution, mResolution);
ctxt->NewPath();
ctxt->SetSource(mSinglePaintBuffer.get(),
gfxPoint((mSinglePaintBufferOffset.x - aDirtyRect.x) * mResolution + drawRect.x,
(mSinglePaintBufferOffset.y - aDirtyRect.y) * mResolution + drawRect.y));
ctxt->SnappedRectangle(drawRect);
ctxt->Fill();
}
} else {
ctxt->NewPath();
ctxt->Scale(mResolution, mResolution);
ctxt->Translate(gfxPoint(-aTileOrigin.x, -aTileOrigin.y));
nsIntPoint a = nsIntPoint(aTileOrigin.x, aTileOrigin.y);
mCallback(mThebesLayer, ctxt,
nsIntRegion(nsIntRect(a, nsIntSize(GetScaledTileLength(),
GetScaledTileLength()))),
CLIP_NONE,
nsIntRegion(), mCallbackData);
}
#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
DrawDebugOverlay(writableSurface, aTileOrigin.x * mResolution,
aTileOrigin.y * mResolution);
#endif
return aTile;
}
BasicTiledLayerTile
BasicTiledLayerBuffer::ValidateTile(BasicTiledLayerTile aTile,
const nsIntPoint& aTileOrigin,
const nsIntRegion& aDirtyRegion)
{
PROFILER_LABEL("BasicTiledLayerBuffer", "ValidateTile");
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
if (aDirtyRegion.IsComplex()) {
printf_stderr("Complex region\n");
}
#endif
nsIntRegionRectIterator it(aDirtyRegion);
for (const nsIntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) {
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
printf_stderr(" break into subrect %i, %i, %i, %i\n", rect->x, rect->y, rect->width, rect->height);
#endif
aTile = ValidateTileInternal(aTile, aTileOrigin, *rect);
}
return aTile;
}
static LayoutDeviceRect
TransformCompositionBounds(const ScreenRect& aCompositionBounds,
const CSSToScreenScale& aZoom,
const ScreenPoint& aScrollOffset,
const CSSToScreenScale& aResolution,
const gfx3DMatrix& aTransformScreenToLayout)
{
// Transform the current composition bounds into transformed layout device
// space by compensating for the difference in resolution and subtracting the
// old composition bounds origin.
ScreenRect offsetViewportRect = (aCompositionBounds / aZoom) * aResolution;
offsetViewportRect.MoveBy(-aScrollOffset);
gfxRect transformedViewport =
aTransformScreenToLayout.TransformBounds(
gfxRect(offsetViewportRect.x, offsetViewportRect.y,
offsetViewportRect.width, offsetViewportRect.height));
return LayoutDeviceRect(transformedViewport.x,
transformedViewport.y,
transformedViewport.width,
transformedViewport.height);
}
bool
BasicTiledLayerBuffer::ComputeProgressiveUpdateRegion(const nsIntRegion& aInvalidRegion,
const nsIntRegion& aOldValidRegion,
nsIntRegion& aRegionToPaint,
BasicTiledLayerPaintData* aPaintData,
bool aIsRepeated)
{
aRegionToPaint = aInvalidRegion;
// If the composition bounds rect is empty, we can't make any sensible
// decision about how to update coherently. In this case, just update
// everything in one transaction.
if (aPaintData->mCompositionBounds.IsEmpty()) {
aPaintData->mPaintFinished = true;
return false;
}
// If this is a low precision buffer, we force progressive updates. The
// assumption is that the contents is less important, so visual coherency
// is lower priority than speed.
bool drawingLowPrecision = IsLowPrecision();
// Find out if we have any non-stale content to update.
nsIntRegion staleRegion;
staleRegion.And(aInvalidRegion, aOldValidRegion);
// Find out the current view transform to determine which tiles to draw
// first, and see if we should just abort this paint. Aborting is usually
// caused by there being an incoming, more relevant paint.
ScreenRect compositionBounds;
CSSToScreenScale zoom;
#if defined(MOZ_WIDGET_ANDROID)
bool abortPaint = mManager->ProgressiveUpdateCallback(!staleRegion.Contains(aInvalidRegion),
compositionBounds, zoom,
!drawingLowPrecision);
#else
MOZ_ASSERT(mSharedFrameMetricsHelper);
ContainerLayer* parent = mThebesLayer->AsLayer()->GetParent();
bool abortPaint =
mSharedFrameMetricsHelper->UpdateFromCompositorFrameMetrics(
parent,
!staleRegion.Contains(aInvalidRegion),
drawingLowPrecision,
compositionBounds,
zoom);
#endif
if (abortPaint) {
// We ignore if front-end wants to abort if this is the first,
// non-low-precision paint, as in that situation, we're about to override
// front-end's page/viewport metrics.
if (!aPaintData->mFirstPaint || drawingLowPrecision) {
PROFILER_LABEL("ContentClient", "Abort painting");
aRegionToPaint.SetEmpty();
return aIsRepeated;
}
}
// Transform the screen coordinates into transformed layout device coordinates.
LayoutDeviceRect transformedCompositionBounds =
TransformCompositionBounds(compositionBounds, zoom, aPaintData->mScrollOffset,
aPaintData->mResolution, aPaintData->mTransformScreenToLayout);
// Paint tiles that have stale content or that intersected with the screen
// at the time of issuing the draw command in a single transaction first.
// This is to avoid rendering glitches on animated page content, and when
// layers change size/shape.
LayoutDeviceRect coherentUpdateRect =
transformedCompositionBounds.Intersect(aPaintData->mCompositionBounds);
nsIntRect roundedCoherentUpdateRect =
LayoutDeviceIntRect::ToUntyped(RoundedOut(coherentUpdateRect));
aRegionToPaint.And(aInvalidRegion, roundedCoherentUpdateRect);
aRegionToPaint.Or(aRegionToPaint, staleRegion);
bool drawingStale = !aRegionToPaint.IsEmpty();
if (!drawingStale) {
aRegionToPaint = aInvalidRegion;
}
// Prioritise tiles that are currently visible on the screen.
bool paintVisible = false;
if (aRegionToPaint.Intersects(roundedCoherentUpdateRect)) {
aRegionToPaint.And(aRegionToPaint, roundedCoherentUpdateRect);
paintVisible = true;
}
// Paint area that's visible and overlaps previously valid content to avoid
// visible glitches in animated elements, such as gifs.
bool paintInSingleTransaction = paintVisible && (drawingStale || aPaintData->mFirstPaint);
// The following code decides what order to draw tiles in, based on the
// current scroll direction of the primary scrollable layer.
NS_ASSERTION(!aRegionToPaint.IsEmpty(), "Unexpectedly empty paint region!");
nsIntRect paintBounds = aRegionToPaint.GetBounds();
int startX, incX, startY, incY;
int tileLength = GetScaledTileLength();
if (aPaintData->mScrollOffset.x >= aPaintData->mLastScrollOffset.x) {
startX = RoundDownToTileEdge(paintBounds.x);
incX = tileLength;
} else {
startX = RoundDownToTileEdge(paintBounds.XMost() - 1);
incX = -tileLength;
}
if (aPaintData->mScrollOffset.y >= aPaintData->mLastScrollOffset.y) {
startY = RoundDownToTileEdge(paintBounds.y);
incY = tileLength;
} else {
startY = RoundDownToTileEdge(paintBounds.YMost() - 1);
incY = -tileLength;
}
// Find a tile to draw.
nsIntRect tileBounds(startX, startY, tileLength, tileLength);
int32_t scrollDiffX = aPaintData->mScrollOffset.x - aPaintData->mLastScrollOffset.x;
int32_t scrollDiffY = aPaintData->mScrollOffset.y - aPaintData->mLastScrollOffset.y;
// This loop will always terminate, as there is at least one tile area
// along the first/last row/column intersecting with regionToPaint, or its
// bounds would have been smaller.
while (true) {
aRegionToPaint.And(aInvalidRegion, tileBounds);
if (!aRegionToPaint.IsEmpty()) {
break;
}
if (Abs(scrollDiffY) >= Abs(scrollDiffX)) {
tileBounds.x += incX;
} else {
tileBounds.y += incY;
}
}
if (!aRegionToPaint.Contains(aInvalidRegion)) {
// The region needed to paint is larger then our progressive chunk size
// therefore update what we want to paint and ask for a new paint transaction.
// If we need to draw more than one tile to maintain coherency, make
// sure it happens in the same transaction by requesting this work be
// repeated immediately.
// If this is unnecessary, the remaining work will be done tile-by-tile in
// subsequent transactions.
if (!drawingLowPrecision && paintInSingleTransaction) {
return true;
}
mManager->SetRepeatTransaction();
return false;
}
// We're not repeating painting and we've not requested a repeat transaction,
// so the paint is finished. If there's still a separate low precision
// paint to do, it will get marked as unfinished later.
aPaintData->mPaintFinished = true;
return false;
}
bool
BasicTiledLayerBuffer::ProgressiveUpdate(nsIntRegion& aValidRegion,
nsIntRegion& aInvalidRegion,
const nsIntRegion& aOldValidRegion,
BasicTiledLayerPaintData* aPaintData,
LayerManager::DrawThebesLayerCallback aCallback,
void* aCallbackData)
{
bool repeat = false;
bool isBufferChanged = false;
do {
// Compute the region that should be updated. Repeat as many times as
// is required.
nsIntRegion regionToPaint;
repeat = ComputeProgressiveUpdateRegion(aInvalidRegion,
aOldValidRegion,
regionToPaint,
aPaintData,
repeat);
// There's no further work to be done.
if (regionToPaint.IsEmpty()) {
break;
}
isBufferChanged = true;
// Keep track of what we're about to refresh.
aValidRegion.Or(aValidRegion, regionToPaint);
// aValidRegion may have been altered by InvalidateRegion, but we still
// want to display stale content until it gets progressively updated.
// Create a region that includes stale content.
nsIntRegion validOrStale;
validOrStale.Or(aValidRegion, aOldValidRegion);
// Paint the computed region and subtract it from the invalid region.
PaintThebes(validOrStale, regionToPaint, aCallback, aCallbackData);
aInvalidRegion.Sub(aInvalidRegion, regionToPaint);
} while (repeat);
// Return false if nothing has been drawn, or give what has been drawn
// to the shadow layer to upload.
return isBufferChanged;
}
}
}