зеркало из https://github.com/mozilla/gecko-dev.git
820 строки
32 KiB
C++
820 строки
32 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GRAPHDRIVER_H_
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#define GRAPHDRIVER_H_
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#include "nsAutoRef.h"
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#include "nsIThread.h"
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#include "AudioBufferUtils.h"
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#include "AudioMixer.h"
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#include "AudioSegment.h"
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#include "SelfRef.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/dom/AudioContext.h"
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#include "mozilla/DataMutex.h"
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#include "mozilla/SharedThreadPool.h"
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#include "mozilla/StaticPtr.h"
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#include "WavDumper.h"
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#include <thread>
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struct cubeb_stream;
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template <>
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class nsAutoRefTraits<cubeb_stream> : public nsPointerRefTraits<cubeb_stream> {
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public:
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static void Release(cubeb_stream* aStream) { cubeb_stream_destroy(aStream); }
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};
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namespace mozilla {
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/**
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* Assume we can run an iteration of the MediaTrackGraph loop in this much time
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* or less.
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* We try to run the control loop at this rate.
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*/
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static const int MEDIA_GRAPH_TARGET_PERIOD_MS = 10;
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/**
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* Assume that we might miss our scheduled wakeup of the MediaTrackGraph by
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* this much.
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*/
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static const int SCHEDULE_SAFETY_MARGIN_MS = 10;
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/**
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* Try have this much audio buffered in streams and queued to the hardware.
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* The maximum delay to the end of the next control loop
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* is 2*MEDIA_GRAPH_TARGET_PERIOD_MS + SCHEDULE_SAFETY_MARGIN_MS.
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* There is no point in buffering more audio than this in a stream at any
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* given time (until we add processing).
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* This is not optimal yet.
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*/
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static const int AUDIO_TARGET_MS =
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2 * MEDIA_GRAPH_TARGET_PERIOD_MS + SCHEDULE_SAFETY_MARGIN_MS;
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/**
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* After starting a fallback driver, wait this long before attempting to re-init
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* the audio stream the first time.
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*/
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static const int AUDIO_INITIAL_FALLBACK_BACKOFF_STEP_MS = 10;
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/**
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* The backoff step duration for when to next attempt to re-init the audio
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* stream is capped at this value.
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*/
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static const int AUDIO_MAX_FALLBACK_BACKOFF_STEP_MS = 1000;
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class AudioCallbackDriver;
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class GraphDriver;
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class MediaTrack;
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class OfflineClockDriver;
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class SystemClockDriver;
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namespace dom {
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enum class AudioContextOperation;
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}
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struct GraphInterface : public nsISupports {
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/**
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* Object returned from OneIteration() instructing the iterating GraphDriver
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* what to do.
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*
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* - If the result is StillProcessing: keep the iterations coming.
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* - If the result is Stop: the driver potentially updates its internal state
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* and interacts with the graph (e.g., NotifyOutputData), then it must call
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* Stopped() exactly once.
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* - If the result is SwitchDriver: the driver updates internal state as for
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* the Stop result, then it must call Switched() exactly once and start
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* NextDriver().
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*/
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class IterationResult final {
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struct Undefined {};
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struct StillProcessing {};
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struct Stop {
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explicit Stop(RefPtr<Runnable> aStoppedRunnable)
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: mStoppedRunnable(std::move(aStoppedRunnable)) {}
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Stop(const Stop&) = delete;
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Stop(Stop&& aOther) noexcept
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: mStoppedRunnable(std::move(aOther.mStoppedRunnable)) {}
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~Stop() { MOZ_ASSERT(!mStoppedRunnable); }
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RefPtr<Runnable> mStoppedRunnable;
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void Stopped() {
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mStoppedRunnable->Run();
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mStoppedRunnable = nullptr;
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}
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};
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struct SwitchDriver {
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SwitchDriver(RefPtr<GraphDriver> aDriver,
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RefPtr<Runnable> aSwitchedRunnable)
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: mDriver(std::move(aDriver)),
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mSwitchedRunnable(std::move(aSwitchedRunnable)) {}
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SwitchDriver(const SwitchDriver&) = delete;
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SwitchDriver(SwitchDriver&& aOther) noexcept
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: mDriver(std::move(aOther.mDriver)),
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mSwitchedRunnable(std::move(aOther.mSwitchedRunnable)) {}
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~SwitchDriver() { MOZ_ASSERT(!mSwitchedRunnable); }
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RefPtr<GraphDriver> mDriver;
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RefPtr<Runnable> mSwitchedRunnable;
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void Switched() {
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mSwitchedRunnable->Run();
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mSwitchedRunnable = nullptr;
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}
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};
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Variant<Undefined, StillProcessing, Stop, SwitchDriver> mResult;
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explicit IterationResult(StillProcessing&& aArg)
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: mResult(std::move(aArg)) {}
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explicit IterationResult(Stop&& aArg) : mResult(std::move(aArg)) {}
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explicit IterationResult(SwitchDriver&& aArg) : mResult(std::move(aArg)) {}
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public:
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IterationResult() : mResult(Undefined()) {}
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IterationResult(const IterationResult&) = delete;
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IterationResult(IterationResult&&) = default;
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IterationResult& operator=(const IterationResult&) = delete;
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IterationResult& operator=(IterationResult&&) = default;
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static IterationResult CreateStillProcessing() {
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return IterationResult(StillProcessing());
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}
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static IterationResult CreateStop(RefPtr<Runnable> aStoppedRunnable) {
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return IterationResult(Stop(std::move(aStoppedRunnable)));
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}
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static IterationResult CreateSwitchDriver(
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RefPtr<GraphDriver> aDriver, RefPtr<Runnable> aSwitchedRunnable) {
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return IterationResult(
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SwitchDriver(std::move(aDriver), std::move(aSwitchedRunnable)));
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}
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bool IsStillProcessing() const { return mResult.is<StillProcessing>(); }
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bool IsStop() const { return mResult.is<Stop>(); }
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bool IsSwitchDriver() const { return mResult.is<SwitchDriver>(); }
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void Stopped() {
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MOZ_ASSERT(IsStop());
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mResult.as<Stop>().Stopped();
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}
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GraphDriver* NextDriver() const {
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if (!IsSwitchDriver()) {
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return nullptr;
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}
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return mResult.as<SwitchDriver>().mDriver;
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}
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void Switched() {
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MOZ_ASSERT(IsSwitchDriver());
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mResult.as<SwitchDriver>().Switched();
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}
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};
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/* Called on the graph thread when there is new output data for listeners.
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* This is the mixed audio output of this MediaTrackGraph. */
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virtual void NotifyOutputData(AudioDataValue* aBuffer, size_t aFrames,
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TrackRate aRate, uint32_t aChannels) = 0;
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/* Called on the graph thread after an AudioCallbackDriver with an input
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* stream has stopped. */
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virtual void NotifyInputStopped() = 0;
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/* Called on the graph thread when there is new input data for listeners. This
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* is the raw audio input for this MediaTrackGraph. */
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virtual void NotifyInputData(const AudioDataValue* aBuffer, size_t aFrames,
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TrackRate aRate, uint32_t aChannels,
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uint32_t aAlreadyBuffered) = 0;
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/* Called every time there are changes to input/output audio devices like
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* plug/unplug etc. This can be called on any thread, and posts a message to
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* the main thread so that it can post a message to the graph thread. */
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virtual void DeviceChanged() = 0;
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/* Called by GraphDriver to iterate the graph. Output from the graph gets
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* mixed into aMixer, if it is non-null. */
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virtual IterationResult OneIteration(GraphTime aStateComputedEnd,
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GraphTime aIterationEnd,
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AudioMixer* aMixer) = 0;
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#ifdef DEBUG
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/* True if we're on aDriver's thread, or if we're on mGraphRunner's thread
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* and mGraphRunner is currently run by aDriver. */
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virtual bool InDriverIteration(const GraphDriver* aDriver) const = 0;
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#endif
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};
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/**
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* A driver is responsible for the scheduling of the processing, the thread
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* management, and give the different clocks to a MediaTrackGraph. This is an
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* abstract base class. A MediaTrackGraph can be driven by an
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* OfflineClockDriver, if the graph is offline, or a SystemClockDriver or an
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* AudioCallbackDriver, if the graph is real time.
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* A MediaTrackGraph holds an owning reference to its driver.
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*
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* The lifetime of drivers is a complicated affair. Here are the different
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* scenarii that can happen:
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*
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* Starting a MediaTrackGraph with an AudioCallbackDriver
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* - A new thread T is created, from the main thread.
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* - On this thread T, cubeb is initialized if needed, and a cubeb_stream is
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* created and started
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* - The thread T posts a message to the main thread to terminate itself.
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* - The graph runs off the audio thread
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*
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* Starting a MediaTrackGraph with a SystemClockDriver:
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* - A new thread T is created from the main thread.
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* - The graph runs off this thread.
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*
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* Switching from a SystemClockDriver to an AudioCallbackDriver:
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* - At the end of the MTG iteration, the graph tells the current driver to
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* switch to an AudioCallbackDriver, which is created and initialized on the
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* graph thread.
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* - At the end of the MTG iteration, the SystemClockDriver transfers its timing
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* info and a reference to itself to the AudioCallbackDriver. It then starts
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* the AudioCallbackDriver.
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* - When the AudioCallbackDriver starts, it:
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* - Starts a fallback SystemClockDriver that runs until the
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* AudioCallbackDriver is running, in case it takes a long time to start (it
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* could block on I/O, e.g., negotiating a bluetooth connection).
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* - Checks if it has been switched from a SystemClockDriver, and if that is
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* the case, sends a message to the main thread to shut the
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* SystemClockDriver thread down.
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* - When the AudioCallbackDriver is running, data callbacks are blocked. The
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* fallback driver detects this in its callback and stops itself. The first
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* DataCallback after the fallback driver had stopped goes through.
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* - The graph now runs off an audio callback.
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*
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* Switching from an AudioCallbackDriver to a SystemClockDriver:
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* - At the end of the MTG iteration, the graph tells the current driver to
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* switch to a SystemClockDriver.
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* - the AudioCallbackDriver transfers its timing info and a reference to itself
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* to the SystemClockDriver. A new SystemClockDriver is started from the
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* current audio thread.
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* - When starting, the SystemClockDriver checks if it has been switched from an
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* AudioCallbackDriver. If yes, it creates a new temporary thread to release
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* the cubeb_streams. This temporary thread closes the cubeb_stream, and then
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* dispatches a message to the main thread to be terminated.
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* - The graph now runs off a normal thread.
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*
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* Two drivers cannot run at the same time for the same graph. The thread safety
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* of the different members of drivers, and their access pattern is documented
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* next to the members themselves.
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*/
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class GraphDriver {
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public:
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using IterationResult = GraphInterface::IterationResult;
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GraphDriver(GraphInterface* aGraphInterface, GraphDriver* aPreviousDriver,
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uint32_t aSampleRate);
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NS_INLINE_DECL_PURE_VIRTUAL_REFCOUNTING
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/* Start the graph, init the driver, start the thread.
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* A driver cannot be started twice, it must be shutdown
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* before being started again. */
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virtual void Start() = 0;
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/* Shutdown GraphDriver (synchronously) */
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MOZ_CAN_RUN_SCRIPT virtual void Shutdown() = 0;
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/* Rate at which the GraphDriver runs, in ms. This can either be user
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* controlled (because we are using a {System,Offline}ClockDriver, and decide
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* how often we want to wakeup/how much we want to process per iteration), or
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* it can be indirectly set by the latency of the audio backend, and the
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* number of buffers of this audio backend: say we have four buffers, and 40ms
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* latency, we will get a callback approximately every 10ms. */
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virtual uint32_t IterationDuration() = 0;
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/*
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* Signaled by the graph when it needs another iteration. Goes unhandled for
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* GraphDrivers that are not able to sleep indefinitely (i.e., all drivers but
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* ThreadedDriver). Can be called on any thread.
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*/
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virtual void EnsureNextIteration() = 0;
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/* Implement the switching of the driver and the necessary updates */
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void SwitchToDriver(GraphDriver* aDriver);
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// Those are simply for accessing the associated pointer. Graph thread only,
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// or if one is not running, main thread.
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GraphDriver* PreviousDriver();
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void SetPreviousDriver(GraphDriver* aPreviousDriver);
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virtual AudioCallbackDriver* AsAudioCallbackDriver() { return nullptr; }
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virtual const AudioCallbackDriver* AsAudioCallbackDriver() const {
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return nullptr;
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}
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virtual OfflineClockDriver* AsOfflineClockDriver() { return nullptr; }
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virtual const OfflineClockDriver* AsOfflineClockDriver() const {
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return nullptr;
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}
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virtual SystemClockDriver* AsSystemClockDriver() { return nullptr; }
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virtual const SystemClockDriver* AsSystemClockDriver() const {
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return nullptr;
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}
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/**
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* Set the state of the driver so it can start at the right point in time,
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* after switching from another driver.
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*/
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void SetState(GraphTime aIterationStart, GraphTime aIterationEnd,
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GraphTime aStateComputedTime);
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GraphInterface* Graph() const { return mGraphInterface; }
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#ifdef DEBUG
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// True if the current thread is currently iterating the MTG.
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bool InIteration() const;
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#endif
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// True if the current thread is the GraphDriver's thread.
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virtual bool OnThread() const = 0;
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// GraphDriver's thread has started and the thread is running.
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virtual bool ThreadRunning() const = 0;
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double MediaTimeToSeconds(GraphTime aTime) const {
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NS_ASSERTION(aTime > -TRACK_TIME_MAX && aTime <= TRACK_TIME_MAX,
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"Bad time");
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return static_cast<double>(aTime) / mSampleRate;
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}
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GraphTime SecondsToMediaTime(double aS) const {
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NS_ASSERTION(0 <= aS && aS <= TRACK_TICKS_MAX / TRACK_RATE_MAX,
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"Bad seconds");
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return mSampleRate * aS;
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}
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GraphTime MillisecondsToMediaTime(int32_t aMS) const {
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return RateConvertTicksRoundDown(mSampleRate, 1000, aMS);
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}
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protected:
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// Time of the start of this graph iteration.
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GraphTime mIterationStart = 0;
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// Time of the end of this graph iteration.
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GraphTime mIterationEnd = 0;
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// Time until which the graph has processed data.
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GraphTime mStateComputedTime = 0;
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// The GraphInterface this driver is currently iterating.
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const RefPtr<GraphInterface> mGraphInterface;
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// The sample rate for the graph, and in case of an audio driver, also for the
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// cubeb stream.
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const uint32_t mSampleRate;
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// This is non-null only when this driver has recently switched from an other
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// driver, and has not cleaned it up yet (for example because the audio stream
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// is currently calling the callback during initialization).
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//
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// This is written to when changing driver, from the previous driver's thread,
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// or a thread created for the occasion. This is read each time we need to
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// check whether we're changing driver (in Switching()), from the graph
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// thread.
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// This must be accessed using the {Set,Get}PreviousDriver methods.
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RefPtr<GraphDriver> mPreviousDriver;
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virtual ~GraphDriver() = default;
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};
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class MediaTrackGraphInitThreadRunnable;
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/**
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* This class is a driver that manages its own thread.
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*/
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class ThreadedDriver : public GraphDriver {
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class IterationWaitHelper {
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Monitor mMonitor;
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// The below members are guarded by mMonitor.
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bool mNeedAnotherIteration = false;
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TimeStamp mWakeTime;
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public:
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IterationWaitHelper() : mMonitor("IterationWaitHelper::mMonitor") {}
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/**
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* If another iteration is needed we wait for aDuration, otherwise we wait
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* for a wake-up. If a wake-up occurs before aDuration time has passed, we
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* wait for aDuration nonetheless.
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*/
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void WaitForNextIterationAtLeast(TimeDuration aDuration) {
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MonitorAutoLock lock(mMonitor);
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TimeStamp now = TimeStamp::Now();
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mWakeTime = now + aDuration;
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while (true) {
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if (mNeedAnotherIteration && now >= mWakeTime) {
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break;
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}
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if (mNeedAnotherIteration) {
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lock.Wait(mWakeTime - now);
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} else {
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lock.Wait(TimeDuration::Forever());
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}
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now = TimeStamp::Now();
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}
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mWakeTime = TimeStamp();
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mNeedAnotherIteration = false;
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}
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/**
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* Sets mNeedAnotherIteration to true and notifies the monitor, in case a
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* driver is currently waiting.
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*/
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void EnsureNextIteration() {
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MonitorAutoLock lock(mMonitor);
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mNeedAnotherIteration = true;
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lock.Notify();
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}
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};
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public:
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ThreadedDriver, override);
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ThreadedDriver(GraphInterface* aGraphInterface, GraphDriver* aPreviousDriver,
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uint32_t aSampleRate);
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void EnsureNextIteration() override;
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void Start() override;
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MOZ_CAN_RUN_SCRIPT void Shutdown() override;
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/**
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* Runs main control loop on the graph thread. Normally a single invocation
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* of this runs for the entire lifetime of the graph thread.
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*/
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virtual void RunThread();
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friend class MediaTrackGraphInitThreadRunnable;
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uint32_t IterationDuration() override { return MEDIA_GRAPH_TARGET_PERIOD_MS; }
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nsIThread* Thread() const { return mThread; }
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bool OnThread() const override {
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return !mThread || mThread->EventTarget()->IsOnCurrentThread();
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}
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bool ThreadRunning() const override { return mThreadRunning; }
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protected:
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/* Waits until it's time to process more data. */
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void WaitForNextIteration();
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/* Implementation dependent time the ThreadedDriver should wait between
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* iterations. */
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virtual TimeDuration WaitInterval() = 0;
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/* When the graph wakes up to do an iteration, implementations return the
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* range of time that will be processed. This is called only once per
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* iteration; it may determine the interval from state in a previous
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* call. */
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virtual MediaTime GetIntervalForIteration() = 0;
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virtual ~ThreadedDriver();
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nsCOMPtr<nsIThread> mThread;
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private:
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// This is true if the thread is running. It is false
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// before starting the thread and after stopping it.
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Atomic<bool> mThreadRunning;
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// Any thread.
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IterationWaitHelper mWaitHelper;
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};
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/**
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* A SystemClockDriver drives a GraphInterface using a system clock, and waits
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* using a monitor, between each iteration.
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*/
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class SystemClockDriver : public ThreadedDriver {
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public:
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SystemClockDriver(GraphInterface* aGraphInterface,
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GraphDriver* aPreviousDriver, uint32_t aSampleRate);
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virtual ~SystemClockDriver();
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SystemClockDriver* AsSystemClockDriver() override { return this; }
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const SystemClockDriver* AsSystemClockDriver() const override { return this; }
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protected:
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/* Return the TimeDuration to wait before the next rendering iteration. */
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TimeDuration WaitInterval() override;
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MediaTime GetIntervalForIteration() override;
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|
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private:
|
|
// Those are only modified (after initialization) on the graph thread. The
|
|
// graph thread does not run during the initialization.
|
|
TimeStamp mInitialTimeStamp;
|
|
TimeStamp mCurrentTimeStamp;
|
|
TimeStamp mLastTimeStamp;
|
|
};
|
|
|
|
/**
|
|
* An OfflineClockDriver runs the graph as fast as possible, without waiting
|
|
* between iteration.
|
|
*/
|
|
class OfflineClockDriver : public ThreadedDriver {
|
|
public:
|
|
OfflineClockDriver(GraphInterface* aGraphInterface, uint32_t aSampleRate,
|
|
GraphTime aSlice);
|
|
virtual ~OfflineClockDriver();
|
|
OfflineClockDriver* AsOfflineClockDriver() override { return this; }
|
|
const OfflineClockDriver* AsOfflineClockDriver() const override {
|
|
return this;
|
|
}
|
|
|
|
void RunThread() override;
|
|
|
|
protected:
|
|
TimeDuration WaitInterval() override { return TimeDuration(); }
|
|
MediaTime GetIntervalForIteration() override;
|
|
|
|
private:
|
|
// Time, in GraphTime, for each iteration
|
|
GraphTime mSlice;
|
|
};
|
|
|
|
struct TrackAndPromiseForOperation {
|
|
TrackAndPromiseForOperation(
|
|
MediaTrack* aTrack, dom::AudioContextOperation aOperation,
|
|
AbstractThread* aMainThread,
|
|
MozPromiseHolder<MediaTrackGraph::AudioContextOperationPromise>&&
|
|
aHolder);
|
|
TrackAndPromiseForOperation(TrackAndPromiseForOperation&& aOther) noexcept;
|
|
RefPtr<MediaTrack> mTrack;
|
|
dom::AudioContextOperation mOperation;
|
|
RefPtr<AbstractThread> mMainThread;
|
|
MozPromiseHolder<MediaTrackGraph::AudioContextOperationPromise> mHolder;
|
|
};
|
|
|
|
enum class AsyncCubebOperation { INIT, SHUTDOWN };
|
|
enum class AudioInputType { Unknown, Voice };
|
|
|
|
/**
|
|
* This is a graph driver that is based on callback functions called by the
|
|
* audio api. This ensures minimal audio latency, because it means there is no
|
|
* buffering happening: the audio is generated inside the callback.
|
|
*
|
|
* This design is less flexible than running our own thread:
|
|
* - We have no control over the thread:
|
|
* - It cannot block, and it has to run for a shorter amount of time than the
|
|
* buffer it is going to fill, or an under-run is going to occur (short burst
|
|
* of silence in the final audio output).
|
|
* - We can't know for sure when the callback function is going to be called
|
|
* (although we compute an estimation so we can schedule video frames)
|
|
* - Creating and shutting the thread down is a blocking operation, that can
|
|
* take _seconds_ in some cases (because IPC has to be set up, and
|
|
* sometimes hardware components are involved and need to be warmed up)
|
|
* - We have no control on how much audio we generate, we have to return exactly
|
|
* the number of frames asked for by the callback. Since for the Web Audio
|
|
* API, we have to do block processing at 128 frames per block, we need to
|
|
* keep a little spill buffer to store the extra frames.
|
|
*/
|
|
class AudioCallbackDriver : public GraphDriver, public MixerCallbackReceiver {
|
|
using IterationResult = GraphInterface::IterationResult;
|
|
enum class FallbackDriverState;
|
|
class FallbackWrapper;
|
|
|
|
public:
|
|
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AudioCallbackDriver, override);
|
|
|
|
/** If aInputChannelCount is zero, then this driver is output-only. */
|
|
AudioCallbackDriver(GraphInterface* aGraphInterface,
|
|
GraphDriver* aPreviousDriver, uint32_t aSampleRate,
|
|
uint32_t aOutputChannelCount, uint32_t aInputChannelCount,
|
|
CubebUtils::AudioDeviceID aOutputDeviceID,
|
|
CubebUtils::AudioDeviceID aInputDeviceID,
|
|
AudioInputType aAudioInputType);
|
|
|
|
void Start() override;
|
|
MOZ_CAN_RUN_SCRIPT void Shutdown() override;
|
|
|
|
/* Static wrapper function cubeb calls back. */
|
|
static long DataCallback_s(cubeb_stream* aStream, void* aUser,
|
|
const void* aInputBuffer, void* aOutputBuffer,
|
|
long aFrames);
|
|
static void StateCallback_s(cubeb_stream* aStream, void* aUser,
|
|
cubeb_state aState);
|
|
static void DeviceChangedCallback_s(void* aUser);
|
|
|
|
/* This function is called by the underlying audio backend when a refill is
|
|
* needed. This is what drives the whole graph when it is used to output
|
|
* audio. If the return value is exactly aFrames, this function will get
|
|
* called again. If it is less than aFrames, the stream will go in draining
|
|
* mode, and this function will not be called again. */
|
|
long DataCallback(const AudioDataValue* aInputBuffer,
|
|
AudioDataValue* aOutputBuffer, long aFrames);
|
|
/* This function is called by the underlying audio backend, but is only used
|
|
* for informational purposes at the moment. */
|
|
void StateCallback(cubeb_state aState);
|
|
/* This is an approximation of the number of millisecond there are between two
|
|
* iterations of the graph. */
|
|
uint32_t IterationDuration() override;
|
|
/* If the audio stream has started, this does nothing. There will be another
|
|
* iteration. If there is an active fallback driver, we forward the call so it
|
|
* can wake up. */
|
|
void EnsureNextIteration() override;
|
|
|
|
/* This function gets called when the graph has produced the audio frames for
|
|
* this iteration. */
|
|
void MixerCallback(AudioDataValue* aMixedBuffer, AudioSampleFormat aFormat,
|
|
uint32_t aChannels, uint32_t aFrames,
|
|
uint32_t aSampleRate) override;
|
|
|
|
AudioCallbackDriver* AsAudioCallbackDriver() override { return this; }
|
|
const AudioCallbackDriver* AsAudioCallbackDriver() const override {
|
|
return this;
|
|
}
|
|
|
|
uint32_t OutputChannelCount() { return mOutputChannelCount; }
|
|
|
|
uint32_t InputChannelCount() { return mInputChannelCount; }
|
|
|
|
AudioInputType InputDevicePreference() {
|
|
if (mInputDevicePreference == CUBEB_DEVICE_PREF_VOICE) {
|
|
return AudioInputType::Voice;
|
|
}
|
|
return AudioInputType::Unknown;
|
|
}
|
|
|
|
std::thread::id ThreadId() const { return mAudioThreadIdInCb.load(); }
|
|
|
|
/* Called when the thread servicing the callback has changed. This can be
|
|
* fairly expensive */
|
|
void OnThreadIdChanged();
|
|
/* Called at the beginning of the audio callback to check if the thread id has
|
|
* changed. */
|
|
bool CheckThreadIdChanged();
|
|
|
|
bool OnThread() const override {
|
|
return mAudioThreadIdInCb.load() == std::this_thread::get_id();
|
|
}
|
|
|
|
/* Returns true if this audio callback driver has successfully started and not
|
|
* yet stopped. If the fallback driver is active, this returns false. */
|
|
bool ThreadRunning() const override {
|
|
return mAudioStreamState == AudioStreamState::Running;
|
|
}
|
|
|
|
/* Whether the underlying cubeb stream has been started. See comment for
|
|
* mStarted for details. */
|
|
bool IsStarted();
|
|
|
|
// Returns the output latency for the current audio output stream.
|
|
TimeDuration AudioOutputLatency();
|
|
|
|
/* Returns true if this driver is currently driven by the fallback driver. */
|
|
bool OnFallback() const;
|
|
|
|
private:
|
|
/**
|
|
* On certain MacBookPro, the microphone is located near the left speaker.
|
|
* We need to pan the sound output to the right speaker if we are using the
|
|
* mic and the built-in speaker, or we will have terrible echo. */
|
|
void PanOutputIfNeeded(bool aMicrophoneActive);
|
|
/**
|
|
* This is called when the output device used by the cubeb stream changes. */
|
|
void DeviceChangedCallback();
|
|
/* Start the cubeb stream */
|
|
bool StartStream();
|
|
friend class AsyncCubebTask;
|
|
void Init();
|
|
void Stop();
|
|
/**
|
|
* Fall back to a SystemClockDriver using a normal thread. If needed,
|
|
* the graph will try to re-open an audio stream later. */
|
|
void FallbackToSystemClockDriver();
|
|
/* Called by the fallback driver when it has fully stopped, after finishing
|
|
* its last iteration. If it stopped after the audio stream started, aState
|
|
* will be None. If it stopped after the graph told it to stop, or switch,
|
|
* aState will be Stopped. Hands over state to the audio driver that may
|
|
* iterate the graph after this has been called. */
|
|
void FallbackDriverStopped(GraphTime aIterationStart, GraphTime aIterationEnd,
|
|
GraphTime aStateComputedTime,
|
|
FallbackDriverState aState);
|
|
|
|
/* Called at the end of the fallback driver's iteration to see whether we
|
|
* should attempt to start the AudioStream again. */
|
|
void MaybeStartAudioStream();
|
|
|
|
/* This is true when the method is executed on CubebOperation thread pool. */
|
|
bool OnCubebOperationThread() {
|
|
return mInitShutdownThread->IsOnCurrentThreadInfallible();
|
|
}
|
|
|
|
/* MediaTrackGraphs are always down/up mixed to output channels. */
|
|
const uint32_t mOutputChannelCount;
|
|
/* The size of this buffer comes from the fact that some audio backends can
|
|
* call back with a number of frames lower than one block (128 frames), so we
|
|
* need to keep at most two block in the SpillBuffer, because we always round
|
|
* up to block boundaries during an iteration.
|
|
* This is only ever accessed on the audio callback thread. */
|
|
SpillBuffer<AudioDataValue, WEBAUDIO_BLOCK_SIZE * 2> mScratchBuffer;
|
|
/* Wrapper to ensure we write exactly the number of frames we need in the
|
|
* audio buffer cubeb passes us. This is only ever accessed on the audio
|
|
* callback thread. */
|
|
AudioCallbackBufferWrapper<AudioDataValue> mBuffer;
|
|
/* cubeb stream for this graph. This is non-null after a successful
|
|
* cubeb_stream_init(). CubebOperation thread only. */
|
|
nsAutoRef<cubeb_stream> mAudioStream;
|
|
/* The number of input channels from cubeb. Set before opening cubeb. If it is
|
|
* zero then the driver is output-only. */
|
|
const uint32_t mInputChannelCount;
|
|
/**
|
|
* Devices to use for cubeb input & output, or nullptr for default device.
|
|
*/
|
|
const CubebUtils::AudioDeviceID mOutputDeviceID;
|
|
const CubebUtils::AudioDeviceID mInputDeviceID;
|
|
/* Approximation of the time between two callbacks. This is used to schedule
|
|
* video frames. This is in milliseconds. Only even used (after
|
|
* inizatialization) on the audio callback thread. */
|
|
uint32_t mIterationDurationMS;
|
|
/* cubeb_stream_init calls the audio callback to prefill the buffers. The
|
|
* previous driver has to be kept alive until the audio stream has been
|
|
* started, because it is responsible to call cubeb_stream_start, so we delay
|
|
* the cleanup of the previous driver until it has started the audio stream.
|
|
* Otherwise, there is a race where we kill the previous driver thread
|
|
* between cubeb_stream_init and cubeb_stream_start,
|
|
* and callbacks after the prefill never get called.
|
|
* This is written on the previous driver's thread (if switching) or main
|
|
* thread (if this driver is the first one).
|
|
* This is read on previous driver's thread (during callbacks from
|
|
* cubeb_stream_init) and the audio thread (when switching away from this
|
|
* driver back to a SystemClockDriver).
|
|
* */
|
|
Atomic<bool> mStarted;
|
|
|
|
struct AutoInCallback {
|
|
explicit AutoInCallback(AudioCallbackDriver* aDriver);
|
|
~AutoInCallback();
|
|
AudioCallbackDriver* mDriver;
|
|
};
|
|
|
|
/* Shared thread pool with up to one thread for off-main-thread
|
|
* initialization and shutdown of the audio stream via AsyncCubebTask. */
|
|
const RefPtr<SharedThreadPool> mInitShutdownThread;
|
|
cubeb_device_pref mInputDevicePreference;
|
|
/* The mixer that the graph mixes into during an iteration. Audio thread only.
|
|
*/
|
|
AudioMixer mMixer;
|
|
/* Contains the id of the audio thread, from profiler_get_thread_id. */
|
|
std::atomic<int> mAudioThreadId;
|
|
/* This allows implementing AutoInCallback. This is equal to the current
|
|
* thread id when in an audio callback, and is an invalid thread id otherwise.
|
|
*/
|
|
std::atomic<std::thread::id> mAudioThreadIdInCb;
|
|
/* State of the audio stream, see inline comments. */
|
|
enum class AudioStreamState {
|
|
/* There is no AudioStream and no pending AsyncCubebTask to INIT one. */
|
|
None,
|
|
/* There is no AudioStream but an AsyncCubebTask to INIT one is pending. */
|
|
Pending,
|
|
/* There is a running AudioStream. */
|
|
Running,
|
|
/* There is an AudioStream that is draining, and will soon stop. */
|
|
Stopping
|
|
};
|
|
Atomic<AudioStreamState> mAudioStreamState;
|
|
/* State of the fallback driver, see inline comments. */
|
|
enum class FallbackDriverState {
|
|
/* There is no fallback driver. */
|
|
None,
|
|
/* There is a fallback driver trying to iterate us. */
|
|
Running,
|
|
/* There was a fallback driver and the graph stopped it. No audio callback
|
|
may iterate the graph. */
|
|
Stopped,
|
|
};
|
|
Atomic<FallbackDriverState> mFallbackDriverState{FallbackDriverState::None};
|
|
/* SystemClockDriver used as fallback if this AudioCallbackDriver fails to
|
|
* init or start. */
|
|
DataMutex<RefPtr<FallbackWrapper>> mFallback;
|
|
/* If using a fallback driver, this is the duration to wait after failing to
|
|
* start it before attempting to start it again. */
|
|
TimeDuration mNextReInitBackoffStep;
|
|
/* If using a fallback driver, this is the next time we'll try to start the
|
|
* audio stream. */
|
|
TimeStamp mNextReInitAttempt;
|
|
#ifdef XP_MACOSX
|
|
/* When using the built-in speakers on macbook pro (13 and 15, all models),
|
|
* it's best to hard pan the audio on the right, to avoid feedback into the
|
|
* microphone that is located next to the left speaker. */
|
|
Atomic<bool> mNeedsPanning;
|
|
#endif
|
|
|
|
WavDumper mInputStreamFile;
|
|
WavDumper mOutputStreamFile;
|
|
|
|
virtual ~AudioCallbackDriver();
|
|
const bool mSandboxed = false;
|
|
};
|
|
|
|
class AsyncCubebTask : public Runnable {
|
|
public:
|
|
AsyncCubebTask(AudioCallbackDriver* aDriver, AsyncCubebOperation aOperation);
|
|
|
|
nsresult Dispatch(uint32_t aFlags = NS_DISPATCH_NORMAL) {
|
|
return mDriver->mInitShutdownThread->Dispatch(this, aFlags);
|
|
}
|
|
|
|
protected:
|
|
virtual ~AsyncCubebTask();
|
|
|
|
private:
|
|
NS_IMETHOD Run() final;
|
|
|
|
RefPtr<AudioCallbackDriver> mDriver;
|
|
AsyncCubebOperation mOperation;
|
|
RefPtr<GraphInterface> mShutdownGrip;
|
|
};
|
|
|
|
} // namespace mozilla
|
|
|
|
#endif // GRAPHDRIVER_H_
|