зеркало из https://github.com/mozilla/gecko-dev.git
512 строки
16 KiB
C++
512 строки
16 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsFrameList_h___
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#define nsFrameList_h___
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#include <stdio.h> /* for FILE* */
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#include "nsDebug.h"
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#include "nsTArray.h"
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#include "mozilla/EnumSet.h"
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#include "mozilla/FunctionTypeTraits.h"
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#include "mozilla/RefPtr.h"
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#if defined(DEBUG) || defined(MOZ_DUMP_PAINTING) || defined(MOZ_LAYOUT_DEBUGGER)
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// DEBUG_FRAME_DUMP enables nsIFrame::List and related methods.
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// You can also define this in a non-DEBUG build if you need frame dumps.
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# define DEBUG_FRAME_DUMP 1
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#endif
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class nsContainerFrame;
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class nsIContent;
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class nsIFrame;
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class nsPresContext;
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namespace mozilla {
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class PresShell;
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class FrameChildList;
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enum class FrameChildListID {
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// The individual concrete child lists.
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Principal,
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Popup,
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Caption,
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ColGroup,
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Absolute,
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Fixed,
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Overflow,
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OverflowContainers,
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ExcessOverflowContainers,
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OverflowOutOfFlow,
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Float,
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Bullet,
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PushedFloats,
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Backdrop,
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// A special alias for FrameChildListID::Principal that suppress the reflow
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// request that is normally done when manipulating child lists.
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NoReflowPrincipal,
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};
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// A helper class for nsIFrame::Destroy[From]. It's defined here because
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// nsFrameList needs it and we can't use nsIFrame here.
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struct PostFrameDestroyData {
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PostFrameDestroyData(const PostFrameDestroyData&) = delete;
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PostFrameDestroyData() = default;
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AutoTArray<RefPtr<nsIContent>, 100> mAnonymousContent;
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void AddAnonymousContent(already_AddRefed<nsIContent>&& aContent) {
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mAnonymousContent.AppendElement(aContent);
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}
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};
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} // namespace mozilla
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// Uncomment this to enable expensive frame-list integrity checking
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// #define DEBUG_FRAME_LIST
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/**
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* A class for managing a list of frames.
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*/
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class nsFrameList {
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// Next()/Prev() need to know about nsIFrame. To make them inline, their
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// implementations are in nsIFrame.h.
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struct ForwardFrameTraversal final {
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static inline nsIFrame* Next(nsIFrame*);
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static inline nsIFrame* Prev(nsIFrame*);
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};
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struct BackwardFrameTraversal final {
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static inline nsIFrame* Next(nsIFrame*);
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static inline nsIFrame* Prev(nsIFrame*);
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};
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public:
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template <typename FrameTraversal>
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class Iterator;
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class Slice;
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using iterator = Iterator<ForwardFrameTraversal>;
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using const_iterator = Iterator<ForwardFrameTraversal>;
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using reverse_iterator = Iterator<BackwardFrameTraversal>;
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using const_reverse_iterator = Iterator<BackwardFrameTraversal>;
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nsFrameList() : mFirstChild(nullptr), mLastChild(nullptr) {}
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nsFrameList(nsIFrame* aFirstFrame, nsIFrame* aLastFrame)
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: mFirstChild(aFirstFrame), mLastChild(aLastFrame) {
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VerifyList();
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}
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// nsFrameList is a move-only class by default. Use Clone() if you really want
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// a copy of this list.
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nsFrameList(const nsFrameList& aOther) = delete;
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nsFrameList& operator=(const nsFrameList& aOther) = delete;
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nsFrameList Clone() const { return nsFrameList(mFirstChild, mLastChild); }
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/**
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* Transfer frames in aOther to this list. aOther becomes empty after this
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* operation.
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*/
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nsFrameList(nsFrameList&& aOther)
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: mFirstChild(aOther.mFirstChild), mLastChild(aOther.mLastChild) {
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aOther.Clear();
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VerifyList();
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}
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nsFrameList& operator=(nsFrameList&& aOther) {
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if (this != &aOther) {
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MOZ_ASSERT(IsEmpty(), "Assigning to a non-empty list will lose frames!");
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mFirstChild = aOther.FirstChild();
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mLastChild = aOther.LastChild();
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aOther.Clear();
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}
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return *this;
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}
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/**
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* Infallibly allocate a nsFrameList from the shell arena.
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*/
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void* operator new(size_t sz, mozilla::PresShell* aPresShell);
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/**
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* Deallocate this list that was allocated from the shell arena.
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* The list is required to be empty.
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*/
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void Delete(mozilla::PresShell* aPresShell);
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/**
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* For each frame in this list: remove it from the list then call
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* Destroy() on it.
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*/
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void DestroyFrames();
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/**
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* For each frame in this list: remove it from the list then call
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* DestroyFrom(aDestructRoot, aPostDestroyData) on it.
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*/
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void DestroyFramesFrom(nsIFrame* aDestructRoot,
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mozilla::PostFrameDestroyData& aPostDestroyData);
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void Clear() { mFirstChild = mLastChild = nullptr; }
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/**
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* Append aFrameList to this list. If aParent is not null,
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* reparents the newly added frames. Clears out aFrameList and
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* returns a list slice represening the newly-appended frames.
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*/
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Slice AppendFrames(nsContainerFrame* aParent, nsFrameList&& aFrameList) {
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return InsertFrames(aParent, LastChild(), std::move(aFrameList));
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}
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/**
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* Append aFrame to this list. If aParent is not null,
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* reparents the newly added frame.
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*/
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void AppendFrame(nsContainerFrame* aParent, nsIFrame* aFrame) {
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AppendFrames(aParent, nsFrameList(aFrame, aFrame));
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}
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/**
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* Take aFrame out of the frame list. This also disconnects aFrame
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* from the sibling list. The frame must be non-null and present on
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* this list.
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*/
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void RemoveFrame(nsIFrame* aFrame);
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/**
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* Take all the frames before aFrame out of the frame list; aFrame and all the
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* frames after it stay in this list. If aFrame is nullptr, remove the entire
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* frame list.
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* @param aFrame a frame in this frame list, or nullptr.
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* @return the removed frames, if any.
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*/
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[[nodiscard]] nsFrameList TakeFramesBefore(nsIFrame* aFrame);
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/**
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* Take all the frames after aFrame out of the frame list; aFrame and all the
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* frames before it stay in this list. If aFrame is nullptr, removes the
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* entire list.
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* @param aFrame a frame in this list, or nullptr.
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* @return the removed frames, if any.
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*/
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[[nodiscard]] nsFrameList TakeFramesAfter(nsIFrame* aFrame);
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/**
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* Take the first frame (if any) out of the frame list.
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* @return the first child, or nullptr if the list is empty
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*/
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nsIFrame* RemoveFirstChild();
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/**
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* The following two functions are intended to be used in concert for
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* removing a frame from its frame list when the set of possible frame
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* lists is known in advance, but the exact frame list is unknown.
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* aFrame must be non-null.
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* Example use:
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* bool removed = frameList1.StartRemoveFrame(aFrame) ||
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* frameList2.ContinueRemoveFrame(aFrame) ||
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* frameList3.ContinueRemoveFrame(aFrame);
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* MOZ_ASSERT(removed);
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*
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* @note One of the frame lists MUST contain aFrame, if it's on some other
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* frame list then the example above will likely lead to crashes.
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* This function is O(1).
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* @return true iff aFrame was removed from /some/ list, not necessarily
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* this one. If it was removed from a different list then it is
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* guaranteed that that list is still non-empty.
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* (this method is implemented in nsIFrame.h to be able to inline)
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*/
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inline bool StartRemoveFrame(nsIFrame* aFrame);
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/**
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* Precondition: StartRemoveFrame MUST be called before this.
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* This function is O(1).
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* @see StartRemoveFrame
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* @return true iff aFrame was removed from this list
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* (this method is implemented in nsIFrame.h to be able to inline)
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*/
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inline bool ContinueRemoveFrame(nsIFrame* aFrame);
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/**
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* Take aFrame out of the frame list and then destroy it.
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* The frame must be non-null and present on this list.
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*/
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void DestroyFrame(nsIFrame* aFrame);
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/**
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* Insert aFrame right after aPrevSibling, or prepend it to this
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* list if aPrevSibling is null. If aParent is not null, also
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* reparents newly-added frame. Note that this method always
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* sets the frame's nextSibling pointer.
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*/
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void InsertFrame(nsContainerFrame* aParent, nsIFrame* aPrevSibling,
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nsIFrame* aFrame) {
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InsertFrames(aParent, aPrevSibling, nsFrameList(aFrame, aFrame));
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}
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/**
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* Inserts aFrameList into this list after aPrevSibling (at the beginning if
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* aPrevSibling is null). If aParent is not null, reparents the newly added
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* frames. Clears out aFrameList and returns a list slice representing the
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* newly-inserted frames.
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*/
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Slice InsertFrames(nsContainerFrame* aParent, nsIFrame* aPrevSibling,
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nsFrameList&& aFrameList);
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/**
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* Split this list just before the first frame that matches aPredicate,
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* and return a nsFrameList containing all the frames before it. The
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* matched frame and all frames after it stay in this list. If no matched
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* frame exists, all the frames are drained into the returned list, and
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* this list ends up empty.
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*
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* aPredicate should be of this function signature: bool(nsIFrame*).
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*/
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template <typename Predicate>
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nsFrameList Split(Predicate&& aPredicate) {
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static_assert(
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std::is_same<
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typename mozilla::FunctionTypeTraits<Predicate>::ReturnType,
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bool>::value &&
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mozilla::FunctionTypeTraits<Predicate>::arity == 1 &&
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std::is_same<typename mozilla::FunctionTypeTraits<
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Predicate>::template ParameterType<0>,
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nsIFrame*>::value,
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"aPredicate should be of this function signature: bool(nsIFrame*)");
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for (nsIFrame* f : *this) {
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if (aPredicate(f)) {
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return TakeFramesBefore(f);
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}
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}
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return std::move(*this);
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}
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nsIFrame* FirstChild() const { return mFirstChild; }
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nsIFrame* LastChild() const { return mLastChild; }
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nsIFrame* FrameAt(int32_t aIndex) const;
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int32_t IndexOf(nsIFrame* aFrame) const;
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bool IsEmpty() const { return nullptr == mFirstChild; }
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bool NotEmpty() const { return nullptr != mFirstChild; }
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/**
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* Return true if aFrame is on this list.
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* @note this method has O(n) time complexity over the length of the list
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* XXXmats: ideally, we should make this function #ifdef DEBUG
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*/
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bool ContainsFrame(const nsIFrame* aFrame) const;
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/**
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* Get the number of frames in this list. Note that currently the
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* implementation has O(n) time complexity. Do not call it repeatedly in hot
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* code.
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* XXXmats: ideally, we should make this function #ifdef DEBUG
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*/
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int32_t GetLength() const;
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/**
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* If this frame list has only one frame, return that frame.
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* Otherwise, return null.
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*/
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nsIFrame* OnlyChild() const {
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if (FirstChild() == LastChild()) {
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return FirstChild();
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}
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return nullptr;
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}
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/**
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* Call SetParent(aParent) for each frame in this list.
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* @param aParent the new parent frame, must be non-null
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*/
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void ApplySetParent(nsContainerFrame* aParent) const;
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/**
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* If this frame list is non-empty then append it to aLists as the
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* aListID child list.
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*/
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inline void AppendIfNonempty(nsTArray<mozilla::FrameChildList>* aLists,
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mozilla::FrameChildListID aListID) const {
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if (NotEmpty()) {
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aLists->EmplaceBack(*this, aListID);
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}
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}
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/**
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* Return the frame before this frame in visual order (after Bidi reordering).
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* If aFrame is null, return the last frame in visual order.
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*/
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nsIFrame* GetPrevVisualFor(nsIFrame* aFrame) const;
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/**
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* Return the frame after this frame in visual order (after Bidi reordering).
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* If aFrame is null, return the first frame in visual order.
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*/
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nsIFrame* GetNextVisualFor(nsIFrame* aFrame) const;
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#ifdef DEBUG_FRAME_DUMP
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void List(FILE* out) const;
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#endif
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static inline const nsFrameList& EmptyList();
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/**
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* A class representing a slice of a frame list.
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*/
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class Slice {
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public:
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// Implicit on purpose, so that we can easily create Slice from nsFrameList
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// via this impicit constructor.
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MOZ_IMPLICIT Slice(const nsFrameList& aList)
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: mStart(aList.FirstChild()), mEnd(nullptr) {}
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Slice(nsIFrame* aStart, nsIFrame* aEnd) : mStart(aStart), mEnd(aEnd) {}
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iterator begin() const { return iterator(mStart); }
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const_iterator cbegin() const { return begin(); }
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iterator end() const { return iterator(mEnd); }
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const_iterator cend() const { return end(); }
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private:
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// Our starting frame.
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nsIFrame* const mStart;
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// The first frame that is NOT in the slice. May be null.
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nsIFrame* const mEnd;
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};
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template <typename FrameTraversal>
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class Iterator final {
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public:
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// It is disputable whether these type definitions are correct, since
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// operator* doesn't return a reference at all. Also, the iterator_category
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// can be at most std::input_iterator_tag (rather than
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// std::bidrectional_iterator_tag, as it might seem), because it is a
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// stashing iterator. See also, e.g.,
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// https://stackoverflow.com/questions/50909701/what-should-be-iterator-category-for-a-stashing-iterator
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using value_type = nsIFrame* const;
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using pointer = value_type*;
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using reference = value_type&;
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using difference_type = ptrdiff_t;
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using iterator_category = std::input_iterator_tag;
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explicit constexpr Iterator(nsIFrame* aCurrent) : mCurrent(aCurrent) {}
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nsIFrame* operator*() const { return mCurrent; }
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Iterator& operator++() {
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mCurrent = FrameTraversal::Next(mCurrent);
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return *this;
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}
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Iterator& operator--() {
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mCurrent = FrameTraversal::Prev(mCurrent);
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return *this;
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}
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Iterator operator++(int) {
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auto ret = *this;
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++*this;
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return ret;
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}
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Iterator operator--(int) {
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auto ret = *this;
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--*this;
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return ret;
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}
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bool operator==(const Iterator<FrameTraversal>& aOther) const {
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return mCurrent == aOther.mCurrent;
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}
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bool operator!=(const Iterator<FrameTraversal>& aOther) const {
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return !(*this == aOther);
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}
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private:
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nsIFrame* mCurrent;
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};
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iterator begin() const { return iterator(mFirstChild); }
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const_iterator cbegin() const { return begin(); }
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iterator end() const { return iterator(nullptr); }
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const_iterator cend() const { return end(); }
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reverse_iterator rbegin() const { return reverse_iterator(mLastChild); }
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const_reverse_iterator crbegin() const { return rbegin(); }
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reverse_iterator rend() const { return reverse_iterator(nullptr); }
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const_reverse_iterator crend() const { return rend(); }
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private:
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void operator delete(void*) = delete;
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#ifdef DEBUG_FRAME_LIST
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void VerifyList() const;
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#else
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void VerifyList() const {}
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#endif
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protected:
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/**
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* Disconnect aFrame from its siblings. This must only be called if aFrame
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* is NOT the first or last sibling, because otherwise its nsFrameList will
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* have a stale mFirst/LastChild pointer. This precondition is asserted.
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* This function is O(1).
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*/
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static void UnhookFrameFromSiblings(nsIFrame* aFrame);
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nsIFrame* mFirstChild;
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nsIFrame* mLastChild;
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};
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namespace mozilla {
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#ifdef DEBUG_FRAME_DUMP
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extern const char* ChildListName(FrameChildListID aListID);
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#endif
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using FrameChildListIDs = EnumSet<FrameChildListID>;
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class FrameChildList {
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public:
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FrameChildList(const nsFrameList& aList, FrameChildListID aID)
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: mList(aList.Clone()), mID(aID) {}
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nsFrameList mList;
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FrameChildListID mID;
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};
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/**
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* Simple "auto_ptr" for nsFrameLists allocated from the shell arena.
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* The frame list given to the constructor will be deallocated (if non-null)
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* in the destructor. The frame list must then be empty.
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*/
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class MOZ_RAII AutoFrameListPtr final {
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public:
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AutoFrameListPtr(nsPresContext* aPresContext, nsFrameList* aFrameList)
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: mPresContext(aPresContext), mFrameList(aFrameList) {}
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~AutoFrameListPtr();
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operator nsFrameList*() const { return mFrameList; }
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nsFrameList* operator->() const { return mFrameList; }
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private:
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nsPresContext* mPresContext;
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nsFrameList* mFrameList;
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};
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namespace detail {
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union AlignedFrameListBytes {
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void* ptr;
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char bytes[sizeof(nsFrameList)];
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};
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extern const AlignedFrameListBytes gEmptyFrameListBytes;
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} // namespace detail
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} // namespace mozilla
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/* static */ inline const nsFrameList& nsFrameList::EmptyList() {
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return *reinterpret_cast<const nsFrameList*>(
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&mozilla::detail::gEmptyFrameListBytes);
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}
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#endif /* nsFrameList_h___ */
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