gecko-dev/layout/svg/nsSVGIntegrationUtils.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// Main header first:
#include "nsSVGIntegrationUtils.h"
// Keep others in (case-insensitive) order:
#include "gfxDrawable.h"
#include "nsCSSAnonBoxes.h"
#include "nsDisplayList.h"
#include "nsLayoutUtils.h"
#include "nsRenderingContext.h"
#include "nsSVGClipPathFrame.h"
#include "nsSVGEffects.h"
#include "nsSVGElement.h"
#include "nsSVGFilterFrame.h"
#include "nsSVGFilterPaintCallback.h"
#include "nsSVGMaskFrame.h"
#include "nsSVGPaintServerFrame.h"
#include "nsSVGUtils.h"
#include "FrameLayerBuilder.h"
#include "BasicLayers.h"
using namespace mozilla;
using namespace mozilla::layers;
// ----------------------------------------------------------------------
/**
* This class is used to get the pre-effects visual overflow rect of a frame,
* or, in the case of a frame with continuations, to collect the union of the
* pre-effects visual overflow rects of all the continuations. The result is
* relative to the origin (top left corner of the border box) of the frame, or,
* if the frame has continuations, the origin of the _first_ continuation.
*/
class PreEffectsVisualOverflowCollector : public nsLayoutUtils::BoxCallback
{
public:
/**
* If the pre-effects visual overflow rect of the frame being examined
* happens to be known, it can be passed in as aCurrentFrame and its
* pre-effects visual overflow rect can be passed in as
* aCurrentFrameOverflowArea. This is just an optimization to save a
* frame property lookup - these arguments are optional.
*/
PreEffectsVisualOverflowCollector(nsIFrame* aFirstContinuation,
nsIFrame* aCurrentFrame,
const nsRect& aCurrentFrameOverflowArea)
: mFirstContinuation(aFirstContinuation)
, mCurrentFrame(aCurrentFrame)
, mCurrentFrameOverflowArea(aCurrentFrameOverflowArea)
{
NS_ASSERTION(!mFirstContinuation->GetPrevContinuation(),
"We want the first continuation here");
}
virtual void AddBox(nsIFrame* aFrame) {
nsRect overflow = (aFrame == mCurrentFrame) ?
mCurrentFrameOverflowArea : GetPreEffectsVisualOverflowRect(aFrame);
mResult.UnionRect(mResult, overflow + aFrame->GetOffsetTo(mFirstContinuation));
}
nsRect GetResult() const {
return mResult;
}
private:
static nsRect GetPreEffectsVisualOverflowRect(nsIFrame* aFrame) {
nsRect* r = static_cast<nsRect*>
(aFrame->Properties().Get(nsIFrame::PreEffectsBBoxProperty()));
if (r) {
return *r;
}
// Despite the fact that we're invoked for frames with SVG effects applied,
// we can actually get here. All continuations and special siblings of a
// frame with SVG effects applied will have the PreEffectsBBoxProperty
// property set on them. Therefore, the frames that are passed to us will
// always have that property set...well, with one exception. If the frames
// for an element with SVG effects applied have been subject to an "IB
// split", then the block frame(s) that caused the split will have been
// wrapped in anonymous, inline-block, nsBlockFrames of pseudo-type
// nsCSSAnonBoxes::mozAnonymousBlock. These "special sibling" anonymous
// blocks will have the PreEffectsBBoxProperty property set on them, but
// they will never be passed to us. Instead, we'll be passed the block
// children that they wrap, which don't have the PreEffectsBBoxProperty
// property set on them. This is actually okay. What we care about is
// collecting the _pre_ effects visual overflow rects of the frames to
// which the SVG effects have been applied. Since the IB split results in
// any overflow rect adjustments for transforms, effects, etc. taking
// place on the anonymous block wrappers, the wrapped children are left
// with their overflow rects unaffected. In other words, calling
// GetVisualOverflowRect() on the children will return their pre-effects
// visual overflow rects, just as we need.
//
// A couple of tests that demonstrate the IB split and cause us to get here
// are:
//
// * reftests/svg/svg-integration/clipPath-html-06.xhtml
// * reftests/svg/svg-integration/clipPath-html-06-extref.xhtml
//
// If we ever got passed a frame with the PreTransformOverflowAreasProperty
// property set, that would be bad, since then our GetVisualOverflowRect()
// call would give us the post-effects, and post-transform, overflow rect.
//
NS_ASSERTION(aFrame->GetParent()->StyleContext()->GetPseudo() ==
nsCSSAnonBoxes::mozAnonymousBlock,
"How did we getting here, then?");
NS_ASSERTION(!aFrame->Properties().Get(
aFrame->PreTransformOverflowAreasProperty()),
"GetVisualOverflowRect() won't return the pre-effects rect!");
return aFrame->GetVisualOverflowRect();
}
nsIFrame* mFirstContinuation;
nsIFrame* mCurrentFrame;
const nsRect& mCurrentFrameOverflowArea;
nsRect mResult;
};
/**
* Gets the union of the pre-effects visual overflow rects of all of a frame's
* continuations, in "user space".
*/
static nsRect
GetPreEffectsVisualOverflowUnion(nsIFrame* aFirstContinuation,
nsIFrame* aCurrentFrame,
const nsRect& aCurrentFramePreEffectsOverflow,
const nsPoint& aFirstContinuationToUserSpace)
{
NS_ASSERTION(!aFirstContinuation->GetPrevContinuation(),
"Need first continuation here");
PreEffectsVisualOverflowCollector collector(aFirstContinuation,
aCurrentFrame,
aCurrentFramePreEffectsOverflow);
// Compute union of all overflow areas relative to aFirstContinuation:
nsLayoutUtils::GetAllInFlowBoxes(aFirstContinuation, &collector);
// Return the result in user space:
return collector.GetResult() + aFirstContinuationToUserSpace;
}
bool
nsSVGIntegrationUtils::UsingEffectsForFrame(const nsIFrame* aFrame)
{
// Even when SVG display lists are disabled, returning true for SVG frames
// does not adversely affect any of our callers. Therefore we don't bother
// checking the SDL prefs here, since we don't know if we're being called for
// painting or hit-testing anyway.
const nsStyleSVGReset *style = aFrame->StyleSVGReset();
return (style->mFilter || style->mClipPath || style->mMask);
}
/* static */ nsPoint
nsSVGIntegrationUtils::GetOffsetToUserSpace(nsIFrame* aFrame)
{
if ((aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) {
// Do NOT call GetAllInFlowRectsUnion for SVG - it will get the
// covered region relative to the nsSVGOuterSVGFrame, which is absolutely
// not what we want. SVG frames are always in user space, so they have
// no offset adjustment to make.
return nsPoint();
}
// We could allow aFrame to be any continuation, but since that would require
// a GetPrevContinuation() virtual call and conditional returns, and since
// all our current consumers always pass in the first continuation, we don't
// currently bother.
NS_ASSERTION(!aFrame->GetPrevContinuation(), "Not first continuation");
// The GetAllInFlowRectsUnion() call gets the union of the frame border-box
// rects over all continuations, relative to the origin (top-left of the
// border box) of its second argument (here, aFrame, the first continuation).
return -nsLayoutUtils::GetAllInFlowRectsUnion(aFrame, aFrame).TopLeft();
}
/* static */ nsSize
nsSVGIntegrationUtils::GetContinuationUnionSize(nsIFrame* aNonSVGFrame)
{
NS_ASSERTION(!aNonSVGFrame->IsFrameOfType(nsIFrame::eSVG),
"SVG frames should not get here");
nsIFrame* firstFrame =
nsLayoutUtils::GetFirstContinuationOrSpecialSibling(aNonSVGFrame);
return nsLayoutUtils::GetAllInFlowRectsUnion(firstFrame, firstFrame).Size();
}
/* static */ gfxSize
nsSVGIntegrationUtils::GetSVGCoordContextForNonSVGFrame(nsIFrame* aNonSVGFrame)
{
NS_ASSERTION(!aNonSVGFrame->IsFrameOfType(nsIFrame::eSVG),
"SVG frames should not get here");
nsIFrame* firstFrame =
nsLayoutUtils::GetFirstContinuationOrSpecialSibling(aNonSVGFrame);
nsRect r = nsLayoutUtils::GetAllInFlowRectsUnion(firstFrame, firstFrame);
nsPresContext* presContext = firstFrame->PresContext();
return gfxSize(presContext->AppUnitsToFloatCSSPixels(r.width),
presContext->AppUnitsToFloatCSSPixels(r.height));
}
gfxRect
nsSVGIntegrationUtils::GetSVGBBoxForNonSVGFrame(nsIFrame* aNonSVGFrame)
{
NS_ASSERTION(!aNonSVGFrame->IsFrameOfType(nsIFrame::eSVG),
"SVG frames should not get here");
nsIFrame* firstFrame =
nsLayoutUtils::GetFirstContinuationOrSpecialSibling(aNonSVGFrame);
// 'r' is in "user space":
nsRect r = GetPreEffectsVisualOverflowUnion(firstFrame, nullptr, nsRect(),
GetOffsetToUserSpace(firstFrame));
return nsLayoutUtils::RectToGfxRect(r,
aNonSVGFrame->PresContext()->AppUnitsPerCSSPixel());
}
// XXX Since we're called during reflow, this method is broken for frames with
// continuations. When we're called for a frame with continuations, we're
// called for each continuation in turn as it's reflowed. However, it isn't
// until the last continuation is reflowed that this method's
// GetOffsetToUserSpace() and GetPreEffectsVisualOverflowUnion() calls will
// obtain valid border boxes for all the continuations. As a result, we'll
// end up returning bogus post-filter visual overflow rects for all the prior
// continuations. Unfortunately, by the time the last continuation is
// reflowed, it's too late to go back and set and propagate the overflow
// rects on the previous continuations.
//
// The reason that we need to pass an override bbox to
// GetPreEffectsVisualOverflowUnion rather than just letting it call into our
// GetSVGBBoxForNonSVGFrame method is because we get called by
// ComputeOutlineAndEffectsRect when it has been called with
// aStoreRectProperties set to false. In this case the pre-effects visual
// overflow rect that it has been passed may be different to that stored on
// aFrame, resulting in a different bbox.
//
// XXXjwatt The pre-effects visual overflow rect passed to
// ComputeOutlineAndEffectsRect won't include continuation overflows, so
// for frames with continuation the following filter analysis will likely end
// up being carried out with a bbox created as if the frame didn't have
// continuations.
//
// XXXjwatt Using aPreEffectsOverflowRect to create the bbox isn't really right
// for SVG frames, since for SVG frames the SVG spec defines the bbox to be
// something quite different to the pre-effects visual overflow rect. However,
// we're essentially calculating an invalidation area here, and using the
// pre-effects overflow rect will actually overestimate that area which, while
// being a bit wasteful, isn't otherwise a problem.
//
nsRect
nsSVGIntegrationUtils::
ComputePostEffectsVisualOverflowRect(nsIFrame* aFrame,
const nsRect& aPreEffectsOverflowRect)
{
NS_ASSERTION(!(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT),
"Don't call this on SVG child frames");
nsIFrame* firstFrame =
nsLayoutUtils::GetFirstContinuationOrSpecialSibling(aFrame);
nsSVGEffects::EffectProperties effectProperties =
nsSVGEffects::GetEffectProperties(firstFrame);
nsSVGFilterFrame *filterFrame = effectProperties.mFilter ?
effectProperties.mFilter->GetFilterFrame() : nullptr;
if (!filterFrame)
return aPreEffectsOverflowRect;
// Create an override bbox - see comment above:
nsPoint firstFrameToUserSpace = GetOffsetToUserSpace(firstFrame);
// overrideBBox is in "user space", in _CSS_ pixels:
// XXX Why are we rounding out to pixel boundaries? We don't do that in
// GetSVGBBoxForNonSVGFrame, and it doesn't appear to be necessary.
gfxRect overrideBBox =
nsLayoutUtils::RectToGfxRect(
GetPreEffectsVisualOverflowUnion(firstFrame, aFrame,
aPreEffectsOverflowRect,
firstFrameToUserSpace),
aFrame->PresContext()->AppUnitsPerCSSPixel());
overrideBBox.RoundOut();
nsRect overflowRect =
filterFrame->GetPostFilterBounds(firstFrame, &overrideBBox);
// Return overflowRect relative to aFrame, rather than "user space":
return overflowRect - (aFrame->GetOffsetTo(firstFrame) + firstFrameToUserSpace);
}
nsIntRect
nsSVGIntegrationUtils::AdjustInvalidAreaForSVGEffects(nsIFrame* aFrame,
const nsPoint& aToReferenceFrame,
const nsIntRect& aInvalidRect)
{
// Don't bother calling GetEffectProperties; the filter property should
// already have been set up during reflow/ComputeFrameEffectsRect
nsIFrame* firstFrame =
nsLayoutUtils::GetFirstContinuationOrSpecialSibling(aFrame);
nsSVGEffects::EffectProperties effectProperties =
nsSVGEffects::GetEffectProperties(firstFrame);
if (!effectProperties.mFilter)
return aInvalidRect;
nsSVGFilterProperty *prop = nsSVGEffects::GetFilterProperty(firstFrame);
if (!prop || !prop->IsInObserverList()) {
return aInvalidRect;
}
int32_t appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();
nsSVGFilterFrame* filterFrame = prop->GetFilterFrame();
if (!filterFrame) {
// The frame is either not there or not currently available,
// perhaps because we're in the middle of tearing stuff down.
// Be conservative, return our visual overflow rect relative
// to the reference frame.
nsRect overflow = aFrame->GetVisualOverflowRect() + aToReferenceFrame;
return overflow.ToOutsidePixels(appUnitsPerDevPixel);
}
// Convert aInvalidRect into "user space" in app units:
nsPoint toUserSpace =
aFrame->GetOffsetTo(firstFrame) + GetOffsetToUserSpace(firstFrame);
// The initial rect was relative to the reference frame, so we need to
// remove that offset to get a rect relative to the current frame.
toUserSpace -= aToReferenceFrame;
nsRect preEffectsRect = aInvalidRect.ToAppUnits(appUnitsPerDevPixel) + toUserSpace;
// Adjust the dirty area for effects, and shift it back to being relative to
// the reference frame.
nsRect result = filterFrame->GetPostFilterDirtyArea(firstFrame, preEffectsRect) -
toUserSpace;
// Return the result, in pixels relative to the reference frame.
return result.ToOutsidePixels(appUnitsPerDevPixel);
}
nsRect
nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(nsIFrame* aFrame,
const nsRect& aDirtyRect)
{
// Don't bother calling GetEffectProperties; the filter property should
// already have been set up during reflow/ComputeFrameEffectsRect
nsIFrame* firstFrame =
nsLayoutUtils::GetFirstContinuationOrSpecialSibling(aFrame);
nsSVGFilterFrame* filterFrame =
nsSVGEffects::GetFilterFrame(firstFrame);
if (!filterFrame)
return aDirtyRect;
// Convert aDirtyRect into "user space" in app units:
nsPoint toUserSpace =
aFrame->GetOffsetTo(firstFrame) + GetOffsetToUserSpace(firstFrame);
nsRect postEffectsRect = aDirtyRect + toUserSpace;
// Return ther result, relative to aFrame, not in user space:
return filterFrame->GetPreFilterNeededArea(firstFrame, postEffectsRect) -
toUserSpace;
}
bool
nsSVGIntegrationUtils::HitTestFrameForEffects(nsIFrame* aFrame, const nsPoint& aPt)
{
nsIFrame* firstFrame =
nsLayoutUtils::GetFirstContinuationOrSpecialSibling(aFrame);
// Convert aPt to user space:
nsPoint toUserSpace;
if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) {
toUserSpace = aFrame->GetPosition();
} else {
toUserSpace =
aFrame->GetOffsetTo(firstFrame) + GetOffsetToUserSpace(firstFrame);
}
nsPoint pt = aPt + toUserSpace;
return nsSVGUtils::HitTestClip(firstFrame, pt);
}
class RegularFramePaintCallback : public nsSVGFilterPaintCallback
{
public:
RegularFramePaintCallback(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const nsPoint& aOffset)
: mBuilder(aBuilder), mLayerManager(aManager),
mOffset(aOffset) {}
virtual void Paint(nsRenderingContext *aContext, nsIFrame *aTarget,
const nsIntRect* aDirtyRect)
{
BasicLayerManager* basic = static_cast<BasicLayerManager*>(mLayerManager);
basic->SetTarget(aContext->ThebesContext());
nsRenderingContext::AutoPushTranslation push(aContext, -mOffset);
mLayerManager->EndTransaction(FrameLayerBuilder::DrawThebesLayer, mBuilder);
}
private:
nsDisplayListBuilder* mBuilder;
LayerManager* mLayerManager;
nsPoint mOffset;
};
void
nsSVGIntegrationUtils::PaintFramesWithEffects(nsRenderingContext* aCtx,
nsIFrame* aFrame,
const nsRect& aDirtyRect,
nsDisplayListBuilder* aBuilder,
LayerManager *aLayerManager)
{
#ifdef DEBUG
NS_ASSERTION(!(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) ||
(NS_SVGDisplayListPaintingEnabled() &&
!(aFrame->GetStateBits() & NS_FRAME_IS_NONDISPLAY)),
"Should not use nsSVGIntegrationUtils on this SVG frame");
#endif
/* SVG defines the following rendering model:
*
* 1. Render geometry
* 2. Apply filter
* 3. Apply clipping, masking, group opacity
*
* We follow this, but perform a couple of optimizations:
*
* + Use cairo's clipPath when representable natively (single object
* clip region).
*
* + Merge opacity and masking if both used together.
*/
const nsIContent* content = aFrame->GetContent();
bool hasSVGLayout = (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
if (hasSVGLayout) {
nsISVGChildFrame *svgChildFrame = do_QueryFrame(aFrame);
if (!svgChildFrame || !aFrame->GetContent()->IsSVG()) {
NS_ASSERTION(false, "why?");
return;
}
if (!static_cast<const nsSVGElement*>(content)->HasValidDimensions()) {
return; // The SVG spec says not to draw _anything_
}
}
float opacity = aFrame->StyleDisplay()->mOpacity;
if (opacity == 0.0f) {
return;
}
if (opacity != 1.0f &&
hasSVGLayout && nsSVGUtils::CanOptimizeOpacity(aFrame)) {
opacity = 1.0f;
}
/* Properties are added lazily and may have been removed by a restyle,
so make sure all applicable ones are set again. */
nsIFrame* firstFrame =
nsLayoutUtils::GetFirstContinuationOrSpecialSibling(aFrame);
nsSVGEffects::EffectProperties effectProperties =
nsSVGEffects::GetEffectProperties(firstFrame);
bool isOK = true;
nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame(&isOK);
nsSVGFilterFrame *filterFrame = effectProperties.GetFilterFrame(&isOK);
nsSVGMaskFrame *maskFrame = effectProperties.GetMaskFrame(&isOK);
if (!isOK) {
return; // Some resource is missing. We shouldn't paint anything.
}
bool isTrivialClip = clipPathFrame ? clipPathFrame->IsTrivial() : true;
gfxContext* gfx = aCtx->ThebesContext();
gfxContextMatrixAutoSaveRestore matrixAutoSaveRestore(gfx);
nsPoint firstFrameOffset = GetOffsetToUserSpace(firstFrame);
nsPoint offset = aBuilder->ToReferenceFrame(firstFrame) - firstFrameOffset;
nsPoint offsetWithoutSVGGeomFramePos = offset;
nsPoint svgGeomFramePos;
if (aFrame->IsFrameOfType(nsIFrame::eSVGGeometry) ||
aFrame->IsSVGText()) {
// SVG leaf frames apply their offset themselves, we need to unapply it at
// various points below to prevent it being double counted.
svgGeomFramePos = aFrame->GetPosition();
offsetWithoutSVGGeomFramePos -= svgGeomFramePos;
}
aCtx->Translate(offsetWithoutSVGGeomFramePos);
gfxMatrix cssPxToDevPxMatrix = GetCSSPxToDevPxMatrix(aFrame);
bool complexEffects = false;
/* Check if we need to do additional operations on this child's
* rendering, which necessitates rendering into another surface. */
if (opacity != 1.0f || maskFrame || (clipPathFrame && !isTrivialClip)) {
complexEffects = true;
gfx->Save();
aCtx->IntersectClip(aFrame->GetVisualOverflowRectRelativeToSelf() +
svgGeomFramePos);
gfx->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
}
/* If this frame has only a trivial clipPath, set up cairo's clipping now so
* we can just do normal painting and get it clipped appropriately.
*/
if (clipPathFrame && isTrivialClip) {
gfx->Save();
clipPathFrame->ClipPaint(aCtx, aFrame, cssPxToDevPxMatrix);
}
/* Paint the child */
if (filterFrame) {
RegularFramePaintCallback callback(aBuilder, aLayerManager,
offsetWithoutSVGGeomFramePos);
nsRect dirtyRect = aDirtyRect - offset;
filterFrame->PaintFilteredFrame(aCtx, aFrame, &callback, &dirtyRect);
} else {
gfx->SetMatrix(matrixAutoSaveRestore.Matrix());
aLayerManager->EndTransaction(FrameLayerBuilder::DrawThebesLayer, aBuilder);
aCtx->Translate(offsetWithoutSVGGeomFramePos);
}
if (clipPathFrame && isTrivialClip) {
gfx->Restore();
}
/* No more effects, we're done. */
if (!complexEffects) {
return;
}
gfx->PopGroupToSource();
nsRefPtr<gfxPattern> maskSurface =
maskFrame ? maskFrame->ComputeMaskAlpha(aCtx, aFrame,
cssPxToDevPxMatrix, opacity) : nullptr;
nsRefPtr<gfxPattern> clipMaskSurface;
if (clipPathFrame && !isTrivialClip) {
gfx->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
nsresult rv = clipPathFrame->ClipPaint(aCtx, aFrame, cssPxToDevPxMatrix);
clipMaskSurface = gfx->PopGroup();
if (NS_SUCCEEDED(rv) && clipMaskSurface) {
// Still more set after clipping, so clip to another surface
if (maskSurface || opacity != 1.0f) {
gfx->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA);
gfx->Mask(clipMaskSurface);
gfx->PopGroupToSource();
} else {
gfx->Mask(clipMaskSurface);
}
}
}
if (maskSurface) {
gfx->Mask(maskSurface);
} else if (opacity != 1.0f) {
gfx->Paint(opacity);
}
gfx->Restore();
}
gfxMatrix
nsSVGIntegrationUtils::GetCSSPxToDevPxMatrix(nsIFrame* aNonSVGFrame)
{
int32_t appUnitsPerDevPixel = aNonSVGFrame->PresContext()->AppUnitsPerDevPixel();
float devPxPerCSSPx =
1 / nsPresContext::AppUnitsToFloatCSSPixels(appUnitsPerDevPixel);
return gfxMatrix(devPxPerCSSPx, 0.0,
0.0, devPxPerCSSPx,
0.0, 0.0);
}
class PaintFrameCallback : public gfxDrawingCallback {
public:
PaintFrameCallback(nsIFrame* aFrame,
const nsSize aPaintServerSize,
const gfxIntSize aRenderSize)
: mFrame(aFrame)
, mPaintServerSize(aPaintServerSize)
, mRenderSize(aRenderSize)
{}
virtual bool operator()(gfxContext* aContext,
const gfxRect& aFillRect,
const gfxPattern::GraphicsFilter& aFilter,
const gfxMatrix& aTransform);
private:
nsIFrame* mFrame;
nsSize mPaintServerSize;
gfxIntSize mRenderSize;
};
bool
PaintFrameCallback::operator()(gfxContext* aContext,
const gfxRect& aFillRect,
const gfxPattern::GraphicsFilter& aFilter,
const gfxMatrix& aTransform)
{
if (mFrame->GetStateBits() & NS_FRAME_DRAWING_AS_PAINTSERVER)
return false;
mFrame->AddStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);
nsRenderingContext context;
context.Init(mFrame->PresContext()->DeviceContext(), aContext);
aContext->Save();
// Clip to aFillRect so that we don't paint outside.
aContext->NewPath();
aContext->Rectangle(aFillRect);
aContext->Clip();
aContext->Multiply(gfxMatrix(aTransform).Invert());
// nsLayoutUtils::PaintFrame will anchor its painting at mFrame. But we want
// to have it anchored at the top left corner of the bounding box of all of
// mFrame's continuations. So we add a translation transform.
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
nsPoint offset = nsSVGIntegrationUtils::GetOffsetToUserSpace(mFrame);
gfxPoint devPxOffset = gfxPoint(offset.x, offset.y) / appUnitsPerDevPixel;
aContext->Multiply(gfxMatrix().Translate(devPxOffset));
gfxSize paintServerSize =
gfxSize(mPaintServerSize.width, mPaintServerSize.height) /
mFrame->PresContext()->AppUnitsPerDevPixel();
// nsLayoutUtils::PaintFrame wants to render with paintServerSize, but we
// want it to render with mRenderSize, so we need to set up a scale transform.
gfxFloat scaleX = mRenderSize.width / paintServerSize.width;
gfxFloat scaleY = mRenderSize.height / paintServerSize.height;
gfxMatrix scaleMatrix = gfxMatrix().Scale(scaleX, scaleY);
aContext->Multiply(scaleMatrix);
// Draw.
nsRect dirty(-offset.x, -offset.y,
mPaintServerSize.width, mPaintServerSize.height);
nsLayoutUtils::PaintFrame(&context, mFrame,
dirty, NS_RGBA(0, 0, 0, 0),
nsLayoutUtils::PAINT_IN_TRANSFORM |
nsLayoutUtils::PAINT_ALL_CONTINUATIONS);
aContext->Restore();
mFrame->RemoveStateBits(NS_FRAME_DRAWING_AS_PAINTSERVER);
return true;
}
static already_AddRefed<gfxDrawable>
DrawableFromPaintServer(nsIFrame* aFrame,
nsIFrame* aTarget,
const nsSize& aPaintServerSize,
const gfxIntSize& aRenderSize,
const gfxMatrix& aContextMatrix)
{
// aPaintServerSize is the size that would be filled when using
// background-repeat:no-repeat and background-size:auto. For normal background
// images, this would be the intrinsic size of the image; for gradients and
// patterns this would be the whole target frame fill area.
// aRenderSize is what we will be actually filling after accounting for
// background-size.
if (aFrame->IsFrameOfType(nsIFrame::eSVGPaintServer)) {
// aFrame is either a pattern or a gradient. These fill the whole target
// frame by default, so aPaintServerSize is the whole target background fill
// area.
nsSVGPaintServerFrame* server =
static_cast<nsSVGPaintServerFrame*>(aFrame);
gfxRect overrideBounds(0, 0,
aPaintServerSize.width, aPaintServerSize.height);
overrideBounds.ScaleInverse(aFrame->PresContext()->AppUnitsPerDevPixel());
nsRefPtr<gfxPattern> pattern =
server->GetPaintServerPattern(aTarget, aContextMatrix,
&nsStyleSVG::mFill, 1.0, &overrideBounds);
if (!pattern)
return nullptr;
// pattern is now set up to fill aPaintServerSize. But we want it to
// fill aRenderSize, so we need to add a scaling transform.
// We couldn't just have set overrideBounds to aRenderSize - it would have
// worked for gradients, but for patterns it would result in a different
// pattern size.
gfxFloat scaleX = overrideBounds.Width() / aRenderSize.width;
gfxFloat scaleY = overrideBounds.Height() / aRenderSize.height;
gfxMatrix scaleMatrix = gfxMatrix().Scale(scaleX, scaleY);
pattern->SetMatrix(scaleMatrix.Multiply(pattern->GetMatrix()));
nsRefPtr<gfxDrawable> drawable =
new gfxPatternDrawable(pattern, aRenderSize);
return drawable.forget();
}
// We don't want to paint into a surface as long as we don't need to, so we
// set up a drawing callback.
nsRefPtr<gfxDrawingCallback> cb =
new PaintFrameCallback(aFrame, aPaintServerSize, aRenderSize);
nsRefPtr<gfxDrawable> drawable = new gfxCallbackDrawable(cb, aRenderSize);
return drawable.forget();
}
/* static */ void
nsSVGIntegrationUtils::DrawPaintServer(nsRenderingContext* aRenderingContext,
nsIFrame* aTarget,
nsIFrame* aPaintServer,
gfxPattern::GraphicsFilter aFilter,
const nsRect& aDest,
const nsRect& aFill,
const nsPoint& aAnchor,
const nsRect& aDirty,
const nsSize& aPaintServerSize)
{
if (aDest.IsEmpty() || aFill.IsEmpty())
return;
int32_t appUnitsPerDevPixel = aTarget->PresContext()->AppUnitsPerDevPixel();
nsRect destSize = aDest - aDest.TopLeft();
nsIntSize roundedOut = destSize.ToOutsidePixels(appUnitsPerDevPixel).Size();
gfxIntSize imageSize(roundedOut.width, roundedOut.height);
nsRefPtr<gfxDrawable> drawable =
DrawableFromPaintServer(aPaintServer, aTarget, aPaintServerSize, imageSize,
aRenderingContext->ThebesContext()->CurrentMatrix());
if (drawable) {
nsLayoutUtils::DrawPixelSnapped(aRenderingContext, drawable, aFilter,
aDest, aFill, aAnchor, aDirty);
}
}