gecko-dev/gfx/wr
Jeff Muizelaar f2b7a41716 Bug 1650475. Enable GPU switching on Mac. r=kvark
The goal here is to make it so that we don't special case the device on Mac
so that we can switch GPUs without needing to reset any state.

There a couple of parts to this:
1. Disable texture storage so that we can use BGRA textures and don't need swizzling.
2. Use the recommended GL_UNSIGNED_INT_8_8_8_8_REV for BGRA on desktop GL.
3. Disable swizzling.
4. Always do the PBO workaround.

Differential Revision: https://phabricator.services.mozilla.com/D82223
2020-07-08 01:56:55 +00:00
..
ci-scripts Bug 1643504 - Upgrade webrender and wgpu docker images to Debian buster. r=kats 2020-06-09 13:35:40 +00:00
debugger Bug 1566031 - Update vulnerable lodash version in WebRender Debugger. r=emilio 2019-10-02 19:52:48 +00:00
direct-composition Bug 1646741 - Update gleam to 0.12. r=kvark 2020-06-18 18:11:13 +00:00
example-compositor Bug 1646741 - Update gleam to 0.12. r=kvark 2020-06-18 18:11:13 +00:00
examples Bug 1646741 - Update gleam to 0.12. r=kvark 2020-06-18 18:11:13 +00:00
glsl-to-cxx Bug 1635661 - lower interpolant usage in SWGL. r=jrmuizel 2020-05-07 03:45:28 +00:00
peek-poke Bug 1612988 - Fix warning in a peek_poke test. r=jrmuizel 2020-02-10 14:10:26 +00:00
swgl Bug 1648879 - SWGL on Windows upside down r=lsalzman 2020-06-30 00:09:39 +00:00
tileview Bug 1637120 - Tileview improvements r=gw 2020-05-14 22:46:25 +00:00
webrender Bug 1650475. Enable GPU switching on Mac. r=kvark 2020-07-08 01:56:55 +00:00
webrender_api Bug 1628657 - Make canvas use computed reference frame transforms. r=kvark 2020-06-11 20:46:05 +00:00
webrender_build Bug 1638672 - Use shaders to clear texture cache regions r=geckoview-reviewers,gw,snorp 2020-06-08 21:05:03 +00:00
wr_malloc_size_of Bug 1567241 - Update to euclid 0.20. r=kvark, emilio. 2019-07-18 22:54:16 +02:00
wrench Bug 1649861: Turn of RendererOptions::clear_caches_with_quads under SWGL. r=lsalzman 2020-07-01 22:27:56 +00:00
.gitignore
.taskcluster.yml Bug 1643504 - Update webrender github-CI to use new docker image. r=glandium 2020-06-09 20:39:10 +00:00
Cargo.lock Bug 1646741 - Update gleam to 0.12. r=kvark 2020-06-18 18:11:13 +00:00
Cargo.toml Bug 1605283 - Improve support for invalidation debugging and testing r=gw 2020-01-18 08:22:51 +00:00
LICENSE
README.md Bug 1587650 - Update README.md with more informative intro r=gw 2019-10-18 01:04:50 +00:00
rustfmt.toml
servo-tidy.toml Bug 1628772 - Update core-foundation dependency to 0.7 r=kats 2020-04-11 20:14:41 +00:00

README.md

WebRender

Version

WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.

Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.

Update as a Dependency

After updating shaders in WebRender, go to servo and:

  • Go to the servo directory and do ./mach update-cargo -p webrender
  • Create a pull request to servo

Use WebRender with Servo

To use a local copy of WebRender with servo, go to your servo build directory and:

  • Edit Cargo.toml
  • Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }

where <path> is the path to your local copy of WebRender.

  • Build as normal

Documentation

The Wiki has a few pages describing the internals and conventions of WebRender.

Testing

Tests run using OSMesa to get consistent rendering across platforms.

Still there may be differences depending on font libraries on your system, for example.

See this gist for how to make the text tests useful in Fedora, for example.