зеркало из https://github.com/mozilla/gecko-dev.git
544 строки
16 KiB
C++
544 строки
16 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "PersistentBufferProvider.h"
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#include "Layers.h"
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#include "mozilla/layers/ShadowLayers.h"
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#include "mozilla/layers/TextureClient.h"
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#include "mozilla/gfx/gfxVars.h"
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#include "mozilla/gfx/Logging.h"
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#include "mozilla/StaticPrefs_layers.h"
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#include "pratom.h"
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#include "gfxPlatform.h"
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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PersistentBufferProviderBasic::PersistentBufferProviderBasic(DrawTarget* aDt)
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: mDrawTarget(aDt) {
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MOZ_COUNT_CTOR(PersistentBufferProviderBasic);
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}
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PersistentBufferProviderBasic::~PersistentBufferProviderBasic() {
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MOZ_COUNT_DTOR(PersistentBufferProviderBasic);
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Destroy();
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}
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already_AddRefed<gfx::DrawTarget>
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PersistentBufferProviderBasic::BorrowDrawTarget(
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const gfx::IntRect& aPersistedRect) {
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MOZ_ASSERT(!mSnapshot);
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RefPtr<gfx::DrawTarget> dt(mDrawTarget);
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return dt.forget();
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}
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bool PersistentBufferProviderBasic::ReturnDrawTarget(
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already_AddRefed<gfx::DrawTarget> aDT) {
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RefPtr<gfx::DrawTarget> dt(aDT);
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MOZ_ASSERT(mDrawTarget == dt);
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if (dt) {
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// Since SkiaGL default to storing drawing command until flush
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// we have to flush it before present.
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dt->Flush();
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}
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return true;
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}
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already_AddRefed<gfx::SourceSurface>
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PersistentBufferProviderBasic::BorrowSnapshot() {
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mSnapshot = mDrawTarget->Snapshot();
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RefPtr<SourceSurface> snapshot = mSnapshot;
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return snapshot.forget();
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}
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void PersistentBufferProviderBasic::ReturnSnapshot(
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already_AddRefed<gfx::SourceSurface> aSnapshot) {
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RefPtr<SourceSurface> snapshot = aSnapshot;
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MOZ_ASSERT(!snapshot || snapshot == mSnapshot);
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mSnapshot = nullptr;
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}
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void PersistentBufferProviderBasic::Destroy() {
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mSnapshot = nullptr;
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mDrawTarget = nullptr;
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}
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// static
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already_AddRefed<PersistentBufferProviderBasic>
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PersistentBufferProviderBasic::Create(gfx::IntSize aSize,
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gfx::SurfaceFormat aFormat,
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gfx::BackendType aBackend) {
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RefPtr<DrawTarget> dt =
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gfxPlatform::GetPlatform()->CreateDrawTargetForBackend(aBackend, aSize,
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aFormat);
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if (dt) {
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// This is simply to ensure the DrawTarget gets initialized, and will detect
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// a device reset, even if we're on the main thread.
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dt->ClearRect(Rect(0, 0, 0, 0));
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}
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if (!dt || !dt->IsValid()) {
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return nullptr;
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}
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RefPtr<PersistentBufferProviderBasic> provider =
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new PersistentBufferProviderBasic(dt);
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return provider.forget();
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}
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// static
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already_AddRefed<PersistentBufferProviderShared>
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PersistentBufferProviderShared::Create(gfx::IntSize aSize,
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gfx::SurfaceFormat aFormat,
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KnowsCompositor* aKnowsCompositor) {
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if (!aKnowsCompositor || !aKnowsCompositor->GetTextureForwarder() ||
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!aKnowsCompositor->GetTextureForwarder()->IPCOpen() ||
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// Bug 1556433 - shared buffer provider and direct texture mapping do not
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// synchronize properly
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aKnowsCompositor->SupportsTextureDirectMapping()) {
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return nullptr;
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}
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if (!StaticPrefs::layers_shared_buffer_provider_enabled()) {
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return nullptr;
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}
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#ifdef XP_WIN
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// Bug 1285271 - Disable shared buffer provider on Windows with D2D due to
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// instability, unless we are remoting the canvas drawing to the GPU process.
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if (gfxPlatform::GetPlatform()->GetPreferredCanvasBackend() ==
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BackendType::DIRECT2D1_1 &&
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!TextureData::IsRemote(aKnowsCompositor, BackendSelector::Canvas)) {
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return nullptr;
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}
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#endif
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RefPtr<TextureClient> texture = TextureClient::CreateForDrawing(
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aKnowsCompositor, aFormat, aSize, BackendSelector::Canvas,
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TextureFlags::DEFAULT | TextureFlags::NON_BLOCKING_READ_LOCK,
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TextureAllocationFlags::ALLOC_DEFAULT);
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if (!texture) {
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return nullptr;
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}
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RefPtr<PersistentBufferProviderShared> provider =
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new PersistentBufferProviderShared(aSize, aFormat, aKnowsCompositor,
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texture);
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return provider.forget();
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}
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PersistentBufferProviderShared::PersistentBufferProviderShared(
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gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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KnowsCompositor* aKnowsCompositor, RefPtr<TextureClient>& aTexture)
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: mSize(aSize),
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mFormat(aFormat),
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mKnowsCompositor(aKnowsCompositor),
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mFront(Nothing()) {
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MOZ_ASSERT(aKnowsCompositor);
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if (mTextures.append(aTexture)) {
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mBack = Some<uint32_t>(0);
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}
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// If we are using webrender and our textures don't have an intermediate
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// buffer, then we have to hold onto the textures for longer to make sure that
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// the GPU has finished using them. So, we need to allow more TextureClients
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// to be created.
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if (!aTexture->HasIntermediateBuffer() && gfxVars::UseWebRender()) {
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++mMaxAllowedTextures;
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if (gfxVars::UseWebRenderTripleBufferingWin()) {
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++mMaxAllowedTextures;
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}
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}
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MOZ_COUNT_CTOR(PersistentBufferProviderShared);
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}
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PersistentBufferProviderShared::~PersistentBufferProviderShared() {
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MOZ_COUNT_DTOR(PersistentBufferProviderShared);
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if (IsActivityTracked()) {
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mKnowsCompositor->GetActiveResourceTracker()->RemoveObject(this);
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}
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Destroy();
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}
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LayersBackend PersistentBufferProviderShared::GetType() {
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if (mKnowsCompositor->GetCompositorBackendType() ==
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LayersBackend::LAYERS_WR) {
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return LayersBackend::LAYERS_WR;
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} else {
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return LayersBackend::LAYERS_CLIENT;
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}
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}
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bool PersistentBufferProviderShared::SetKnowsCompositor(
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KnowsCompositor* aKnowsCompositor) {
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MOZ_ASSERT(aKnowsCompositor);
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if (!aKnowsCompositor) {
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return false;
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}
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if (mKnowsCompositor == aKnowsCompositor) {
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// The forwarder should not change most of the time.
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return true;
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}
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if (IsActivityTracked()) {
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mKnowsCompositor->GetActiveResourceTracker()->RemoveObject(this);
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}
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if (mKnowsCompositor->GetTextureForwarder() !=
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aKnowsCompositor->GetTextureForwarder() ||
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mKnowsCompositor->GetCompositorBackendType() !=
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aKnowsCompositor->GetCompositorBackendType()) {
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// We are going to be used with an different and/or incompatible forwarder.
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// This should be extremely rare. We have to copy the front buffer into a
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// texture that is compatible with the new forwarder.
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// Grab the current front buffer.
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RefPtr<TextureClient> prevTexture = GetTexture(mFront);
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// Get rid of everything else
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Destroy();
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if (prevTexture) {
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RefPtr<TextureClient> newTexture = TextureClient::CreateForDrawing(
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aKnowsCompositor, mFormat, mSize, BackendSelector::Canvas,
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TextureFlags::DEFAULT | TextureFlags::NON_BLOCKING_READ_LOCK,
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TextureAllocationFlags::ALLOC_DEFAULT);
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MOZ_ASSERT(newTexture);
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if (!newTexture) {
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return false;
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}
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// If we early-return in one of the following branches, we will
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// leave the buffer provider in an empty state, since we called
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// Destroy. Not ideal but at least we won't try to use it with a
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// an incompatible ipc channel.
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if (!newTexture->Lock(OpenMode::OPEN_WRITE)) {
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return false;
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}
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if (!prevTexture->Lock(OpenMode::OPEN_READ)) {
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newTexture->Unlock();
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return false;
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}
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bool success =
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prevTexture->CopyToTextureClient(newTexture, nullptr, nullptr);
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prevTexture->Unlock();
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newTexture->Unlock();
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if (!success) {
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return false;
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}
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if (!mTextures.append(newTexture)) {
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return false;
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}
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mFront = Some<uint32_t>(mTextures.length() - 1);
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mBack = mFront;
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}
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}
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mKnowsCompositor = aKnowsCompositor;
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return true;
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}
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TextureClient* PersistentBufferProviderShared::GetTexture(
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const Maybe<uint32_t>& aIndex) {
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if (aIndex.isNothing() || !CheckIndex(aIndex.value())) {
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return nullptr;
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}
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return mTextures[aIndex.value()];
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}
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already_AddRefed<gfx::DrawTarget>
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PersistentBufferProviderShared::BorrowDrawTarget(
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const gfx::IntRect& aPersistedRect) {
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if (!mKnowsCompositor->GetTextureForwarder() ||
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!mKnowsCompositor->GetTextureForwarder()->IPCOpen()) {
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return nullptr;
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}
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MOZ_ASSERT(!mSnapshot);
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if (IsActivityTracked()) {
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mKnowsCompositor->GetActiveResourceTracker()->MarkUsed(this);
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} else {
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mKnowsCompositor->GetActiveResourceTracker()->AddObject(this);
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}
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if (mDrawTarget) {
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RefPtr<gfx::DrawTarget> dt(mDrawTarget);
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return dt.forget();
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}
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auto previousBackBuffer = mBack;
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TextureClient* tex = GetTexture(mBack);
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// First try to reuse the current back buffer. If we can do that it means
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// we can skip copying its content to the new back buffer.
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if ((mTextureLockIsUnreliable.isSome() &&
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mTextureLockIsUnreliable == mBack) ||
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(tex && tex->IsReadLocked())) {
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// The back buffer is currently used by the compositor, we can't draw
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// into it.
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tex = nullptr;
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}
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if (!tex) {
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// Try to grab an already allocated texture if any is available.
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for (uint32_t i = 0; i < mTextures.length(); ++i) {
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if (!mTextures[i]->IsReadLocked() &&
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!(mTextureLockIsUnreliable.isSome() &&
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mTextureLockIsUnreliable.ref() == i)) {
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mBack = Some(i);
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tex = mTextures[i];
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break;
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}
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}
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}
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if (!tex) {
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// We have to allocate a new texture.
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if (mTextures.length() >= mMaxAllowedTextures) {
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// We should never need to buffer that many textures, something's wrong.
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// In theory we throttle the main thread when the compositor can't keep
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// up, so we shoud never get in a situation where we sent 4 textures to
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// the compositor and the latter has not released any of them. In
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// practice, though, the throttling mechanism appears to have some issues,
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// especially when switching between layer managers (during tab-switch).
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// To make sure we don't get too far ahead of the compositor, we send a
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// sync ping to the compositor thread...
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mKnowsCompositor->SyncWithCompositor();
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// ...and try again.
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for (uint32_t i = 0; i < mTextures.length(); ++i) {
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if (!mTextures[i]->IsReadLocked()) {
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gfxCriticalNote << "Managed to allocate after flush.";
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mBack = Some(i);
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tex = mTextures[i];
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break;
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}
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}
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if (!tex) {
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gfxCriticalNote << "Unexpected BufferProvider over-production.";
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// It would be pretty bad to keep piling textures up at this point so we
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// call NotifyInactive to remove some of our textures.
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NotifyInactive();
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// Give up now. The caller can fall-back to a non-shared buffer
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// provider.
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return nullptr;
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}
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}
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RefPtr<TextureClient> newTexture = TextureClient::CreateForDrawing(
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mKnowsCompositor, mFormat, mSize, BackendSelector::Canvas,
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TextureFlags::DEFAULT | TextureFlags::NON_BLOCKING_READ_LOCK,
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TextureAllocationFlags::ALLOC_DEFAULT);
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MOZ_ASSERT(newTexture);
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if (newTexture) {
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if (mTextures.append(newTexture)) {
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tex = newTexture;
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mBack = Some<uint32_t>(mTextures.length() - 1);
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}
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}
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}
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if (!tex || !tex->Lock(OpenMode::OPEN_READ_WRITE)) {
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return nullptr;
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}
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// Clear dirty texture, since new back texture is selected.
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mTextureLockIsUnreliable = Nothing();
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mDrawTarget = tex->BorrowDrawTarget();
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if (mBack != previousBackBuffer && !aPersistedRect.IsEmpty()) {
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if (mPreviousSnapshot) {
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mDrawTarget->CopySurface(mPreviousSnapshot, aPersistedRect,
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gfx::IntPoint(0, 0));
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} else {
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TextureClient* previous = GetTexture(previousBackBuffer);
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if (previous && previous->Lock(OpenMode::OPEN_READ)) {
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DebugOnly<bool> success =
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previous->CopyToTextureClient(tex, &aPersistedRect, nullptr);
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MOZ_ASSERT(success);
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previous->Unlock();
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}
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}
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}
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mPreviousSnapshot = nullptr;
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if (mDrawTarget) {
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// This is simply to ensure the DrawTarget gets initialized, and will detect
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// a device reset, even if we're on the main thread.
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mDrawTarget->ClearRect(Rect(0, 0, 0, 0));
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if (!mDrawTarget->IsValid()) {
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mDrawTarget = nullptr;
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}
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}
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RefPtr<gfx::DrawTarget> dt(mDrawTarget);
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return dt.forget();
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}
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bool PersistentBufferProviderShared::ReturnDrawTarget(
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already_AddRefed<gfx::DrawTarget> aDT) {
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RefPtr<gfx::DrawTarget> dt(aDT);
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MOZ_ASSERT(mDrawTarget == dt);
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// Can't change the current front buffer while its snapshot is borrowed!
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MOZ_ASSERT(!mSnapshot);
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TextureClient* back = GetTexture(mBack);
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MOZ_ASSERT(back);
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// If our TextureClients have internal synchronization then, if locks are
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// needed for reading and writing, this can cause locking issues with the
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// compositor. To prevent this we take a snapshot when the DrawTarget is
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// returned, so this can be used when our own BorrowSnapshot is called and
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// also for copying to the next TextureClient. Using this snapshot outside of
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// the locks is safe, because the TextureClient calls DetachAllSnapshots on
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// its DrawTarget when we Unlock below.
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if (back->HasSynchronization()) {
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mPreviousSnapshot = back->BorrowSnapshot();
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}
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mDrawTarget = nullptr;
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dt = nullptr;
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if (back) {
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back->Unlock();
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mFront = mBack;
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}
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return !!back;
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}
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TextureClient* PersistentBufferProviderShared::GetTextureClient() {
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// Can't access the front buffer while drawing.
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MOZ_ASSERT(!mDrawTarget);
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TextureClient* texture = GetTexture(mFront);
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if (!texture) {
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gfxCriticalNote
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<< "PersistentBufferProviderShared: front buffer unavailable";
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}
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return texture;
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}
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already_AddRefed<gfx::SourceSurface>
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PersistentBufferProviderShared::BorrowSnapshot() {
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if (mPreviousSnapshot) {
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mSnapshot = mPreviousSnapshot;
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return do_AddRef(mSnapshot);
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}
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if (mDrawTarget) {
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auto back = GetTexture(mBack);
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MOZ_ASSERT(back && back->IsLocked());
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mSnapshot = back->BorrowSnapshot();
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return do_AddRef(mSnapshot);
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}
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auto front = GetTexture(mFront);
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if (!front || front->IsLocked()) {
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MOZ_ASSERT(false);
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return nullptr;
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}
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if (!front->Lock(OpenMode::OPEN_READ)) {
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return nullptr;
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}
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mSnapshot = front->BorrowSnapshot();
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return do_AddRef(mSnapshot);
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}
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void PersistentBufferProviderShared::ReturnSnapshot(
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already_AddRefed<gfx::SourceSurface> aSnapshot) {
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RefPtr<SourceSurface> snapshot = aSnapshot;
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MOZ_ASSERT(!snapshot || snapshot == mSnapshot);
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mSnapshot = nullptr;
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snapshot = nullptr;
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if (mPreviousSnapshot || mDrawTarget) {
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return;
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}
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auto front = GetTexture(mFront);
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if (front) {
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front->Unlock();
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}
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}
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void PersistentBufferProviderShared::NotifyInactive() {
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ClearCachedResources();
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}
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void PersistentBufferProviderShared::ClearCachedResources() {
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RefPtr<TextureClient> front = GetTexture(mFront);
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RefPtr<TextureClient> back = GetTexture(mBack);
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// Clear all textures (except the front and back ones that we just kept).
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mTextures.clear();
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if (back) {
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if (mTextures.append(back)) {
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mBack = Some<uint32_t>(0);
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}
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if (front == back) {
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mFront = mBack;
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}
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}
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if (front && front != back) {
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if (mTextures.append(front)) {
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mFront = Some<uint32_t>(mTextures.length() - 1);
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}
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}
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// Set front texture as dirty texture.
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// The texture's read lock is unreliable after this function call.
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mTextureLockIsUnreliable = mFront;
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}
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void PersistentBufferProviderShared::Destroy() {
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mSnapshot = nullptr;
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mPreviousSnapshot = nullptr;
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mDrawTarget = nullptr;
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for (auto& mTexture : mTextures) {
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TextureClient* texture = mTexture;
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if (texture && texture->IsLocked()) {
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MOZ_ASSERT(false);
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texture->Unlock();
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}
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}
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mTextures.clear();
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}
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} // namespace layers
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} // namespace mozilla
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