gecko-dev/gfx/wr
Glenn Watson c5357efe52 Bug 1697346 - Remove snapping of inflated surface rects. r=aosmond,gfx-reviewers
When an offscreen surface establishes a raster root, this code
was causing incorrect snapping / rounded (even on non-inflated
surfaces), resulting in test failures in some cases.

In theory, this should not be necessary, since scroll offsets are
snapped, and primitives are already snapped during scene building.
Additionally, the picture surface allocation code expects surfaces
with fractional offsets and handles this case (by rounding out the
allocation size, and creating a UV set that samples from the subpixel
offsets of the surface).

In practice, there may be content that relies on this which isn't
tested by CI, so let's land this as a separate patch and see if it
causes any real-world content regressions, before landing the
changes that rely on this.

Differential Revision: https://phabricator.services.mozilla.com/D107768
2021-03-11 02:30:34 +00:00
..
ci-scripts Bug 1685599 - Don't rely on macosx-cross toolchain containing a mac native libLLVM. r=firefox-build-system-reviewers,andi,dmajor 2021-01-08 18:51:54 +00:00
debugger Bug 1685986 - Prepare to enable ESLint on gfx/wr/debugger/ where possible. r=mstange 2021-01-21 18:35:57 +00:00
direct-composition Bug 1677929 - Add a way to specify an ID for a generated frame, and propagate the ID to the APZSampler. r=gw,kats 2020-12-09 03:35:50 +00:00
example-compositor Bug 1694707 - Select correct scroll root within fixed position items with dynamic toolbar. r=gw 2021-03-02 21:53:41 +00:00
examples Bug 1694707 - Select correct scroll root within fixed position items with dynamic toolbar. r=gw 2021-03-02 21:53:41 +00:00
glsl-to-cxx Bug 1695405 - Remove texture array support from SWGL. r=nical 2021-03-04 04:43:23 +00:00
peek-poke Bug 1676513 - Fix clippy warnings r=emilio,webdriver-reviewers,whimboo,rhunt 2020-11-17 12:02:22 +00:00
swgl Bug 1697348 - More aggressively inline vec4 functions. r=lsalzman 2021-03-10 02:12:18 +00:00
tileview Bug 1667124 - Fix invalidation of picture cache tiles attached to zoom nodes. r=aosmond 2020-10-09 03:21:43 +00:00
webrender Bug 1697346 - Remove snapping of inflated surface rects. r=aosmond,gfx-reviewers 2021-03-11 02:30:34 +00:00
webrender_api Bug 1694707 - Select correct scroll root within fixed position items with dynamic toolbar. r=gw 2021-03-02 21:53:41 +00:00
webrender_build Bug 1687977 - Part 1 - Rename cs_gradient into cs_fast_linear_gradient. r=gw 2021-03-10 09:58:07 +00:00
wr_malloc_size_of Bug 1656236 - Update to euclid 0.22. r=kvark 2020-08-18 22:09:27 +00:00
wrench Bug 1697346 - Remove snapping of inflated surface rects. r=aosmond,gfx-reviewers 2021-03-11 02:30:34 +00:00
.gitignore
.taskcluster.yml Bug 1670157 - Run wrench reftests with swgl in CI. r=kats 2020-10-09 18:06:36 +00:00
Cargo.lock Bug 1687536 - Move SWGL compositor into WebRender proper. r=lsalzman 2021-02-07 20:04:14 +00:00
Cargo.toml Bug 1683387 - Use a local fork of winit because 0.19 is abandoned upstream. r=gw 2020-12-21 01:01:48 +00:00
LICENSE
README.md
rustfmt.toml
servo-tidy.toml Bug 1683294 - Update rayon to 1.5 r=jrmuizel 2021-01-07 15:29:27 +00:00

README.md

WebRender

Version

WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.

Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.

Update as a Dependency

After updating shaders in WebRender, go to servo and:

  • Go to the servo directory and do ./mach update-cargo -p webrender
  • Create a pull request to servo

Use WebRender with Servo

To use a local copy of WebRender with servo, go to your servo build directory and:

  • Edit Cargo.toml
  • Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }

where <path> is the path to your local copy of WebRender.

  • Build as normal

Documentation

The Wiki has a few pages describing the internals and conventions of WebRender.

Testing

Tests run using OSMesa to get consistent rendering across platforms.

Still there may be differences depending on font libraries on your system, for example.

See this gist for how to make the text tests useful in Fedora, for example.