gecko-dev/gfx/wgpu
Dzmitry Malyshau 6b5716d415 Bug 1680376 - WebGPU error handling infrastructure r=jgilbert,webidl,smaug
the goal of this PR is to provide the necessary
infrastructure to handle errors on the GPU process side and send them
back to the client side, triggering the uncaptured error events.

Differential Revision: https://phabricator.services.mozilla.com/D98542
2020-12-18 20:07:47 +00:00
..
.github Bug 1680376 - WebGPU error handling infrastructure r=jgilbert,webidl,smaug 2020-12-18 20:07:47 +00:00
dummy Bug 1622846 - Serialize WebGPU descriptors via Serde for IPC r=jgilbert,webidl,smaug 2020-11-07 02:43:09 +00:00
etc Bug 1680376 - WebGPU error handling infrastructure r=jgilbert,webidl,smaug 2020-12-18 20:07:47 +00:00
player Bug 1680376 - WebGPU error handling infrastructure r=jgilbert,webidl,smaug 2020-12-18 20:07:47 +00:00
wgpu-core Bug 1680376 - WebGPU error handling infrastructure r=jgilbert,webidl,smaug 2020-12-18 20:07:47 +00:00
wgpu-types Bug 1680376 - WebGPU error handling infrastructure r=jgilbert,webidl,smaug 2020-12-18 20:07:47 +00:00
.gitignore
.monocodus Bug 1622846 - Serialize WebGPU descriptors via Serde for IPC r=jgilbert,webidl,smaug 2020-11-07 02:43:09 +00:00
CHANGELOG.md Bug 1622846 - Serialize WebGPU descriptors via Serde for IPC r=jgilbert,webidl,smaug 2020-11-07 02:43:09 +00:00
Cargo.lock Bug 1680376 - WebGPU error handling infrastructure r=jgilbert,webidl,smaug 2020-12-18 20:07:47 +00:00
Cargo.toml Bug 1622846 - Serialize WebGPU descriptors via Serde for IPC r=jgilbert,webidl,smaug 2020-11-07 02:43:09 +00:00
LICENSE
README.md Bug 1680376 - WebGPU error handling infrastructure r=jgilbert,webidl,smaug 2020-12-18 20:07:47 +00:00
bors.toml Bug 1622846 - Serialize WebGPU descriptors via Serde for IPC r=jgilbert,webidl,smaug 2020-11-07 02:43:09 +00:00
logo.png
rustfmt.toml

README.md

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Matrix Build Status

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gpu-alloc and gpu-descriptor. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • Crates.io docs.rs - internal Rust API for WebGPU implementations to use
  • Crates.io docs.rs - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - standalone application for replaying the API traces, uses winit

This repository contains the core of wgpu, and is not usable directly by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress