gecko-dev/gfx/wgpu/player
Dzmitry Malyshau 6b5716d415 Bug 1680376 - WebGPU error handling infrastructure r=jgilbert,webidl,smaug
the goal of this PR is to provide the necessary
infrastructure to handle errors on the GPU process side and send them
back to the client side, triggering the uncaptured error events.

Differential Revision: https://phabricator.services.mozilla.com/D98542
2020-12-18 20:07:47 +00:00
..
src Bug 1680376 - WebGPU error handling infrastructure r=jgilbert,webidl,smaug 2020-12-18 20:07:47 +00:00
tests Bug 1680376 - WebGPU error handling infrastructure r=jgilbert,webidl,smaug 2020-12-18 20:07:47 +00:00
Cargo.toml Bug 1680376 - WebGPU error handling infrastructure r=jgilbert,webidl,smaug 2020-12-18 20:07:47 +00:00
README.md Bug 1680376 - WebGPU error handling infrastructure r=jgilbert,webidl,smaug 2020-12-18 20:07:47 +00:00

README.md

wgpu player

This is an application that allows replaying the wgpu workloads recorded elsewhere. It requires the player to be built from the same revision as an application was linking to, or otherwise the data may fail to load.

Launch as:

play <trace-dir>

When built with "winit" feature, it's able to replay the workloads that operate on a swapchain. It renders each frame sequentially, then waits for the user to close the window. When built without "winit", it launches in console mode and can replay any trace that doesn't use swapchains.

Note: replaying is currently restricted to the same backend, as one used for recording a trace. It is straightforward, however, to just replace the backend in RON, since it's serialized as plain text. Valid values are: Vulkan, Metal, Dx12, and Dx11.