зеркало из https://github.com/mozilla/gecko-dev.git
1da5651ba2
This *mostly* gets us the latest WebIDL API of WebGPU. There is a few limits we are missing, and maybe some things I didn't notice. But it gets us the new `GPUCanvasContext`, `GPUSupportedLimits`, and `GPUVertexStepMode`. Differential Revision: https://phabricator.services.mozilla.com/D120764 |
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shaders | ||
src | ||
.cargo-checksum.json | ||
Cargo.toml | ||
README.md |
README.md
gfx_device_dx11
DX11 backend for gfx.
Normalized Coordinates
Render | Depth | Texture |
---|---|---|
Binding Model
Writable storage bindings:
- Binding: 0 ..
D3D11_PS_CS_UAV_REGISTER_COUNT
Other bindings:
- Shader stage: vs, fs, cs
- Register: constant buffers (CBV), shader resources (SRV), samplers
- Binding (tight)
Mirroring
TODO