gecko-dev/dom/public/nsIScriptGlobalObject.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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*
* The Original Code is mozilla.org code.
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* The Initial Developer of the Original Code is
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#ifndef nsIScriptGlobalObject_h__
#define nsIScriptGlobalObject_h__
#include "nsISupports.h"
#include "nsEvent.h"
class nsIScriptContext;
class nsIDOMDocument;
class nsIDOMEvent;
class nsPresContext;
class nsIDocShell;
class nsIDOMWindowInternal;
class nsIScriptGlobalObjectOwner;
struct JSObject;
#define NS_ISCRIPTGLOBALOBJECT_IID \
{ 0x2b16fc80, 0xfa41, 0x11d1, \
{ 0x9b, 0xc3, 0x00, 0x60, 0x08, 0x8c, 0xa6, 0xb3} }
/**
* The JavaScript specific global object. This often used to store
* per-window global state.
*/
class nsIScriptGlobalObject : public nsISupports
{
public:
NS_DEFINE_STATIC_IID_ACCESSOR(NS_ISCRIPTGLOBALOBJECT_IID)
virtual void SetContext(nsIScriptContext *aContext) = 0;
virtual nsIScriptContext *GetContext() = 0;
virtual nsresult SetNewDocument(nsIDOMDocument *aDocument,
PRBool aRemoveEventListeners,
PRBool aClearScope) = 0;
virtual void SetDocShell(nsIDocShell *aDocShell) = 0;
virtual nsIDocShell *GetDocShell() = 0;
virtual void SetOpenerWindow(nsIDOMWindowInternal *aOpener)=0;
/**
* Let the script global object know who its owner is.
* The script global object should not addref the owner. It
* will be told when the owner goes away.
* @return NS_OK if the method is successful
*/
virtual void SetGlobalObjectOwner(nsIScriptGlobalObjectOwner* aOwner) = 0;
/**
* Get the owner of the script global object. The method
* addrefs the returned reference according to regular
* XPCOM rules, even though the internal reference itself
* is a "weak" reference.
*/
virtual nsIScriptGlobalObjectOwner *GetGlobalObjectOwner() = 0;
virtual nsresult HandleDOMEvent(nsPresContext* aPresContext,
nsEvent* aEvent,
nsIDOMEvent** aDOMEvent,
PRUint32 aFlags,
nsEventStatus* aEventStatus)=0;
virtual JSObject *GetGlobalJSObject() = 0;
/**
* Called when the global JSObject is finalized
*/
virtual void OnFinalize(JSObject *aJSObject) = 0;
/**
* Called to enable/disable scripts.
*/
virtual void SetScriptsEnabled(PRBool aEnabled, PRBool aFireTimeouts) = 0;
};
#endif