зеркало из https://github.com/mozilla/gecko-dev.git
136 строки
4.9 KiB
C++
136 строки
4.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_IMAGEHOST_H
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#define MOZILLA_GFX_IMAGEHOST_H
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#include <stdio.h> // for FILE
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#include "CompositableHost.h" // for CompositableHost
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#include "mozilla/Attributes.h" // for override
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
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#include "mozilla/gfx/Point.h" // for Point
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#include "mozilla/gfx/Polygon.h" // for Polygon
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/gfx/Types.h" // for SamplingFilter
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#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
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#include "mozilla/layers/ImageComposite.h" // for ImageComposite
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
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#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
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#include "mozilla/layers/TextureHost.h" // for TextureHost, etc
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#include "mozilla/mozalloc.h" // for operator delete
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsRect.h" // for mozilla::gfx::IntRect
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#include "nsRegionFwd.h" // for nsIntRegion
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#include "nscore.h" // for nsACString
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namespace mozilla {
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namespace layers {
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class Compositor;
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struct EffectChain;
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class HostLayerManager;
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/**
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* ImageHost. Works with ImageClientSingle and ImageClientBuffered
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*/
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class ImageHost : public CompositableHost, public ImageComposite {
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public:
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explicit ImageHost(const TextureInfo& aTextureInfo);
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virtual ~ImageHost();
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CompositableType GetType() override { return mTextureInfo.mCompositableType; }
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ImageHost* AsImageHost() override { return this; }
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void Composite(Compositor* aCompositor, LayerComposite* aLayer,
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EffectChain& aEffectChain, float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::SamplingFilter aSamplingFilter,
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const gfx::IntRect& aClipRect,
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const nsIntRegion* aVisibleRegion = nullptr,
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const Maybe<gfx::Polygon>& aGeometry = Nothing()) override;
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void UseTextureHost(const nsTArray<TimedTexture>& aTextures) override;
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void RemoveTextureHost(TextureHost* aTexture) override;
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TextureHost* GetAsTextureHost(gfx::IntRect* aPictureRect = nullptr) override;
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void Attach(Layer* aLayer, TextureSourceProvider* aProvider,
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AttachFlags aFlags = NO_FLAGS) override;
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void SetTextureSourceProvider(TextureSourceProvider* aProvider) override;
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gfx::IntSize GetImageSize() override;
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void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
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void Dump(std::stringstream& aStream, const char* aPrefix = "",
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bool aDumpHtml = false) override;
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already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override;
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bool Lock() override;
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void Unlock() override;
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already_AddRefed<TexturedEffect> GenEffect(
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const gfx::SamplingFilter aSamplingFilter) override;
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void SetCurrentTextureHost(TextureHost* aTexture);
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void CleanupResources() override;
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bool IsOpaque();
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uint32_t GetDroppedFrames() override { return GetDroppedFramesAndReset(); }
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struct RenderInfo {
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int imageIndex;
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const TimedImage* img;
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RefPtr<TextureHost> host;
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RenderInfo() : imageIndex(-1), img(nullptr) {}
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};
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// Acquire rendering information for the current frame.
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bool PrepareToRender(TextureSourceProvider* aProvider, RenderInfo* aOutInfo);
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// Acquire the TextureSource for the currently prepared frame.
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RefPtr<TextureSource> AcquireTextureSource(const RenderInfo& aInfo);
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// Send ImageComposite notifications and update the ChooseImage bias.
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void FinishRendering(const RenderInfo& aInfo);
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// This should only be called inside a lock, or during rendering. It is
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// infallible to enforce this.
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TextureHost* CurrentTextureHost() const {
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MOZ_ASSERT(mCurrentTextureHost);
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return mCurrentTextureHost;
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}
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protected:
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// ImageComposite
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TimeStamp GetCompositionTime() const override;
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// Use a simple RefPtr because the same texture is already held by a
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// a CompositableTextureHostRef in the array of TimedImage.
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// See the comment in CompositableTextureRef for more details.
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RefPtr<TextureHost> mCurrentTextureHost;
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CompositableTextureSourceRef mCurrentTextureSource;
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// When doing texture uploads it's best to alternate between two (or three)
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// texture sources so that the texture we upload to isn't being used by
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// the GPU to composite the previous frame.
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RefPtr<TextureSource> mExtraTextureSource;
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bool mLocked;
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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