зеркало из https://github.com/mozilla/gecko-dev.git
436 строки
13 KiB
C++
436 строки
13 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "CompositorBench.h"
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#ifdef MOZ_COMPOSITOR_BENCH
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#include "mozilla/gfx/2D.h"
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#include "mozilla/layers/Compositor.h"
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#include "mozilla/layers/Effects.h"
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#include "mozilla/TimeStamp.h"
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#include "gfxPrefs.h"
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#include <math.h>
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#include "GeckoProfiler.h"
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#ifdef MOZ_WIDGET_GONK
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#include "mozilla/layers/GrallocTextureHost.h"
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#endif
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#define TEST_STEPS 1000
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#define DURATION_THRESHOLD 30
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#define THRESHOLD_ABORT_COUNT 5
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namespace mozilla {
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namespace layers {
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using namespace mozilla::gfx;
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static float SimplePseudoRandom(int aStep, int aCount) {
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srand(aStep * 1000 + aCount);
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return static_cast <float> (rand()) / static_cast <float> (RAND_MAX);
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}
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class BenchTest {
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public:
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BenchTest(const char* aTestName)
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: mTestName(aTestName)
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{}
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virtual ~BenchTest() {}
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virtual void Setup(Compositor* aCompositor, size_t aStep) {}
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virtual void Teardown(Compositor* aCompositor) {}
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virtual void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) = 0;
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const char* ToString() { return mTestName; }
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private:
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const char* mTestName;
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};
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static void
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DrawFrameTrivialQuad(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep, const EffectChain& effects) {
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for (size_t i = 0; i < aStep * 10; i++) {
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const gfx::Rect& rect = gfx::Rect(i % (int)aScreenRect.width,
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(int)(i / aScreenRect.height),
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1, 1);
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const gfx::Rect& clipRect = aScreenRect;
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float opacity = 1.f;
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gfx::Matrix transform2d;
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gfx::Matrix4x4 transform = gfx::Matrix4x4::From2D(transform2d);
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aCompositor->DrawQuad(rect, clipRect, effects, opacity, transform);
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}
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}
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static void
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DrawFrameStressQuad(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep, const EffectChain& effects)
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{
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for (size_t i = 0; i < aStep * 10; i++) {
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const gfx::Rect& rect = gfx::Rect(aScreenRect.width * SimplePseudoRandom(i, 0),
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aScreenRect.height * SimplePseudoRandom(i, 1),
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aScreenRect.width * SimplePseudoRandom(i, 2),
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aScreenRect.height * SimplePseudoRandom(i, 3));
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const gfx::Rect& clipRect = aScreenRect;
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float opacity = 1.f;
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gfx::Matrix transform2d;
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transform2d = transform2d.PreRotate(SimplePseudoRandom(i, 4) * 70.f);
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gfx::Matrix4x4 transform = gfx::Matrix4x4::From2D(transform2d);
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aCompositor->DrawQuad(rect, clipRect, effects, opacity, transform);
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}
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}
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class EffectSolidColorBench : public BenchTest {
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public:
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EffectSolidColorBench()
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: BenchTest("EffectSolidColorBench (clear frame with EffectSolidColor)")
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{}
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void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) {
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float tmp;
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float red = modff(aStep * 0.03f, &tmp);
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EffectChain effects;
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effects.mPrimaryEffect =
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new EffectSolidColor(gfx::Color(red, 0.4f, 0.4f, 1.0f));
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const gfx::Rect& rect = aScreenRect;
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const gfx::Rect& clipRect = aScreenRect;
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float opacity = 1.f;
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gfx::Matrix4x4 transform;
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aCompositor->DrawQuad(rect, clipRect, effects, opacity, transform);
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}
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};
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class EffectSolidColorTrivialBench : public BenchTest {
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public:
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EffectSolidColorTrivialBench()
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: BenchTest("EffectSolidColorTrivialBench (10s 1x1 EffectSolidColor)")
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{}
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void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) {
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EffectChain effects;
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effects.mPrimaryEffect = CreateEffect(aStep);
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DrawFrameTrivialQuad(aCompositor, aScreenRect, aStep, effects);
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}
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already_AddRefed<Effect> CreateEffect(size_t i) {
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float tmp;
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float red = modff(i * 0.03f, &tmp);
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EffectChain effects;
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return MakeAndAddRef<EffectSolidColor>(gfx::Color(red, 0.4f, 0.4f, 1.0f));
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}
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};
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class EffectSolidColorStressBench : public BenchTest {
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public:
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EffectSolidColorStressBench()
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: BenchTest("EffectSolidColorStressBench (10s various EffectSolidColor)")
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{}
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void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) {
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EffectChain effects;
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effects.mPrimaryEffect = CreateEffect(aStep);
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DrawFrameStressQuad(aCompositor, aScreenRect, aStep, effects);
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}
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already_AddRefed<Effect> CreateEffect(size_t i) {
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float tmp;
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float red = modff(i * 0.03f, &tmp);
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EffectChain effects;
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return MakeAndAddRef<EffectSolidColor>(gfx::Color(red, 0.4f, 0.4f, 1.0f));
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}
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};
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class UploadBench : public BenchTest {
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public:
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UploadBench()
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: BenchTest("Upload Bench (10s 256x256 upload)")
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{}
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uint32_t* mBuf;
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RefPtr<DataSourceSurface> mSurface;
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RefPtr<DataTextureSource> mTexture;
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virtual void Setup(Compositor* aCompositor, size_t aStep) {
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int bytesPerPixel = 4;
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int w = 256;
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int h = 256;
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mBuf = (uint32_t *) malloc(w * h * sizeof(uint32_t));
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mSurface = Factory::CreateWrappingDataSourceSurface(
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reinterpret_cast<uint8_t*>(mBuf), w * bytesPerPixel, IntSize(w, h), SurfaceFormat::B8G8R8A8);
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mTexture = aCompositor->CreateDataTextureSource();
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}
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virtual void Teardown(Compositor* aCompositor) {
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mSurface = nullptr;
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mTexture = nullptr;
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free(mBuf);
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}
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void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) {
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for (size_t i = 0; i < aStep * 10; i++) {
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mTexture->Update(mSurface);
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}
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}
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};
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class TrivialTexturedQuadBench : public BenchTest {
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public:
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TrivialTexturedQuadBench()
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: BenchTest("Trvial Textured Quad (10s 256x256 quads)")
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{}
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uint32_t* mBuf;
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RefPtr<DataSourceSurface> mSurface;
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RefPtr<DataTextureSource> mTexture;
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virtual void Setup(Compositor* aCompositor, size_t aStep) {
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int bytesPerPixel = 4;
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size_t w = 256;
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size_t h = 256;
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mBuf = (uint32_t *) malloc(w * h * sizeof(uint32_t));
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for (size_t i = 0; i < w * h; i++) {
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mBuf[i] = 0xFF00008F;
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}
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mSurface = Factory::CreateWrappingDataSourceSurface(
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reinterpret_cast<uint8_t*>(mBuf), w * bytesPerPixel, IntSize(w, h), SurfaceFormat::B8G8R8A8);
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mTexture = aCompositor->CreateDataTextureSource();
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mTexture->Update(mSurface);
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}
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void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) {
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EffectChain effects;
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effects.mPrimaryEffect = CreateEffect(aStep);
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DrawFrameTrivialQuad(aCompositor, aScreenRect, aStep, effects);
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}
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virtual void Teardown(Compositor* aCompositor) {
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mSurface = nullptr;
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mTexture = nullptr;
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free(mBuf);
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}
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already_AddRefed<Effect> CreateEffect(size_t i) {
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return CreateTexturedEffect(SurfaceFormat::B8G8R8A8, mTexture, Filter::POINT, true);
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}
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};
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class StressTexturedQuadBench : public BenchTest {
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public:
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StressTexturedQuadBench()
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: BenchTest("Stress Textured Quad (10s 256x256 quads)")
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{}
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uint32_t* mBuf;
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RefPtr<DataSourceSurface> mSurface;
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RefPtr<DataTextureSource> mTexture;
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virtual void Setup(Compositor* aCompositor, size_t aStep) {
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int bytesPerPixel = 4;
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size_t w = 256;
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size_t h = 256;
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mBuf = (uint32_t *) malloc(w * h * sizeof(uint32_t));
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for (size_t i = 0; i < w * h; i++) {
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mBuf[i] = 0xFF00008F;
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}
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mSurface = Factory::CreateWrappingDataSourceSurface(
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reinterpret_cast<uint8_t*>(mBuf), w * bytesPerPixel, IntSize(w, h), SurfaceFormat::B8G8R8A8);
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mTexture = aCompositor->CreateDataTextureSource();
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mTexture->Update(mSurface);
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}
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void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) {
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EffectChain effects;
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effects.mPrimaryEffect = CreateEffect(aStep);
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DrawFrameStressQuad(aCompositor, aScreenRect, aStep, effects);
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}
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virtual void Teardown(Compositor* aCompositor) {
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mSurface = nullptr;
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mTexture = nullptr;
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free(mBuf);
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}
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virtual already_AddRefed<Effect> CreateEffect(size_t i) {
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return CreateTexturedEffect(SurfaceFormat::B8G8R8A8, mTexture, Filter::POINT, true);
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}
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};
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#ifdef MOZ_WIDGET_GONK
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class TrivialGrallocQuadBench : public BenchTest {
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public:
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TrivialGrallocQuadBench()
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: BenchTest("Travial Gralloc Quad (10s 256x256 quads)")
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{}
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uint32_t* mBuf;
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android::sp<android::GraphicBuffer> mGralloc;
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RefPtr<TextureSource> mTexture;
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virtual void Setup(Compositor* aCompositor, size_t aStep) {
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mBuf = nullptr;
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int w = 256;
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int h = 256;
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int32_t format = android::PIXEL_FORMAT_RGBA_8888;;
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mGralloc = new android::GraphicBuffer(w, h,
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format,
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android::GraphicBuffer::USAGE_SW_READ_OFTEN |
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android::GraphicBuffer::USAGE_SW_WRITE_OFTEN |
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android::GraphicBuffer::USAGE_HW_TEXTURE);
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mTexture = new mozilla::layers::GrallocTextureSourceOGL((CompositorOGL*)aCompositor, mGralloc.get(), SurfaceFormat::B8G8R8A8);
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}
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void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) {
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EffectChain effects;
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effects.mPrimaryEffect = CreateEffect(aStep);
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DrawFrameTrivialQuad(aCompositor, aScreenRect, aStep, effects);
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}
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virtual void Teardown(Compositor* aCompositor) {
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mGralloc = nullptr;
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mTexture = nullptr;
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free(mBuf);
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}
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virtual already_AddRefed<Effect> CreateEffect(size_t i) {
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return CreateTexturedEffect(SurfaceFormat::B8G8R8A8, mTexture, Filter::POINT);
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}
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};
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class StressGrallocQuadBench : public BenchTest {
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public:
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StressGrallocQuadBench()
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: BenchTest("Stress Gralloc Quad (10s 256x256 quads)")
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{}
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uint32_t* mBuf;
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android::sp<android::GraphicBuffer> mGralloc;
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RefPtr<TextureSource> mTexture;
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virtual void Setup(Compositor* aCompositor, size_t aStep) {
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mBuf = nullptr;
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int w = 256;
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int h = 256;
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int32_t format = android::PIXEL_FORMAT_RGBA_8888;;
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mGralloc = new android::GraphicBuffer(w, h,
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format,
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android::GraphicBuffer::USAGE_SW_READ_OFTEN |
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android::GraphicBuffer::USAGE_SW_WRITE_OFTEN |
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android::GraphicBuffer::USAGE_HW_TEXTURE);
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mTexture = new mozilla::layers::GrallocTextureSourceOGL((CompositorOGL*)aCompositor, mGralloc.get(), SurfaceFormat::B8G8R8A8);
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}
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void DrawFrame(Compositor* aCompositor, const gfx::Rect& aScreenRect, size_t aStep) {
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EffectChain effects;
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effects.mPrimaryEffect = CreateEffect(aStep);
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DrawFrameStressQuad(aCompositor, aScreenRect, aStep, effects);
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}
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virtual void Teardown(Compositor* aCompositor) {
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mGralloc = nullptr;
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mTexture = nullptr;
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free(mBuf);
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}
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virtual already_AddRefed<Effect> CreateEffect(size_t i) {
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return CreateTexturedEffect(SurfaceFormat::B8G8R8A8, mTexture, Filter::POINT);
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}
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};
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#endif
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static void RunCompositorBench(Compositor* aCompositor, const gfx::Rect& aScreenRect)
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{
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std::vector<BenchTest*> tests;
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tests.push_back(new EffectSolidColorBench());
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tests.push_back(new UploadBench());
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tests.push_back(new EffectSolidColorTrivialBench());
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tests.push_back(new EffectSolidColorStressBench());
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tests.push_back(new TrivialTexturedQuadBench());
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tests.push_back(new StressTexturedQuadBench());
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#ifdef MOZ_WIDGET_GONK
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tests.push_back(new TrivialGrallocQuadBench());
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tests.push_back(new StressGrallocQuadBench());
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#endif
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for (size_t i = 0; i < tests.size(); i++) {
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BenchTest* test = tests[i];
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std::vector<TimeDuration> results;
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int testsOverThreshold = 0;
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PROFILER_MARKER(test->ToString());
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for (size_t j = 0; j < TEST_STEPS; j++) {
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test->Setup(aCompositor, j);
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TimeStamp start = TimeStamp::Now();
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IntRect screenRect(aScreenRect.x, aScreenRect.y,
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aScreenRect.width, aScreenRect.height);
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aCompositor->BeginFrame(
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IntRect(screenRect.x, screenRect.y,
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screenRect.width, screenRect.height),
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nullptr, aScreenRect, nullptr, nullptr);
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test->DrawFrame(aCompositor, aScreenRect, j);
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aCompositor->EndFrame();
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results.push_back(TimeStamp::Now() - start);
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if (results[j].ToMilliseconds() > DURATION_THRESHOLD) {
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testsOverThreshold++;
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if (testsOverThreshold == THRESHOLD_ABORT_COUNT) {
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test->Teardown(aCompositor);
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break;
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}
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} else {
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testsOverThreshold = 0;
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}
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test->Teardown(aCompositor);
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}
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printf_stderr("%s\n", test->ToString());
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printf_stderr("Run step, Time (ms)\n");
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for (size_t j = 0; j < results.size(); j++) {
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printf_stderr("%i,%f\n", j, (float)results[j].ToMilliseconds());
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}
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printf_stderr("\n", test->ToString());
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}
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for (size_t i = 0; i < tests.size(); i++) {
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delete tests[i];
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}
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}
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void CompositorBench(Compositor* aCompositor, const gfx::Rect& aScreenRect)
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{
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static bool sRanBenchmark = false;
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bool wantBenchmark = gfxPrefs::LayersBenchEnabled();
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if (wantBenchmark && !sRanBenchmark) {
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RunCompositorBench(aCompositor, aScreenRect);
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}
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sRanBenchmark = wantBenchmark;
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}
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} // namespace layers
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} // namespace mozilla
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#endif
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