зеркало из https://github.com/mozilla/gecko-dev.git
637 строки
23 KiB
C++
637 строки
23 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef pldhash_h___
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#define pldhash_h___
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#include "mozilla/Atomics.h"
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#include "mozilla/Attributes.h" // for MOZ_ALWAYS_INLINE
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#include "mozilla/fallible.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/Move.h"
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#include "mozilla/Types.h"
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#include "nscore.h"
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#if defined(__GNUC__) && defined(__i386__)
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#define PL_DHASH_FASTCALL __attribute__ ((regparm (3),stdcall))
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#elif defined(XP_WIN)
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#define PL_DHASH_FASTCALL __fastcall
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#else
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#define PL_DHASH_FASTCALL
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#endif
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typedef uint32_t PLDHashNumber;
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class PLDHashTable;
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struct PLDHashTableOps;
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// Table entry header structure.
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//
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// In order to allow in-line allocation of key and value, we do not declare
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// either here. Instead, the API uses const void *key as a formal parameter.
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// The key need not be stored in the entry; it may be part of the value, but
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// need not be stored at all.
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//
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// Callback types are defined below and grouped into the PLDHashTableOps
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// structure, for single static initialization per hash table sub-type.
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//
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// Each hash table sub-type should make its entry type a subclass of
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// PLDHashEntryHdr. The mKeyHash member contains the result of multiplying the
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// hash code returned from the hashKey callback (see below) by kGoldenRatio,
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// then constraining the result to avoid the magic 0 and 1 values. The stored
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// mKeyHash value is table size invariant, and it is maintained automatically
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// -- users need never access it.
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struct PLDHashEntryHdr
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{
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private:
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friend class PLDHashTable;
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PLDHashNumber mKeyHash;
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};
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#ifdef DEBUG
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// This class does three kinds of checking:
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//
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// - that calls to one of |mOps| or to an enumerator do not cause re-entry into
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// the table in an unsafe way;
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//
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// - that multiple threads do not access the table in an unsafe way;
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//
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// - that a table marked as immutable is not modified.
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//
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// "Safe" here means that multiple concurrent read operations are ok, but a
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// write operation (i.e. one that can cause the entry storage to be reallocated
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// or destroyed) cannot safely run concurrently with another read or write
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// operation. This meaning of "safe" is only partial; for example, it does not
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// cover whether a single entry in the table is modified by two separate
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// threads. (Doing such checking would be much harder.)
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//
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// It does this with two variables:
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//
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// - mState, which embodies a tri-stage tagged union with the following
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// variants:
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// - Idle
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// - Read(n), where 'n' is the number of concurrent read operations
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// - Write
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//
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// - mIsWritable, which indicates if the table is mutable.
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//
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class Checker
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{
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public:
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MOZ_CONSTEXPR Checker() : mState(kIdle), mIsWritable(1) {}
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Checker& operator=(Checker&& aOther) {
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// Atomic<> doesn't have an |operator=(Atomic<>&&)|.
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mState = uint32_t(aOther.mState);
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mIsWritable = uint32_t(aOther.mIsWritable);
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aOther.mState = kIdle;
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return *this;
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}
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static bool IsIdle(uint32_t aState) { return aState == kIdle; }
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static bool IsRead(uint32_t aState) { return kRead1 <= aState &&
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aState <= kReadMax; }
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static bool IsRead1(uint32_t aState) { return aState == kRead1; }
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static bool IsWrite(uint32_t aState) { return aState == kWrite; }
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bool IsIdle() const { return mState == kIdle; }
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bool IsWritable() const { return !!mIsWritable; }
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void SetNonWritable() { mIsWritable = 0; }
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// NOTE: the obvious way to implement these functions is to (a) check
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// |mState| is reasonable, and then (b) update |mState|. But the lack of
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// atomicity in such an implementation can cause problems if we get unlucky
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// thread interleaving between (a) and (b).
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//
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// So instead for |mState| we are careful to (a) first get |mState|'s old
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// value and assign it a new value in single atomic operation, and only then
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// (b) check the old value was reasonable. This ensures we don't have
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// interleaving problems.
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//
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// For |mIsWritable| we don't need to be as careful because it can only in
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// transition in one direction (from writable to non-writable).
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void StartReadOp()
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{
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uint32_t oldState = mState++; // this is an atomic increment
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MOZ_ASSERT(IsIdle(oldState) || IsRead(oldState));
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MOZ_ASSERT(oldState < kReadMax); // check for overflow
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}
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void EndReadOp()
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{
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uint32_t oldState = mState--; // this is an atomic decrement
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MOZ_ASSERT(IsRead(oldState));
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}
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void StartWriteOp()
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{
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MOZ_ASSERT(IsWritable());
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uint32_t oldState = mState.exchange(kWrite);
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MOZ_ASSERT(IsIdle(oldState));
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}
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void EndWriteOp()
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{
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// Check again that the table is writable, in case it was marked as
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// non-writable just after the IsWritable() assertion in StartWriteOp()
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// occurred.
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MOZ_ASSERT(IsWritable());
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uint32_t oldState = mState.exchange(kIdle);
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MOZ_ASSERT(IsWrite(oldState));
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}
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void StartIteratorRemovalOp()
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{
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// When doing removals at the end of iteration, we go from Read1 state to
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// Write and then back.
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MOZ_ASSERT(IsWritable());
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uint32_t oldState = mState.exchange(kWrite);
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MOZ_ASSERT(IsRead1(oldState));
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}
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void EndIteratorRemovalOp()
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{
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// Check again that the table is writable, in case it was marked as
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// non-writable just after the IsWritable() assertion in
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// StartIteratorRemovalOp() occurred.
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MOZ_ASSERT(IsWritable());
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uint32_t oldState = mState.exchange(kRead1);
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MOZ_ASSERT(IsWrite(oldState));
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}
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void StartDestructorOp()
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{
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// A destructor op is like a write, but the table doesn't need to be
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// writable.
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uint32_t oldState = mState.exchange(kWrite);
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MOZ_ASSERT(IsIdle(oldState));
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}
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void EndDestructorOp()
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{
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uint32_t oldState = mState.exchange(kIdle);
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MOZ_ASSERT(IsWrite(oldState));
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}
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private:
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// Things of note about the representation of |mState|.
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// - The values between kRead1..kReadMax represent valid Read(n) values.
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// - kIdle and kRead1 are deliberately chosen so that incrementing the -
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// former gives the latter.
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// - 9999 concurrent readers should be enough for anybody.
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static const uint32_t kIdle = 0;
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static const uint32_t kRead1 = 1;
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static const uint32_t kReadMax = 9999;
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static const uint32_t kWrite = 10000;
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mutable mozilla::Atomic<uint32_t> mState;
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mutable mozilla::Atomic<uint32_t> mIsWritable;
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};
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#endif
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// A PLDHashTable may be allocated on the stack or within another structure or
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// class. No entry storage is allocated until the first element is added. This
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// means that empty hash tables are cheap, which is good because they are
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// common.
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//
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// There used to be a long, math-heavy comment here about the merits of
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// double hashing vs. chaining; it was removed in bug 1058335. In short, double
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// hashing is more space-efficient unless the element size gets large (in which
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// case you should keep using double hashing but switch to using pointer
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// elements). Also, with double hashing, you can't safely hold an entry pointer
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// and use it after an add or remove operation, unless you sample Generation()
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// before adding or removing, and compare the sample after, dereferencing the
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// entry pointer only if Generation() has not changed.
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class PLDHashTable
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{
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private:
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// This class maintains the invariant that every time the entry store is
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// changed, the generation is updated.
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class EntryStore
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{
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private:
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char* mEntryStore;
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uint32_t mGeneration;
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public:
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EntryStore() : mEntryStore(nullptr), mGeneration(0) {}
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~EntryStore()
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{
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free(mEntryStore);
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mEntryStore = nullptr;
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mGeneration++; // a little paranoid, but why not be extra safe?
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}
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char* Get() { return mEntryStore; }
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const char* Get() const { return mEntryStore; }
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void Set(char* aEntryStore)
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{
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mEntryStore = aEntryStore;
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mGeneration++;
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}
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uint32_t Generation() const { return mGeneration; }
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};
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const PLDHashTableOps* const mOps; // Virtual operations; see below.
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int16_t mHashShift; // Multiplicative hash shift.
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const uint32_t mEntrySize; // Number of bytes in an entry.
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uint32_t mEntryCount; // Number of entries in table.
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uint32_t mRemovedCount; // Removed entry sentinels in table.
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EntryStore mEntryStore; // (Lazy) entry storage and generation.
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#ifdef DEBUG
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mutable Checker mChecker;
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#endif
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public:
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// Table capacity limit; do not exceed. The max capacity used to be 1<<23 but
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// that occasionally that wasn't enough. Making it much bigger than 1<<26
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// probably isn't worthwhile -- tables that big are kind of ridiculous.
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// Also, the growth operation will (deliberately) fail if |capacity *
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// mEntrySize| overflows a uint32_t, and mEntrySize is always at least 8
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// bytes.
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static const uint32_t kMaxCapacity = ((uint32_t)1 << 26);
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static const uint32_t kMinCapacity = 8;
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// Making this half of kMaxCapacity ensures it'll fit. Nobody should need an
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// initial length anywhere nearly this large, anyway.
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static const uint32_t kMaxInitialLength = kMaxCapacity / 2;
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// This gives a default initial capacity of 8.
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static const uint32_t kDefaultInitialLength = 4;
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// Initialize the table with |aOps| and |aEntrySize|. The table's initial
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// capacity is chosen such that |aLength| elements can be inserted without
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// rehashing; if |aLength| is a power-of-two, this capacity will be
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// |2*length|. However, because entry storage is allocated lazily, this
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// initial capacity won't be relevant until the first element is added; prior
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// to that the capacity will be zero.
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//
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// This will crash if |aEntrySize| and/or |aLength| are too large.
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PLDHashTable(const PLDHashTableOps* aOps, uint32_t aEntrySize,
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uint32_t aLength = kDefaultInitialLength);
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PLDHashTable(PLDHashTable&& aOther)
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// These two fields are |const|. Initialize them here because the
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// move assignment operator cannot modify them.
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: mOps(aOther.mOps)
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, mEntrySize(aOther.mEntrySize)
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// Initialize this field because it is required for a safe call to the
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// destructor, which the move assignment operator does.
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, mEntryStore()
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#ifdef DEBUG
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, mChecker()
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#endif
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{
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*this = mozilla::Move(aOther);
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}
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PLDHashTable& operator=(PLDHashTable&& aOther);
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~PLDHashTable();
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// This should be used rarely.
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const PLDHashTableOps* const Ops() { return mOps; }
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// Size in entries (gross, not net of free and removed sentinels) for table.
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// This can be zero if no elements have been added yet, in which case the
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// entry storage will not have yet been allocated.
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uint32_t Capacity() const
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{
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return mEntryStore.Get() ? CapacityFromHashShift() : 0;
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}
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uint32_t EntrySize() const { return mEntrySize; }
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uint32_t EntryCount() const { return mEntryCount; }
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uint32_t Generation() const { return mEntryStore.Generation(); }
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// To search for a |key| in |table|, call:
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//
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// entry = table.Search(key);
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//
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// If |entry| is non-null, |key| was found. If |entry| is null, key was not
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// found.
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PLDHashEntryHdr* Search(const void* aKey);
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// To add an entry identified by |key| to table, call:
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//
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// entry = table.Add(key, mozilla::fallible);
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//
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// If |entry| is null upon return, then the table is severely overloaded and
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// memory can't be allocated for entry storage.
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//
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// Otherwise, |aEntry->mKeyHash| has been set so that
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// PLDHashTable::EntryIsFree(entry) is false, and it is up to the caller to
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// initialize the key and value parts of the entry sub-type, if they have not
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// been set already (i.e. if entry was not already in the table, and if the
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// optional initEntry hook was not used).
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PLDHashEntryHdr* Add(const void* aKey, const mozilla::fallible_t&);
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// This is like the other Add() function, but infallible, and so never
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// returns null.
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PLDHashEntryHdr* Add(const void* aKey);
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// To remove an entry identified by |key| from table, call:
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//
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// table.Remove(key);
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//
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// If |key|'s entry is found, it is cleared (via table->mOps->clearEntry).
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void Remove(const void* aKey);
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// Remove an entry already accessed via Search() or Add().
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//
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// NB: this is a "raw" or low-level method. It does not shrink the table if
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// it is underloaded. Don't use it unless you know what you are doing.
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void RawRemove(PLDHashEntryHdr* aEntry);
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// This function is equivalent to
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// ClearAndPrepareForLength(kDefaultInitialLength).
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void Clear();
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// This function clears the table's contents and frees its entry storage,
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// leaving it in a empty state ready to be used again. Afterwards, when the
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// first element is added the entry storage that gets allocated will have a
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// capacity large enough to fit |aLength| elements without rehashing.
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//
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// It's conceptually the same as calling the destructor and then re-calling
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// the constructor with the original |aOps| and |aEntrySize| arguments, and
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// a new |aLength| argument.
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void ClearAndPrepareForLength(uint32_t aLength);
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// Measure the size of the table's entry storage. If the entries contain
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// pointers to other heap blocks, you have to iterate over the table and
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// measure those separately; hence the "Shallow" prefix.
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size_t ShallowSizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
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// Like ShallowSizeOfExcludingThis(), but includes sizeof(*this).
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size_t ShallowSizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const;
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#ifdef DEBUG
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// Mark a table as immutable for the remainder of its lifetime. This
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// changes the implementation from asserting one set of invariants to
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// asserting a different set.
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void MarkImmutable();
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#endif
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void MoveEntryStub(const PLDHashEntryHdr* aFrom, PLDHashEntryHdr* aTo);
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void ClearEntryStub(PLDHashEntryHdr* aEntry);
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// This is an iterator for PLDHashtable. Assertions will detect some, but not
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// all, mid-iteration table modifications that might invalidate (e.g.
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// reallocate) the entry storage.
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//
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// Any element can be removed during iteration using Remove(). If any
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// elements are removed, the table may be resized once iteration ends.
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//
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// Example usage:
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//
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// for (auto iter = table.Iter(); !iter.Done(); iter.Next()) {
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// auto entry = static_cast<FooEntry*>(iter.Get());
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// // ... do stuff with |entry| ...
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// // ... possibly call iter.Remove() once ...
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// }
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//
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// or:
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//
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// for (PLDHashTable::Iterator iter(&table); !iter.Done(); iter.Next()) {
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// auto entry = static_cast<FooEntry*>(iter.Get());
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// // ... do stuff with |entry| ...
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// // ... possibly call iter.Remove() once ...
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// }
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//
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// The latter form is more verbose but is easier to work with when
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// making subclasses of Iterator.
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//
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class Iterator
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{
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public:
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explicit Iterator(PLDHashTable* aTable);
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Iterator(Iterator&& aOther);
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~Iterator();
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bool Done() const; // Have we finished?
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PLDHashEntryHdr* Get() const; // Get the current entry.
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void Next(); // Advance to the next entry.
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// Remove the current entry. Must only be called once per entry, and Get()
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// must not be called on that entry afterwards.
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void Remove();
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protected:
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PLDHashTable* mTable; // Main table pointer.
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private:
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char* mStart; // The first entry.
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char* mLimit; // One past the last entry.
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char* mCurrent; // Pointer to the current entry.
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uint32_t mNexts; // Number of Next() calls.
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uint32_t mNextsLimit; // Next() call limit.
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bool mHaveRemoved; // Have any elements been removed?
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bool IsOnNonLiveEntry() const;
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void MoveToNextEntry();
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Iterator() = delete;
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Iterator(const Iterator&) = delete;
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Iterator& operator=(const Iterator&) = delete;
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Iterator& operator=(const Iterator&&) = delete;
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};
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Iterator Iter() { return Iterator(this); }
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// Use this if you need to initialize an Iterator in a const method. If you
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// use this case, you should not call Remove() on the iterator.
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Iterator ConstIter() const
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{
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return Iterator(const_cast<PLDHashTable*>(this));
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}
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private:
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// Multiplicative hash uses an unsigned 32 bit integer and the golden ratio,
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// expressed as a fixed-point 32-bit fraction.
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static const uint32_t kHashBits = 32;
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static const uint32_t kGoldenRatio = 0x9E3779B9U;
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static uint32_t HashShift(uint32_t aEntrySize, uint32_t aLength);
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static const PLDHashNumber kCollisionFlag = 1;
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static bool EntryIsFree(PLDHashEntryHdr* aEntry);
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static bool EntryIsRemoved(PLDHashEntryHdr* aEntry);
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static bool EntryIsLive(PLDHashEntryHdr* aEntry);
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static void MarkEntryFree(PLDHashEntryHdr* aEntry);
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static void MarkEntryRemoved(PLDHashEntryHdr* aEntry);
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PLDHashNumber Hash1(PLDHashNumber aHash0);
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void Hash2(PLDHashNumber aHash, uint32_t& aHash2Out, uint32_t& aSizeMaskOut);
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static bool MatchEntryKeyhash(PLDHashEntryHdr* aEntry, PLDHashNumber aHash);
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PLDHashEntryHdr* AddressEntry(uint32_t aIndex);
|
|
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// We store mHashShift rather than sizeLog2 to optimize the collision-free
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// case in SearchTable.
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uint32_t CapacityFromHashShift() const
|
|
{
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|
return ((uint32_t)1 << (kHashBits - mHashShift));
|
|
}
|
|
|
|
PLDHashNumber ComputeKeyHash(const void* aKey);
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|
|
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enum SearchReason { ForSearchOrRemove, ForAdd };
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|
|
|
template <SearchReason Reason>
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PLDHashEntryHdr* PL_DHASH_FASTCALL
|
|
SearchTable(const void* aKey, PLDHashNumber aKeyHash);
|
|
|
|
PLDHashEntryHdr* PL_DHASH_FASTCALL FindFreeEntry(PLDHashNumber aKeyHash);
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|
|
|
bool ChangeTable(int aDeltaLog2);
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|
|
|
void ShrinkIfAppropriate();
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|
|
|
PLDHashTable(const PLDHashTable& aOther) = delete;
|
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PLDHashTable& operator=(const PLDHashTable& aOther) = delete;
|
|
};
|
|
|
|
// Compute the hash code for a given key to be looked up, added, or removed
|
|
// from aTable. A hash code may have any PLDHashNumber value.
|
|
typedef PLDHashNumber (*PLDHashHashKey)(PLDHashTable* aTable,
|
|
const void* aKey);
|
|
|
|
// Compare the key identifying aEntry in aTable with the provided key parameter.
|
|
// Return true if keys match, false otherwise.
|
|
typedef bool (*PLDHashMatchEntry)(PLDHashTable* aTable,
|
|
const PLDHashEntryHdr* aEntry,
|
|
const void* aKey);
|
|
|
|
// Copy the data starting at aFrom to the new entry storage at aTo. Do not add
|
|
// reference counts for any strong references in the entry, however, as this
|
|
// is a "move" operation: the old entry storage at from will be freed without
|
|
// any reference-decrementing callback shortly.
|
|
typedef void (*PLDHashMoveEntry)(PLDHashTable* aTable,
|
|
const PLDHashEntryHdr* aFrom,
|
|
PLDHashEntryHdr* aTo);
|
|
|
|
// Clear the entry and drop any strong references it holds. This callback is
|
|
// invoked by Remove(), but only if the given key is found in the table.
|
|
typedef void (*PLDHashClearEntry)(PLDHashTable* aTable,
|
|
PLDHashEntryHdr* aEntry);
|
|
|
|
// Initialize a new entry, apart from mKeyHash. This function is called when
|
|
// Add() finds no existing entry for the given key, and must add a new one. At
|
|
// that point, |aEntry->mKeyHash| is not set yet, to avoid claiming the last
|
|
// free entry in a severely overloaded table.
|
|
typedef void (*PLDHashInitEntry)(PLDHashEntryHdr* aEntry, const void* aKey);
|
|
|
|
// Finally, the "vtable" structure for PLDHashTable. The first four hooks
|
|
// must be provided by implementations; they're called unconditionally by the
|
|
// generic pldhash.c code. Hooks after these may be null.
|
|
//
|
|
// Summary of allocation-related hook usage with C++ placement new emphasis:
|
|
// initEntry Call placement new using default key-based ctor.
|
|
// moveEntry Call placement new using copy ctor, run dtor on old
|
|
// entry storage.
|
|
// clearEntry Run dtor on entry.
|
|
//
|
|
// Note the reason why initEntry is optional: the default hooks (stubs) clear
|
|
// entry storage: On successful Add(tbl, key), the returned entry pointer
|
|
// addresses an entry struct whose mKeyHash member has been set non-zero, but
|
|
// all other entry members are still clear (null). Add() callers can test such
|
|
// members to see whether the entry was newly created by the Add() call that
|
|
// just succeeded. If placement new or similar initialization is required,
|
|
// define an |initEntry| hook. Of course, the |clearEntry| hook must zero or
|
|
// null appropriately.
|
|
//
|
|
// XXX assumes 0 is null for pointer types.
|
|
struct PLDHashTableOps
|
|
{
|
|
// Mandatory hooks. All implementations must provide these.
|
|
PLDHashHashKey hashKey;
|
|
PLDHashMatchEntry matchEntry;
|
|
PLDHashMoveEntry moveEntry;
|
|
PLDHashClearEntry clearEntry;
|
|
|
|
// Optional hooks start here. If null, these are not called.
|
|
PLDHashInitEntry initEntry;
|
|
};
|
|
|
|
// Default implementations for the above mOps.
|
|
|
|
PLDHashNumber
|
|
PL_DHashStringKey(PLDHashTable* aTable, const void* aKey);
|
|
|
|
// A minimal entry is a subclass of PLDHashEntryHdr and has void key pointer.
|
|
struct PLDHashEntryStub : public PLDHashEntryHdr
|
|
{
|
|
const void* key;
|
|
};
|
|
|
|
PLDHashNumber
|
|
PL_DHashVoidPtrKeyStub(PLDHashTable* aTable, const void* aKey);
|
|
|
|
bool
|
|
PL_DHashMatchEntryStub(PLDHashTable* aTable,
|
|
const PLDHashEntryHdr* aEntry,
|
|
const void* aKey);
|
|
|
|
bool
|
|
PL_DHashMatchStringKey(PLDHashTable* aTable,
|
|
const PLDHashEntryHdr* aEntry,
|
|
const void* aKey);
|
|
|
|
void
|
|
PL_DHashMoveEntryStub(PLDHashTable* aTable,
|
|
const PLDHashEntryHdr* aFrom,
|
|
PLDHashEntryHdr* aTo);
|
|
|
|
void
|
|
PL_DHashClearEntryStub(PLDHashTable* aTable, PLDHashEntryHdr* aEntry);
|
|
|
|
// If you use PLDHashEntryStub or a subclass of it as your entry struct, and
|
|
// if your entries move via memcpy and clear via memset(0), you can use these
|
|
// stub operations.
|
|
const PLDHashTableOps*
|
|
PL_DHashGetStubOps(void);
|
|
|
|
// The following function are deprecated. Use the equivalent class methods
|
|
// instead: PLDHashTable::Search() instead of PL_DHashTableSearch(), etc.
|
|
|
|
PLDHashEntryHdr* PL_DHASH_FASTCALL
|
|
PL_DHashTableSearch(PLDHashTable* aTable, const void* aKey);
|
|
|
|
PLDHashEntryHdr* PL_DHASH_FASTCALL
|
|
PL_DHashTableAdd(PLDHashTable* aTable, const void* aKey,
|
|
const mozilla::fallible_t&);
|
|
|
|
PLDHashEntryHdr* PL_DHASH_FASTCALL
|
|
PL_DHashTableAdd(PLDHashTable* aTable, const void* aKey);
|
|
|
|
void PL_DHASH_FASTCALL
|
|
PL_DHashTableRemove(PLDHashTable* aTable, const void* aKey);
|
|
|
|
void
|
|
PL_DHashTableRawRemove(PLDHashTable* aTable, PLDHashEntryHdr* aEntry);
|
|
|
|
#ifdef DEBUG
|
|
void
|
|
PL_DHashMarkTableImmutable(PLDHashTable* aTable);
|
|
#endif
|
|
|
|
#endif /* pldhash_h___ */
|