gecko-dev/dom/canvas/WebGLContextState.cpp

657 строки
19 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include "GLContext.h"
#include "GLScreenBuffer.h"
#include "mozilla/dom/ToJSValue.h"
#include "mozilla/Maybe.h"
#include "mozilla/Preferences.h"
#include "MozFramebuffer.h"
#include "nsString.h"
#include "WebGLBuffer.h"
#include "WebGLContextUtils.h"
#include "WebGLFramebuffer.h"
#include "WebGLProgram.h"
#include "WebGLRenderbuffer.h"
#include "WebGLShader.h"
#include "WebGLTexture.h"
#include "WebGLVertexArray.h"
namespace mozilla {
void WebGLContext::SetEnabled(const char* const funcName, const GLenum cap,
const bool enabled) {
const FuncScope funcScope(*this, funcName);
if (IsContextLost()) return;
if (!ValidateCapabilityEnum(cap)) return;
const auto& slot = GetStateTrackingSlot(cap);
if (slot) {
*slot = enabled;
}
switch (cap) {
case LOCAL_GL_DEPTH_TEST:
case LOCAL_GL_STENCIL_TEST:
break; // Lazily applied, so don't tell GL yet or we will desync.
default:
// Non-lazy caps.
gl->SetEnabled(cap, enabled);
break;
}
}
bool WebGLContext::GetStencilBits(GLint* const out_stencilBits) const {
*out_stencilBits = 0;
if (mBoundDrawFramebuffer) {
if (!mBoundDrawFramebuffer->IsCheckFramebufferStatusComplete()) {
// Error, we don't know which stencil buffer's bits to use
ErrorInvalidFramebufferOperation(
"getParameter: framebuffer has two stencil buffers bound");
return false;
}
if (mBoundDrawFramebuffer->StencilAttachment().HasAttachment() ||
mBoundDrawFramebuffer->DepthStencilAttachment().HasAttachment()) {
*out_stencilBits = 8;
}
} else if (mOptions.stencil) {
*out_stencilBits = 8;
}
return true;
}
JS::Value WebGLContext::GetParameter(JSContext* cx, GLenum pname,
ErrorResult& rv) {
const FuncScope funcScope(*this, "getParameter");
if (IsContextLost()) return JS::NullValue();
if (IsWebGL2() || IsExtensionEnabled(WebGLExtensionID::WEBGL_draw_buffers)) {
if (pname == LOCAL_GL_MAX_COLOR_ATTACHMENTS) {
return JS::Int32Value(mGLMaxColorAttachments);
} else if (pname == LOCAL_GL_MAX_DRAW_BUFFERS) {
return JS::Int32Value(mGLMaxDrawBuffers);
} else if (pname >= LOCAL_GL_DRAW_BUFFER0 &&
pname < GLenum(LOCAL_GL_DRAW_BUFFER0 + mGLMaxDrawBuffers)) {
GLint ret = LOCAL_GL_NONE;
if (!mBoundDrawFramebuffer) {
if (pname == LOCAL_GL_DRAW_BUFFER0) {
ret = mDefaultFB_DrawBuffer0;
}
} else {
gl->fGetIntegerv(pname, &ret);
}
return JS::Int32Value(ret);
}
}
if (IsWebGL2() ||
IsExtensionEnabled(WebGLExtensionID::OES_vertex_array_object)) {
if (pname == LOCAL_GL_VERTEX_ARRAY_BINDING) {
WebGLVertexArray* vao = (mBoundVertexArray != mDefaultVertexArray)
? mBoundVertexArray.get()
: nullptr;
return WebGLObjectAsJSValue(cx, vao, rv);
}
}
if (IsExtensionEnabled(WebGLExtensionID::EXT_disjoint_timer_query)) {
switch (pname) {
case LOCAL_GL_TIMESTAMP_EXT: {
uint64_t val = 0;
if (Has64BitTimestamps()) {
gl->fGetInteger64v(pname, (GLint64*)&val);
} else {
gl->fGetIntegerv(pname, (GLint*)&val);
}
// TODO: JS doesn't support 64-bit integers. Be lossy and
// cast to double (53 bits)
return JS::NumberValue(val);
}
case LOCAL_GL_GPU_DISJOINT_EXT: {
realGLboolean val = false; // Not disjoint by default.
if (gl->IsExtensionSupported(gl::GLContext::EXT_disjoint_timer_query)) {
gl->fGetBooleanv(pname, &val);
}
return JS::BooleanValue(val);
}
default:
break;
}
}
// Privileged string params exposed by WEBGL_debug_renderer_info.
// The privilege check is done in WebGLContext::IsExtensionSupported.
// So here we just have to check that the extension is enabled.
if (IsExtensionEnabled(WebGLExtensionID::WEBGL_debug_renderer_info)) {
switch (pname) {
case UNMASKED_VENDOR_WEBGL:
case UNMASKED_RENDERER_WEBGL: {
const char* overridePref = nullptr;
GLenum driverEnum = LOCAL_GL_NONE;
switch (pname) {
case UNMASKED_RENDERER_WEBGL:
overridePref = "webgl.renderer-string-override";
driverEnum = LOCAL_GL_RENDERER;
break;
case UNMASKED_VENDOR_WEBGL:
overridePref = "webgl.vendor-string-override";
driverEnum = LOCAL_GL_VENDOR;
break;
default:
MOZ_CRASH("GFX: bad `pname`");
}
bool hasRetVal = false;
nsAutoString ret;
if (overridePref) {
nsresult res = Preferences::GetString(overridePref, ret);
if (NS_SUCCEEDED(res) && ret.Length() > 0) hasRetVal = true;
}
if (!hasRetVal) {
const char* chars =
reinterpret_cast<const char*>(gl->fGetString(driverEnum));
ret = NS_ConvertASCIItoUTF16(chars);
hasRetVal = true;
}
return StringValue(cx, ret, rv);
}
}
}
if (IsWebGL2() ||
IsExtensionEnabled(WebGLExtensionID::OES_standard_derivatives)) {
if (pname == LOCAL_GL_FRAGMENT_SHADER_DERIVATIVE_HINT) {
GLint i = 0;
gl->fGetIntegerv(pname, &i);
return JS::Int32Value(i);
}
}
if (IsExtensionEnabled(WebGLExtensionID::EXT_texture_filter_anisotropic)) {
if (pname == LOCAL_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) {
GLfloat f = 0.f;
gl->fGetFloatv(pname, &f);
return JS::NumberValue(f);
}
}
switch (pname) {
//
// String params
//
case LOCAL_GL_VENDOR:
case LOCAL_GL_RENDERER:
return StringValue(cx, "Mozilla", rv);
case LOCAL_GL_VERSION:
return StringValue(cx, "WebGL 1.0", rv);
case LOCAL_GL_SHADING_LANGUAGE_VERSION:
return StringValue(cx, "WebGL GLSL ES 1.0", rv);
////////////////////////////////
// Single-value params
// unsigned int
case LOCAL_GL_CULL_FACE_MODE:
case LOCAL_GL_FRONT_FACE:
case LOCAL_GL_ACTIVE_TEXTURE:
case LOCAL_GL_STENCIL_FUNC:
case LOCAL_GL_STENCIL_FAIL:
case LOCAL_GL_STENCIL_PASS_DEPTH_FAIL:
case LOCAL_GL_STENCIL_PASS_DEPTH_PASS:
case LOCAL_GL_STENCIL_BACK_FUNC:
case LOCAL_GL_STENCIL_BACK_FAIL:
case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_FAIL:
case LOCAL_GL_STENCIL_BACK_PASS_DEPTH_PASS:
case LOCAL_GL_DEPTH_FUNC:
case LOCAL_GL_BLEND_SRC_RGB:
case LOCAL_GL_BLEND_SRC_ALPHA:
case LOCAL_GL_BLEND_DST_RGB:
case LOCAL_GL_BLEND_DST_ALPHA:
case LOCAL_GL_BLEND_EQUATION_RGB:
case LOCAL_GL_BLEND_EQUATION_ALPHA: {
GLint i = 0;
gl->fGetIntegerv(pname, &i);
return JS::NumberValue(uint32_t(i));
}
case LOCAL_GL_GENERATE_MIPMAP_HINT:
return JS::NumberValue(mGenerateMipmapHint);
case LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT:
case LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE: {
const webgl::FormatUsageInfo* usage;
uint32_t width, height;
if (!BindCurFBForColorRead(&usage, &width, &height,
LOCAL_GL_INVALID_OPERATION))
return JS::NullValue();
const auto implPI = ValidImplementationColorReadPI(usage);
GLenum ret;
if (pname == LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT) {
ret = implPI.format;
} else {
ret = implPI.type;
}
return JS::NumberValue(uint32_t(ret));
}
// int
case LOCAL_GL_STENCIL_REF:
case LOCAL_GL_STENCIL_BACK_REF: {
GLint stencilBits = 0;
if (!GetStencilBits(&stencilBits)) return JS::NullValue();
// Assuming stencils have 8 bits
const GLint stencilMask = (1 << stencilBits) - 1;
GLint refValue = 0;
gl->fGetIntegerv(pname, &refValue);
return JS::Int32Value(refValue & stencilMask);
}
case LOCAL_GL_SAMPLE_BUFFERS:
case LOCAL_GL_SAMPLES: {
const auto& fb = mBoundDrawFramebuffer;
auto samples = [&]() -> Maybe<uint32_t> {
if (!fb) {
if (!EnsureDefaultFB()) return Nothing();
return Some(mDefaultFB->mSamples);
}
if (!fb->IsCheckFramebufferStatusComplete()) return Some(0);
DoBindFB(fb, LOCAL_GL_FRAMEBUFFER);
return Some(gl->GetIntAs<uint32_t>(LOCAL_GL_SAMPLES));
}();
if (samples && pname == LOCAL_GL_SAMPLE_BUFFERS) {
samples = Some(uint32_t(bool(samples.value())));
}
if (!samples) return JS::NullValue();
return JS::NumberValue(samples.value());
}
case LOCAL_GL_STENCIL_CLEAR_VALUE:
case LOCAL_GL_UNPACK_ALIGNMENT:
case LOCAL_GL_PACK_ALIGNMENT:
case LOCAL_GL_SUBPIXEL_BITS: {
GLint i = 0;
gl->fGetIntegerv(pname, &i);
return JS::Int32Value(i);
}
case LOCAL_GL_RED_BITS:
case LOCAL_GL_GREEN_BITS:
case LOCAL_GL_BLUE_BITS:
case LOCAL_GL_ALPHA_BITS:
case LOCAL_GL_DEPTH_BITS:
case LOCAL_GL_STENCIL_BITS: {
const auto format = [&]() -> const webgl::FormatInfo* {
const auto& fb = mBoundDrawFramebuffer;
if (fb) {
if (!fb->IsCheckFramebufferStatusComplete()) return nullptr;
const auto& attachment = [&]() -> const auto& {
switch (pname) {
case LOCAL_GL_DEPTH_BITS:
if (fb->DepthStencilAttachment().HasAttachment())
return fb->DepthStencilAttachment();
return fb->DepthAttachment();
case LOCAL_GL_STENCIL_BITS:
if (fb->DepthStencilAttachment().HasAttachment())
return fb->DepthStencilAttachment();
return fb->StencilAttachment();
default:
return fb->ColorAttachment0();
}
}
();
const auto imageInfo = attachment.GetImageInfo();
if (!imageInfo) return nullptr;
return imageInfo->mFormat->format;
}
auto effFormat = webgl::EffectiveFormat::RGB8;
switch (pname) {
case LOCAL_GL_DEPTH_BITS:
if (mOptions.depth) {
effFormat = webgl::EffectiveFormat::DEPTH24_STENCIL8;
}
break;
case LOCAL_GL_STENCIL_BITS:
if (mOptions.stencil) {
effFormat = webgl::EffectiveFormat::DEPTH24_STENCIL8;
}
break;
default:
if (mOptions.alpha) {
effFormat = webgl::EffectiveFormat::RGBA8;
}
break;
}
return webgl::GetFormat(effFormat);
}();
int32_t ret = 0;
if (format) {
switch (pname) {
case LOCAL_GL_RED_BITS:
ret = format->r;
break;
case LOCAL_GL_GREEN_BITS:
ret = format->g;
break;
case LOCAL_GL_BLUE_BITS:
ret = format->b;
break;
case LOCAL_GL_ALPHA_BITS:
ret = format->a;
break;
case LOCAL_GL_DEPTH_BITS:
ret = format->d;
break;
case LOCAL_GL_STENCIL_BITS:
ret = format->s;
break;
}
}
return JS::Int32Value(ret);
}
case LOCAL_GL_MAX_TEXTURE_SIZE:
return JS::Int32Value(mGLMaxTextureSize);
case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE:
return JS::Int32Value(mGLMaxCubeMapTextureSize);
case LOCAL_GL_MAX_RENDERBUFFER_SIZE:
return JS::Int32Value(mGLMaxRenderbufferSize);
case LOCAL_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
return JS::Int32Value(mGLMaxVertexTextureImageUnits);
case LOCAL_GL_MAX_TEXTURE_IMAGE_UNITS:
return JS::Int32Value(mGLMaxFragmentTextureImageUnits);
case LOCAL_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
return JS::Int32Value(mGLMaxCombinedTextureImageUnits);
case LOCAL_GL_MAX_VERTEX_ATTRIBS:
return JS::Int32Value(mGLMaxVertexAttribs);
case LOCAL_GL_MAX_VERTEX_UNIFORM_VECTORS:
return JS::Int32Value(mGLMaxVertexUniformVectors);
case LOCAL_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
return JS::Int32Value(mGLMaxFragmentUniformVectors);
case LOCAL_GL_MAX_VARYING_VECTORS:
return JS::Int32Value(mGLMaxFragmentInputVectors);
case LOCAL_GL_MAX_VIEWS_OVR:
if (IsExtensionEnabled(WebGLExtensionID::OVR_multiview2)) {
return JS::NumberValue(mGLMaxMultiviewViews);
}
break;
case LOCAL_GL_COMPRESSED_TEXTURE_FORMATS: {
uint32_t length = mCompressedTextureFormats.Length();
JSObject* obj = dom::Uint32Array::Create(
cx, this, length, mCompressedTextureFormats.Elements());
if (!obj) {
rv = NS_ERROR_OUT_OF_MEMORY;
}
return JS::ObjectOrNullValue(obj);
}
// unsigned int. here we may have to return very large values like 2^32-1
// that can't be represented as javascript integer values. We just return
// them as doubles and javascript doesn't care.
case LOCAL_GL_STENCIL_BACK_VALUE_MASK:
return JS::DoubleValue(
mStencilValueMaskBack); // pass as FP value to allow large values
// such as 2^32-1.
case LOCAL_GL_STENCIL_BACK_WRITEMASK:
return JS::DoubleValue(mStencilWriteMaskBack);
case LOCAL_GL_STENCIL_VALUE_MASK:
return JS::DoubleValue(mStencilValueMaskFront);
case LOCAL_GL_STENCIL_WRITEMASK:
return JS::DoubleValue(mStencilWriteMaskFront);
// float
case LOCAL_GL_LINE_WIDTH:
return JS::DoubleValue(mLineWidth);
case LOCAL_GL_DEPTH_CLEAR_VALUE:
case LOCAL_GL_POLYGON_OFFSET_FACTOR:
case LOCAL_GL_POLYGON_OFFSET_UNITS:
case LOCAL_GL_SAMPLE_COVERAGE_VALUE: {
GLfloat f = 0.f;
gl->fGetFloatv(pname, &f);
return JS::DoubleValue(f);
}
// bool
case LOCAL_GL_DEPTH_TEST:
return JS::BooleanValue(mDepthTestEnabled);
case LOCAL_GL_STENCIL_TEST:
return JS::BooleanValue(mStencilTestEnabled);
case LOCAL_GL_BLEND:
case LOCAL_GL_CULL_FACE:
case LOCAL_GL_DITHER:
case LOCAL_GL_POLYGON_OFFSET_FILL:
case LOCAL_GL_SCISSOR_TEST:
case LOCAL_GL_SAMPLE_COVERAGE_INVERT:
case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE:
case LOCAL_GL_SAMPLE_COVERAGE:
case LOCAL_GL_DEPTH_WRITEMASK: {
realGLboolean b = 0;
gl->fGetBooleanv(pname, &b);
return JS::BooleanValue(bool(b));
}
// bool, WebGL-specific
case UNPACK_FLIP_Y_WEBGL:
return JS::BooleanValue(mPixelStore_FlipY);
case UNPACK_PREMULTIPLY_ALPHA_WEBGL:
return JS::BooleanValue(mPixelStore_PremultiplyAlpha);
// uint, WebGL-specific
case UNPACK_COLORSPACE_CONVERSION_WEBGL:
return JS::NumberValue(uint32_t(mPixelStore_ColorspaceConversion));
////////////////////////////////
// Complex values
// 2 floats
case LOCAL_GL_DEPTH_RANGE:
case LOCAL_GL_ALIASED_POINT_SIZE_RANGE:
case LOCAL_GL_ALIASED_LINE_WIDTH_RANGE: {
GLfloat fv[2] = {0};
switch (pname) {
case LOCAL_GL_ALIASED_POINT_SIZE_RANGE:
fv[0] = mGLAliasedPointSizeRange[0];
fv[1] = mGLAliasedPointSizeRange[1];
break;
case LOCAL_GL_ALIASED_LINE_WIDTH_RANGE:
fv[0] = mGLAliasedLineWidthRange[0];
fv[1] = mGLAliasedLineWidthRange[1];
break;
// case LOCAL_GL_DEPTH_RANGE:
default:
gl->fGetFloatv(pname, fv);
break;
}
JSObject* obj = dom::Float32Array::Create(cx, this, 2, fv);
if (!obj) {
rv = NS_ERROR_OUT_OF_MEMORY;
}
return JS::ObjectOrNullValue(obj);
}
// 4 floats
case LOCAL_GL_COLOR_CLEAR_VALUE:
case LOCAL_GL_BLEND_COLOR: {
GLfloat fv[4] = {0};
gl->fGetFloatv(pname, fv);
JSObject* obj = dom::Float32Array::Create(cx, this, 4, fv);
if (!obj) {
rv = NS_ERROR_OUT_OF_MEMORY;
}
return JS::ObjectOrNullValue(obj);
}
// 2 ints
case LOCAL_GL_MAX_VIEWPORT_DIMS: {
GLint iv[2] = {GLint(mGLMaxViewportDims[0]),
GLint(mGLMaxViewportDims[1])};
JSObject* obj = dom::Int32Array::Create(cx, this, 2, iv);
if (!obj) {
rv = NS_ERROR_OUT_OF_MEMORY;
}
return JS::ObjectOrNullValue(obj);
}
// 4 ints
case LOCAL_GL_SCISSOR_BOX:
case LOCAL_GL_VIEWPORT: {
GLint iv[4] = {0};
gl->fGetIntegerv(pname, iv);
JSObject* obj = dom::Int32Array::Create(cx, this, 4, iv);
if (!obj) {
rv = NS_ERROR_OUT_OF_MEMORY;
}
return JS::ObjectOrNullValue(obj);
}
// 4 bools
case LOCAL_GL_COLOR_WRITEMASK: {
const bool vals[4] = {
bool(mColorWriteMask & (1 << 0)), bool(mColorWriteMask & (1 << 1)),
bool(mColorWriteMask & (1 << 2)), bool(mColorWriteMask & (1 << 3))};
JS::Rooted<JS::Value> arr(cx);
if (!dom::ToJSValue(cx, vals, &arr)) {
rv = NS_ERROR_OUT_OF_MEMORY;
}
return arr;
}
case LOCAL_GL_ARRAY_BUFFER_BINDING: {
return WebGLObjectAsJSValue(cx, mBoundArrayBuffer.get(), rv);
}
case LOCAL_GL_ELEMENT_ARRAY_BUFFER_BINDING: {
return WebGLObjectAsJSValue(
cx, mBoundVertexArray->mElementArrayBuffer.get(), rv);
}
case LOCAL_GL_RENDERBUFFER_BINDING: {
return WebGLObjectAsJSValue(cx, mBoundRenderbuffer.get(), rv);
}
// DRAW_FRAMEBUFFER_BINDING is the same as FRAMEBUFFER_BINDING.
case LOCAL_GL_FRAMEBUFFER_BINDING: {
return WebGLObjectAsJSValue(cx, mBoundDrawFramebuffer.get(), rv);
}
case LOCAL_GL_CURRENT_PROGRAM: {
return WebGLObjectAsJSValue(cx, mCurrentProgram.get(), rv);
}
case LOCAL_GL_TEXTURE_BINDING_2D: {
return WebGLObjectAsJSValue(cx, mBound2DTextures[mActiveTexture].get(),
rv);
}
case LOCAL_GL_TEXTURE_BINDING_CUBE_MAP: {
return WebGLObjectAsJSValue(
cx, mBoundCubeMapTextures[mActiveTexture].get(), rv);
}
default:
break;
}
ErrorInvalidEnumInfo("pname", pname);
return JS::NullValue();
}
bool WebGLContext::IsEnabled(GLenum cap) {
const FuncScope funcScope(*this, "isEnabled");
if (IsContextLost()) return false;
if (!ValidateCapabilityEnum(cap)) return false;
const auto& slot = GetStateTrackingSlot(cap);
if (slot) return *slot;
return gl->fIsEnabled(cap);
}
bool WebGLContext::ValidateCapabilityEnum(GLenum cap) {
switch (cap) {
case LOCAL_GL_BLEND:
case LOCAL_GL_CULL_FACE:
case LOCAL_GL_DEPTH_TEST:
case LOCAL_GL_DITHER:
case LOCAL_GL_POLYGON_OFFSET_FILL:
case LOCAL_GL_SAMPLE_ALPHA_TO_COVERAGE:
case LOCAL_GL_SAMPLE_COVERAGE:
case LOCAL_GL_SCISSOR_TEST:
case LOCAL_GL_STENCIL_TEST:
return true;
case LOCAL_GL_RASTERIZER_DISCARD:
return IsWebGL2();
default:
ErrorInvalidEnumInfo("cap", cap);
return false;
}
}
realGLboolean* WebGLContext::GetStateTrackingSlot(GLenum cap) {
switch (cap) {
case LOCAL_GL_DEPTH_TEST:
return &mDepthTestEnabled;
case LOCAL_GL_DITHER:
return &mDitherEnabled;
case LOCAL_GL_RASTERIZER_DISCARD:
return &mRasterizerDiscardEnabled;
case LOCAL_GL_SCISSOR_TEST:
return &mScissorTestEnabled;
case LOCAL_GL_STENCIL_TEST:
return &mStencilTestEnabled;
case LOCAL_GL_BLEND:
return &mBlendEnabled;
}
return nullptr;
}
} // namespace mozilla