gecko-dev/dom/canvas/WebGLExtensionTextureHalfFl...

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1.2 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLExtensions.h"
#include "GLContext.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "WebGLContext.h"
#include "WebGLFormats.h"
namespace mozilla {
WebGLExtensionTextureHalfFloatLinear::WebGLExtensionTextureHalfFloatLinear(
WebGLContext* webgl)
: WebGLExtensionBase(webgl) {
MOZ_ASSERT(!webgl->IsWebGL2());
auto& fua = webgl->mFormatUsage;
fua->EditUsage(webgl::EffectiveFormat::RGBA16F)->isFilterable = true;
fua->EditUsage(webgl::EffectiveFormat::RGB16F)->isFilterable = true;
fua->EditUsage(webgl::EffectiveFormat::Luminance16FAlpha16F)->isFilterable =
true;
fua->EditUsage(webgl::EffectiveFormat::Luminance16F)->isFilterable = true;
fua->EditUsage(webgl::EffectiveFormat::Alpha16F)->isFilterable = true;
}
WebGLExtensionTextureHalfFloatLinear::~WebGLExtensionTextureHalfFloatLinear() {}
IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionTextureHalfFloatLinear,
OES_texture_half_float_linear)
} // namespace mozilla