gecko-dev/dom/canvas/WebGLTypes.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGLTYPES_H_
#define WEBGLTYPES_H_
#include <limits>
// Most WebIDL typedefs are identical to their OpenGL counterparts.
#include "GLTypes.h"
#include "mozilla/Casting.h"
// Manual reflection of WebIDL typedefs that are different from their
// OpenGL counterparts.
typedef int64_t WebGLsizeiptr;
typedef int64_t WebGLintptr;
typedef bool WebGLboolean;
// -
namespace mozilla {
namespace gl {
class GLContext; // This is going to be needed a lot.
} // namespace gl
// -
// Prevent implicit conversions into calloc and malloc. (mozilla namespace
// only!)
template <typename DestT>
class ForbidNarrowing final {
DestT mVal;
public:
template <typename SrcT>
MOZ_IMPLICIT ForbidNarrowing(SrcT val) : mVal(val) {
static_assert(
std::numeric_limits<SrcT>::min() >= std::numeric_limits<DestT>::min(),
"SrcT must be narrower than DestT.");
static_assert(
std::numeric_limits<SrcT>::max() <= std::numeric_limits<DestT>::max(),
"SrcT must be narrower than DestT.");
}
explicit operator DestT() const { return mVal; }
};
inline void* malloc(const ForbidNarrowing<size_t> s) {
return ::malloc(size_t(s));
}
inline void* calloc(const ForbidNarrowing<size_t> n,
const ForbidNarrowing<size_t> size) {
return ::calloc(size_t(n), size_t(size));
}
// -
namespace detail {
template <typename From>
class AutoAssertCastT final {
const From mVal;
public:
explicit AutoAssertCastT(const From val) : mVal(val) {}
template <typename To>
operator To() const {
return AssertedCast<To>(mVal);
}
};
} // namespace detail
template <typename From>
inline auto AutoAssertCast(const From val) {
return detail::AutoAssertCastT<From>(val);
}
/*
* Implementing WebGL (or OpenGL ES 2.0) on top of desktop OpenGL requires
* emulating the vertex attrib 0 array when it's not enabled. Indeed,
* OpenGL ES 2.0 allows drawing without vertex attrib 0 array enabled, but
* desktop OpenGL does not allow that.
*/
enum class WebGLVertexAttrib0Status : uint8_t {
Default, // default status - no emulation needed
EmulatedUninitializedArray, // need an artificial attrib 0 array, but
// contents may be left uninitialized
EmulatedInitializedArray // need an artificial attrib 0 array, and contents
// must be initialized
};
/*
* The formats that may participate, either as source or destination formats,
* in WebGL texture conversions. This includes:
* - all the formats accepted by WebGL.texImage2D, e.g. RGBA4444
* - additional formats provided by extensions, e.g. RGB32F
* - additional source formats, depending on browser details, used when
* uploading textures from DOM elements. See gfxImageSurface::Format().
*/
enum class WebGLTexelFormat : uint8_t {
// returned by SurfaceFromElementResultToImageSurface to indicate absence of
// image data
None,
// common value for formats for which format conversions are not supported
FormatNotSupportingAnyConversion,
// dummy pseudo-format meaning "use the other format".
// For example, if SrcFormat=Auto and DstFormat=RGB8, then the source
// is implicitly treated as being RGB8 itself.
Auto,
// 1-channel formats
A8,
A16F, // OES_texture_half_float
A32F, // OES_texture_float
R8,
R16F, // OES_texture_half_float
R32F, // OES_texture_float
// 2-channel formats
RA8,
RA16F, // OES_texture_half_float
RA32F, // OES_texture_float
RG8,
RG16F,
RG32F,
// 3-channel formats
RGB8,
RGB565,
RGB11F11F10F,
RGB16F, // OES_texture_half_float
RGB32F, // OES_texture_float
// 4-channel formats
RGBA8,
RGBA5551,
RGBA4444,
RGBA16F, // OES_texture_half_float
RGBA32F, // OES_texture_float
// DOM element source only formats.
RGBX8,
BGRX8,
BGRA8
};
enum class WebGLTexImageFunc : uint8_t {
TexImage,
TexSubImage,
CopyTexImage,
CopyTexSubImage,
CompTexImage,
CompTexSubImage,
};
enum class WebGLTexDimensions : uint8_t { Tex2D, Tex3D };
// Please keep extensions in alphabetic order.
enum class WebGLExtensionID : uint8_t {
ANGLE_instanced_arrays,
EXT_blend_minmax,
EXT_color_buffer_float,
EXT_color_buffer_half_float,
EXT_disjoint_timer_query,
EXT_float_blend,
EXT_frag_depth,
EXT_shader_texture_lod,
EXT_sRGB,
EXT_texture_compression_bptc,
EXT_texture_compression_rgtc,
EXT_texture_filter_anisotropic,
MOZ_debug,
OES_element_index_uint,
OES_fbo_render_mipmap,
OES_standard_derivatives,
OES_texture_float,
OES_texture_float_linear,
OES_texture_half_float,
OES_texture_half_float_linear,
OES_vertex_array_object,
OVR_multiview2,
WEBGL_color_buffer_float,
WEBGL_compressed_texture_astc,
WEBGL_compressed_texture_etc,
WEBGL_compressed_texture_etc1,
WEBGL_compressed_texture_pvrtc,
WEBGL_compressed_texture_s3tc,
WEBGL_compressed_texture_s3tc_srgb,
WEBGL_debug_renderer_info,
WEBGL_debug_shaders,
WEBGL_depth_texture,
WEBGL_draw_buffers,
WEBGL_explicit_present,
WEBGL_lose_context,
Max
};
class UniqueBuffer {
// Like UniquePtr<>, but for void* and malloc/calloc/free.
void* mBuffer;
public:
UniqueBuffer() : mBuffer(nullptr) {}
MOZ_IMPLICIT UniqueBuffer(void* buffer) : mBuffer(buffer) {}
~UniqueBuffer() { free(mBuffer); }
UniqueBuffer(UniqueBuffer&& other) {
this->mBuffer = other.mBuffer;
other.mBuffer = nullptr;
}
UniqueBuffer& operator=(UniqueBuffer&& other) {
free(this->mBuffer);
this->mBuffer = other.mBuffer;
other.mBuffer = nullptr;
return *this;
}
UniqueBuffer& operator=(void* newBuffer) {
free(this->mBuffer);
this->mBuffer = newBuffer;
return *this;
}
explicit operator bool() const { return bool(mBuffer); }
void* get() const { return mBuffer; }
UniqueBuffer(const UniqueBuffer& other) =
delete; // construct using std::move()!
void operator=(const UniqueBuffer& other) =
delete; // assign using std::move()!
};
namespace webgl {
struct FormatUsageInfo;
struct SampleableInfo final {
const char* incompleteReason = nullptr;
uint32_t levels = 0;
const webgl::FormatUsageInfo* usage = nullptr;
bool isDepthTexCompare = false;
bool IsComplete() const { return bool(levels); }
};
enum class AttribBaseType : uint8_t {
Int,
UInt,
Float, // Also includes NormU?Int
Boolean, // Can convert from anything.
};
const char* ToString(AttribBaseType);
} // namespace webgl
} // namespace mozilla
#endif