gecko-dev/js/js2/utilities.h

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// -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
//
// The contents of this file are subject to the Netscape Public
// License Version 1.1 (the "License"); you may not use this file
// except in compliance with the License. You may obtain a copy of
// the License at http://www.mozilla.org/NPL/
//
// Software distributed under the License is distributed on an "AS
// IS" basis, WITHOUT WARRANTY OF ANY KIND, either express oqr
// implied. See the License for the specific language governing
// rights and limitations under the License.
//
// The Original Code is the JavaScript 2 Prototype.
//
// The Initial Developer of the Original Code is Netscape
// Communications Corporation. Portions created by Netscape are
// Copyright (C) 1998 Netscape Communications Corporation. All
// Rights Reserved.
#ifndef utilities_h
#define utilities_h
#include "systemtypes.h"
#include <memory>
#include <new>
#include <string>
#include <iterator>
#include <algorithm>
#include <cstdio>
#include <cstdarg>
#ifndef _WIN32 // Microsoft Visual C++ 6.0 bug: standard identifiers should be in std namespace
using std::size_t;
using std::ptrdiff_t;
using std::va_list;
using std::strlen;
using std::strcpy;
using std::FILE;
using std::getc;
using std::fgets;
using std::fputc;
using std::fputs;
using std::sprintf;
using std::snprintf;
using std::vsnprintf;
using std::fprintf;
#define STD std
#define STATIC_CONST(type, expr) static const type expr
#else
#define STD
// Microsoft Visual C++ 6.0 bug: these identifiers should not begin with underscores
#define snprintf _snprintf
#define vsnprintf _vsnprintf
// Microsoft Visual C++ 6.0 bug: constants not supported
#define STATIC_CONST(type, expr) enum {expr}
#endif
using std::string;
using std::auto_ptr;
#ifdef __GNUC__ // why doesn't g++ support iterator?
namespace std {
template<class Category, class T, class Distance = ptrdiff_t, class Pointer = T*, class Reference = T&>
struct iterator {
typedef T value_type;
typedef Distance difference_type;
typedef Pointer pointer;
typedef Reference reference;
typedef Category iterator_category;
};
};
#endif
namespace JavaScript {
//
// Assertions
//
#ifdef DEBUG
void Assert(const char *s, const char *file, int line);
#define ASSERT(_expr) ((_expr) ? (void)0 : JavaScript::Assert(#_expr, __FILE__, __LINE__))
#define NOT_REACHED(_reasonStr) JavaScript::Assert(_reasonStr, __FILE__, __LINE__)
#define DEBUG_ONLY(_stmt) _stmt
#else
#define ASSERT(expr)
#define NOT_REACHED(reasonStr)
#define DEBUG_ONLY(_stmt)
#endif
//
// Numerics
//
template<class N> N min(N v1, N v2) {return v1 <= v2 ? v1 : v2;}
template<class N> N max(N v1, N v2) {return v1 >= v2 ? v1 : v2;}
//
// Alignment
//
template<typename T>
struct AlignmentHelper {
char ch;
T t;
};
#define ALIGNMENT_OF(T) offsetof(JavaScript::AlignmentHelper<T>, t)
//
// Bit manipulation
//
#define JS_BIT(n) ((uint32)1 << (n))
#define JS_BITMASK(n) (JS_BIT(n) - 1)
uint ceilingLog2(uint32 n);
uint floorLog2(uint32 n);
//
// Unicode UTF-16 characters and strings
//
// Special char16s
namespace uni {
const char16 null = '\0';
const char16 cr = '\r';
const char16 lf = '\n';
const char16 space = ' ';
const char16 ls = 0x2028;
const char16 ps = 0x2029;
}
const uint16 firstFormatChar = 0x200C; // Lowest Unicode Cf character
inline char16 widen(char ch) {return static_cast<char16>(static_cast<uchar>(ch));}
// Use char16Value to compare char16's for inequality because an implementation may have char16's
// be either signed or unsigned.
inline uint16 char16Value(char16 ch) {return static_cast<uint16>(ch);}
// A string of UTF-16 characters. Nulls are allowed just like any other character.
// The string is not null-terminated.
// Use wstring if char16 is wchar_t. Otherwise use basic_string<uint16>.
//
// Eventually we'll want to use a custom class better suited for JavaScript that generates less
// code bloat and separates the concepts of a fixed, read-only string from a mutable buffer that
// is expanding. For now, though, we use the standard basic_string.
typedef std::basic_string<char16> String;
typedef String string16;
typedef string16::const_iterator string16_citer;
typedef string string8;
typedef string8::const_iterator string8_citer;
typedef uint32 char16orEOF; // A type that can hold any char16 plus one special value: ueof.
const char16orEOF char16eof = static_cast<char16orEOF>(-1);
// If c is a char16, return it; if c is char16eof, return the character \uFFFF.
inline char16 char16orEOFToChar16(char16orEOF c) {return static_cast<char16>(c);}
#ifndef _WIN32
// Return a String containing the characters of the null-terminated C string cstr
// (without the trailing null).
inline String widenCString(const char *cstr)
{
size_t len = strlen(cstr);
const uchar *ucstr = reinterpret_cast<const uchar *>(cstr);
return String(ucstr, ucstr+len);
}
// Widen and append length characters starting at chars to the end of str.
inline void appendChars(String &str, const char *chars, size_t length)
{
const uchar *uchars = reinterpret_cast<const uchar *>(chars);
str.append(uchars, uchars + length);
}
// Widen and append characters between begin and end to the end of str.
inline void appendChars(String &str, const char *begin, const char *end)
{
ASSERT(begin <= end);
str.append(reinterpret_cast<const uchar *>(begin), reinterpret_cast<const uchar *>(end));
}
// Widen and insert length characters starting at chars into the given position of str.
inline void insertChars(String &str, String::size_type pos, const char *chars, size_t length)
{
ASSERT(pos <= str.size());
const uchar *uchars = reinterpret_cast<const uchar *>(chars);
str.insert(str.begin() + pos, uchars, uchars + length);
}
#else // Microsoft VC6 bug: String constructor and append limited to char16 iterators
String widenCString(const char *cstr);
void appendChars(String &str, const char *chars, size_t length);
inline void appendChars(String &str, const char *begin, const char *end)
{
ASSERT(begin <= end);
appendChars(str, begin, static_cast<size_t>(end - begin));
}
void insertChars(String &str, String::size_type pos, const char *chars, size_t length);
#endif
void insertChars(String &str, String::size_type pos, const char *cstr);
String &operator+=(String &str, const char *cstr);
String operator+(const String &str, const char *cstr);
String operator+(const char *cstr, const String &str);
inline String &operator+=(String &str, char c) {return str += widen(c);}
inline void clear(String &s) {s.resize(0);}
class CharInfo {
uint32 info; // Word from table a.
// Unicode character attribute lookup tables
static const uint8 x[];
static const uint8 y[];
static const uint32 a[];
public:
// Enumerated Unicode general category types
enum Type {
Unassigned = 0, // Cn
UppercaseLetter = 1, // Lu
LowercaseLetter = 2, // Ll
TitlecaseLetter = 3, // Lt
ModifierLetter = 4, // Lm
OtherLetter = 5, // Lo
NonSpacingMark = 6, // Mn
EnclosingMark = 7, // Me
CombiningSpacingMark = 8, // Mc
DecimalDigitNumber = 9, // Nd
LetterNumber = 10, // Nl
OtherNumber = 11, // No
SpaceSeparator = 12, // Zs
LineSeparator = 13, // Zl
ParagraphSeparator = 14, // Zp
Control = 15, // Cc
Format = 16, // Cf
PrivateUse = 18, // Co
Surrogate = 19, // Cs
DashPunctuation = 20, // Pd
StartPunctuation = 21, // Ps
EndPunctuation = 22, // Pe
ConnectorPunctuation = 23, // Pc
OtherPunctuation = 24, // Po
MathSymbol = 25, // Sm
CurrencySymbol = 26, // Sc
ModifierSymbol = 27, // Sk
OtherSymbol = 28 // So
};
enum Group {
NonIdGroup, // 0 May not be part of an identifier
FormatGroup, // 1 Format control
IdGroup, // 2 May start or continue a JS identifier (includes $ and _)
IdContinueGroup, // 3 May continue a JS identifier [(IdContinueGroup & -2) == IdGroup]
WhiteGroup, // 4 White space character (but not line break)
LineBreakGroup // 5 Line break character [(LineBreakGroup & -2) == WhiteGroup]
};
CharInfo() {}
CharInfo(char16 c): info(a[y[x[static_cast<uint16>(c)>>6]<<6 | c&0x3F]]) {}
CharInfo(const CharInfo &ci): info(ci.info) {}
friend Type cType(const CharInfo &ci) {return static_cast<Type>(ci.info & 0x1F);}
friend Group cGroup(const CharInfo &ci) {return static_cast<Group>(ci.info >> 16 & 7);}
friend bool isAlpha(const CharInfo &ci)
{
return ((1<<UppercaseLetter | 1<<LowercaseLetter | 1<<TitlecaseLetter | 1<<ModifierLetter | 1<<OtherLetter)
>> cType(ci) & 1) != 0;
}
friend bool isAlphanumeric(const CharInfo &ci)
{
return ((1<<UppercaseLetter | 1<<LowercaseLetter | 1<<TitlecaseLetter | 1<<ModifierLetter | 1<<OtherLetter |
1<<DecimalDigitNumber | 1<<LetterNumber)
>> cType(ci) & 1) != 0;
}
// Return true if this character can start a JavaScript identifier
friend bool isIdLeading(const CharInfo &ci) {return cGroup(ci) == IdGroup;}
// Return true if this character can continue a JavaScript identifier
friend bool isIdContinuing(const CharInfo &ci) {return (cGroup(ci) & -2) == IdGroup;}
// Return true if this character is a Unicode decimal digit (Nd) character
friend bool isDecimalDigit(const CharInfo &ci) {return cType(ci) == DecimalDigitNumber;}
// Return true if this character is a Unicode white space or line break character
friend bool isSpace(const CharInfo &ci) {return (cGroup(ci) & -2) == WhiteGroup;}
// Return true if this character is a Unicode line break character (LF, CR, LS, or PS)
friend bool isLineBreak(const CharInfo &ci) {return cGroup(ci) == LineBreakGroup;}
// Return true if this character is a Unicode format control character (Cf)
friend bool isFormat(const CharInfo &ci) {return cGroup(ci) == FormatGroup;}
friend bool isUpper(const CharInfo &ci) {return cType(ci) == UppercaseLetter;}
friend bool isLower(const CharInfo &ci) {return cType(ci) == LowercaseLetter;}
friend char16 toUpper(char16 c);
friend char16 toLower(char16 c);
};
inline bool isASCIIDecimalDigit(char16 c) {return c >= '0' && c <= '9';}
bool isASCIIHexDigit(char16 c, uint &digit);
const char16 *skipWhiteSpace(const char16 *str, const char16 *strEnd);
//
// Algorithms
//
// Assign zero to every element between first inclusive and last exclusive.
// This is equivalent ot fill(first, last, 0) but may be more efficient.
template<class ForwardIterator>
inline void zero(ForwardIterator first, ForwardIterator last)
{
while (first != last) {
*first = 0;
++first;
}
}
// Assign zero to n elements starting at first.
// This is equivalent ot fill_n(first, n, 0) but may be more efficient.
template<class ForwardIterator, class Size>
inline void zero_n(ForwardIterator first, Size n)
{
while (n) {
*first = 0;
++first;
--n;
}
}
// Same as find(first, last, value) but may be more efficient because it doesn't
// use a reference for value.
template<class InputIterator, class T>
inline InputIterator findValue(InputIterator first, InputIterator last, T value)
{
while (first != last && !(*first == value))
++first;
return first;
}
//
// Zones
//
// A zone is a region of memory from which objects can be allocated individually.
// The memory in a zone is deallocated when the zone is deallocated or its clear
// method called.
class Zone {
union Header {
Header *next; // Next block header in linked list
char padding[basicAlignment]; // Padding to ensure following block is fully aligned
}; // Block data follows header
Header *headers; // Linked list of allocated blocks
char *freeBegin; // Pointer to free bytes left in current block
char *freeEnd; // Pointer to end of free bytes left in current block
size_t blockSize; // Size of individual arena blocks
public:
explicit Zone(size_t blockSize = 1024);
private:
Zone(const Zone&); // No copy constructor
void operator=(const Zone&); // No assignment operator
public:
void clear();
~Zone() {clear();}
private:
void *newBlock(size_t size);
public:
void *allocate(size_t size);
void *allocateUnaligned(size_t size);
};
//
// Arenas
//
#ifndef _WIN32
// Pretend that obj points to a value of class T and call obj's destructor.
template<class T>
void classDestructor(void *obj)
{
static_cast<T *>(obj)->~T();
}
#else // Microsoft Visual C++ 6.0 bug workaround
template<class T>
struct DestructorHolder {
static void destroy(void *obj) {static_cast<T *>(obj)->~T();}
};
#endif
// An arena is a region of memory from which objects either derived from ArenaObject or allocated
// using a ArenaAllocator can be allocated. Deleting these objects individually runs the destructors,
// if any, but does not deallocate the memory. On the other hand, the entire arena can be deallocated
// as a whole.
//
// One may also allocate other objects in an arena by using the Arena specialization of the global
// operator new. However, be careful not to delete any such objects explicitly!
//
// Destructors can be registered for objects (or parts of objects) allocated in the arena. These
// destructors are called, in reverse order of being registered, at the time the arena is deallocated
// or cleared. When registering destructors for an object O be careful not to delete O manually because that
// would run its destructor twice.
class Arena: public Zone {
struct DestructorEntry;
DestructorEntry *destructorEntries; // Linked list of destructor registrations, ordered from most to least recently registered
public:
explicit Arena(size_t blockSize = 1024): Zone(blockSize), destructorEntries(0) {}
private:
void runDestructors();
public:
void clear() {runDestructors(); Zone::clear();}
~Arena() {runDestructors();}
private:
void newDestructorEntry(void (*destructor)(void *), void *object);
public:
// Ensure that object's destructor is called at the time the arena is deallocated or cleared.
// The destructors will be called in reverse order of being registered.
// registerDestructor might itself runs out of memory, in which case it immediately
// calls object's destructor before throwing bad_alloc.
#ifndef _WIN32
template<class T> void registerDestructor(T *object) {newDestructorEntry(&classDestructor<T>, object);}
#else
template<class T> void registerDestructor(T *object) {newDestructorEntry(&DestructorHolder<T>::destroy, object);}
#endif
};
// Objects derived from this class will be contained in the Arena passed to the new operator.
struct ArenaObject {
void *operator new(size_t size, Arena &arena) {return arena.allocate(size);}
void *operator new[](size_t size, Arena &arena) {return arena.allocate(size);}
void operator delete(void *, Arena &) {}
void operator delete[](void *, Arena &) {}
private:
void operator delete(void *, size_t) {}
void operator delete[](void *) {}
};
// Objects allocated by passing this class to standard containers will be contained in the Arena
// passed to the ArenaAllocator's constructor.
template<class T>
class ArenaAllocator {
Arena &arena;
public:
typedef T value_type;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef T *pointer;
typedef const T *const_pointer;
typedef T &reference;
typedef const T &const_reference;
static pointer address(reference r) {return &r;}
static const_pointer address(const_reference r) {return &r;}
ArenaAllocator(Arena &arena): arena(arena) {}
template<class U> ArenaAllocator(const ArenaAllocator<U> &u): arena(u.arena) {}
pointer allocate(size_type n, const void *hint = 0) {return static_cast<pointer>(arena.allocate(n*sizeof(T)));}
static void deallocate(pointer, size_type) {}
static void construct(pointer p, const T &val) {new(p) T(val);}
static void destroy(pointer p) {p->~T();}
#ifdef __GNUC__ // why doesn't g++ support numeric_limits<T>?
static size_type max_size() {return size_type(-1) / sizeof(T);}
#else
static size_type max_size() {return std::numeric_limits<size_type>::max() / sizeof(T);}
#endif
template<class U> struct rebind {typedef ArenaAllocator<U> other;};
};
String &newArenaString(Arena &arena);
String &newArenaString(Arena &arena, const String &str);
//
// Pools
//
// A Pool holds a collection of objects of the same type. These objects can be
// allocated and deallocated inexpensively.
// To allocate a T, use new(pool) T(...), where pool has type Pool<T>.
// To deallocate a T, use pool.destroy(t), where t has type T*.
template <typename T>
class Pool: public Zone {
struct FreeList {
FreeList *next; // Next item in linked list of freed objects
};
STATIC_CONST(size_t, entrySize = sizeof(T) >= sizeof(FreeList *) ? sizeof(T) : sizeof(FreeList *));
FreeList *freeList; // Head of linked list of freed objects
public:
// clumpSize is the number of T's that are allocated at a time.
explicit Pool(size_t clumpSize): Zone(clumpSize * entrySize), freeList(0) {}
// Allocate memory for a single T. Use this with a placement new operator to create a new T.
void *allocate() {if (freeList) {FreeList *p = freeList; freeList = p->next; return p;} return allocateUnaligned(entrySize);}
void deallocate(void *t) {FreeList *p = static_cast<FreeList *>(t); p->next = freeList; freeList = p;}
void destroy(T *t) {ASSERT(t); t->~T(); deallocate(t);}
};
//
// Array auto_ptr's
//
// An ArrayAutoPtr holds a pointer to an array initialized by new T[x].
// A regular auto_ptr cannot be used here because it deletes its pointer using
// delete rather than delete[].
// An appropriate operator[] is also provided.
template <typename T>
class ArrayAutoPtr {
T *ptr;
public:
explicit ArrayAutoPtr(T *p = 0): ptr(p) {}
ArrayAutoPtr(ArrayAutoPtr &a): ptr(a.ptr) {a.ptr = 0;}
ArrayAutoPtr &operator=(ArrayAutoPtr &a) {reset(a.release());}
~ArrayAutoPtr() {delete[] ptr;}
T &operator*() const {return *ptr;}
T &operator->() const {return *ptr;}
template<class N> T &operator[](N i) const {return ptr[i];}
T *get() const {return ptr;}
T *release() {T *p = ptr; ptr = 0; return p;}
void reset(T *p = 0) {delete[] ptr; ptr = p;}
};
typedef ArrayAutoPtr<char> CharAutoPtr;
//
// Growable Arrays
//
// A Buffer initially points to inline storage of initialSize elements of type T.
// The Buffer can be expanded via the expand method to increase its size by allocating
// storage from the heap.
template <typename T, size_t initialSize>
class Buffer {
public:
T *buffer; // Pointer to the current buffer
size_t size; // Current size of the buffer
private:
T initialBuffer[initialSize]; // Initial buffer
public:
Buffer(): buffer(initialBuffer), size(initialSize) {}
~Buffer() {if (buffer != initialBuffer) delete[] buffer;}
void expand(size_t newSize);
};
// Expand the buffer to size newSize, which must be greater than the current size.
// The buffer's contents are not preserved.
template <typename T, size_t initialSize>
inline void Buffer<T, initialSize>::expand(size_t newSize) {
ASSERT(newSize > size);
if (buffer != initialBuffer) {
delete[] buffer;
buffer = 0; // For exception safety if the allocation below fails.
}
buffer = new T[newSize];
size = newSize;
}
// See ArrayBuffer below.
template <typename T>
class RawArrayBuffer {
T *const cache; // Pointer to a fixed-size cache for holding the buffer if it's small enough
protected:
T *buffer; // Pointer to the current buffer
size_t length; // Logical size of the buffer
size_t bufferSize; // Physical size of the buffer
#ifdef DEBUG
size_t maxReservedSize; // Maximum size reserved so far
#endif
public:
RawArrayBuffer(T *cache, size_t cacheSize): cache(cache), buffer(cache), length(0), bufferSize(cacheSize)
{DEBUG_ONLY(maxReservedSize = 0);}
private:
RawArrayBuffer(const RawArrayBuffer&); // No copy constructor
void operator=(const RawArrayBuffer&); // No assignment operator
public:
~RawArrayBuffer() {if (buffer != cache) delete[] buffer;}
private:
void enlarge(size_t newLength);
public:
// Methods that do not expand the buffer cannot throw exceptions.
size_t size() const {return length;}
operator bool() const {return length != 0;}
bool operator !() const {return length == 0;}
T &front() {ASSERT(length); return *buffer;}
const T &front() const {ASSERT(length); return *buffer;}
T &back() {ASSERT(length); return buffer[length-1];}
const T &back() const {ASSERT(length); return buffer[length-1];}
T *contents() const {return buffer;}
void reserve(size_t nElts);
T *reserve_back(size_t nElts = 1);
T *advance_back(size_t nElts = 1);
T *reserve_advance_back(size_t nElts = 1);
void fast_push_back(const T &elt);
void push_back(const T &elt);
void append(const T *elts, size_t nElts);
void append(const T *begin, const T *end) {ASSERT(end >= begin); append(begin, static_cast<size_t>(end - begin));}
T &pop_back() {ASSERT(length); return buffer[--length];}
};
// Enlarge the buffer so that it can hold at least newLength elements.
// May throw an exception, in which case the buffer is left unchanged.
template <typename T>
void RawArrayBuffer<T>::enlarge(size_t newLength) {
size_t newBufferSize = bufferSize * 2;
if (newBufferSize < newLength)
newBufferSize = newLength;
auto_ptr<T> newBuffer(new T[newBufferSize]);
T *oldBuffer = buffer;
std::copy(oldBuffer, oldBuffer + length, newBuffer.get());
buffer = newBuffer.release();
if (oldBuffer != cache)
delete[] oldBuffer;
bufferSize = newBufferSize;
}
// Ensure that there is room to hold nElts elements in the buffer, without expanding the
// buffer's logical length.
// May throw an exception, in which case the buffer is left unchanged.
template <typename T>
inline void RawArrayBuffer<T>::reserve(size_t nElts) {
if (bufferSize < nElts)
enlarge(nElts);
#ifdef DEBUG
if (maxReservedSize < nElts)
maxReservedSize = nElts;
#endif
}
// Ensure that there is room to hold nElts more elements in the buffer, without expanding the
// buffer's logical length. Return a pointer to the first element just past the logical length.
// May throw an exception, in which case the buffer is left unchanged.
template <typename T>
inline T *RawArrayBuffer<T>::reserve_back(size_t nElts) {
reserve(length + nElts);
return buffer[length];
}
// Advance the logical length by nElts, assuming that the memory has previously been reserved.
// Return a pointer to the first new element.
template <typename T>
inline T *RawArrayBuffer<T>::advance_back(size_t nElts) {
ASSERT(length + nElts <= maxReservedSize);
T *p = buffer + length;
length += nElts;
return p;
}
// Combine the effects of reserve_back and advance_back.
template <typename T>
inline T *RawArrayBuffer<T>::reserve_advance_back(size_t nElts) {
reserve(length + nElts);
T *p = buffer + length;
length += nElts;
return p;
}
// Same as push_back but assumes that the memory has previously been reserved.
// May throw an exception if copying elt throws one, in which case the buffer is left unchanged.
template <typename T>
inline void RawArrayBuffer<T>::fast_push_back(const T &elt) {
ASSERT(length < maxReservedSize);
buffer[length] = elt;
++length;
}
// Append elt to the back of the buffer.
// May throw an exception, in which case the buffer is left unchanged.
template <typename T>
inline void RawArrayBuffer<T>::push_back(const T &elt) {
*reserve_back() = elt;
++length;
}
// Append nElts elements elts to the back of the array buffer.
// May throw an exception, in which case the buffer is left unchanged.
template <typename T>
void RawArrayBuffer<T>::append(const T *elts, size_t nElts)
{
size_t newLength = length + nElts;
if (newLength > bufferSize)
enlarge(newLength);
std::copy(elts, elts + nElts, buffer + length);
length = newLength;
}
// An ArrayBuffer represents an array of elements of type T. The ArrayBuffer contains
// storage for a fixed size array of cacheSize elements; if this size is exceeded, the
// ArrayBuffer allocates the array from the heap. Elements can be appended to the back
// of the array using append. An ArrayBuffer can also act as a stack: elements can be
// pushed and popped from the back.
//
// All ArrayBuffer operations are atomic with respect to exceptions -- either they
// succeed or they do not affect the ArrayBuffer's existing elements and length.
// If T has a constructor, it must have a constructor with no arguments; that constructor
// is called at the time memory for the ArrayBuffer is allocated, just like when
// allocating a regular C++ array.
template <typename T, size_t cacheSize>
class ArrayBuffer: public RawArrayBuffer<T> {
T cacheArray[cacheSize];
public:
ArrayBuffer(): RawArrayBuffer<T>(cacheArray, cacheSize) {}
};
//
// Array Queues
//
// See ArrayQueue below.
template <typename T>
class RawArrayQueue {
T *const cache; // Pointer to a fixed-size cache for holding the buffer if it's small enough
protected:
T *buffer; // Pointer to the current buffer
T *bufferEnd; // Pointer to the end of the buffer
T *f; // Front end of the circular buffer, used for reading elements; buffer <= f < bufferEnd
T *b; // Back end of the circular buffer, used for writing elements; buffer < b <= bufferEnd
size_t length; // Number of elements used in the circular buffer
size_t bufferSize; // Physical size of the buffer
#ifdef DEBUG
size_t maxReservedSize; // Maximum size reserved so far
#endif
public:
RawArrayQueue(T *cache, size_t cacheSize):
cache(cache), buffer(cache), bufferEnd(cache + cacheSize), f(cache), b(cache), length(0), bufferSize(cacheSize)
{DEBUG_ONLY(maxReservedSize = 0);}
private:
RawArrayQueue(const RawArrayQueue&); // No copy constructor
void operator=(const RawArrayQueue&); // No assignment operator
public:
~RawArrayQueue() {if (buffer != cache) delete[] buffer;}
private:
void enlarge(size_t newLength);
public:
// Methods that do not expand the buffer cannot throw exceptions.
size_t size() const {return length;}
operator bool() const {return length != 0;}
bool operator !() const {return length == 0;}
T &front() {ASSERT(length); return *f;}
const T &front() const {ASSERT(length); return *f;}
T &back() {ASSERT(length); return b[-1];}
const T &back() const {ASSERT(length); return b[-1];}
T &pop_front() {ASSERT(length); --length; T &elt = *f++; if (f == bufferEnd) f = buffer; return elt;}
size_t pop_front(size_t nElts, T *&begin, T *&end);
T &pop_back() {ASSERT(length); --length; T &elt = *--b; if (b == buffer) b = bufferEnd; return elt;}
void reserve_back();
void reserve_back(size_t nElts);
T *advance_back();
T *advance_back(size_t nElts, size_t &nEltsAdvanced);
void fast_push_back(const T &elt);
void push_back(const T &elt);
// Same as append but assumes that memory has previously been reserved.
// Does not throw exceptions. T::operator= must not throw exceptions.
template <class InputIter> void fast_append(InputIter begin, InputIter end) {
size_t nElts = static_cast<size_t>(std::distance(begin, end));
ASSERT(length + nElts <= maxReservedSize);
while (nElts) {
size_t nEltsAdvanced;
T *dst = advance_back(nElts, nEltsAdvanced);
nElts -= nEltsAdvanced;
while (nEltsAdvanced--) {
*dst = *begin; ++dst; ++begin;
}
}
}
// Append elements from begin to end to the back of the queue. T::operator= must not throw exceptions.
// reserve_back may throw an exception, in which case the queue is left unchanged.
template <class InputIter> void append(InputIter begin, InputIter end) {
size_t nElts = static_cast<size_t>(std::distance(begin, end));
reserve_back(nElts);
while (nElts) {
size_t nEltsAdvanced;
T *dst = advance_back(nElts, nEltsAdvanced);
nElts -= nEltsAdvanced;
while (nEltsAdvanced--) {
*dst = *begin; ++dst; ++begin;
}
}
}
};
// Pop between one and nElts elements from the front of the queue. Set begin and end
// to an array of the first n elements, where n is the return value. The popped elements
// may be accessed until the next non-const operation.
// Does not throw exceptions.
template <typename T>
size_t RawArrayQueue<T>::pop_front(size_t nElts, T *&begin, T *&end) {
ASSERT(nElts <= length);
begin = f;
size_t eltsToEnd = static_cast<size_t>(bufferEnd - f);
if (nElts < eltsToEnd) {
length -= nElts;
f += nElts;
end = f;
return nElts;
} else {
length -= eltsToEnd;
end = bufferEnd;
f = buffer;
return eltsToEnd;
}
}
// Enlarge the buffer so that it can hold at least newLength elements.
// May throw an exception, in which case the queue is left unchanged.
template <typename T>
void RawArrayQueue<T>::enlarge(size_t newLength) {
size_t newBufferSize = bufferSize * 2;
if (newBufferSize < newLength)
newBufferSize = newLength;
auto_ptr<T> newBuffer(new T[newBufferSize]);
T *oldBuffer = buffer;
size_t eltsToEnd = static_cast<size_t>(bufferEnd - f);
if (eltsToEnd <= length)
std::copy(f, f + eltsToEnd, newBuffer.get());
else {
std::copy(f, bufferEnd, newBuffer.get());
std::copy(oldBuffer, b, newBuffer.get() + eltsToEnd);
}
buffer = newBuffer.release();
f = buffer;
b = buffer + length;
if (oldBuffer != cache)
delete[] oldBuffer;
bufferSize = newBufferSize;
}
// Ensure that there is room to hold one more element at the back of the queue, without expanding the
// queue's logical length.
// May throw an exception, in which case the queue is left unchanged.
template <typename T>
inline void RawArrayQueue<T>::reserve_back() {
if (length == bufferSize)
enlarge(length + 1);
#ifdef DEBUG
if (maxReservedSize <= length)
maxReservedSize = length + 1;
#endif
}
// Ensure that there is room to hold nElts more elements at the back of the queue, without expanding the
// queue's logical length.
// May throw an exception, in which case the queue is left unchanged.
template <typename T>
inline void RawArrayQueue<T>::reserve_back(size_t nElts) {
nElts += length;
if (bufferSize < nElts)
enlarge(nElts);
#ifdef DEBUG
if (maxReservedSize < nElts)
maxReservedSize = nElts;
#endif
}
// Advance the back of the queue by one element, assuming that the memory has previously been reserved.
// Return a pointer to that new element.
// Does not throw exceptions.
template <typename T>
inline T *RawArrayQueue<T>::advance_back() {
ASSERT(length < maxReservedSize);
++length;
if (b == bufferEnd)
b = buffer;
return b++;
}
// Advance the back of the queue by between one and nElts elements and return a pointer to them,
// assuming that the memory has previously been reserved.
// nEltsAdvanced gets the actual number of elements advanced.
// Does not throw exceptions.
template <typename T>
T *RawArrayQueue<T>::advance_back(size_t nElts, size_t &nEltsAdvanced) {
size_t newLength = length + nElts;
ASSERT(newLength <= maxReservedSize);
if (nElts) {
T *b2 = b;
if (b2 == bufferEnd)
b2 = buffer;
size_t room = static_cast<size_t>(bufferEnd - b2);
if (nElts > room) {
nElts = room;
newLength = length + nElts;
}
length = newLength;
nEltsAdvanced = nElts;
b = b2 + nElts;
return b2;
} else {
nEltsAdvanced = 0;
return 0;
}
}
// Same as push_back but assumes that the memory has previously been reserved.
// May throw an exception if copying elt throws one, in which case the queue is left unchanged.
template <typename T>
inline void RawArrayQueue<T>::fast_push_back(const T &elt) {
ASSERT(length < maxReservedSize);
T *b2 = b;
if (b2 == bufferEnd)
b2 = buffer;
*b2 = elt;
b = b2 + 1;
++length;
}
// Append elt to the back of the queue.
// May throw an exception, in which case the queue is left unchanged.
template <typename T>
inline void RawArrayQueue<T>::push_back(const T &elt) {
reserve_back();
T *b2 = b == bufferEnd ? buffer : b;
*b2 = elt;
b = b2 + 1;
++length;
}
// An ArrayQueue represents an array of elements of type T that can be written at its
// back end and read at its front or back end. In addition, arrays of multiple elements may be
// written at the back end or read at the front end. The ArrayQueue contains storage for a fixed size
// array of cacheSize elements; if this size is exceeded, the ArrayQueue allocates the
// array from the heap.
template <typename T, size_t cacheSize>
class ArrayQueue: public RawArrayQueue<T> {
T cacheArray[cacheSize];
public:
ArrayQueue(): RawArrayQueue<T>(cacheArray, cacheSize) {}
};
//
// Linked Lists
//
// In some cases it is desirable to manipulate ordinary C-style linked lists as though
// they were STL-like sequences. These classes define STL forward iterators that walk
// through singly-linked lists of objects threaded through fields named 'next'. The type
// parameter E must be a class that has a member named 'next' whose type is E* or const E*.
template <class E>
class ListIterator: public std::iterator<std::forward_iterator_tag, E> {
E *element;
public:
ListIterator() {}
explicit ListIterator(E *e): element(e) {}
E &operator*() const {return *element;}
E *operator->() const {return element;}
ListIterator &operator++() {element = element->next; return *this;}
ListIterator operator++(int) {ListIterator i(*this); element = element->next; return i;}
friend bool operator==(const ListIterator &i, const ListIterator &j) {return i.element == j.element;}
friend bool operator!=(const ListIterator &i, const ListIterator &j) {return i.element != j.element;}
};
template <class E>
#ifndef _WIN32 // Microsoft VC6 bug: std::iterator should support five template arguments
class ConstListIterator: public std::iterator<std::forward_iterator_tag, E, ptrdiff_t, const E*, const E&> {
#else
class ConstListIterator: public std::iterator<std::forward_iterator_tag, E, ptrdiff_t> {
#endif
const E *element;
public:
ConstListIterator() {}
ConstListIterator(const ListIterator<E> &i): element(&*i) {}
explicit ConstListIterator(const E *e): element(e) {}
const E &operator*() const {return *element;}
const E *operator->() const {return element;}
ConstListIterator &operator++() {element = element->next; return *this;}
ConstListIterator operator++(int) {ConstListIterator i(*this); element = element->next; return i;}
friend bool operator==(const ConstListIterator &i, const ConstListIterator &j) {return i.element == j.element;}
friend bool operator!=(const ConstListIterator &i, const ConstListIterator &j) {return i.element != j.element;}
};
//
// Doubly Linked Lists
//
// A ListQueue provides insert and delete operations on a doubly-linked list of objects
// threaded through fields named 'next' and 'prev'. The type parameter E must be a class
// derived from ListQueueEntry.
// The ListQueue does not own its elements. They must be deleted explicitly if needed.
struct ListQueueEntry {
ListQueueEntry *next; // Next entry in linked list
ListQueueEntry *prev; // Previous entry in linked list
#ifdef DEBUG
ListQueueEntry(): next(0), prev(0) {}
#endif
};
template <class E>
struct ListQueue: private ListQueueEntry {
ListQueue() {next = this; prev = this;}
operator bool() const {return next != static_cast<const ListQueueEntry *>(this);} // Return true if the ListQueue is nonempty
bool operator !() const {return next == static_cast<const ListQueueEntry *>(this);} // Return true if the ListQueue is empty
E &front() const {ASSERT(operator bool()); return *static_cast<E *>(next);}
E &back() const {ASSERT(operator bool()); return *static_cast<E *>(prev);}
void push_front(E &elt) {ASSERT(!elt.next && !elt.prev); elt.next = next; elt.prev = this; next->prev = &elt; next = &elt;}
void push_back(E &elt) {ASSERT(!elt.next && !elt.prev); elt.next = this; elt.prev = prev; prev->next = &elt; prev = &elt;}
E &pop_front() {ASSERT(operator bool()); E *elt = static_cast<E *>(next); next = elt->next; next->prev = this;
DEBUG_ONLY(elt->next = 0; elt->prev = 0;) return *elt;}
E &pop_back() {ASSERT(operator bool()); E *elt = static_cast<E *>(prev); prev = elt->prev; prev->next = this;
DEBUG_ONLY(elt->next = 0; elt->prev = 0;) return *elt;}
};
//
// Bit Sets
//
template<size_t size>
class BitSet {
STATIC_CONST(size_t, nWords = (size+31)>>5);
STATIC_CONST(uint32, lastWordMask = (2u<<((size-1)&31)) - 1);
uint32 words[nWords]; // Bitmap of bits. The first word contains bits 0(LSB)...31(MSB), the second contains bits 32...63, etc.
public:
void clear() {zero(words, words+nWords);}
BitSet() {clear();}
// Construct a BitSet out of an array of alternating low (inclusive) and high (exclusive) ends of ranges of set bits.
// The array is terminated by a 0,0 range.
template<typename In> explicit BitSet(In a) {clear(); size_t low, high; while (low = *a++, (high = *a++) != 0) setRange(low, high);}
bool operator[](size_t i) const {ASSERT(i < size); return static_cast<bool>(words[i>>5]>>(i&31) & 1);}
bool none() const;
bool operator==(const BitSet &s) const;
bool operator!=(const BitSet &s) const;
void set(size_t i) {ASSERT(i < size); words[i>>5] |= 1u<<(i&31);}
void reset(size_t i) {ASSERT(i < size); words[i>>5] &= ~(1u<<(i&31));}
void flip(size_t i) {ASSERT(i < size); words[i>>5] ^= 1u<<(i&31);}
void setRange(size_t low, size_t high);
void resetRange(size_t low, size_t high);
void flipRange(size_t low, size_t high);
};
// Return true if all bits are clear.
template<size_t size>
inline bool BitSet<size>::none() const {
if (nWords == 1)
return !words[0];
else {
const uint32 *w = words;
while (w != words + nWords)
if (*w++)
return false;
return true;
}
}
// Return true if the BitSets are equal.
template<size_t size>
inline bool BitSet<size>::operator==(const BitSet &s) const {
if (nWords == 1)
return words[0] == s.words[0];
else
return std::equal(words, s.words);
}
// Return true if the BitSets are not equal.
template<size_t size>
inline bool BitSet<size>::operator!=(const BitSet &s) const {
return !operator==(s);
}
// Set all bits between low inclusive and high exclusive.
template<size_t size>
void BitSet<size>::setRange(size_t low, size_t high) {
ASSERT(low <= high && high <= size);
if (low != high)
if (nWords == 1)
words[0] |= (2u<<(high-1)) - (1u<<low);
else {
--high;
uint32 *w = words + (low>>5);
uint32 *wHigh = words + (high>>5);
uint32 l = 1u << (low&31);
uint32 h = 2u << (high&31);
if (w == wHigh)
*w |= h - l;
else {
*w++ |= -l;
while (w != wHigh)
*w++ = static_cast<uint32>(-1);
*w |= h - 1;
}
}
}
// Clear all bits between low inclusive and high exclusive.
template<size_t size>
void BitSet<size>::resetRange(size_t low, size_t high) {
ASSERT(low <= high && high <= size);
if (low != high)
if (nWords == 1)
words[0] &= (1u<<low) - 1 - (2u<<(high-1));
else {
--high;
uint32 *w = words + (low>>5);
uint32 *wHigh = words + (high>>5);
uint32 l = 1u << (low&31);
uint32 h = 2u << (high&31);
if (w == wHigh)
*w &= l - 1 - h;
else {
*w++ &= l - 1;
while (w != wHigh)
*w++ = 0;
*w &= -h;
}
}
}
// Invert all bits between low inclusive and high exclusive.
template<size_t size>
void BitSet<size>::flipRange(size_t low, size_t high) {
ASSERT(low <= high && high <= size);
if (low != high)
if (nWords == 1)
words[0] ^= (2u<<(high-1)) - (1u<<low);
else {
--high;
uint32 *w = words + (low>>5);
uint32 *wHigh = words + (high>>5);
uint32 l = 1u << (low&31);
uint32 h = 2u << (high&31);
if (w == wHigh)
*w ^= h - l;
else {
*w++ ^= -l;
while (w != wHigh)
*w++ ^= static_cast<uint32>(-1);
*w ^= h - 1;
}
}
}
//
// Input
//
class LineReader {
FILE *in; // File from which currently reading
bool crWasLast; // True if a CR character was the last one read
public:
explicit LineReader(FILE *in): in(in), crWasLast(false) {}
size_t readLine(string &str);
size_t readLine(String &wstr);
};
//
// Output
//
// Print the characters between begin and end to the given file. These characters
// may include nulls.
size_t printChars(FILE *file, const char *begin, const char *end);
#ifndef XP_MAC_MPW
inline size_t printChars(FILE *file, const char *begin, const char *end)
{ASSERT(end >= begin); return STD::fwrite(begin, 1, static_cast<size_t>(end - begin), file);}
#endif
// A Formatter is an abstract base class representing a simplified output stream.
// One can print text to a Formatter by using << and the various global print... methods below.
// Formatters accept both char and char16 text and convert as appropriate to their actual stream.
class Formatter {
protected:
virtual void printChar8(char ch);
virtual void printChar16(char16 ch);
virtual void printZStr8(const char *str);
virtual void printStr8(const char *strBegin, const char *strEnd) = 0;
virtual void printStr16(const char16 *strBegin, const char16 *strEnd) = 0;
virtual void printString16(const String &s);
virtual void printVFormat8(const char *format, va_list args);
public:
Formatter &operator<<(char ch) {printChar8(ch); return *this;}
Formatter &operator<<(char16 ch) {printChar16(ch); return *this;}
Formatter &operator<<(const char *str) {printZStr8(str); return *this;}
Formatter &operator<<(const String &s) {printString16(s); return *this;}
Formatter &operator<<(uint32 i) {printFormat(*this, "%u", i); return *this;}
friend void printString(Formatter &f, const char *strBegin, const char *strEnd) {f.printStr8(strBegin, strEnd);}
friend void printString(Formatter &f, const char16 *strBegin, const char16 *strEnd) {f.printStr16(strBegin, strEnd);}
friend void printFormat(Formatter &f, const char *format, ...) {va_list args; va_start(args, format); f.printVFormat8(format, args); va_end(args);}
};
void printNum(Formatter &f, uint32 i, int nDigits, char pad, const char *format);
void printChar(Formatter &f, char ch, int count);
void printChar(Formatter &f, char16 ch, int count);
inline void printDec(Formatter &f, int32 i, int nDigits = 0, char pad = ' ') {printNum(f, (uint32)i, nDigits, pad, "%i");}
inline void printDec(Formatter &f, uint32 i, int nDigits = 0, char pad = ' ') {printNum(f, i, nDigits, pad, "%u");}
inline void printHex(Formatter &f, int32 i, int nDigits = 0, char pad = '0') {printNum(f, (uint32)i, nDigits, pad, "%X");}
inline void printHex(Formatter &f, uint32 i, int nDigits = 0, char pad = '0') {printNum(f, i, nDigits, pad, "%X");}
void printPtr(Formatter &f, void *p);
// An AsciiFileFormatter is a Formatter that prints to a standard ASCII file or stream.
// Characters with Unicode values of 256 or higher are converted to escape sequences.
// Selected lower characters can also be converted to escape sequences; these are specified by
// set bits in the BitSet passed to the constructor.
class AsciiFileFormatter: public Formatter {
FILE *file;
BitSet<256> filter; // Set of first 256 characters that are to be converted to escape sequences
bool filterEmpty; // True if filter passes all 256 characters
public:
static BitSet<256> defaultFilter;// Default value of filter when not given in the constructor
explicit AsciiFileFormatter(FILE *file, BitSet<256> *filter = 0);
private:
bool filterChar(char ch) {return filter[static_cast<uchar>(ch)];}
bool filterChar(char16 ch) {return char16Value(ch) >= 0x100 || filter[char16Value(ch)];}
protected:
void printChar8(char ch);
void printChar16(char16 ch);
void printZStr8(const char *str);
void printStr8(const char *strBegin, const char *strEnd);
void printStr16(const char16 *strBegin, const char16 *strEnd);
};
extern AsciiFileFormatter stdOut;
extern AsciiFileFormatter stdErr;
// A StringFormatter is a Formatter that prints to a String.
class StringFormatter: public Formatter {
String s;
public:
const String& getString() { return s; }
void clear() {JavaScript::clear(s);}
protected:
void printChar8(char ch);
void printChar16(char16 ch);
void printZStr8(const char *str);
void printStr8(const char *strBegin, const char *strEnd);
void printStr16(const char16 *strBegin, const char16 *strEnd);
void printString16(const String &str);
};
//
// Formatted Output
//
class PrettyPrinter: public Formatter {
public:
STATIC_CONST(uint32, unlimitedLineWidth = 0x7FFFFFFF);
class Region;
class Indent;
class Block;
private:
STATIC_CONST(uint32, infiniteLength = 0x80000000);
const uint32 lineWidth; // Current maximum desired line width
struct BlockInfo {
uint32 margin; // Saved margin before this block's beginning
uint32 lastBreak; // Saved lastBreak before this block's beginning
bool fits; // True if this entire block fits on one line
};
// Variables for the back end that prints to the destination
Formatter &outputFormatter; // Destination formatter on which the result should be printed
uint32 outputPos; // Number of characters printed on current output line
uint32 lineNum; // Serial number of current line
uint32 lastBreak; // Number of line just after the last break that occurred in this block
uint32 margin; // Current left margin in spaces
ArrayBuffer<BlockInfo, 20> savedBlocks; // Stack of saved information about partially printed blocks
// Variables for the front end that calculates block sizes
struct Item: ListQueueEntry {
enum Kind {text, blockBegin, indentBlockBegin, blockEnd, indent, linearBreak, fillBreak};
const Kind kind; // The kind of this text sequence
bool lengthKnown; // True if totalLength is known; always true for text, blockEnd, and indent Items
uint32 length; // Length of this text sequence, number of spaces for this break, or delta for indent or indentBlockBegin
uint32 totalLength; // Total length of this block (for blockBegin) or length of this break plus following clump (for breaks)
// If lengthKnown is false, this is the serialPos of this Item instead of a length
bool hasKind(Kind k) const {return kind == k;}
explicit Item(Kind kind): kind(kind), lengthKnown(true) {}
Item(Kind kind, uint32 length): kind(kind), lengthKnown(true), length(length) {}
Item(Kind kind, uint32 length, uint32 beginSerialPos):
kind(kind), lengthKnown(false), length(length), totalLength(beginSerialPos) {}
void computeTotalLength(uint32 endSerialPos) {ASSERT(!lengthKnown); lengthKnown = true; totalLength = endSerialPos - totalLength;}
};
#ifdef DEBUG
Region *topRegion; // Most deeply nested Region
#endif
uint32 nNestedBlocks; // Number of nested Blocks
uint32 leftSerialPos; // The difference rightSerialPos-leftSerialPos is always the number of characters that
uint32 rightSerialPos; // would be output by printing activeItems if they all fit on one line;
// only the difference matters -- the absolute values are irrelevant and may wrap around 2^32.
ArrayQueue<Item *, 20> itemStack; // Stack of enclosing nested Items whose lengths have not yet been determined
// itemStack always has room for at least nNestedBlocks extra entries so that end Items may be added
// without throwing an exception.
Pool<Item> itemPool; // Pool from which to allocate activeItems
ListQueue<Item> activeItems; // Queue of items left to be printed
ArrayQueue<char16, 256> itemText; // Text of text items in activeItems, in the same order as in activeItems
public:
static uint32 defaultLineWidth; // Default for lineWidth if not given to the constructor
explicit PrettyPrinter(Formatter &f, uint32 lineWidth = defaultLineWidth);
private:
PrettyPrinter(const PrettyPrinter&); // No copy constructor
void operator=(const PrettyPrinter&); // No assignment operator
public:
~PrettyPrinter();
private:
void outputBreak(bool sameLine, uint32 nSpaces);
bool reduceLeftActiveItems(uint32 rightOffset);
void reduceRightActiveItems();
Item &beginIndent(int32 offset);
void endIndent(Item &i);
Item &beginBlock(Item::Kind kind, int32 offset);
void endBlock(Item &i);
void conditionalBreak(uint32 nSpaces, Item::Kind kind);
protected:
void printStr8(const char *strBegin, const char *strEnd);
void printStr16(const char16 *strBegin, const char16 *strEnd);
public:
void requiredBreak();
void linearBreak(uint32 nSpaces) {conditionalBreak(nSpaces, Item::linearBreak);}
void linearBreak(uint32 nSpaces, bool required);
void fillBreak(uint32 nSpaces) {conditionalBreak(nSpaces, Item::fillBreak);}
void end();
friend class Region;
friend class Indent;
friend class Block;
class Region {
#ifdef DEBUG
Region *next; // Link to next most deeply nested Region
#endif
protected:
PrettyPrinter &pp;
Region(PrettyPrinter &pp): pp(pp) {DEBUG_ONLY(next = pp.topRegion; pp.topRegion = this;)}
private:
Region(const Region&); // No copy constructor
void operator=(const Region&); // No assignment operator
protected:
#ifdef DEBUG
~Region() {pp.topRegion = next;}
#endif
};
// Use an Indent object to temporarily indent a PrettyPrinter by the offset given to the Indent's constructor.
// The PrettyPrinter's margin is set back to its original value when the Indent object is destroyed.
// Using an Indent object is exception-safe; no matter how control leaves an Indent scope, the indent is undone.
// Scopes of Indent and Block objects must be properly nested.
class Indent: public Region {
Item &endItem; // The Item returned by beginIndent
public:
Indent(PrettyPrinter &pp, int32 offset): Region(pp), endItem(pp.beginIndent(offset)) {}
~Indent() {pp.endIndent(endItem);}
};
// Use a Block object to temporarily enter a PrettyPrinter block. If an offset is provided, line breaks inside
// the block are indented by that offset relative to the existing indent; otherwise, line breaks inside the block
// are indented to the current output position. The block lasts until the Block object is destroyed.
// Scopes of Indent and Block objects must be properly nested.
class Block: public Region {
Item &endItem; // The Item returned by beginBlock
public:
explicit Block(PrettyPrinter &pp): Region(pp), endItem(pp.beginBlock(Item::blockBegin, 0)) {}
Block(PrettyPrinter &pp, int32 offset): Region(pp), endItem(pp.beginBlock(Item::indentBlockBegin, offset)) {}
~Block() {pp.endBlock(endItem);}
};
};
//
// Exceptions
//
// A JavaScript exception (other than out-of-memory, for which we use the standard C++
// exception bad_alloc).
struct Exception {
enum Kind {
syntaxError,
stackOverflow
};
Kind kind; // The exception's kind
String message; // The detailed message
String sourceFile; // A description of the source code that caused the error
uint32 lineNum; // Number of line that caused the error
uint32 charNum; // Character offset within the line that caused the error
uint32 pos; // Offset within the input of the error
String sourceLine; // The text of the source line
Exception(Kind kind, const String &message): kind(kind), message(message), lineNum(0), charNum(0) {}
Exception(Kind kind, const String &message, const String &sourceFile, uint32 lineNum, uint32 charNum, uint32 pos,
const String &sourceLine):
kind(kind), message(message), sourceFile(sourceFile), lineNum(lineNum), charNum(charNum), pos(pos), sourceLine(sourceLine) {}
Exception(Kind kind, const String &message, const String &sourceFile, uint32 lineNum, uint32 charNum, uint32 pos,
const char16 *sourceLineBegin, const char16 *sourceLineEnd):
kind(kind), message(message), sourceFile(sourceFile), lineNum(lineNum), charNum(charNum), pos(pos),
sourceLine(sourceLineBegin, sourceLineEnd) {}
bool hasKind(Kind k) const {return kind == k;}
const char *kindString() const;
String fullMessage() const;
};
// Throw a stackOverflow exception if the execution stack has gotten too large.
inline void checkStackSize() {}
}
inline void *operator new(size_t size, JavaScript::Arena &arena) {return arena.allocate(size);}
#ifndef _WIN32 // Microsoft Visual C++ 6.0 bug: new and new[] aren't distinguished
inline void *operator new[](size_t size, JavaScript::Arena &arena) {return arena.allocate(size);}
#endif
// Global delete operators. These are only called in the rare cases that a constructor throws an exception
// and has to undo an operator new. An explicit delete statement will never invoke these.
inline void operator delete(void *, JavaScript::Arena &) {}
#ifndef _WIN32 // Microsoft Visual C++ 6.0 bug: new and new[] aren't distinguished
inline void operator delete[](void *, JavaScript::Arena &) {}
#endif
template <typename T>
inline void *operator new(size_t DEBUG_ONLY(size), JavaScript::Pool<T> &pool) {ASSERT(size == sizeof(T)); return pool.allocate();}
template <typename T>
inline void operator delete(void *t, JavaScript::Pool<T> &pool) {pool.deallocate(t);}
#endif