зеркало из https://github.com/mozilla/gecko-dev.git
295 строки
13 KiB
C++
295 строки
13 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZ_UNITS_H_
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#define MOZ_UNITS_H_
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#include "mozilla/gfx/Point.h"
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#include "mozilla/gfx/Rect.h"
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#include "mozilla/gfx/ScaleFactor.h"
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#include "nsRect.h"
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#include "nsMargin.h"
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#include "mozilla/AppUnits.h"
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namespace mozilla {
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struct CSSPixel;
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struct LayoutDevicePixel;
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struct LayerPixel;
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struct ScreenPixel;
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typedef gfx::PointTyped<CSSPixel> CSSPoint;
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typedef gfx::IntPointTyped<CSSPixel> CSSIntPoint;
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typedef gfx::SizeTyped<CSSPixel> CSSSize;
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typedef gfx::IntSizeTyped<CSSPixel> CSSIntSize;
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typedef gfx::RectTyped<CSSPixel> CSSRect;
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typedef gfx::IntRectTyped<CSSPixel> CSSIntRect;
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typedef gfx::MarginTyped<CSSPixel> CSSMargin;
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typedef gfx::IntMarginTyped<CSSPixel> CSSIntMargin;
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typedef gfx::PointTyped<LayoutDevicePixel> LayoutDevicePoint;
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typedef gfx::IntPointTyped<LayoutDevicePixel> LayoutDeviceIntPoint;
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typedef gfx::SizeTyped<LayoutDevicePixel> LayoutDeviceSize;
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typedef gfx::IntSizeTyped<LayoutDevicePixel> LayoutDeviceIntSize;
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typedef gfx::RectTyped<LayoutDevicePixel> LayoutDeviceRect;
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typedef gfx::IntRectTyped<LayoutDevicePixel> LayoutDeviceIntRect;
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typedef gfx::MarginTyped<LayoutDevicePixel> LayoutDeviceMargin;
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typedef gfx::IntMarginTyped<LayoutDevicePixel> LayoutDeviceIntMargin;
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typedef gfx::PointTyped<LayerPixel> LayerPoint;
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typedef gfx::IntPointTyped<LayerPixel> LayerIntPoint;
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typedef gfx::SizeTyped<LayerPixel> LayerSize;
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typedef gfx::IntSizeTyped<LayerPixel> LayerIntSize;
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typedef gfx::RectTyped<LayerPixel> LayerRect;
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typedef gfx::IntRectTyped<LayerPixel> LayerIntRect;
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typedef gfx::MarginTyped<LayerPixel> LayerMargin;
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typedef gfx::IntMarginTyped<LayerPixel> LayerIntMargin;
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typedef gfx::PointTyped<ScreenPixel> ScreenPoint;
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typedef gfx::IntPointTyped<ScreenPixel> ScreenIntPoint;
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typedef gfx::SizeTyped<ScreenPixel> ScreenSize;
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typedef gfx::IntSizeTyped<ScreenPixel> ScreenIntSize;
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typedef gfx::RectTyped<ScreenPixel> ScreenRect;
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typedef gfx::IntRectTyped<ScreenPixel> ScreenIntRect;
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typedef gfx::MarginTyped<ScreenPixel> ScreenMargin;
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typedef gfx::IntMarginTyped<ScreenPixel> ScreenIntMargin;
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typedef gfx::ScaleFactor<CSSPixel, LayoutDevicePixel> CSSToLayoutDeviceScale;
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typedef gfx::ScaleFactor<LayoutDevicePixel, CSSPixel> LayoutDeviceToCSSScale;
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typedef gfx::ScaleFactor<CSSPixel, LayerPixel> CSSToLayerScale;
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typedef gfx::ScaleFactor<LayerPixel, CSSPixel> LayerToCSSScale;
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typedef gfx::ScaleFactor<CSSPixel, ScreenPixel> CSSToScreenScale;
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typedef gfx::ScaleFactor<ScreenPixel, CSSPixel> ScreenToCSSScale;
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typedef gfx::ScaleFactor<LayoutDevicePixel, LayerPixel> LayoutDeviceToLayerScale;
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typedef gfx::ScaleFactor<LayerPixel, LayoutDevicePixel> LayerToLayoutDeviceScale;
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typedef gfx::ScaleFactor<LayoutDevicePixel, ScreenPixel> LayoutDeviceToScreenScale;
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typedef gfx::ScaleFactor<ScreenPixel, LayoutDevicePixel> ScreenToLayoutDeviceScale;
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typedef gfx::ScaleFactor<LayerPixel, ScreenPixel> LayerToScreenScale;
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typedef gfx::ScaleFactor<ScreenPixel, LayerPixel> ScreenToLayerScale;
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/*
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* The pixels that content authors use to specify sizes in.
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*/
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struct CSSPixel {
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// Conversions from app units
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static CSSPoint FromAppUnits(const nsPoint& aPoint) {
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return CSSPoint(NSAppUnitsToFloatPixels(aPoint.x, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aPoint.y, float(AppUnitsPerCSSPixel())));
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}
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static CSSRect FromAppUnits(const nsRect& aRect) {
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return CSSRect(NSAppUnitsToFloatPixels(aRect.x, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aRect.y, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aRect.width, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aRect.height, float(AppUnitsPerCSSPixel())));
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}
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static CSSMargin FromAppUnits(const nsMargin& aMargin) {
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return CSSMargin(NSAppUnitsToFloatPixels(aMargin.top, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aMargin.right, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aMargin.bottom, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToFloatPixels(aMargin.left, float(AppUnitsPerCSSPixel())));
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}
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static CSSIntPoint FromAppUnitsRounded(const nsPoint& aPoint) {
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return CSSIntPoint(NSAppUnitsToIntPixels(aPoint.x, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aPoint.y, float(AppUnitsPerCSSPixel())));
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}
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static CSSIntSize FromAppUnitsRounded(const nsSize& aSize)
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{
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return CSSIntSize(NSAppUnitsToIntPixels(aSize.width, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aSize.height, float(AppUnitsPerCSSPixel())));
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}
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static CSSIntRect FromAppUnitsRounded(const nsRect& aRect) {
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return CSSIntRect(NSAppUnitsToIntPixels(aRect.x, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aRect.y, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aRect.width, float(AppUnitsPerCSSPixel())),
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NSAppUnitsToIntPixels(aRect.height, float(AppUnitsPerCSSPixel())));
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}
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// Conversions to app units
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static nsPoint ToAppUnits(const CSSPoint& aPoint) {
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return nsPoint(NSToCoordRoundWithClamp(aPoint.x * float(AppUnitsPerCSSPixel())),
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NSToCoordRoundWithClamp(aPoint.y * float(AppUnitsPerCSSPixel())));
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}
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static nsPoint ToAppUnits(const CSSIntPoint& aPoint) {
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return nsPoint(NSToCoordRoundWithClamp(float(aPoint.x) * float(AppUnitsPerCSSPixel())),
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NSToCoordRoundWithClamp(float(aPoint.y) * float(AppUnitsPerCSSPixel())));
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}
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static nsRect ToAppUnits(const CSSRect& aRect) {
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return nsRect(NSToCoordRoundWithClamp(aRect.x * float(AppUnitsPerCSSPixel())),
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NSToCoordRoundWithClamp(aRect.y * float(AppUnitsPerCSSPixel())),
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NSToCoordRoundWithClamp(aRect.width * float(AppUnitsPerCSSPixel())),
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NSToCoordRoundWithClamp(aRect.height * float(AppUnitsPerCSSPixel())));
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}
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};
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/*
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* The pixels that are referred to as "device pixels" in layout code. In
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* general this is obtained by converting a value in app units value by the
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* AppUnitsPerDevPixel() value. The size of these pixels
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* are affected by:
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* 1) the "full zoom" (see nsPresContext::SetFullZoom)
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* 2) the "widget scale" (see nsIWidget::GetDefaultScale)
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*/
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struct LayoutDevicePixel {
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static LayoutDeviceIntPoint FromUntyped(const nsIntPoint& aPoint) {
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return LayoutDeviceIntPoint(aPoint.x, aPoint.y);
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}
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static nsIntPoint ToUntyped(const LayoutDeviceIntPoint& aPoint) {
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return nsIntPoint(aPoint.x, aPoint.y);
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}
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static LayoutDeviceIntRect FromUntyped(const nsIntRect& aRect) {
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return LayoutDeviceIntRect(aRect.x, aRect.y, aRect.width, aRect.height);
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}
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static nsIntRect ToUntyped(const LayoutDeviceIntRect& aRect) {
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return nsIntRect(aRect.x, aRect.y, aRect.width, aRect.height);
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}
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static LayoutDeviceRect FromAppUnits(const nsRect& aRect, nscoord aAppUnitsPerDevPixel) {
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return LayoutDeviceRect(NSAppUnitsToFloatPixels(aRect.x, float(aAppUnitsPerDevPixel)),
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NSAppUnitsToFloatPixels(aRect.y, float(aAppUnitsPerDevPixel)),
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NSAppUnitsToFloatPixels(aRect.width, float(aAppUnitsPerDevPixel)),
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NSAppUnitsToFloatPixels(aRect.height, float(aAppUnitsPerDevPixel)));
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}
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static LayoutDeviceIntPoint FromAppUnitsRounded(const nsPoint& aPoint, nscoord aAppUnitsPerDevPixel) {
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return LayoutDeviceIntPoint(NSAppUnitsToIntPixels(aPoint.x, aAppUnitsPerDevPixel),
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NSAppUnitsToIntPixels(aPoint.y, aAppUnitsPerDevPixel));
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}
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static LayoutDeviceIntPoint FromAppUnitsToNearest(const nsPoint& aPoint, nscoord aAppUnitsPerDevPixel) {
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return FromUntyped(aPoint.ToNearestPixels(aAppUnitsPerDevPixel));
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}
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static LayoutDeviceIntRect FromAppUnitsToNearest(const nsRect& aRect, nscoord aAppUnitsPerDevPixel) {
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return FromUntyped(aRect.ToNearestPixels(aAppUnitsPerDevPixel));
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}
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};
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/*
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* The pixels that layout rasterizes and delivers to the graphics code.
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* These are generally referred to as "device pixels" in layout code. Layer
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* pixels are affected by:
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* 1) the "display resolution" (see nsIPresShell::SetResolution)
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* 2) the "full zoom" (see nsPresContext::SetFullZoom)
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* 3) the "widget scale" (see nsIWidget::GetDefaultScale)
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*/
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struct LayerPixel {
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};
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/*
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* The pixels that are displayed on the screen.
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* On non-OMTC platforms this should be equivalent to LayerPixel units.
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* On OMTC platforms these may diverge from LayerPixel units temporarily,
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* while an asynchronous zoom is happening, but should eventually converge
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* back to LayerPixel units. Some variables (such as those representing
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* chrome UI element sizes) that are not subject to content zoom should
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* generally be represented in ScreenPixel units.
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*/
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struct ScreenPixel {
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};
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// Operators to apply ScaleFactors directly to Points, Rects, Sizes and Margins
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template<class src, class dst>
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gfx::PointTyped<dst> operator*(const gfx::PointTyped<src>& aPoint, const gfx::ScaleFactor<src, dst>& aScale) {
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return gfx::PointTyped<dst>(aPoint.x * aScale.scale,
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aPoint.y * aScale.scale);
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}
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template<class src, class dst>
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gfx::PointTyped<dst> operator/(const gfx::PointTyped<src>& aPoint, const gfx::ScaleFactor<dst, src>& aScale) {
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return gfx::PointTyped<dst>(aPoint.x / aScale.scale,
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aPoint.y / aScale.scale);
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}
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template<class src, class dst>
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gfx::RectTyped<dst> operator*(const gfx::RectTyped<src>& aRect, const gfx::ScaleFactor<src, dst>& aScale) {
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return gfx::RectTyped<dst>(aRect.x * aScale.scale,
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aRect.y * aScale.scale,
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aRect.width * aScale.scale,
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aRect.height * aScale.scale);
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}
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template<class src, class dst>
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gfx::RectTyped<dst> operator/(const gfx::RectTyped<src>& aRect, const gfx::ScaleFactor<dst, src>& aScale) {
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return gfx::RectTyped<dst>(aRect.x / aScale.scale,
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aRect.y / aScale.scale,
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aRect.width / aScale.scale,
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aRect.height / aScale.scale);
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}
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template<class src, class dst>
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gfx::RectTyped<dst> operator*(const gfx::IntRectTyped<src>& aRect, const gfx::ScaleFactor<src, dst>& aScale) {
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return gfx::RectTyped<dst>(float(aRect.x) * aScale.scale,
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float(aRect.y) * aScale.scale,
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float(aRect.width) * aScale.scale,
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float(aRect.height) * aScale.scale);
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}
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template<class src, class dst>
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gfx::RectTyped<dst> operator/(const gfx::IntRectTyped<src>& aRect, const gfx::ScaleFactor<dst, src>& aScale) {
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return gfx::RectTyped<dst>(float(aRect.x) / aScale.scale,
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float(aRect.y) / aScale.scale,
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float(aRect.width) / aScale.scale,
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float(aRect.height) / aScale.scale);
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}
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template<class src, class dst>
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gfx::SizeTyped<dst> operator*(const gfx::SizeTyped<src>& aSize, const gfx::ScaleFactor<src, dst>& aScale) {
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return gfx::SizeTyped<dst>(aSize.width * aScale.scale,
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aSize.height * aScale.scale);
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}
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template<class src, class dst>
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gfx::SizeTyped<dst> operator/(const gfx::SizeTyped<src>& aSize, const gfx::ScaleFactor<dst, src>& aScale) {
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return gfx::SizeTyped<dst>(aSize.width / aScale.scale,
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aSize.height / aScale.scale);
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}
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template<class src, class dst>
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gfx::SizeTyped<dst> operator*(const gfx::IntSizeTyped<src>& aSize, const gfx::ScaleFactor<src, dst>& aScale) {
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return gfx::SizeTyped<dst>(float(aSize.width) * aScale.scale,
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float(aSize.height) * aScale.scale);
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}
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template<class src, class dst>
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gfx::SizeTyped<dst> operator/(const gfx::IntSizeTyped<src>& aSize, const gfx::ScaleFactor<dst, src>& aScale) {
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return gfx::SizeTyped<dst>(float(aSize.width) / aScale.scale,
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float(aSize.height) / aScale.scale);
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}
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template<class src, class dst>
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gfx::MarginTyped<dst> operator*(const gfx::MarginTyped<src>& aMargin, const gfx::ScaleFactor<src, dst>& aScale) {
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return gfx::MarginTyped<dst>(aMargin.top * aScale.scale,
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aMargin.right * aScale.scale,
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aMargin.bottom * aScale.scale,
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aMargin.left * aScale.scale);
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}
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template<class src, class dst>
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gfx::MarginTyped<dst> operator/(const gfx::MarginTyped<src>& aMargin, const gfx::ScaleFactor<dst, src>& aScale) {
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return gfx::MarginTyped<dst>(aMargin.top / aScale.scale,
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aMargin.right / aScale.scale,
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aMargin.bottom / aScale.scale,
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aMargin.left / aScale.scale);
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}
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}
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#endif
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