зеркало из https://github.com/mozilla/gecko-dev.git
81 строка
2.2 KiB
C++
81 строка
2.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GLCONTEXTCGL_H_
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#define GLCONTEXTCGL_H_
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#include "GLContext.h"
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#include "OpenGL/OpenGL.h"
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#ifdef __OBJC__
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# include <AppKit/NSOpenGL.h>
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#else
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typedef void NSOpenGLContext;
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#endif
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#include <CoreGraphics/CGDisplayConfiguration.h>
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#include "mozilla/Atomics.h"
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class nsIWidget;
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namespace mozilla {
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namespace gl {
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class GLContextCGL : public GLContext {
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friend class GLContextProviderCGL;
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NSOpenGLContext* mContext;
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mozilla::Atomic<bool> mActiveGPUSwitchMayHaveOccurred;
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GLContextCGL, override)
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GLContextCGL(const GLContextDesc&, NSOpenGLContext* context);
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~GLContextCGL();
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virtual GLContextType GetContextType() const override {
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return GLContextType::CGL;
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}
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static GLContextCGL* Cast(GLContext* gl) {
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MOZ_ASSERT(gl->GetContextType() == GLContextType::CGL);
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return static_cast<GLContextCGL*>(gl);
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}
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NSOpenGLContext* GetNSOpenGLContext() const { return mContext; }
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CGLContextObj GetCGLContext() const;
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// Can be called on any thread
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static void DisplayReconfigurationCallback(CGDirectDisplayID aDisplay,
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CGDisplayChangeSummaryFlags aFlags,
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void* aUserInfo);
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// Call at the beginning of a frame, on contexts that should stay on the
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// active GPU. This method will migrate the context to the new active GPU, if
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// the active GPU has changed since the last call.
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void MigrateToActiveGPU();
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virtual bool MakeCurrentImpl() const override;
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virtual bool IsCurrentImpl() const override;
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virtual GLenum GetPreferredARGB32Format() const override;
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virtual bool SwapBuffers() override;
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virtual void GetWSIInfo(nsCString* const out) const override;
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Maybe<SymbolLoader> GetSymbolLoader() const override;
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};
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} // namespace gl
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} // namespace mozilla
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#endif // GLCONTEXTCGL_H_
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