зеркало из https://github.com/mozilla/gecko-dev.git
193 строки
6.2 KiB
C++
193 строки
6.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "RenderAndroidSurfaceTextureHost.h"
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#include "mozilla/gfx/Logging.h"
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#include "mozilla/webrender/RenderThread.h"
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#include "GLContext.h"
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namespace mozilla {
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namespace wr {
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RenderAndroidSurfaceTextureHost::RenderAndroidSurfaceTextureHost(
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const java::GeckoSurfaceTexture::GlobalRef& aSurfTex, gfx::IntSize aSize,
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gfx::SurfaceFormat aFormat, bool aContinuousUpdate)
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: mSurfTex(aSurfTex),
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mSize(aSize),
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mFormat(aFormat),
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mContinuousUpdate(aContinuousUpdate),
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mPrepareStatus(STATUS_NONE),
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mAttachedToGLContext(false) {
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MOZ_COUNT_CTOR_INHERITED(RenderAndroidSurfaceTextureHost, RenderTextureHost);
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if (mSurfTex) {
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mSurfTex->IncrementUse();
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}
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}
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RenderAndroidSurfaceTextureHost::~RenderAndroidSurfaceTextureHost() {
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MOZ_ASSERT(RenderThread::IsInRenderThread());
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MOZ_COUNT_DTOR_INHERITED(RenderAndroidSurfaceTextureHost, RenderTextureHost);
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// The SurfaceTexture gets destroyed when its use count reaches zero.
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if (mSurfTex) {
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mSurfTex->DecrementUse();
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}
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}
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wr::WrExternalImage RenderAndroidSurfaceTextureHost::Lock(
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uint8_t aChannelIndex, gl::GLContext* aGL, wr::ImageRendering aRendering) {
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MOZ_ASSERT(aChannelIndex == 0);
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MOZ_ASSERT((mPrepareStatus == STATUS_PREPARED) ||
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(!mSurfTex->IsSingleBuffer() &&
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mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED));
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if (mGL.get() != aGL) {
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// This should not happen. On android, SharedGL is used.
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MOZ_ASSERT_UNREACHABLE("Unexpected GL context");
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return InvalidToWrExternalImage();
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}
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if (!mSurfTex || !mGL || !mGL->MakeCurrent()) {
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return InvalidToWrExternalImage();
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}
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MOZ_ASSERT(mAttachedToGLContext);
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if (!mAttachedToGLContext) {
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return InvalidToWrExternalImage();
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}
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if (IsFilterUpdateNecessary(aRendering)) {
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// Cache new rendering filter.
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mCachedRendering = aRendering;
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ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0,
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LOCAL_GL_TEXTURE_EXTERNAL_OES,
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mSurfTex->GetTexName(), aRendering);
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}
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if (mContinuousUpdate) {
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MOZ_ASSERT(!mSurfTex->IsSingleBuffer());
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mSurfTex->UpdateTexImage();
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} else if (mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED) {
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MOZ_ASSERT(!mSurfTex->IsSingleBuffer());
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// When SurfaceTexture is not single buffer mode, call UpdateTexImage() once
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// just before rendering. During playing video, one SurfaceTexture is used
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// for all RenderAndroidSurfaceTextureHosts of video.
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mSurfTex->UpdateTexImage();
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mPrepareStatus = STATUS_PREPARED;
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}
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return NativeTextureToWrExternalImage(mSurfTex->GetTexName(), 0, 0,
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mSize.width, mSize.height);
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}
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void RenderAndroidSurfaceTextureHost::Unlock() {}
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bool RenderAndroidSurfaceTextureHost::EnsureAttachedToGLContext() {
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// During handling WebRenderError, GeckoSurfaceTexture should not be attached
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// to GLContext.
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if (RenderThread::Get()->IsHandlingWebRenderError()) {
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return false;
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}
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if (mAttachedToGLContext) {
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return true;
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}
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if (!mGL) {
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mGL = RenderThread::Get()->SharedGL();
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}
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if (!mSurfTex || !mGL || !mGL->MakeCurrent()) {
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return false;
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}
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if (!mSurfTex->IsAttachedToGLContext((int64_t)mGL.get())) {
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GLuint texName;
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mGL->fGenTextures(1, &texName);
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ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0,
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LOCAL_GL_TEXTURE_EXTERNAL_OES, texName,
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mCachedRendering);
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if (NS_FAILED(mSurfTex->AttachToGLContext((int64_t)mGL.get(), texName))) {
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MOZ_ASSERT(0);
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mGL->fDeleteTextures(1, &texName);
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return false;
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}
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}
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mAttachedToGLContext = true;
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return true;
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}
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void RenderAndroidSurfaceTextureHost::PrepareForUse() {
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// When SurfaceTexture is single buffer mode, UpdateTexImage needs to be
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// called only once for each publish. If UpdateTexImage is called more
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// than once, it causes hang on puglish side. And UpdateTexImage needs to
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// be called on render thread, since the SurfaceTexture is consumed on render
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// thread.
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MOZ_ASSERT(RenderThread::IsInRenderThread());
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MOZ_ASSERT(mPrepareStatus == STATUS_NONE);
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if (mContinuousUpdate || !mSurfTex) {
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return;
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}
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mPrepareStatus = STATUS_MIGHT_BE_USED_BY_WR;
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if (mSurfTex->IsSingleBuffer()) {
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EnsureAttachedToGLContext();
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// When SurfaceTexture is single buffer mode, it is OK to call
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// UpdateTexImage() here.
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mSurfTex->UpdateTexImage();
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mPrepareStatus = STATUS_PREPARED;
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}
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}
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void RenderAndroidSurfaceTextureHost::NotifyForUse() {
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MOZ_ASSERT(RenderThread::IsInRenderThread());
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if (mPrepareStatus == STATUS_MIGHT_BE_USED_BY_WR) {
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// This happens when SurfaceTexture of video is rendered on WebRender.
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// There is a case that SurfaceTexture is not rendered on WebRender, instead
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// it is rendered to WebGL and the SurfaceTexture should not be attached to
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// gl context of WebRender. It is ugly. But it is same as Compositor
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// rendering.
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MOZ_ASSERT(!mSurfTex->IsSingleBuffer());
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if (!EnsureAttachedToGLContext()) {
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return;
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}
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mPrepareStatus = STATUS_UPDATE_TEX_IMAGE_NEEDED;
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}
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}
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void RenderAndroidSurfaceTextureHost::NotifyNotUsed() {
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MOZ_ASSERT(RenderThread::IsInRenderThread());
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if (!mSurfTex) {
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MOZ_ASSERT(mPrepareStatus == STATUS_NONE);
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return;
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}
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if (mSurfTex->IsSingleBuffer()) {
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MOZ_ASSERT(mPrepareStatus == STATUS_PREPARED);
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MOZ_ASSERT(mAttachedToGLContext);
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// Release SurfaceTexture's buffer to client side.
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mGL->MakeCurrent();
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mSurfTex->ReleaseTexImage();
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} else if (mPrepareStatus == STATUS_UPDATE_TEX_IMAGE_NEEDED) {
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MOZ_ASSERT(mAttachedToGLContext);
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// This could happen when video frame was skipped. UpdateTexImage() neeeds
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// to be called for adjusting SurfaceTexture's buffer status.
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mSurfTex->UpdateTexImage();
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}
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mPrepareStatus = STATUS_NONE;
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}
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} // namespace wr
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} // namespace mozilla
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