зеркало из https://github.com/mozilla/gecko-dev.git
226 строки
6.1 KiB
C++
226 строки
6.1 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: NPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.1 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Communicator client code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Takashi Toyoshima <toyoshim@be-in.org>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the NPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the NPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsNativeAppSupportBase.h"
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#include "nsString.h"
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#include "nsIObserver.h"
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#include <Application.h>
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#include <Window.h>
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#include <View.h>
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#include <StringView.h>
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#include <Bitmap.h>
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#include <Screen.h>
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#include <Font.h>
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#include <Resources.h>
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#ifdef DEBUG
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#define DEBUG_SPLASH 1
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#endif
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class nsSplashScreenBeOS : public nsISplashScreen,
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public nsIObserver {
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public:
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nsSplashScreenBeOS();
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virtual ~nsSplashScreenBeOS();
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NS_DECL_ISUPPORTS
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NS_IMETHOD Show();
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NS_IMETHOD Hide();
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NS_DECL_NSIOBSERVER
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private:
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nsresult LoadBitmap();
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BWindow *window;
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BBitmap *bitmap;
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BStringView *textView;
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}; // class nsSplashScreenBeOS
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nsSplashScreenBeOS::nsSplashScreenBeOS()
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: window( NULL ) , bitmap( NULL ), textView(NULL) {
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#ifdef DEBUG_SPLASH
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puts("nsSplashScreenBeOS::nsSlpashScreenBeOS()");
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#endif
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}
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nsSplashScreenBeOS::~nsSplashScreenBeOS() {
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#ifdef DEBUG_SPLASH
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puts("nsSplashScreenBeOS::~nsSlpashScreenBeOS()");
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#endif
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Hide();
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}
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NS_IMPL_ISUPPORTS2(nsSplashScreenBeOS, nsISplashScreen, nsIObserver);
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NS_IMETHODIMP
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nsSplashScreenBeOS::Show() {
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#ifdef DEBUG_SPLASH
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puts("nsSplashScreenBeOS::Show()");
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#endif
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if (NULL == bitmap && NS_OK != LoadBitmap())
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return NS_ERROR_FAILURE;
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// Get the center position.
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BScreen scr;
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BRect scrRect = scr.Frame();
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BRect bmpRect = bitmap->Bounds();
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float winX = (scrRect.right - bmpRect.right) / 2;
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float winY = (scrRect.bottom - bmpRect.bottom) / 2;
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BRect winRect(winX, winY, winX + bmpRect.right, winY + bmpRect.bottom);
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#ifdef DEBUG_SPLASH
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printf("SplashRect (%f, %f) - (%f, %f)\n", winRect.left, winRect.top,
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winRect.right, winRect.bottom);
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#endif
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if (NULL == window) {
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window = new BWindow(winRect,
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"mozilla splash",
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B_NO_BORDER_WINDOW_LOOK,
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B_MODAL_APP_WINDOW_FEEL,
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0);
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if (NULL == window)
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return NS_ERROR_FAILURE;
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BView *view = new BView(bmpRect, "splash view", B_FOLLOW_ALL_SIDES, B_WILL_DRAW);
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if (NULL != view) {
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window->AddChild(view);
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view->SetViewBitmap(bitmap);
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}
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window->Show();
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsSplashScreenBeOS::Hide() {
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#ifdef DEBUG_SPLASH
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puts("nsSplashScreenBeOS::Hide()");
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#endif
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if (NULL != window) {
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if (window->Lock())
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window->Quit();
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window = NULL;
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}
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if (NULL != bitmap) {
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delete bitmap;
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bitmap = NULL;
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsSplashScreenBeOS::Observe(nsISupports *aSubject,
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const char *aTopic,
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const PRUnichar *someData)
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{
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if (!bitmap) return NS_OK;
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nsCAutoString statusString;
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statusString.AssignWithConversion(someData);
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if (textView == NULL) {
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BRect textRect = bitmap->Bounds();
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// Reduce the view size, and take into account the image frame
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textRect.bottom -= 10;
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textRect.left += 10;
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textRect.right -= 10;
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textRect.top = textRect.bottom - 20;
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textView = new BStringView(textRect,
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"splash text",
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statusString.get(),
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B_FOLLOW_LEFT | B_FOLLOW_V_CENTER);
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textView->SetViewColor(B_TRANSPARENT_COLOR);
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textView->SetHighColor(255,255,255,0);
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textView->SetLowColor(0,0,0,0);
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if (textView != NULL) {
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window->AddChild(textView);
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}
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} else {
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if (textView->LockLooper()) {
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textView->SetText(statusString.get());
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textView->UnlockLooper();
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}
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}
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return NS_OK;
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}
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nsresult
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nsSplashScreenBeOS::LoadBitmap() {
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BResources *rsrc = be_app->AppResources();
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if (NULL == rsrc)
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return NS_ERROR_FAILURE;
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size_t length;
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const void *data = rsrc->LoadResource('BBMP', "MOZILLA:SPLASH", &length);
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if (NULL == data)
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return NS_ERROR_FAILURE;
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BMessage msg;
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if (B_OK != msg.Unflatten((const char *)data))
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return NS_ERROR_FAILURE;
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BBitmap *bmp = new BBitmap(&msg);
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if (NULL == bmp)
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return NS_ERROR_FAILURE;
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bitmap = new BBitmap(bmp, true);
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if (NULL == bitmap) {
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delete bmp;
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return NS_ERROR_FAILURE;
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}
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return NS_OK;
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}
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// Create instance of BeOS splash screen object.
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nsresult
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NS_CreateSplashScreen( nsISplashScreen **aResult ) {
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if ( aResult ) {
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*aResult = new nsSplashScreenBeOS;
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if ( *aResult ) {
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NS_ADDREF( *aResult );
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return NS_OK;
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} else {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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} else {
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return NS_ERROR_NULL_POINTER;
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}
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}
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PRBool NS_CanRun()
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{
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return PR_TRUE;
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}
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