зеркало из https://github.com/mozilla/gecko-dev.git
193 строки
7.8 KiB
C++
193 строки
7.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_WEBRENDERCOMMANDBUILDER_H
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#define GFX_WEBRENDERCOMMANDBUILDER_H
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#include "mozilla/webrender/WebRenderAPI.h"
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#include "mozilla/layers/ScrollingLayersHelper.h"
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#include "mozilla/layers/WebRenderMessages.h"
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#include "mozilla/layers/WebRenderScrollData.h"
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#include "mozilla/layers/WebRenderUserData.h"
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#include "nsDisplayList.h"
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#include "nsIFrame.h"
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namespace mozilla {
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namespace layers {
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class CanvasLayer;
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class ImageClient;
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class ImageContainer;
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class WebRenderBridgeChild;
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class WebRenderCanvasData;
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class WebRenderCanvasRendererAsync;
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class WebRenderImageData;
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class WebRenderFallbackData;
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class WebRenderParentCommand;
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class WebRenderUserData;
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class WebRenderCommandBuilder {
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typedef nsTHashtable<nsRefPtrHashKey<WebRenderUserData>> WebRenderUserDataRefTable;
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typedef nsTHashtable<nsRefPtrHashKey<WebRenderCanvasData>> CanvasDataSet;
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public:
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explicit WebRenderCommandBuilder(WebRenderLayerManager* aManager)
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: mManager(aManager)
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, mLastAsr(nullptr)
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, mDoGrouping(false)
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{}
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void Destroy();
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void EmptyTransaction();
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bool NeedsEmptyTransaction();
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void BuildWebRenderCommands(wr::DisplayListBuilder& aBuilder,
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wr::IpcResourceUpdateQueue& aResourceUpdates,
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nsDisplayList* aDisplayList,
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nsDisplayListBuilder* aDisplayListBuilder,
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WebRenderScrollData& aScrollData,
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wr::LayoutSize& aContentSize,
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const nsTArray<wr::WrFilterOp>& aFilters);
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Maybe<wr::ImageKey> CreateImageKey(nsDisplayItem* aItem,
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ImageContainer* aContainer,
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mozilla::wr::DisplayListBuilder& aBuilder,
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mozilla::wr::IpcResourceUpdateQueue& aResources,
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const StackingContextHelper& aSc,
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gfx::IntSize& aSize,
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const Maybe<LayoutDeviceRect>& aAsyncImageBounds);
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WebRenderUserDataRefTable* GetWebRenderUserDataTable() { return &mWebRenderUserDatas; }
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bool PushImage(nsDisplayItem* aItem,
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ImageContainer* aContainer,
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mozilla::wr::DisplayListBuilder& aBuilder,
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mozilla::wr::IpcResourceUpdateQueue& aResources,
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const StackingContextHelper& aSc,
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const LayoutDeviceRect& aRect);
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Maybe<wr::WrImageMask> BuildWrMaskImage(nsDisplayItem* aItem,
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wr::DisplayListBuilder& aBuilder,
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wr::IpcResourceUpdateQueue& aResources,
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const StackingContextHelper& aSc,
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nsDisplayListBuilder* aDisplayListBuilder,
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const LayoutDeviceRect& aBounds);
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bool PushItemAsImage(nsDisplayItem* aItem,
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wr::DisplayListBuilder& aBuilder,
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wr::IpcResourceUpdateQueue& aResources,
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const StackingContextHelper& aSc,
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nsDisplayListBuilder* aDisplayListBuilder);
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void CreateWebRenderCommandsFromDisplayList(nsDisplayList* aDisplayList,
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nsDisplayItem* aOuterItem,
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nsDisplayListBuilder* aDisplayListBuilder,
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const StackingContextHelper& aSc,
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wr::DisplayListBuilder& aBuilder,
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wr::IpcResourceUpdateQueue& aResources);
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// aWrappingItem has to be non-null.
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void DoGroupingForDisplayList(nsDisplayList* aDisplayList,
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nsDisplayItem* aWrappingItem,
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nsDisplayListBuilder* aDisplayListBuilder,
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const StackingContextHelper& aSc,
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wr::DisplayListBuilder& aBuilder,
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wr::IpcResourceUpdateQueue& aResources);
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already_AddRefed<WebRenderFallbackData> GenerateFallbackData(nsDisplayItem* aItem,
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wr::DisplayListBuilder& aBuilder,
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wr::IpcResourceUpdateQueue& aResources,
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const StackingContextHelper& aSc,
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nsDisplayListBuilder* aDisplayListBuilder,
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LayoutDeviceRect& aImageRect);
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void RemoveUnusedAndResetWebRenderUserData();
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void ClearCachedResources();
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// Those are data that we kept between transactions. We used to cache some
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// data in the layer. But in layers free mode, we don't have layer which
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// means we need some other place to cached the data between transaction.
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// We store the data in frame's property.
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template<class T> already_AddRefed<T>
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CreateOrRecycleWebRenderUserData(nsDisplayItem* aItem,
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bool* aOutIsRecycled = nullptr)
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{
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MOZ_ASSERT(aItem);
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nsIFrame* frame = aItem->Frame();
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if (aOutIsRecycled) {
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*aOutIsRecycled = true;
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}
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WebRenderUserDataTable* userDataTable =
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frame->GetProperty(WebRenderUserDataProperty::Key());
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if (!userDataTable) {
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userDataTable = new WebRenderUserDataTable();
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frame->AddProperty(WebRenderUserDataProperty::Key(), userDataTable);
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}
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RefPtr<WebRenderUserData>& data = userDataTable->GetOrInsert(WebRenderUserDataKey(aItem->GetPerFrameKey(), T::Type()));
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if (!data || (data->GetType() != T::Type())) {
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// To recreate a new user data, we should remove the data from the table first.
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if (data) {
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data->RemoveFromTable();
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}
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data = new T(mManager, aItem);
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mWebRenderUserDatas.PutEntry(data);
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if (aOutIsRecycled) {
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*aOutIsRecycled = false;
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}
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}
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MOZ_ASSERT(data);
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MOZ_ASSERT(data->GetType() == T::Type());
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// Mark the data as being used. We will remove unused user data in the end of EndTransaction.
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data->SetUsed(true);
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if (T::Type() == WebRenderUserData::UserDataType::eCanvas) {
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mLastCanvasDatas.PutEntry(data->AsCanvasData());
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}
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RefPtr<T> res = static_cast<T*>(data.get());
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return res.forget();
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}
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WebRenderLayerManager* mManager;
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private:
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ScrollingLayersHelper mScrollingHelper;
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// These fields are used to save a copy of the display list for
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// empty transactions in layers-free mode.
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nsTArray<WebRenderParentCommand> mParentCommands;
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// We use this as a temporary data structure while building the mScrollData
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// inside a layers-free transaction.
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std::vector<WebRenderLayerScrollData> mLayerScrollData;
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// We use this as a temporary data structure to track the current display
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// item's ASR as we recurse in CreateWebRenderCommandsFromDisplayList. We
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// need this so that WebRenderLayerScrollData items that deeper in the
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// tree don't duplicate scroll metadata that their ancestors already have.
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std::vector<const ActiveScrolledRoot*> mAsrStack;
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const ActiveScrolledRoot* mLastAsr;
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WebRenderUserDataRefTable mWebRenderUserDatas;
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// Store of WebRenderCanvasData objects for use in empty transactions
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CanvasDataSet mLastCanvasDatas;
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// Whether consecutive inactive display items should be grouped into one
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// blob image.
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bool mDoGrouping;
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};
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} // namespace layers
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} // namespace mozilla
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#endif /* GFX_WEBRENDERCOMMANDBUILDER_H */
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