gecko-dev/gfx/layers/wr/WebRenderCommandBuilder.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_WEBRENDERCOMMANDBUILDER_H
#define GFX_WEBRENDERCOMMANDBUILDER_H
#include "mozilla/webrender/WebRenderAPI.h"
#include "mozilla/layers/ScrollingLayersHelper.h"
#include "mozilla/layers/WebRenderMessages.h"
#include "mozilla/layers/WebRenderScrollData.h"
#include "mozilla/layers/WebRenderUserData.h"
#include "nsDisplayList.h"
#include "nsIFrame.h"
namespace mozilla {
namespace layers {
class CanvasLayer;
class ImageClient;
class ImageContainer;
class WebRenderBridgeChild;
class WebRenderCanvasData;
class WebRenderCanvasRendererAsync;
class WebRenderImageData;
class WebRenderFallbackData;
class WebRenderParentCommand;
class WebRenderUserData;
class WebRenderCommandBuilder {
typedef nsTHashtable<nsRefPtrHashKey<WebRenderUserData>> WebRenderUserDataRefTable;
typedef nsTHashtable<nsRefPtrHashKey<WebRenderCanvasData>> CanvasDataSet;
public:
explicit WebRenderCommandBuilder(WebRenderLayerManager* aManager)
: mManager(aManager)
, mLastAsr(nullptr)
, mDoGrouping(false)
{}
void Destroy();
void EmptyTransaction();
bool NeedsEmptyTransaction();
void BuildWebRenderCommands(wr::DisplayListBuilder& aBuilder,
wr::IpcResourceUpdateQueue& aResourceUpdates,
nsDisplayList* aDisplayList,
nsDisplayListBuilder* aDisplayListBuilder,
WebRenderScrollData& aScrollData,
wr::LayoutSize& aContentSize,
const nsTArray<wr::WrFilterOp>& aFilters);
Maybe<wr::ImageKey> CreateImageKey(nsDisplayItem* aItem,
ImageContainer* aContainer,
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
gfx::IntSize& aSize,
const Maybe<LayoutDeviceRect>& aAsyncImageBounds);
WebRenderUserDataRefTable* GetWebRenderUserDataTable() { return &mWebRenderUserDatas; }
bool PushImage(nsDisplayItem* aItem,
ImageContainer* aContainer,
mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
const LayoutDeviceRect& aRect);
Maybe<wr::WrImageMask> BuildWrMaskImage(nsDisplayItem* aItem,
wr::DisplayListBuilder& aBuilder,
wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
nsDisplayListBuilder* aDisplayListBuilder,
const LayoutDeviceRect& aBounds);
bool PushItemAsImage(nsDisplayItem* aItem,
wr::DisplayListBuilder& aBuilder,
wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
nsDisplayListBuilder* aDisplayListBuilder);
void CreateWebRenderCommandsFromDisplayList(nsDisplayList* aDisplayList,
nsDisplayItem* aOuterItem,
nsDisplayListBuilder* aDisplayListBuilder,
const StackingContextHelper& aSc,
wr::DisplayListBuilder& aBuilder,
wr::IpcResourceUpdateQueue& aResources);
// aWrappingItem has to be non-null.
void DoGroupingForDisplayList(nsDisplayList* aDisplayList,
nsDisplayItem* aWrappingItem,
nsDisplayListBuilder* aDisplayListBuilder,
const StackingContextHelper& aSc,
wr::DisplayListBuilder& aBuilder,
wr::IpcResourceUpdateQueue& aResources);
already_AddRefed<WebRenderFallbackData> GenerateFallbackData(nsDisplayItem* aItem,
wr::DisplayListBuilder& aBuilder,
wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
nsDisplayListBuilder* aDisplayListBuilder,
LayoutDeviceRect& aImageRect);
void RemoveUnusedAndResetWebRenderUserData();
void ClearCachedResources();
// Those are data that we kept between transactions. We used to cache some
// data in the layer. But in layers free mode, we don't have layer which
// means we need some other place to cached the data between transaction.
// We store the data in frame's property.
template<class T> already_AddRefed<T>
CreateOrRecycleWebRenderUserData(nsDisplayItem* aItem,
bool* aOutIsRecycled = nullptr)
{
MOZ_ASSERT(aItem);
nsIFrame* frame = aItem->Frame();
if (aOutIsRecycled) {
*aOutIsRecycled = true;
}
WebRenderUserDataTable* userDataTable =
frame->GetProperty(WebRenderUserDataProperty::Key());
if (!userDataTable) {
userDataTable = new WebRenderUserDataTable();
frame->AddProperty(WebRenderUserDataProperty::Key(), userDataTable);
}
RefPtr<WebRenderUserData>& data = userDataTable->GetOrInsert(WebRenderUserDataKey(aItem->GetPerFrameKey(), T::Type()));
if (!data || (data->GetType() != T::Type())) {
// To recreate a new user data, we should remove the data from the table first.
if (data) {
data->RemoveFromTable();
}
data = new T(mManager, aItem);
mWebRenderUserDatas.PutEntry(data);
if (aOutIsRecycled) {
*aOutIsRecycled = false;
}
}
MOZ_ASSERT(data);
MOZ_ASSERT(data->GetType() == T::Type());
// Mark the data as being used. We will remove unused user data in the end of EndTransaction.
data->SetUsed(true);
if (T::Type() == WebRenderUserData::UserDataType::eCanvas) {
mLastCanvasDatas.PutEntry(data->AsCanvasData());
}
RefPtr<T> res = static_cast<T*>(data.get());
return res.forget();
}
WebRenderLayerManager* mManager;
private:
ScrollingLayersHelper mScrollingHelper;
// These fields are used to save a copy of the display list for
// empty transactions in layers-free mode.
nsTArray<WebRenderParentCommand> mParentCommands;
// We use this as a temporary data structure while building the mScrollData
// inside a layers-free transaction.
std::vector<WebRenderLayerScrollData> mLayerScrollData;
// We use this as a temporary data structure to track the current display
// item's ASR as we recurse in CreateWebRenderCommandsFromDisplayList. We
// need this so that WebRenderLayerScrollData items that deeper in the
// tree don't duplicate scroll metadata that their ancestors already have.
std::vector<const ActiveScrolledRoot*> mAsrStack;
const ActiveScrolledRoot* mLastAsr;
WebRenderUserDataRefTable mWebRenderUserDatas;
// Store of WebRenderCanvasData objects for use in empty transactions
CanvasDataSet mLastCanvasDatas;
// Whether consecutive inactive display items should be grouped into one
// blob image.
bool mDoGrouping;
};
} // namespace layers
} // namespace mozilla
#endif /* GFX_WEBRENDERCOMMANDBUILDER_H */