зеркало из https://github.com/mozilla/gecko-dev.git
357 строки
13 KiB
C++
357 строки
13 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SVGContextPaint.h"
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#include "gfxContext.h"
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#include "gfxUtils.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/BasePrincipal.h"
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#include "mozilla/dom/Document.h"
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#include "mozilla/dom/SVGDocument.h"
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#include "mozilla/StaticPrefs_svg.h"
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#include "mozilla/SVGObserverUtils.h"
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#include "mozilla/SVGUtils.h"
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#include "SVGPaintServerFrame.h"
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using namespace mozilla::gfx;
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using namespace mozilla::image;
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namespace mozilla {
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using image::imgDrawingParams;
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/* static */
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bool SVGContextPaint::IsAllowedForImageFromURI(nsIURI* aURI) {
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if (StaticPrefs::svg_context_properties_content_enabled()) {
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return true;
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}
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// Context paint is pref'ed off for Web content. Ideally we'd have some
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// easy means to determine whether the frame that has linked to the image
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// is a frame for a content node that originated from Web content.
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// Unfortunately different types of anonymous content, about: documents
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// such as about:reader, etc. that are "our" code that we ship are
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// sometimes hard to distinguish from real Web content. As a result,
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// instead of trying to figure out what content is "ours" we instead let
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// any content provide image context paint, but only if the image is
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// chrome:// or resource:// do we return true. This should be sufficient
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// to stop the image context paint feature being useful to (and therefore
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// used by and relied upon by) Web content. (We don't want Web content to
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// use this feature because we're not sure that image context paint is a
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// good mechanism for wider use, or suitable for specification.)
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//
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// Because the default favicon used in the browser UI needs context paint, we
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// also allow it for page-icon:<page-url>. This exposes context paint to
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// 3rd-party favicons, but only for history and bookmark items. Other places
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// such as the tab bar don't use the page-icon protocol to load favicons.
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//
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// One case that is not covered by chrome:// or resource:// are WebExtensions,
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// specifically ones that are "ours". WebExtensions are moz-extension://
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// regardless if the extension is in-tree or not. Since we don't want
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// extension developers coming to rely on image context paint either, we only
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// enable context-paint for extensions that are signed by Mozilla.
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//
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nsAutoCString scheme;
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if (NS_SUCCEEDED(aURI->GetScheme(scheme)) &&
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(scheme.EqualsLiteral("chrome") || scheme.EqualsLiteral("resource") ||
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scheme.EqualsLiteral("page-icon"))) {
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return true;
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}
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RefPtr<BasePrincipal> principal =
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BasePrincipal::CreateContentPrincipal(aURI, OriginAttributes());
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nsString addonId;
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if (NS_SUCCEEDED(principal->GetAddonId(addonId))) {
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if (StringEndsWith(addonId, u"@mozilla.org"_ns) ||
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StringEndsWith(addonId, u"@mozilla.com"_ns)) {
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return true;
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}
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}
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return false;
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}
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/**
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* Stores in |aTargetPaint| information on how to reconstruct the current
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* fill or stroke pattern. Will also set the paint opacity to transparent if
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* the paint is set to "none".
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* @param aOuterContextPaint pattern information from the outer text context
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* @param aTargetPaint where to store the current pattern information
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* @param aFillOrStroke member pointer to the paint we are setting up
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*/
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static void SetupInheritablePaint(const DrawTarget* aDrawTarget,
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const gfxMatrix& aContextMatrix,
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nsIFrame* aFrame, float& aOpacity,
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SVGContextPaint* aOuterContextPaint,
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SVGContextPaintImpl::Paint& aTargetPaint,
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StyleSVGPaint nsStyleSVG::*aFillOrStroke,
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imgDrawingParams& aImgParams) {
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const nsStyleSVG* style = aFrame->StyleSVG();
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SVGPaintServerFrame* ps =
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SVGObserverUtils::GetAndObservePaintServer(aFrame, aFillOrStroke);
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if (ps) {
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RefPtr<gfxPattern> pattern =
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ps->GetPaintServerPattern(aFrame, aDrawTarget, aContextMatrix,
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aFillOrStroke, aOpacity, aImgParams);
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if (pattern) {
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aTargetPaint.SetPaintServer(aFrame, aContextMatrix, ps);
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return;
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}
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}
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if (aOuterContextPaint) {
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RefPtr<gfxPattern> pattern;
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auto tag = SVGContextPaintImpl::Paint::Tag::None;
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switch ((style->*aFillOrStroke).kind.tag) {
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case StyleSVGPaintKind::Tag::ContextFill:
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tag = SVGContextPaintImpl::Paint::Tag::ContextFill;
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pattern = aOuterContextPaint->GetFillPattern(
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aDrawTarget, aOpacity, aContextMatrix, aImgParams);
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break;
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case StyleSVGPaintKind::Tag::ContextStroke:
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tag = SVGContextPaintImpl::Paint::Tag::ContextStroke;
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pattern = aOuterContextPaint->GetStrokePattern(
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aDrawTarget, aOpacity, aContextMatrix, aImgParams);
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break;
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default:;
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}
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if (pattern) {
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aTargetPaint.SetContextPaint(aOuterContextPaint, tag);
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return;
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}
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}
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nscolor color =
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SVGUtils::GetFallbackOrPaintColor(*aFrame->Style(), aFillOrStroke);
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aTargetPaint.SetColor(color);
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}
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DrawMode SVGContextPaintImpl::Init(const DrawTarget* aDrawTarget,
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const gfxMatrix& aContextMatrix,
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nsIFrame* aFrame,
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SVGContextPaint* aOuterContextPaint,
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imgDrawingParams& aImgParams) {
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DrawMode toDraw = DrawMode(0);
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const nsStyleSVG* style = aFrame->StyleSVG();
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// fill:
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if (style->mFill.kind.IsNone()) {
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SetFillOpacity(0.0f);
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} else {
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float opacity =
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SVGUtils::GetOpacity(style->mFillOpacity, aOuterContextPaint);
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SetupInheritablePaint(aDrawTarget, aContextMatrix, aFrame, opacity,
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aOuterContextPaint, mFillPaint, &nsStyleSVG::mFill,
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aImgParams);
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SetFillOpacity(opacity);
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toDraw |= DrawMode::GLYPH_FILL;
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}
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// stroke:
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if (style->mStroke.kind.IsNone()) {
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SetStrokeOpacity(0.0f);
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} else {
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float opacity =
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SVGUtils::GetOpacity(style->mStrokeOpacity, aOuterContextPaint);
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SetupInheritablePaint(aDrawTarget, aContextMatrix, aFrame, opacity,
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aOuterContextPaint, mStrokePaint,
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&nsStyleSVG::mStroke, aImgParams);
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SetStrokeOpacity(opacity);
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toDraw |= DrawMode::GLYPH_STROKE;
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}
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return toDraw;
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}
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void SVGContextPaint::InitStrokeGeometry(gfxContext* aContext,
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float devUnitsPerSVGUnit) {
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mStrokeWidth = aContext->CurrentLineWidth() / devUnitsPerSVGUnit;
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aContext->CurrentDash(mDashes, &mDashOffset);
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for (uint32_t i = 0; i < mDashes.Length(); i++) {
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mDashes[i] /= devUnitsPerSVGUnit;
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}
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mDashOffset /= devUnitsPerSVGUnit;
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}
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SVGContextPaint* SVGContextPaint::GetContextPaint(nsIContent* aContent) {
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dom::Document* ownerDoc = aContent->OwnerDoc();
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if (!ownerDoc->IsSVGDocument()) {
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return nullptr;
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}
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const auto* contextPaint =
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ownerDoc->AsSVGDocument()->GetCurrentContextPaint();
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MOZ_ASSERT_IF(contextPaint, ownerDoc->IsBeingUsedAsImage());
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// XXX The SVGContextPaint that SVGDocument keeps around is const. We could
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// and should keep that constness to the SVGContextPaint that we get here
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// (SVGImageContext is never changed after it is initialized).
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//
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// Unfortunately lazy initialization of SVGContextPaint (which is a member of
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// SVGImageContext, and also conceptually never changes after construction)
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// prevents some of SVGContextPaint's conceptually const methods from being
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// const. Trying to fix SVGContextPaint (perhaps by using |mutable|) is a
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// bit of a headache so for now we punt on that, don't reapply the constness
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// to the SVGContextPaint here, and trust that no one will add code that
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// actually modifies the object.
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return const_cast<SVGContextPaint*>(contextPaint);
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}
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already_AddRefed<gfxPattern> SVGContextPaintImpl::GetFillPattern(
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const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
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imgDrawingParams& aImgParams) {
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return mFillPaint.GetPattern(aDrawTarget, aOpacity, &nsStyleSVG::mFill, aCTM,
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aImgParams);
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}
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already_AddRefed<gfxPattern> SVGContextPaintImpl::GetStrokePattern(
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const DrawTarget* aDrawTarget, float aOpacity, const gfxMatrix& aCTM,
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imgDrawingParams& aImgParams) {
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return mStrokePaint.GetPattern(aDrawTarget, aOpacity, &nsStyleSVG::mStroke,
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aCTM, aImgParams);
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}
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already_AddRefed<gfxPattern> SVGContextPaintImpl::Paint::GetPattern(
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const DrawTarget* aDrawTarget, float aOpacity,
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StyleSVGPaint nsStyleSVG::*aFillOrStroke, const gfxMatrix& aCTM,
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imgDrawingParams& aImgParams) {
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RefPtr<gfxPattern> pattern;
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if (mPatternCache.Get(aOpacity, getter_AddRefs(pattern))) {
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// Set the pattern matrix just in case it was messed with by a previous
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// caller. We should get the same matrix each time a pattern is constructed
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// so this should be fine.
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pattern->SetMatrix(aCTM * mPatternMatrix);
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return pattern.forget();
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}
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switch (mPaintType) {
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case Tag::None:
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pattern = new gfxPattern(DeviceColor());
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mPatternMatrix = gfxMatrix();
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break;
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case Tag::Color: {
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DeviceColor color = ToDeviceColor(mPaintDefinition.mColor);
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color.a *= aOpacity;
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pattern = new gfxPattern(color);
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mPatternMatrix = gfxMatrix();
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break;
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}
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case Tag::PaintServer:
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pattern = mPaintDefinition.mPaintServerFrame->GetPaintServerPattern(
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mFrame, aDrawTarget, mContextMatrix, aFillOrStroke, aOpacity,
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aImgParams);
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{
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// m maps original-user-space to pattern space
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gfxMatrix m = pattern->GetMatrix();
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gfxMatrix deviceToOriginalUserSpace = mContextMatrix;
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if (!deviceToOriginalUserSpace.Invert()) {
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return nullptr;
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}
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// mPatternMatrix maps device space to pattern space via original user
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// space
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mPatternMatrix = deviceToOriginalUserSpace * m;
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}
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pattern->SetMatrix(aCTM * mPatternMatrix);
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break;
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case Tag::ContextFill:
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pattern = mPaintDefinition.mContextPaint->GetFillPattern(
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aDrawTarget, aOpacity, aCTM, aImgParams);
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// Don't cache this. mContextPaint will have cached it anyway. If we
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// cache it, we'll have to compute mPatternMatrix, which is annoying.
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return pattern.forget();
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case Tag::ContextStroke:
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pattern = mPaintDefinition.mContextPaint->GetStrokePattern(
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aDrawTarget, aOpacity, aCTM, aImgParams);
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// Don't cache this. mContextPaint will have cached it anyway. If we
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// cache it, we'll have to compute mPatternMatrix, which is annoying.
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return pattern.forget();
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default:
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MOZ_ASSERT(false, "invalid paint type");
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return nullptr;
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}
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mPatternCache.Put(aOpacity, RefPtr{pattern});
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return pattern.forget();
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}
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AutoSetRestoreSVGContextPaint::AutoSetRestoreSVGContextPaint(
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const SVGContextPaint& aContextPaint, dom::SVGDocument& aSVGDocument)
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: mSVGDocument(aSVGDocument),
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mOuterContextPaint(aSVGDocument.GetCurrentContextPaint()) {
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MOZ_ASSERT(aSVGDocument.IsBeingUsedAsImage(),
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"SVGContextPaint::GetContextPaint assumes this");
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mSVGDocument.SetCurrentContextPaint(&aContextPaint);
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}
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AutoSetRestoreSVGContextPaint::~AutoSetRestoreSVGContextPaint() {
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mSVGDocument.SetCurrentContextPaint(mOuterContextPaint);
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}
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// SVGEmbeddingContextPaint
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already_AddRefed<gfxPattern> SVGEmbeddingContextPaint::GetFillPattern(
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const DrawTarget* aDrawTarget, float aFillOpacity, const gfxMatrix& aCTM,
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imgDrawingParams& aImgParams) {
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if (!mFill) {
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return nullptr;
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}
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// The gfxPattern that we create below depends on aFillOpacity, and since
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// different elements in the SVG image may pass in different values for
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// fill opacities we don't try to cache the gfxPattern that we create.
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DeviceColor fill = *mFill;
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fill.a *= aFillOpacity;
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return do_AddRef(new gfxPattern(fill));
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}
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already_AddRefed<gfxPattern> SVGEmbeddingContextPaint::GetStrokePattern(
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const DrawTarget* aDrawTarget, float aStrokeOpacity, const gfxMatrix& aCTM,
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imgDrawingParams& aImgParams) {
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if (!mStroke) {
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return nullptr;
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}
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DeviceColor stroke = *mStroke;
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stroke.a *= aStrokeOpacity;
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return do_AddRef(new gfxPattern(stroke));
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}
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uint32_t SVGEmbeddingContextPaint::Hash() const {
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uint32_t hash = 0;
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if (mFill) {
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hash = HashGeneric(hash, mFill->ToABGR());
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} else {
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// Arbitrary number, just to avoid trivial hash collisions between pairs of
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// instances where one embedding context has fill set to the same value as
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// another context has stroke set to.
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hash = 1;
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}
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if (mStroke) {
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hash = HashGeneric(hash, mStroke->ToABGR());
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}
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if (mFillOpacity != 1.0f) {
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hash = HashGeneric(hash, mFillOpacity);
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}
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if (mStrokeOpacity != 1.0f) {
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hash = HashGeneric(hash, mStrokeOpacity);
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}
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return hash;
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}
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} // namespace mozilla
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