зеркало из https://github.com/mozilla/gecko-dev.git
1381 строка
38 KiB
C++
1381 строка
38 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* vim:set ts=4 sw=4 sts=4 et: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* This must occur *after* layers/PLayers.h to avoid typedefs conflicts. */
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#include "LayerScope.h"
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#include "nsAppRunner.h"
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#include "Composer2D.h"
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#include "Effects.h"
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#include "mozilla/Endian.h"
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#include "mozilla/MathAlgorithms.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/TimeStamp.h"
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#include "TexturePoolOGL.h"
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#include "mozilla/layers/CompositorOGL.h"
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#include "mozilla/layers/CompositorParent.h"
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#include "mozilla/layers/LayerManagerComposite.h"
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#include "mozilla/layers/TextureHostOGL.h"
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#include "gfxColor.h"
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#include "gfxContext.h"
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#include "gfxUtils.h"
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#include "gfxPrefs.h"
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#include "nsIWidget.h"
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#include "GLContext.h"
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#include "GLContextProvider.h"
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#include "GLReadTexImageHelper.h"
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#include "nsIServiceManager.h"
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#include "nsIConsoleService.h"
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#include <memory>
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#include "mozilla/LinkedList.h"
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#include "mozilla/Base64.h"
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#include "mozilla/SHA1.h"
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#include "mozilla/StaticPtr.h"
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#include "nsThreadUtils.h"
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#include "nsISocketTransport.h"
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#include "nsIServerSocket.h"
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#include "nsReadLine.h"
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#include "nsNetCID.h"
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#include "nsIOutputStream.h"
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#include "nsIAsyncInputStream.h"
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#include "nsIEventTarget.h"
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#include "nsProxyRelease.h"
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// Undo the damage done by mozzconf.h
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#undef compress
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#include "mozilla/Compression.h"
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// Protocol buffer (generated automatically)
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#include "protobuf/LayerScopePacket.pb.h"
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namespace mozilla {
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namespace layers {
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using namespace mozilla::Compression;
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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using namespace mozilla;
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using namespace layerscope;
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class DebugDataSender;
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class DebugGLData;
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/*
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* This class handle websocket protocol which included
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* handshake and data frame's header
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*/
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class LayerScopeWebSocketHandler : public nsIInputStreamCallback {
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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enum SocketStateType {
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NoHandshake,
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HandshakeSuccess,
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HandshakeFailed
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};
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LayerScopeWebSocketHandler()
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: mState(NoHandshake)
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, mConnected(false)
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{ }
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void OpenStream(nsISocketTransport* aTransport);
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bool WriteToStream(void *aPtr, uint32_t aSize);
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// nsIInputStreamCallback
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NS_IMETHODIMP OnInputStreamReady(nsIAsyncInputStream *aStream) MOZ_OVERRIDE;
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private:
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virtual ~LayerScopeWebSocketHandler() { CloseConnection(); }
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void ReadInputStreamData(nsTArray<nsCString>& aProtocolString);
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bool WebSocketHandshake(nsTArray<nsCString>& aProtocolString);
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nsresult HandleSocketMessage(nsIAsyncInputStream *aStream);
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nsresult ProcessInput(uint8_t *aBuffer, uint32_t aCount);
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// Copied from WebsocketChannel, helper function to decode data frame
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void ApplyMask(uint32_t aMask, uint8_t *aData, uint64_t aLen);
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bool HandleDataFrame(uint8_t *aData, uint32_t aSize);
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void CloseConnection();
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private:
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nsCOMPtr<nsIOutputStream> mOutputStream;
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nsCOMPtr<nsIAsyncInputStream> mInputStream;
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nsCOMPtr<nsISocketTransport> mTransport;
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SocketStateType mState;
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bool mConnected;
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};
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NS_IMPL_ISUPPORTS(LayerScopeWebSocketHandler, nsIInputStreamCallback);
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/*
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* Manage Websocket connections
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*/
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class LayerScopeWebSocketManager {
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public:
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LayerScopeWebSocketManager();
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~LayerScopeWebSocketManager();
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void AddConnection(nsISocketTransport *aTransport)
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{
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MOZ_ASSERT(aTransport);
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nsRefPtr<LayerScopeWebSocketHandler> temp = new LayerScopeWebSocketHandler();
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temp->OpenStream(aTransport);
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mHandlers.AppendElement(temp.get());
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}
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void RemoveConnection(uint32_t aIndex)
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{
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MOZ_ASSERT(aIndex < mHandlers.Length());
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mHandlers.RemoveElementAt(aIndex);
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}
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void RemoveAllConnections()
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{
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mHandlers.Clear();
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}
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bool WriteAll(void *ptr, uint32_t size)
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{
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for (int32_t i = mHandlers.Length() - 1; i >= 0; --i) {
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if (!mHandlers[i]->WriteToStream(ptr, size)) {
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// Send failed, remove this handler
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RemoveConnection(i);
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}
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}
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return true;
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}
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bool IsConnected()
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{
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return (mHandlers.Length() != 0) ? true : false;
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}
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void AppendDebugData(DebugGLData *aDebugData);
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void CleanDebugData();
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void DispatchDebugData();
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private:
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nsTArray<nsRefPtr<LayerScopeWebSocketHandler> > mHandlers;
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nsCOMPtr<nsIThread> mDebugSenderThread;
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nsRefPtr<DebugDataSender> mCurrentSender;
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nsCOMPtr<nsIServerSocket> mServerSocket;
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};
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// Static class to create and destory LayerScopeWebSocketManager object
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class WebSocketHelper
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{
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public:
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static void CreateServerSocket()
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{
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// Create Web Server Socket (which has to be on the main thread)
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MOZ_ASSERT(NS_IsMainThread(), "Wrong thread!");
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if (!sWebSocketManager) {
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sWebSocketManager = new LayerScopeWebSocketManager();
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}
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}
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static void DestroyServerSocket()
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{
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// Destroy Web Server Socket
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if (sWebSocketManager) {
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sWebSocketManager->RemoveAllConnections();
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}
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}
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static LayerScopeWebSocketManager* GetSocketManager()
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{
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return sWebSocketManager;
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}
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private:
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static StaticAutoPtr<LayerScopeWebSocketManager> sWebSocketManager;
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};
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StaticAutoPtr<LayerScopeWebSocketManager> WebSocketHelper::sWebSocketManager;
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/*
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* DebugGLData is the base class of
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* 1. DebugGLFrameStatusData (Frame start/end packet)
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* 2. DebugGLColorData (Color data packet)
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* 3. DebugGLTextureData (Texture data packet)
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* 4. DebugGLLayersData (Layers Tree data packet)
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* 5. DebugGLMetaData (Meta data packet)
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*/
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class DebugGLData: public LinkedListElement<DebugGLData> {
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public:
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explicit DebugGLData(Packet::DataType aDataType)
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: mDataType(aDataType)
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{ }
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virtual ~DebugGLData() { }
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Packet::DataType GetDataType() const { return mDataType; }
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virtual bool Write() = 0;
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static bool WriteToStream(Packet& aPacket) {
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if (!WebSocketHelper::GetSocketManager())
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return true;
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uint32_t size = aPacket.ByteSize();
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auto data = MakeUnique<uint8_t[]>(size);
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aPacket.SerializeToArray(data.get(), size);
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return WebSocketHelper::GetSocketManager()->WriteAll(data.get(), size);
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}
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protected:
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Packet::DataType mDataType;
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};
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class DebugGLFrameStatusData : public DebugGLData
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{
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public:
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DebugGLFrameStatusData(Packet::DataType aDataType,
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int64_t aValue)
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: DebugGLData(aDataType),
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mFrameStamp(aValue)
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{ }
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explicit DebugGLFrameStatusData(Packet::DataType aDataType)
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: DebugGLData(aDataType),
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mFrameStamp(0)
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{ }
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int64_t GetFrameStamp() const { return mFrameStamp; }
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virtual bool Write() MOZ_OVERRIDE {
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Packet packet;
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packet.set_type(mDataType);
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FramePacket* fp = packet.mutable_frame();
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fp->set_value(static_cast<uint64_t>(mFrameStamp));
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if (!WriteToStream(packet))
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return false;
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return true;
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}
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protected:
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int64_t mFrameStamp;
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};
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class DebugGLTextureData : public DebugGLData {
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public:
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DebugGLTextureData(GLContext* cx,
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void* layerRef,
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GLenum target,
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GLuint name,
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DataSourceSurface* img)
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: DebugGLData(Packet::TEXTURE),
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mLayerRef(layerRef),
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mTarget(target),
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mName(name),
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mContextAddress(reinterpret_cast<intptr_t>(cx)),
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mDatasize(0)
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{
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// pre-packing
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// DataSourceSurface may have locked buffer,
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// so we should compress now, and then it could
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// be unlocked outside.
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pack(img);
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}
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const void* GetLayerRef() const { return mLayerRef; }
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GLuint GetName() const { return mName; }
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GLenum GetTextureTarget() const { return mTarget; }
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intptr_t GetContextAddress() const { return mContextAddress; }
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uint32_t GetDataSize() const { return mDatasize; }
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virtual bool Write() MOZ_OVERRIDE {
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if (!WriteToStream(mPacket))
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return false;
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return true;
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}
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private:
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void pack(DataSourceSurface* aImage) {
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mPacket.set_type(mDataType);
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TexturePacket* tp = mPacket.mutable_texture();
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tp->set_layerref(reinterpret_cast<uint64_t>(mLayerRef));
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tp->set_name(mName);
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tp->set_target(mTarget);
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tp->set_dataformat(LOCAL_GL_RGBA);
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tp->set_glcontext(static_cast<uint64_t>(mContextAddress));
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if (aImage) {
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tp->set_width(aImage->GetSize().width);
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tp->set_height(aImage->GetSize().height);
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tp->set_stride(aImage->Stride());
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mDatasize = aImage->GetSize().height * aImage->Stride();
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auto compresseddata = MakeUnique<char[]>(LZ4::maxCompressedSize(mDatasize));
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if (compresseddata) {
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int ndatasize = LZ4::compress((char*)aImage->GetData(),
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mDatasize,
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compresseddata.get());
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if (ndatasize > 0) {
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mDatasize = ndatasize;
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tp->set_dataformat((1 << 16 | tp->dataformat()));
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tp->set_data(compresseddata.get(), mDatasize);
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} else {
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NS_WARNING("Compress data failed");
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tp->set_data(aImage->GetData(), mDatasize);
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}
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} else {
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NS_WARNING("Couldn't new compressed data.");
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tp->set_data(aImage->GetData(), mDatasize);
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}
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} else {
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tp->set_width(0);
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tp->set_height(0);
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tp->set_stride(0);
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}
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}
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protected:
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void* mLayerRef;
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GLenum mTarget;
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GLuint mName;
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intptr_t mContextAddress;
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uint32_t mDatasize;
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// Packet data
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Packet mPacket;
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};
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class DebugGLColorData : public DebugGLData {
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public:
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DebugGLColorData(void* layerRef,
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const gfxRGBA& color,
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int width,
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int height)
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: DebugGLData(Packet::COLOR),
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mLayerRef(layerRef),
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mColor(color.Packed()),
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mSize(width, height)
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{ }
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const void* GetLayerRef() const { return mLayerRef; }
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uint32_t GetColor() const { return mColor; }
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const nsIntSize& GetSize() const { return mSize; }
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virtual bool Write() MOZ_OVERRIDE {
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Packet packet;
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packet.set_type(mDataType);
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ColorPacket* cp = packet.mutable_color();
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cp->set_layerref(reinterpret_cast<uint64_t>(mLayerRef));
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cp->set_color(mColor);
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cp->set_width(mSize.width);
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cp->set_height(mSize.height);
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if (!WriteToStream(packet))
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return false;
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return true;
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}
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protected:
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void* mLayerRef;
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uint32_t mColor;
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nsIntSize mSize;
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};
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class DebugGLLayersData : public DebugGLData {
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public:
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explicit DebugGLLayersData(UniquePtr<Packet> aPacket)
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: DebugGLData(Packet::LAYERS),
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mPacket(Move(aPacket))
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{ }
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virtual bool Write() MOZ_OVERRIDE {
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mPacket->set_type(mDataType);
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if (!WriteToStream(*mPacket))
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return false;
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return true;
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}
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protected:
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UniquePtr<Packet> mPacket;
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};
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class DebugGLMetaData : public DebugGLData
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{
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public:
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DebugGLMetaData(Packet::DataType aDataType,
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bool aValue)
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: DebugGLData(aDataType),
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mComposedByHwc(aValue)
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{ }
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explicit DebugGLMetaData(Packet::DataType aDataType)
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: DebugGLData(aDataType),
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mComposedByHwc(false)
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{ }
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virtual bool Write() MOZ_OVERRIDE {
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Packet packet;
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packet.set_type(mDataType);
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MetaPacket* mp = packet.mutable_meta();
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mp->set_composedbyhwc(mComposedByHwc);
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if (!WriteToStream(packet))
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return false;
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return true;
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}
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protected:
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bool mComposedByHwc;
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};
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class DebugListener : public nsIServerSocketListener
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{
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virtual ~DebugListener() { }
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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DebugListener() { }
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/* nsIServerSocketListener */
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NS_IMETHODIMP OnSocketAccepted(nsIServerSocket *aServ,
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nsISocketTransport *aTransport) MOZ_OVERRIDE
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{
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if (!WebSocketHelper::GetSocketManager())
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return NS_OK;
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printf_stderr("*** LayerScope: Accepted connection\n");
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WebSocketHelper::GetSocketManager()->AddConnection(aTransport);
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return NS_OK;
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}
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NS_IMETHODIMP OnStopListening(nsIServerSocket *aServ,
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nsresult aStatus) MOZ_OVERRIDE
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{
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return NS_OK;
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}
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};
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NS_IMPL_ISUPPORTS(DebugListener, nsIServerSocketListener);
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class DebugDataSender : public nsIRunnable
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{
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virtual ~DebugDataSender() {
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Cleanup();
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}
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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DebugDataSender() { }
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void Append(DebugGLData *d) {
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mList.insertBack(d);
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}
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void Cleanup() {
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if (mList.isEmpty())
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return;
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DebugGLData *d;
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while ((d = mList.popFirst()) != nullptr)
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delete d;
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}
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/* nsIRunnable impl; send the data */
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NS_IMETHODIMP Run() MOZ_OVERRIDE {
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DebugGLData *d;
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nsresult rv = NS_OK;
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while ((d = mList.popFirst()) != nullptr) {
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UniquePtr<DebugGLData> cleaner(d);
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if (!d->Write()) {
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rv = NS_ERROR_FAILURE;
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break;
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}
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}
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Cleanup();
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if (NS_FAILED(rv)) {
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WebSocketHelper::DestroyServerSocket();
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}
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return NS_OK;
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}
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protected:
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LinkedList<DebugGLData> mList;
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};
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NS_IMPL_ISUPPORTS(DebugDataSender, nsIRunnable);
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class CreateServerSocketRunnable : public nsRunnable
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{
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public:
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NS_IMETHOD Run() {
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WebSocketHelper::CreateServerSocket();
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return NS_OK;
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}
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};
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/*
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* LayerScope SendXXX Structure
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* 1. SendLayer
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* 2. SendEffectChain
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* 1. SendTexturedEffect
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* -> SendTextureSource
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* 2. SendYCbCrEffect
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* -> SendTextureSource
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* 3. SendColor
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*/
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class SenderHelper
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{
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// Sender public APIs
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public:
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static void SendLayer(LayerComposite* aLayer,
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int aWidth,
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int aHeight);
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static void SendEffectChain(gl::GLContext* aGLContext,
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const EffectChain& aEffectChain,
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int aWidth = 0,
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int aHeight = 0);
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static void SetLayersTreeSendable(bool aSet) {sLayersTreeSendable = aSet;}
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static void SetLayersBufferSendable(bool aSet) {sLayersBufferSendable = aSet;}
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static bool GetLayersTreeSendable() {return sLayersTreeSendable;}
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// Sender private functions
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private:
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static void SendColor(void* aLayerRef,
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const gfxRGBA& aColor,
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int aWidth,
|
|
int aHeight);
|
|
static void SendTextureSource(GLContext* aGLContext,
|
|
void* aLayerRef,
|
|
TextureSourceOGL* aSource,
|
|
bool aFlipY);
|
|
static void SendTexturedEffect(GLContext* aGLContext,
|
|
void* aLayerRef,
|
|
const TexturedEffect* aEffect);
|
|
static void SendYCbCrEffect(GLContext* aGLContext,
|
|
void* aLayerRef,
|
|
const EffectYCbCr* aEffect);
|
|
|
|
// Data fields
|
|
private:
|
|
static bool sLayersTreeSendable;
|
|
static bool sLayersBufferSendable;
|
|
};
|
|
|
|
bool SenderHelper::sLayersTreeSendable = true;
|
|
bool SenderHelper::sLayersBufferSendable = true;
|
|
|
|
|
|
// ----------------------------------------------
|
|
// SenderHelper implementation
|
|
// ----------------------------------------------
|
|
void
|
|
SenderHelper::SendLayer(LayerComposite* aLayer,
|
|
int aWidth,
|
|
int aHeight)
|
|
{
|
|
MOZ_ASSERT(aLayer && aLayer->GetLayer());
|
|
if (!aLayer || !aLayer->GetLayer()) {
|
|
return;
|
|
}
|
|
|
|
switch (aLayer->GetLayer()->GetType()) {
|
|
case Layer::TYPE_COLOR: {
|
|
EffectChain effect;
|
|
aLayer->GenEffectChain(effect);
|
|
SenderHelper::SendEffectChain(nullptr, effect, aWidth, aHeight);
|
|
break;
|
|
}
|
|
case Layer::TYPE_IMAGE:
|
|
case Layer::TYPE_CANVAS:
|
|
case Layer::TYPE_PAINTED: {
|
|
// Get CompositableHost and Compositor
|
|
CompositableHost* compHost = aLayer->GetCompositableHost();
|
|
Compositor* comp = compHost->GetCompositor();
|
|
// Send EffectChain only for CompositorOGL
|
|
if (LayersBackend::LAYERS_OPENGL == comp->GetBackendType()) {
|
|
CompositorOGL* compOGL = static_cast<CompositorOGL*>(comp);
|
|
EffectChain effect;
|
|
// Generate primary effect (lock and gen)
|
|
AutoLockCompositableHost lock(compHost);
|
|
aLayer->GenEffectChain(effect);
|
|
SenderHelper::SendEffectChain(compOGL->gl(), effect);
|
|
}
|
|
break;
|
|
}
|
|
case Layer::TYPE_CONTAINER:
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void
|
|
SenderHelper::SendColor(void* aLayerRef,
|
|
const gfxRGBA& aColor,
|
|
int aWidth,
|
|
int aHeight)
|
|
{
|
|
WebSocketHelper::GetSocketManager()->AppendDebugData(
|
|
new DebugGLColorData(aLayerRef, aColor, aWidth, aHeight));
|
|
}
|
|
|
|
void
|
|
SenderHelper::SendTextureSource(GLContext* aGLContext,
|
|
void* aLayerRef,
|
|
TextureSourceOGL* aSource,
|
|
bool aFlipY)
|
|
{
|
|
MOZ_ASSERT(aGLContext);
|
|
if (!aGLContext) {
|
|
return;
|
|
}
|
|
|
|
GLenum textureTarget = aSource->GetTextureTarget();
|
|
ShaderConfigOGL config = ShaderConfigFromTargetAndFormat(textureTarget,
|
|
aSource->GetFormat());
|
|
int shaderConfig = config.mFeatures;
|
|
|
|
aSource->BindTexture(LOCAL_GL_TEXTURE0, gfx::Filter::LINEAR);
|
|
|
|
GLuint textureId = 0;
|
|
// This is horrid hack. It assumes that aGLContext matches the context
|
|
// aSource has bound to.
|
|
if (textureTarget == LOCAL_GL_TEXTURE_2D) {
|
|
aGLContext->GetUIntegerv(LOCAL_GL_TEXTURE_BINDING_2D, &textureId);
|
|
} else if (textureTarget == LOCAL_GL_TEXTURE_EXTERNAL) {
|
|
aGLContext->GetUIntegerv(LOCAL_GL_TEXTURE_BINDING_EXTERNAL, &textureId);
|
|
} else if (textureTarget == LOCAL_GL_TEXTURE_RECTANGLE) {
|
|
aGLContext->GetUIntegerv(LOCAL_GL_TEXTURE_BINDING_RECTANGLE, &textureId);
|
|
}
|
|
|
|
gfx::IntSize size = aSource->GetSize();
|
|
|
|
// By sending 0 to ReadTextureImage rely upon aSource->BindTexture binding
|
|
// texture correctly. textureId is used for tracking in DebugGLTextureData.
|
|
RefPtr<DataSourceSurface> img =
|
|
aGLContext->ReadTexImageHelper()->ReadTexImage(0, textureTarget,
|
|
size,
|
|
shaderConfig, aFlipY);
|
|
|
|
WebSocketHelper::GetSocketManager()->AppendDebugData(
|
|
new DebugGLTextureData(aGLContext, aLayerRef, textureTarget,
|
|
textureId, img));
|
|
}
|
|
|
|
void
|
|
SenderHelper::SendTexturedEffect(GLContext* aGLContext,
|
|
void* aLayerRef,
|
|
const TexturedEffect* aEffect)
|
|
{
|
|
TextureSourceOGL* source = aEffect->mTexture->AsSourceOGL();
|
|
if (!source)
|
|
return;
|
|
|
|
bool flipY = false;
|
|
SendTextureSource(aGLContext, aLayerRef, source, flipY);
|
|
}
|
|
|
|
void
|
|
SenderHelper::SendYCbCrEffect(GLContext* aGLContext,
|
|
void* aLayerRef,
|
|
const EffectYCbCr* aEffect)
|
|
{
|
|
TextureSource* sourceYCbCr = aEffect->mTexture;
|
|
if (!sourceYCbCr)
|
|
return;
|
|
|
|
const int Y = 0, Cb = 1, Cr = 2;
|
|
TextureSourceOGL* sourceY = sourceYCbCr->GetSubSource(Y)->AsSourceOGL();
|
|
TextureSourceOGL* sourceCb = sourceYCbCr->GetSubSource(Cb)->AsSourceOGL();
|
|
TextureSourceOGL* sourceCr = sourceYCbCr->GetSubSource(Cr)->AsSourceOGL();
|
|
|
|
bool flipY = false;
|
|
SendTextureSource(aGLContext, aLayerRef, sourceY, flipY);
|
|
SendTextureSource(aGLContext, aLayerRef, sourceCb, flipY);
|
|
SendTextureSource(aGLContext, aLayerRef, sourceCr, flipY);
|
|
}
|
|
|
|
void
|
|
SenderHelper::SendEffectChain(GLContext* aGLContext,
|
|
const EffectChain& aEffectChain,
|
|
int aWidth,
|
|
int aHeight)
|
|
{
|
|
if (!sLayersBufferSendable) return;
|
|
|
|
const Effect* primaryEffect = aEffectChain.mPrimaryEffect;
|
|
switch (primaryEffect->mType) {
|
|
case EffectTypes::RGB: {
|
|
const TexturedEffect* texturedEffect =
|
|
static_cast<const TexturedEffect*>(primaryEffect);
|
|
SendTexturedEffect(aGLContext, aEffectChain.mLayerRef, texturedEffect);
|
|
break;
|
|
}
|
|
case EffectTypes::YCBCR: {
|
|
const EffectYCbCr* yCbCrEffect =
|
|
static_cast<const EffectYCbCr*>(primaryEffect);
|
|
SendYCbCrEffect(aGLContext, aEffectChain.mLayerRef, yCbCrEffect);
|
|
break;
|
|
}
|
|
case EffectTypes::SOLID_COLOR: {
|
|
const EffectSolidColor* solidColorEffect =
|
|
static_cast<const EffectSolidColor*>(primaryEffect);
|
|
gfxRGBA color(solidColorEffect->mColor.r,
|
|
solidColorEffect->mColor.g,
|
|
solidColorEffect->mColor.b,
|
|
solidColorEffect->mColor.a);
|
|
SendColor(aEffectChain.mLayerRef, color, aWidth, aHeight);
|
|
break;
|
|
}
|
|
case EffectTypes::COMPONENT_ALPHA:
|
|
case EffectTypes::RENDER_TARGET:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
//const Effect* secondaryEffect = aEffectChain.mSecondaryEffects[EffectTypes::MASK];
|
|
// TODO:
|
|
}
|
|
|
|
|
|
// ----------------------------------------------
|
|
// LayerScopeWebSocketHandler implementation
|
|
// ----------------------------------------------
|
|
void
|
|
LayerScopeWebSocketHandler::OpenStream(nsISocketTransport* aTransport)
|
|
{
|
|
MOZ_ASSERT(aTransport);
|
|
|
|
mTransport = aTransport;
|
|
mTransport->OpenOutputStream(nsITransport::OPEN_BLOCKING,
|
|
0,
|
|
0,
|
|
getter_AddRefs(mOutputStream));
|
|
|
|
nsCOMPtr<nsIInputStream> debugInputStream;
|
|
mTransport->OpenInputStream(0,
|
|
0,
|
|
0,
|
|
getter_AddRefs(debugInputStream));
|
|
mInputStream = do_QueryInterface(debugInputStream);
|
|
mInputStream->AsyncWait(this, 0, 0, NS_GetCurrentThread());
|
|
}
|
|
|
|
bool
|
|
LayerScopeWebSocketHandler::WriteToStream(void *aPtr,
|
|
uint32_t aSize)
|
|
{
|
|
if (mState == NoHandshake) {
|
|
// Not yet handshake, just return true in case of
|
|
// LayerScope remove this handle
|
|
return true;
|
|
} else if (mState == HandshakeFailed) {
|
|
return false;
|
|
}
|
|
|
|
if (!mOutputStream) {
|
|
return false;
|
|
}
|
|
|
|
// Generate WebSocket header
|
|
uint8_t wsHeader[10];
|
|
int wsHeaderSize = 0;
|
|
const uint8_t opcode = 0x2;
|
|
wsHeader[0] = 0x80 | (opcode & 0x0f); // FIN + opcode;
|
|
if (aSize <= 125) {
|
|
wsHeaderSize = 2;
|
|
wsHeader[1] = aSize;
|
|
} else if (aSize < 65536) {
|
|
wsHeaderSize = 4;
|
|
wsHeader[1] = 0x7E;
|
|
NetworkEndian::writeUint16(wsHeader + 2, aSize);
|
|
} else {
|
|
wsHeaderSize = 10;
|
|
wsHeader[1] = 0x7F;
|
|
NetworkEndian::writeUint64(wsHeader + 2, aSize);
|
|
}
|
|
|
|
// Send WebSocket header
|
|
nsresult rv;
|
|
uint32_t cnt;
|
|
rv = mOutputStream->Write(reinterpret_cast<char*>(wsHeader),
|
|
wsHeaderSize, &cnt);
|
|
if (NS_FAILED(rv))
|
|
return false;
|
|
|
|
uint32_t written = 0;
|
|
while (written < aSize) {
|
|
uint32_t cnt;
|
|
rv = mOutputStream->Write(reinterpret_cast<char*>(aPtr) + written,
|
|
aSize - written, &cnt);
|
|
if (NS_FAILED(rv))
|
|
return false;
|
|
|
|
written += cnt;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
LayerScopeWebSocketHandler::OnInputStreamReady(nsIAsyncInputStream *aStream)
|
|
{
|
|
MOZ_ASSERT(mInputStream);
|
|
|
|
if (!mInputStream) {
|
|
return NS_OK;
|
|
}
|
|
|
|
if (!mConnected) {
|
|
nsTArray<nsCString> protocolString;
|
|
ReadInputStreamData(protocolString);
|
|
|
|
if (WebSocketHandshake(protocolString)) {
|
|
mState = HandshakeSuccess;
|
|
mConnected = true;
|
|
mInputStream->AsyncWait(this, 0, 0, NS_GetCurrentThread());
|
|
} else {
|
|
mState = HandshakeFailed;
|
|
}
|
|
return NS_OK;
|
|
} else {
|
|
return HandleSocketMessage(aStream);
|
|
}
|
|
}
|
|
|
|
void
|
|
LayerScopeWebSocketHandler::ReadInputStreamData(nsTArray<nsCString>& aProtocolString)
|
|
{
|
|
nsLineBuffer<char> lineBuffer;
|
|
nsCString line;
|
|
bool more = true;
|
|
do {
|
|
NS_ReadLine(mInputStream.get(), &lineBuffer, line, &more);
|
|
|
|
if (line.Length() > 0) {
|
|
aProtocolString.AppendElement(line);
|
|
}
|
|
} while (more && line.Length() > 0);
|
|
}
|
|
|
|
bool
|
|
LayerScopeWebSocketHandler::WebSocketHandshake(nsTArray<nsCString>& aProtocolString)
|
|
{
|
|
nsresult rv;
|
|
bool isWebSocket = false;
|
|
nsCString version;
|
|
nsCString wsKey;
|
|
nsCString protocol;
|
|
|
|
// Validate WebSocket client request.
|
|
if (aProtocolString.Length() == 0)
|
|
return false;
|
|
|
|
// Check that the HTTP method is GET
|
|
const char* HTTP_METHOD = "GET ";
|
|
if (strncmp(aProtocolString[0].get(), HTTP_METHOD, strlen(HTTP_METHOD)) != 0) {
|
|
return false;
|
|
}
|
|
|
|
for (uint32_t i = 1; i < aProtocolString.Length(); ++i) {
|
|
const char* line = aProtocolString[i].get();
|
|
const char* prop_pos = strchr(line, ':');
|
|
if (prop_pos != nullptr) {
|
|
nsCString key(line, prop_pos - line);
|
|
nsCString value(prop_pos + 2);
|
|
if (key.EqualsIgnoreCase("upgrade") &&
|
|
value.EqualsIgnoreCase("websocket")) {
|
|
isWebSocket = true;
|
|
} else if (key.EqualsIgnoreCase("sec-websocket-version")) {
|
|
version = value;
|
|
} else if (key.EqualsIgnoreCase("sec-websocket-key")) {
|
|
wsKey = value;
|
|
} else if (key.EqualsIgnoreCase("sec-websocket-protocol")) {
|
|
protocol = value;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!isWebSocket) {
|
|
return false;
|
|
}
|
|
|
|
if (!(version.EqualsLiteral("7") ||
|
|
version.EqualsLiteral("8") ||
|
|
version.EqualsLiteral("13"))) {
|
|
return false;
|
|
}
|
|
|
|
if (!(protocol.EqualsIgnoreCase("binary"))) {
|
|
return false;
|
|
}
|
|
|
|
if (!mOutputStream) {
|
|
return false;
|
|
}
|
|
|
|
// Client request is valid. Start to generate and send server response.
|
|
nsAutoCString guid("258EAFA5-E914-47DA-95CA-C5AB0DC85B11");
|
|
nsAutoCString res;
|
|
SHA1Sum sha1;
|
|
nsCString combined(wsKey + guid);
|
|
sha1.update(combined.get(), combined.Length());
|
|
uint8_t digest[SHA1Sum::kHashSize]; // SHA1 digests are 20 bytes long.
|
|
sha1.finish(digest);
|
|
nsCString newString(reinterpret_cast<char*>(digest), SHA1Sum::kHashSize);
|
|
Base64Encode(newString, res);
|
|
|
|
nsCString response("HTTP/1.1 101 Switching Protocols\r\n");
|
|
response.AppendLiteral("Upgrade: websocket\r\n");
|
|
response.AppendLiteral("Connection: Upgrade\r\n");
|
|
response.Append(nsCString("Sec-WebSocket-Accept: ") + res + nsCString("\r\n"));
|
|
response.AppendLiteral("Sec-WebSocket-Protocol: binary\r\n\r\n");
|
|
uint32_t written = 0;
|
|
uint32_t size = response.Length();
|
|
while (written < size) {
|
|
uint32_t cnt;
|
|
rv = mOutputStream->Write(const_cast<char*>(response.get()) + written,
|
|
size - written, &cnt);
|
|
if (NS_FAILED(rv))
|
|
return false;
|
|
|
|
written += cnt;
|
|
}
|
|
mOutputStream->Flush();
|
|
|
|
return true;
|
|
}
|
|
|
|
nsresult
|
|
LayerScopeWebSocketHandler::HandleSocketMessage(nsIAsyncInputStream *aStream)
|
|
{
|
|
// The reading and parsing of this input stream is customized for layer viewer.
|
|
const uint32_t cPacketSize = 1024;
|
|
char buffer[cPacketSize];
|
|
uint32_t count = 0;
|
|
nsresult rv = NS_OK;
|
|
|
|
do {
|
|
rv = mInputStream->Read((char *)buffer, cPacketSize, &count);
|
|
|
|
// TODO: combine packets if we have to read more than once
|
|
|
|
if (rv == NS_BASE_STREAM_WOULD_BLOCK) {
|
|
mInputStream->AsyncWait(this, 0, 0, NS_GetCurrentThread());
|
|
return NS_OK;
|
|
}
|
|
|
|
if (NS_FAILED(rv)) {
|
|
break;
|
|
}
|
|
|
|
if (count == 0) {
|
|
// NS_BASE_STREAM_CLOSED
|
|
CloseConnection();
|
|
break;
|
|
}
|
|
|
|
rv = ProcessInput(reinterpret_cast<uint8_t *>(buffer), count);
|
|
} while (NS_SUCCEEDED(rv) && mInputStream);
|
|
return rv;
|
|
}
|
|
|
|
nsresult
|
|
LayerScopeWebSocketHandler::ProcessInput(uint8_t *aBuffer,
|
|
uint32_t aCount)
|
|
{
|
|
uint32_t avail = aCount;
|
|
|
|
// Decode Websocket data frame
|
|
if (avail <= 2) {
|
|
NS_WARNING("Packet size is less than 2 bytes");
|
|
return NS_OK;
|
|
}
|
|
|
|
// First byte, data type, only care the opcode
|
|
// rsvBits: aBuffer[0] & 0x70 (0111 0000)
|
|
uint8_t finBit = aBuffer[0] & 0x80; // 1000 0000
|
|
uint8_t opcode = aBuffer[0] & 0x0F; // 0000 1111
|
|
|
|
if (!finBit) {
|
|
NS_WARNING("We cannot handle multi-fragments messages in Layerscope websocket parser.");
|
|
return NS_OK;
|
|
}
|
|
|
|
// Second byte, data length
|
|
uint8_t maskBit = aBuffer[1] & 0x80; // 1000 0000
|
|
int64_t payloadLength64 = aBuffer[1] & 0x7F; // 0111 1111
|
|
|
|
if (!maskBit) {
|
|
NS_WARNING("Client to Server should set the mask bit");
|
|
return NS_OK;
|
|
}
|
|
|
|
uint32_t framingLength = 2 + 4; // 4 for masks
|
|
|
|
if (payloadLength64 < 126) {
|
|
if (avail < framingLength)
|
|
return NS_OK;
|
|
} else if (payloadLength64 == 126) {
|
|
// 16 bit length field
|
|
framingLength += 2;
|
|
if (avail < framingLength) {
|
|
return NS_OK;
|
|
}
|
|
|
|
payloadLength64 = aBuffer[2] << 8 | aBuffer[3];
|
|
} else {
|
|
// 64 bit length
|
|
framingLength += 8;
|
|
if (avail < framingLength) {
|
|
return NS_OK;
|
|
}
|
|
|
|
if (aBuffer[2] & 0x80) {
|
|
// Section 4.2 says that the most significant bit MUST be
|
|
// 0. (i.e. this is really a 63 bit value)
|
|
NS_WARNING("High bit of 64 bit length set");
|
|
return NS_ERROR_ILLEGAL_VALUE;
|
|
}
|
|
|
|
// copy this in case it is unaligned
|
|
payloadLength64 = NetworkEndian::readInt64(aBuffer + 2);
|
|
}
|
|
|
|
uint8_t *payload = aBuffer + framingLength;
|
|
avail -= framingLength;
|
|
|
|
uint32_t payloadLength = static_cast<uint32_t>(payloadLength64);
|
|
if (avail < payloadLength) {
|
|
NS_WARNING("Packet size mismatch the payload length");
|
|
return NS_OK;
|
|
}
|
|
|
|
// Apply mask
|
|
uint32_t mask = NetworkEndian::readUint32(payload - 4);
|
|
ApplyMask(mask, payload, payloadLength);
|
|
|
|
if (opcode == 0x8) {
|
|
// opcode == 0x8 means connection close
|
|
CloseConnection();
|
|
return NS_BASE_STREAM_CLOSED;
|
|
}
|
|
|
|
if (!HandleDataFrame(payload, payloadLength)) {
|
|
NS_WARNING("Cannot decode payload data by the protocol buffer");
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
void
|
|
LayerScopeWebSocketHandler::ApplyMask(uint32_t aMask,
|
|
uint8_t *aData,
|
|
uint64_t aLen)
|
|
{
|
|
if (!aData || aLen == 0) {
|
|
return;
|
|
}
|
|
|
|
// Optimally we want to apply the mask 32 bits at a time,
|
|
// but the buffer might not be alligned. So we first deal with
|
|
// 0 to 3 bytes of preamble individually
|
|
while (aLen && (reinterpret_cast<uintptr_t>(aData) & 3)) {
|
|
*aData ^= aMask >> 24;
|
|
aMask = RotateLeft(aMask, 8);
|
|
aData++;
|
|
aLen--;
|
|
}
|
|
|
|
// perform mask on full words of data
|
|
uint32_t *iData = reinterpret_cast<uint32_t *>(aData);
|
|
uint32_t *end = iData + (aLen >> 2);
|
|
NetworkEndian::writeUint32(&aMask, aMask);
|
|
for (; iData < end; iData++) {
|
|
*iData ^= aMask;
|
|
}
|
|
aMask = NetworkEndian::readUint32(&aMask);
|
|
aData = (uint8_t *)iData;
|
|
aLen = aLen % 4;
|
|
|
|
// There maybe up to 3 trailing bytes that need to be dealt with
|
|
// individually
|
|
while (aLen) {
|
|
*aData ^= aMask >> 24;
|
|
aMask = RotateLeft(aMask, 8);
|
|
aData++;
|
|
aLen--;
|
|
}
|
|
}
|
|
|
|
bool
|
|
LayerScopeWebSocketHandler::HandleDataFrame(uint8_t *aData,
|
|
uint32_t aSize)
|
|
{
|
|
// Handle payload data by protocol buffer
|
|
auto p = MakeUnique<CommandPacket>();
|
|
p->ParseFromArray(static_cast<void*>(aData), aSize);
|
|
|
|
if (!p->has_type()) {
|
|
MOZ_ASSERT(false, "Protocol buffer decoding failed or cannot recongize it");
|
|
return false;
|
|
}
|
|
|
|
switch (p->type()) {
|
|
case CommandPacket::LAYERS_TREE:
|
|
if (p->has_value()) {
|
|
SenderHelper::SetLayersTreeSendable(p->value());
|
|
}
|
|
break;
|
|
|
|
case CommandPacket::LAYERS_BUFFER:
|
|
if (p->has_value()) {
|
|
SenderHelper::SetLayersBufferSendable(p->value());
|
|
}
|
|
break;
|
|
|
|
case CommandPacket::NO_OP:
|
|
default:
|
|
NS_WARNING("Invalid message type");
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void
|
|
LayerScopeWebSocketHandler::CloseConnection()
|
|
{
|
|
WebSocketHelper::GetSocketManager()->CleanDebugData();
|
|
if (mInputStream) {
|
|
mInputStream->AsyncWait(nullptr, 0, 0, nullptr);
|
|
mInputStream = nullptr;
|
|
}
|
|
if (mOutputStream) {
|
|
mOutputStream = nullptr;
|
|
}
|
|
if (mTransport) {
|
|
mTransport->Close(NS_BASE_STREAM_CLOSED);
|
|
mTransport = nullptr;
|
|
}
|
|
mConnected = false;
|
|
}
|
|
|
|
|
|
// ----------------------------------------------
|
|
// LayerScopeWebSocketManager implementation
|
|
// ----------------------------------------------
|
|
LayerScopeWebSocketManager::LayerScopeWebSocketManager()
|
|
{
|
|
NS_NewThread(getter_AddRefs(mDebugSenderThread));
|
|
|
|
mServerSocket = do_CreateInstance(NS_SERVERSOCKET_CONTRACTID);
|
|
int port = gfxPrefs::LayerScopePort();
|
|
mServerSocket->Init(port, false, -1);
|
|
mServerSocket->AsyncListen(new DebugListener);
|
|
}
|
|
|
|
LayerScopeWebSocketManager::~LayerScopeWebSocketManager()
|
|
{
|
|
mServerSocket->Close();
|
|
}
|
|
|
|
void
|
|
LayerScopeWebSocketManager::AppendDebugData(DebugGLData *aDebugData)
|
|
{
|
|
if (!mCurrentSender) {
|
|
mCurrentSender = new DebugDataSender();
|
|
}
|
|
|
|
mCurrentSender->Append(aDebugData);
|
|
}
|
|
|
|
void
|
|
LayerScopeWebSocketManager::CleanDebugData()
|
|
{
|
|
if (mCurrentSender) {
|
|
mCurrentSender->Cleanup();
|
|
}
|
|
}
|
|
|
|
void
|
|
LayerScopeWebSocketManager::DispatchDebugData()
|
|
{
|
|
mDebugSenderThread->Dispatch(mCurrentSender, NS_DISPATCH_NORMAL);
|
|
mCurrentSender = nullptr;
|
|
}
|
|
|
|
|
|
// ----------------------------------------------
|
|
// LayerScope implementation
|
|
// ----------------------------------------------
|
|
void
|
|
LayerScope::Init()
|
|
{
|
|
if (!gfxPrefs::LayerScopeEnabled()) {
|
|
return;
|
|
}
|
|
|
|
if (NS_IsMainThread()) {
|
|
WebSocketHelper::CreateServerSocket();
|
|
} else {
|
|
// Dispatch creation to main thread, and make sure we
|
|
// dispatch this only once after booting
|
|
static bool dispatched = false;
|
|
if (dispatched) {
|
|
return;
|
|
}
|
|
DebugOnly<nsresult> rv = NS_DispatchToMainThread(new CreateServerSocketRunnable());
|
|
MOZ_ASSERT(NS_SUCCEEDED(rv), "Failed to dispatch WebSocket Creation to main thread");
|
|
dispatched = true;
|
|
}
|
|
}
|
|
|
|
void
|
|
LayerScope::SendEffectChain(gl::GLContext* aGLContext,
|
|
const EffectChain& aEffectChain,
|
|
int aWidth,
|
|
int aHeight)
|
|
{
|
|
// Protect this public function
|
|
if (!CheckSendable()) {
|
|
return;
|
|
}
|
|
SenderHelper::SendEffectChain(aGLContext, aEffectChain, aWidth, aHeight);
|
|
}
|
|
|
|
void
|
|
LayerScope::SendLayer(LayerComposite* aLayer,
|
|
int aWidth,
|
|
int aHeight)
|
|
{
|
|
// Protect this public function
|
|
if (!CheckSendable()) {
|
|
return;
|
|
}
|
|
SenderHelper::SendLayer(aLayer, aWidth, aHeight);
|
|
}
|
|
|
|
void
|
|
LayerScope::SendLayerDump(UniquePtr<Packet> aPacket)
|
|
{
|
|
// Protect this public function
|
|
if (!CheckSendable() || !SenderHelper::GetLayersTreeSendable()) {
|
|
return;
|
|
}
|
|
WebSocketHelper::GetSocketManager()->AppendDebugData(
|
|
new DebugGLLayersData(Move(aPacket)));
|
|
}
|
|
|
|
bool
|
|
LayerScope::CheckSendable()
|
|
{
|
|
// Only compositor threads check LayerScope status
|
|
MOZ_ASSERT(CompositorParent::IsInCompositorThread() || gIsGtest);
|
|
|
|
if (!gfxPrefs::LayerScopeEnabled()) {
|
|
return false;
|
|
}
|
|
if (!WebSocketHelper::GetSocketManager()) {
|
|
Init();
|
|
return false;
|
|
}
|
|
if (!WebSocketHelper::GetSocketManager()->IsConnected()) {
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void
|
|
LayerScope::CleanLayer()
|
|
{
|
|
if (CheckSendable()) {
|
|
WebSocketHelper::GetSocketManager()->CleanDebugData();
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
LayerScope::SetHWComposed()
|
|
{
|
|
if (CheckSendable()) {
|
|
WebSocketHelper::GetSocketManager()->AppendDebugData(
|
|
new DebugGLMetaData(Packet::META, true));
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------
|
|
// LayerScopeAutoFrame implementation
|
|
// ----------------------------------------------
|
|
LayerScopeAutoFrame::LayerScopeAutoFrame(int64_t aFrameStamp)
|
|
{
|
|
// Do Begin Frame
|
|
BeginFrame(aFrameStamp);
|
|
}
|
|
|
|
LayerScopeAutoFrame::~LayerScopeAutoFrame()
|
|
{
|
|
// Do End Frame
|
|
EndFrame();
|
|
}
|
|
|
|
void
|
|
LayerScopeAutoFrame::BeginFrame(int64_t aFrameStamp)
|
|
{
|
|
if (!LayerScope::CheckSendable()) {
|
|
return;
|
|
}
|
|
|
|
WebSocketHelper::GetSocketManager()->AppendDebugData(
|
|
new DebugGLFrameStatusData(Packet::FRAMESTART, aFrameStamp));
|
|
}
|
|
|
|
void
|
|
LayerScopeAutoFrame::EndFrame()
|
|
{
|
|
if (!LayerScope::CheckSendable()) {
|
|
return;
|
|
}
|
|
|
|
WebSocketHelper::GetSocketManager()->AppendDebugData(
|
|
new DebugGLFrameStatusData(Packet::FRAMEEND));
|
|
WebSocketHelper::GetSocketManager()->DispatchDebugData();
|
|
}
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|