gecko-dev/gfx/2d/Polygon.h

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2.4 KiB
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_POLYGON_H
#define MOZILLA_GFX_POLYGON_H
#include "mozilla/InitializerList.h"
#include "nsTArray.h"
#include "Point.h"
namespace mozilla {
namespace gfx {
// BasePolygon3D stores the points of a convex planar polygon.
template<class Units>
class BasePolygon3D {
public:
explicit BasePolygon3D(const std::initializer_list<Point3DTyped<Units>>& aPoints)
: mPoints(aPoints)
{
CalculateNormal();
}
explicit BasePolygon3D(nsTArray<Point3DTyped<Units>> && aPoints)
: mPoints(aPoints)
{
CalculateNormal();
}
const Point3DTyped<Units>& GetNormal() const
{
return mNormal;
}
const nsTArray<Point3D>& GetPoints() const
{
return mPoints;
}
const Point3DTyped<Units>& operator[](size_t aIndex) const
{
MOZ_ASSERT(mPoints.Length() > aIndex);
return mPoints[aIndex];
}
private:
// Calculates the polygon surface normal.
// The resulting normal vector will point towards the viewer when the polygon
// has a counter-clockwise winding order from the perspective of the viewer.
void CalculateNormal()
{
MOZ_ASSERT(mPoints.Length() >= 3);
// This normal calculation method works only for planar polygons.
mNormal = (mPoints[1] - mPoints[0]).CrossProduct(mPoints[2] - mPoints[0]);
const float epsilon = 0.001f;
if (mNormal.Length() < epsilon) {
// The first three points were too close.
// Use more points for better accuracy.
for (size_t i = 2; i < mPoints.Length() - 1; ++i) {
mNormal += (mPoints[i] - mPoints[0]).CrossProduct(mPoints[i + 1] - mPoints[0]);
}
}
mNormal.Normalize();
#ifdef DEBUG
// Ensure that the polygon is planar.
// http://mathworld.wolfram.com/Point-PlaneDistance.html
for (const gfx::Point3DTyped<Units>& point : mPoints) {
float d = mNormal.DotProduct(point - mPoints[0]);
MOZ_ASSERT(std::abs(d) < epsilon);
}
#endif
}
nsTArray<Point3DTyped<Units>> mPoints;
Point3DTyped<Units> mNormal;
};
typedef BasePolygon3D<UnknownUnits> Polygon3D;
} // namespace gfx
} // namespace mozilla
#endif /* MOZILLA_GFX_POLYGON_H */