gecko-dev/layout/generic/nsHTMLContainerFrame.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Michael Ventnor <m.ventnor@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/* base class #2 for rendering objects that have child lists */
#include "nsHTMLContainerFrame.h"
#include "nsFirstLetterFrame.h"
#include "nsRenderingContext.h"
#include "nsPresContext.h"
#include "nsIPresShell.h"
#include "nsStyleContext.h"
#include "nsStyleConsts.h"
#include "nsIContent.h"
#include "nsGkAtoms.h"
#include "nsLayoutUtils.h"
#include "nsCSSAnonBoxes.h"
#include "nsILinkHandler.h"
#include "nsGUIEvent.h"
#include "nsIDocument.h"
#include "nsIURL.h"
#include "nsPlaceholderFrame.h"
#include "nsHTMLParts.h"
#include "nsIView.h"
#include "nsIViewManager.h"
#include "nsIDOMEvent.h"
#include "nsWidgetsCID.h"
#include "nsCOMPtr.h"
#include "gfxFont.h"
#include "nsCSSFrameConstructor.h"
#include "nsDisplayList.h"
#include "nsBlockFrame.h"
#include "nsLineBox.h"
#include "nsDisplayList.h"
#include "nsCSSRendering.h"
class nsDisplayTextDecoration : public nsDisplayItem {
public:
nsDisplayTextDecoration(nsDisplayListBuilder* aBuilder,
nsHTMLContainerFrame* aFrame, PRUint8 aDecoration,
nscolor aColor, PRUint8 aStyle, nsLineBox* aLine)
: nsDisplayItem(aBuilder, aFrame), mLine(aLine), mColor(aColor),
mDecoration(aDecoration), mStyle(aStyle) {
MOZ_COUNT_CTOR(nsDisplayTextDecoration);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayTextDecoration() {
MOZ_COUNT_DTOR(nsDisplayTextDecoration);
}
#endif
virtual void Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx);
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder);
NS_DISPLAY_DECL_NAME("TextDecoration", TYPE_TEXT_DECORATION)
virtual PRUint32 GetPerFrameKey()
{
return TYPE_TEXT_DECORATION | (mDecoration << TYPE_BITS);
}
private:
nsLineBox* mLine;
nscolor mColor;
PRUint8 mDecoration;
PRUint8 mStyle;
};
void
nsDisplayTextDecoration::Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx)
{
nsRefPtr<nsFontMetrics> fm;
nsLayoutUtils::GetFontMetricsForFrame(mFrame, getter_AddRefs(fm));
gfxFontGroup* fontGroup = fm->GetThebesFontGroup();
gfxFont* firstFont = fontGroup->GetFontAt(0);
if (!firstFont)
return; // OOM
const gfxFont::Metrics& metrics = firstFont->GetMetrics();
gfxFloat ascent;
// The ascent of first-letter frame's text may not be the same as the ascent
// of the font metrics. Because that may use the tight box of the actual
// glyph.
if (mFrame->GetType() == nsGkAtoms::letterFrame) {
// Note that nsFirstLetterFrame::GetFirstLetterBaseline() returns
// |border-top + padding-top + ascent|. But we only need the ascent value.
// Because they will be added in PaintTextDecorationLine.
nsFirstLetterFrame* letterFrame = static_cast<nsFirstLetterFrame*>(mFrame);
nscoord tmp = letterFrame->GetFirstLetterBaseline();
tmp -= letterFrame->GetUsedBorderAndPadding().top;
ascent = letterFrame->PresContext()->AppUnitsToGfxUnits(tmp);
} else {
ascent = metrics.maxAscent;
}
nsPoint pt = ToReferenceFrame();
nsHTMLContainerFrame* f = static_cast<nsHTMLContainerFrame*>(mFrame);
if (mDecoration == NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE) {
gfxFloat underlineOffset = fontGroup->GetUnderlineOffset();
f->PaintTextDecorationLine(aCtx->ThebesContext(), pt, mLine, mColor,
mStyle, underlineOffset, ascent,
metrics.underlineSize, mDecoration);
} else if (mDecoration == NS_STYLE_TEXT_DECORATION_LINE_OVERLINE) {
f->PaintTextDecorationLine(aCtx->ThebesContext(), pt, mLine, mColor,
mStyle, metrics.maxAscent, ascent,
metrics.underlineSize, mDecoration);
} else {
f->PaintTextDecorationLine(aCtx->ThebesContext(), pt, mLine, mColor,
mStyle, metrics.strikeoutOffset,
ascent, metrics.strikeoutSize, mDecoration);
}
}
nsRect
nsDisplayTextDecoration::GetBounds(nsDisplayListBuilder* aBuilder)
{
return mFrame->GetVisualOverflowRect() + ToReferenceFrame();
}
class nsDisplayTextShadow : public nsDisplayItem {
public:
nsDisplayTextShadow(nsDisplayListBuilder* aBuilder,
nsHTMLContainerFrame* aFrame,
const PRUint8 aDecoration, PRUint8 aUnderlineStyle,
PRUint8 aOverlineStyle, PRUint8 aStrikeThroughStyle,
nsLineBox* aLine)
: nsDisplayItem(aBuilder, aFrame), mLine(aLine),
mDecorationFlags(aDecoration), mUnderlineStyle(aUnderlineStyle),
mOverlineStyle(aOverlineStyle), mStrikeThroughStyle(aStrikeThroughStyle) {
MOZ_COUNT_CTOR(nsDisplayTextShadow);
}
virtual ~nsDisplayTextShadow() {
MOZ_COUNT_DTOR(nsDisplayTextShadow);
}
virtual void Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx);
virtual nsRect GetBounds(nsDisplayListBuilder* aBuilder);
NS_DISPLAY_DECL_NAME("TextShadowContainer", TYPE_TEXT_SHADOW)
private:
nsLineBox* mLine;
PRUint8 mDecorationFlags;
PRUint8 mUnderlineStyle;
PRUint8 mOverlineStyle;
PRUint8 mStrikeThroughStyle;
};
void
nsDisplayTextShadow::Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx)
{
nsRefPtr<nsFontMetrics> fm;
nsLayoutUtils::GetFontMetricsForFrame(mFrame, getter_AddRefs(fm));
gfxFontGroup* fontGroup = fm->GetThebesFontGroup();
gfxFont* firstFont = fontGroup->GetFontAt(0);
if (!firstFont)
return; // OOM
const gfxFont::Metrics& metrics = firstFont->GetMetrics();
gfxFloat underlineOffset = fontGroup->GetUnderlineOffset();
nsHTMLContainerFrame* f = static_cast<nsHTMLContainerFrame*>(mFrame);
nsPresContext* presContext = mFrame->PresContext();
gfxContext* thebesCtx = aCtx->ThebesContext();
gfxFloat ascent;
gfxFloat lineWidth;
nscoord start;
if (mLine) {
// Block frames give us an nsLineBox, so we must use that
nscoord width = mLine->mBounds.width;
start = mLine->mBounds.x;
f->AdjustForTextIndent(mLine, start, width);
if (width <= 0)
return;
lineWidth = presContext->AppUnitsToGfxUnits(width);
ascent = presContext->AppUnitsToGfxUnits(mLine->GetAscent());
} else {
// For inline frames, we must use the frame's geometry
lineWidth = presContext->AppUnitsToGfxUnits(mFrame->GetContentRect().width);
// The ascent of :first-letter frame's text may not be the same as the ascent
// of the font metrics, because it may use the tight box of the actual
// glyph.
if (mFrame->GetType() == nsGkAtoms::letterFrame) {
// Note that nsFirstLetterFrame::GetFirstLetterBaseline() returns
// |border-top + padding-top + ascent|. But we only need the ascent value,
// because those will be added in PaintTextDecorationLine.
nsFirstLetterFrame* letterFrame = static_cast<nsFirstLetterFrame*>(mFrame);
nscoord tmp = letterFrame->GetFirstLetterBaseline();
tmp -= letterFrame->GetUsedBorderAndPadding().top;
ascent = presContext->AppUnitsToGfxUnits(tmp);
} else {
ascent = metrics.maxAscent;
}
}
nsCSSShadowArray* shadowList = mFrame->GetStyleText()->mTextShadow;
NS_ABORT_IF_FALSE(shadowList,
"Why did we make a display list item if we have no shadows?");
// Get the rects for each text decoration line, so we know how big we
// can make each shadow's surface
nsRect underlineRect;
nsRect overlineRect;
nsRect lineThroughRect;
if (mDecorationFlags & NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE) {
gfxSize size(lineWidth, metrics.underlineSize);
underlineRect = nsCSSRendering::GetTextDecorationRect(presContext, size,
ascent, underlineOffset,
NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE,
mUnderlineStyle);
}
if (mDecorationFlags & NS_STYLE_TEXT_DECORATION_LINE_OVERLINE) {
gfxSize size(lineWidth, metrics.underlineSize);
overlineRect = nsCSSRendering::GetTextDecorationRect(presContext, size,
ascent, metrics.maxAscent,
NS_STYLE_TEXT_DECORATION_LINE_OVERLINE, mOverlineStyle);
}
if (mDecorationFlags & NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH) {
gfxSize size(lineWidth, metrics.strikeoutSize);
lineThroughRect = nsCSSRendering::GetTextDecorationRect(presContext, size,
ascent, metrics.strikeoutOffset,
NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH,
mStrikeThroughStyle);
}
for (PRUint32 i = shadowList->Length(); i > 0; --i) {
nsCSSShadowItem* shadow = shadowList->ShadowAt(i - 1);
nscolor shadowColor =
shadow->mHasColor ? shadow->mColor : mFrame->GetStyleColor()->mColor;
nsPoint pt = ToReferenceFrame() +
nsPoint(shadow->mXOffset, shadow->mYOffset);
nsPoint linePt;
if (mLine) {
linePt = nsPoint(start + pt.x, mLine->mBounds.y + pt.y);
} else {
linePt = mFrame->GetContentRect().TopLeft() - mFrame->GetPosition() + pt;
}
nsRect shadowRect(0, 0, 0, 0);
if (mDecorationFlags & NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE) {
shadowRect.UnionRect(shadowRect, underlineRect + linePt);
}
if (mDecorationFlags & NS_STYLE_TEXT_DECORATION_LINE_OVERLINE) {
shadowRect.UnionRect(shadowRect, overlineRect + linePt);
}
if (mDecorationFlags & NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH) {
shadowRect.UnionRect(shadowRect, lineThroughRect + linePt);
}
gfxContextAutoSaveRestore save(thebesCtx);
thebesCtx->NewPath();
thebesCtx->SetColor(gfxRGBA(shadowColor));
// Create our shadow surface, then paint the text decorations onto it
nsContextBoxBlur contextBoxBlur;
gfxContext* shadowCtx = contextBoxBlur.Init(shadowRect, 0, shadow->mRadius,
presContext->AppUnitsPerDevPixel(),
thebesCtx, mVisibleRect, nsnull);
if (!shadowCtx) {
continue;
}
if (mDecorationFlags & NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE) {
f->PaintTextDecorationLine(shadowCtx, pt, mLine, shadowColor,
mUnderlineStyle, underlineOffset, ascent,
metrics.underlineSize,
NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE);
}
if (mDecorationFlags & NS_STYLE_TEXT_DECORATION_LINE_OVERLINE) {
f->PaintTextDecorationLine(shadowCtx, pt, mLine, shadowColor,
mOverlineStyle, metrics.maxAscent, ascent,
metrics.underlineSize,
NS_STYLE_TEXT_DECORATION_LINE_OVERLINE);
}
if (mDecorationFlags & NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH) {
f->PaintTextDecorationLine(shadowCtx, pt, mLine, shadowColor,
mStrikeThroughStyle, metrics.strikeoutOffset,
ascent, metrics.strikeoutSize,
NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH);
}
contextBoxBlur.DoPaint();
}
}
nsRect
nsDisplayTextShadow::GetBounds(nsDisplayListBuilder* aBuilder)
{
// Shadows are always painted in the overflow rect
return mFrame->GetVisualOverflowRect() + ToReferenceFrame();
}
nsresult
nsHTMLContainerFrame::DisplayTextDecorations(nsDisplayListBuilder* aBuilder,
nsDisplayList* aBelowTextDecorations,
nsDisplayList* aAboveTextDecorations,
nsLineBox* aLine)
{
if (eCompatibility_NavQuirks == PresContext()->CompatibilityMode())
return NS_OK;
if (!IsVisibleForPainting(aBuilder))
return NS_OK;
// Hide text decorations if we're currently hiding @font-face fallback text
nsRefPtr<nsFontMetrics> fm;
nsresult rv = nsLayoutUtils::GetFontMetricsForFrame(this, getter_AddRefs(fm));
NS_ENSURE_SUCCESS(rv, rv);
if (fm->GetThebesFontGroup()->ShouldSkipDrawing())
return NS_OK;
// Do standards mode painting of 'text-decoration's: under+overline
// behind children, line-through in front. For Quirks mode, see
// nsTextFrame::PaintTextDecorations. (See bug 1777.)
nscolor underColor, overColor, strikeColor;
PRUint8 underStyle, overStyle, strikeStyle;
PRUint8 decorations = NS_STYLE_TEXT_DECORATION_LINE_NONE;
GetTextDecorations(PresContext(), aLine != nsnull, decorations, underColor,
overColor, strikeColor, underStyle, overStyle,
strikeStyle);
if (decorations == NS_STYLE_TEXT_DECORATION_LINE_NONE) {
return NS_OK;
}
// The text-shadow spec says that any text decorations must also have a
// shadow applied to them. So draw the shadows as part of the display
// list, underneath the text and all decorations.
if (GetStyleText()->mTextShadow) {
rv = aBelowTextDecorations->AppendNewToTop(new (aBuilder)
nsDisplayTextShadow(aBuilder, this, decorations, underStyle, overStyle,
strikeStyle, aLine));
NS_ENSURE_SUCCESS(rv, rv);
}
if ((decorations & NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE) &&
underStyle != NS_STYLE_TEXT_DECORATION_STYLE_NONE) {
rv = aBelowTextDecorations->AppendNewToTop(new (aBuilder)
nsDisplayTextDecoration(aBuilder, this,
NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE,
underColor, underStyle, aLine));
NS_ENSURE_SUCCESS(rv, rv);
}
if ((decorations & NS_STYLE_TEXT_DECORATION_LINE_OVERLINE) &&
overStyle != NS_STYLE_TEXT_DECORATION_STYLE_NONE) {
rv = aBelowTextDecorations->AppendNewToTop(new (aBuilder)
nsDisplayTextDecoration(aBuilder, this,
NS_STYLE_TEXT_DECORATION_LINE_OVERLINE,
overColor, overStyle, aLine));
NS_ENSURE_SUCCESS(rv, rv);
}
if ((decorations & NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH) &&
strikeStyle != NS_STYLE_TEXT_DECORATION_STYLE_NONE) {
rv = aAboveTextDecorations->AppendNewToTop(new (aBuilder)
nsDisplayTextDecoration(aBuilder, this,
NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH,
strikeColor, strikeStyle, aLine));
NS_ENSURE_SUCCESS(rv, rv);
}
return NS_OK;
}
nsresult
nsHTMLContainerFrame::DisplayTextDecorationsAndChildren(
nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect,
const nsDisplayListSet& aLists)
{
nsDisplayList aboveChildrenDecorations;
nsresult rv = DisplayTextDecorations(aBuilder, aLists.Content(),
&aboveChildrenDecorations, nsnull);
NS_ENSURE_SUCCESS(rv, rv);
rv = BuildDisplayListForNonBlockChildren(aBuilder, aDirtyRect, aLists,
DISPLAY_CHILD_INLINE);
NS_ENSURE_SUCCESS(rv, rv);
aLists.Content()->AppendToTop(&aboveChildrenDecorations);
return NS_OK;
}
NS_IMETHODIMP
nsHTMLContainerFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) {
nsresult rv = DisplayBorderBackgroundOutline(aBuilder, aLists);
NS_ENSURE_SUCCESS(rv, rv);
return DisplayTextDecorationsAndChildren(aBuilder, aDirtyRect, aLists);
}
static PRBool
HasTextFrameDescendantOrInFlow(nsIFrame* aFrame);
/*virtual*/ void
nsHTMLContainerFrame::PaintTextDecorationLine(
gfxContext* aCtx,
const nsPoint& aPt,
nsLineBox* aLine,
nscolor aColor,
PRUint8 aStyle,
gfxFloat aOffset,
gfxFloat aAscent,
gfxFloat aSize,
const PRUint8 aDecoration)
{
NS_ASSERTION(!aLine, "Should not have passed a linebox to a non-block frame");
nsMargin bp = GetUsedBorderAndPadding();
PRIntn skip = GetSkipSides();
NS_FOR_CSS_SIDES(side) {
if (skip & (1 << side)) {
bp.Side(side) = 0;
}
}
nscoord innerWidth = mRect.width - bp.left - bp.right;
gfxPoint pt(PresContext()->AppUnitsToGfxUnits(bp.left + aPt.x),
PresContext()->AppUnitsToGfxUnits(bp.top + aPt.y));
gfxSize size(PresContext()->AppUnitsToGfxUnits(innerWidth), aSize);
nsCSSRendering::PaintDecorationLine(aCtx, aColor, pt, size, aAscent, aOffset,
aDecoration, aStyle);
}
/*virtual*/ void
nsHTMLContainerFrame::AdjustForTextIndent(const nsLineBox* aLine,
nscoord& start,
nscoord& width)
{
// This function is not for us.
// It allows nsBlockFrame to adjust the width/X position of its
// shadowed decorations if a text-indent rule is in effect.
}
void
nsHTMLContainerFrame::GetTextDecorations(nsPresContext* aPresContext,
PRBool aIsBlock,
PRUint8& aDecorations,
nscolor& aUnderColor,
nscolor& aOverColor,
nscolor& aStrikeColor,
PRUint8& aUnderStyle,
PRUint8& aOverStyle,
PRUint8& aStrikeStyle)
{
aDecorations = NS_STYLE_TEXT_DECORATION_LINE_NONE;
if (!mStyleContext->HasTextDecorationLines()) {
// This is a necessary, but not sufficient, condition for text
// decorations.
return;
}
if (!aIsBlock) {
const nsStyleTextReset* styleTextReset = this->GetStyleTextReset();
aDecorations = styleTextReset->mTextDecorationLine &
NS_STYLE_TEXT_DECORATION_LINE_LINES_MASK;
if (aDecorations) {
nscolor color =
this->GetVisitedDependentColor(eCSSProperty_text_decoration_color);
aUnderColor = aOverColor = aStrikeColor = color;
aUnderStyle = aOverStyle = aStrikeStyle =
styleTextReset->GetDecorationStyle();
}
}
else {
// We want to ignore a text-decoration from an ancestor frame that
// is redundant with one from a descendant frame. This isn't just
// an optimization; the descendant frame's color specification
// must win. At any point in the loop below, this variable
// indicates which decorations we are still paying attention to;
// it starts set to all possible decorations.
PRUint8 decorMask = NS_STYLE_TEXT_DECORATION_LINE_LINES_MASK;
// walk tree
for (nsIFrame* frame = this; frame; frame = frame->GetParent()) {
const nsStyleTextReset* styleTextReset = frame->GetStyleTextReset();
PRUint8 decors = styleTextReset->mTextDecorationLine & decorMask;
if (decors) {
// A *new* text-decoration is found.
nscolor color = frame->GetVisitedDependentColor(
eCSSProperty_text_decoration_color);
PRUint8 style = styleTextReset->GetDecorationStyle();
if (NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE & decors) {
aUnderColor = color;
aUnderStyle = style;
decorMask &= ~NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE;
aDecorations |= NS_STYLE_TEXT_DECORATION_LINE_UNDERLINE;
}
if (NS_STYLE_TEXT_DECORATION_LINE_OVERLINE & decors) {
aOverColor = color;
aOverStyle = style;
decorMask &= ~NS_STYLE_TEXT_DECORATION_LINE_OVERLINE;
aDecorations |= NS_STYLE_TEXT_DECORATION_LINE_OVERLINE;
}
if (NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH & decors) {
aStrikeColor = color;
aStrikeStyle = style;
decorMask &= ~NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH;
aDecorations |= NS_STYLE_TEXT_DECORATION_LINE_LINE_THROUGH;
}
}
// If all possible decorations have now been specified, no
// further ancestor frames can affect the rendering.
if (!decorMask) {
break;
}
// CSS2.1 16.3.1 specifies that this property is not always
// inherited from ancestor boxes (frames in our terminology):
//
// When specified on an inline element, [the
// text-decoration property] affects all the boxes
// generated by that element; for all other elements, the
// decorations are propagated to an anonymous inline box
// that wraps all the in-flow inline children of the
// element, and to any block-level in-flow descendants. It
// is not, however, further propagated to floating and
// absolutely positioned descendants, nor to the contents
// of 'inline-table' and 'inline-block' descendants.
//
// So do not look at the ancestor frame if this frame is any of
// the above. This check is at the bottom of the loop because
// even if it's true we still want to look at decorations on the
// frame itself.
const nsStyleDisplay* styleDisplay = frame->GetStyleDisplay();
if (styleDisplay->IsFloating() ||
styleDisplay->IsAbsolutelyPositioned() ||
styleDisplay->IsInlineOutside()) {
break;
}
}
}
if (aDecorations) {
// If this frame contains no text, we're required to ignore this property
if (!HasTextFrameDescendantOrInFlow(this)) {
aDecorations = NS_STYLE_TEXT_DECORATION_LINE_NONE;
}
}
}
static PRBool
HasTextFrameDescendant(nsIFrame* aParent)
{
for (nsIFrame* kid = aParent->GetFirstChild(nsnull); kid;
kid = kid->GetNextSibling())
{
if (kid->GetType() == nsGkAtoms::textFrame) {
// This is only a candidate. We need to determine if this text
// frame is empty, as in containing only (non-pre) whitespace.
// See bug 20163.
if (!kid->IsEmpty()) {
return PR_TRUE;
}
}
if (HasTextFrameDescendant(kid)) {
return PR_TRUE;
}
}
return PR_FALSE;
}
static PRBool
HasTextFrameDescendantOrInFlow(nsIFrame* aFrame)
{
for (nsIFrame *f = aFrame->GetFirstInFlow(); f; f = f->GetNextInFlow()) {
if (HasTextFrameDescendant(f))
return PR_TRUE;
}
return PR_FALSE;
}
/*
* Create a next-in-flow for aFrame. Will return the newly created
* frame in aNextInFlowResult <b>if and only if</b> a new frame is
* created; otherwise nsnull is returned in aNextInFlowResult.
*/
nsresult
nsHTMLContainerFrame::CreateNextInFlow(nsPresContext* aPresContext,
nsIFrame* aFrame,
nsIFrame*& aNextInFlowResult)
{
NS_PRECONDITION(GetType() != nsGkAtoms::blockFrame,
"you should have called nsBlockFrame::CreateContinuationFor instead");
NS_PRECONDITION(mFrames.ContainsFrame(aFrame), "expected an in-flow child frame");
aNextInFlowResult = nsnull;
nsIFrame* nextInFlow = aFrame->GetNextInFlow();
if (nsnull == nextInFlow) {
// Create a continuation frame for the child frame and insert it
// into our child list.
nsresult rv = aPresContext->PresShell()->FrameConstructor()->
CreateContinuingFrame(aPresContext, aFrame, this, &nextInFlow);
if (NS_FAILED(rv)) {
return rv;
}
mFrames.InsertFrame(nsnull, aFrame, nextInFlow);
NS_FRAME_LOG(NS_FRAME_TRACE_NEW_FRAMES,
("nsHTMLContainerFrame::CreateNextInFlow: frame=%p nextInFlow=%p",
aFrame, nextInFlow));
aNextInFlowResult = nextInFlow;
}
return NS_OK;
}
NS_IMPL_FRAMEARENA_HELPERS(nsHTMLContainerFrame)