зеркало из https://github.com/mozilla/gecko-dev.git
280 строки
7.5 KiB
C++
280 строки
7.5 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
/* GLScreenBuffer is the abstraction for the "default framebuffer" used
|
|
* by an offscreen GLContext. Since it's only for offscreen GLContext's,
|
|
* it's only useful for things like WebGL, and is NOT used by the
|
|
* compositor's GLContext. Remember that GLContext provides an abstraction
|
|
* so that even if you want to draw to the 'screen', even if that's not
|
|
* actually the screen, just draw to 0. This GLScreenBuffer class takes the
|
|
* logic handling out of GLContext.
|
|
*/
|
|
|
|
#ifndef SCREEN_BUFFER_H_
|
|
#define SCREEN_BUFFER_H_
|
|
|
|
#include "SurfaceTypes.h"
|
|
#include "SurfaceStream.h"
|
|
#include "GLContextTypes.h"
|
|
#include "GLDefs.h"
|
|
#include "mozilla/gfx/2D.h"
|
|
#include "mozilla/gfx/Point.h"
|
|
|
|
namespace mozilla {
|
|
namespace gl {
|
|
|
|
class GLContext;
|
|
class SharedSurface;
|
|
class SurfaceStream;
|
|
|
|
class DrawBuffer
|
|
{
|
|
public:
|
|
// Fallible!
|
|
// But it may return true with *out_buffer==nullptr if unneeded.
|
|
static bool Create(GLContext* const gl,
|
|
const SurfaceCaps& caps,
|
|
const GLFormats& formats,
|
|
const gfx::IntSize& size,
|
|
DrawBuffer** out_buffer);
|
|
|
|
protected:
|
|
GLContext* const mGL;
|
|
public:
|
|
const gfx::IntSize mSize;
|
|
const GLuint mFB;
|
|
protected:
|
|
const GLuint mColorMSRB;
|
|
const GLuint mDepthRB;
|
|
const GLuint mStencilRB;
|
|
|
|
DrawBuffer(GLContext* gl,
|
|
const gfx::IntSize& size,
|
|
GLuint fb,
|
|
GLuint colorMSRB,
|
|
GLuint depthRB,
|
|
GLuint stencilRB)
|
|
: mGL(gl)
|
|
, mSize(size)
|
|
, mFB(fb)
|
|
, mColorMSRB(colorMSRB)
|
|
, mDepthRB(depthRB)
|
|
, mStencilRB(stencilRB)
|
|
{}
|
|
|
|
public:
|
|
virtual ~DrawBuffer();
|
|
};
|
|
|
|
class ReadBuffer
|
|
{
|
|
public:
|
|
// Infallible, always non-null.
|
|
static ReadBuffer* Create(GLContext* gl,
|
|
const SurfaceCaps& caps,
|
|
const GLFormats& formats,
|
|
SharedSurface* surf);
|
|
|
|
protected:
|
|
GLContext* const mGL;
|
|
public:
|
|
const GLuint mFB;
|
|
protected:
|
|
// mFB has the following attachments:
|
|
const GLuint mDepthRB;
|
|
const GLuint mStencilRB;
|
|
// note no mColorRB here: this is provided by mSurf.
|
|
SharedSurface* mSurf; // Owned by GLScreenBuffer's SurfaceStream.
|
|
|
|
ReadBuffer(GLContext* gl,
|
|
GLuint fb,
|
|
GLuint depthRB,
|
|
GLuint stencilRB,
|
|
SharedSurface* surf)
|
|
: mGL(gl)
|
|
, mFB(fb)
|
|
, mDepthRB(depthRB)
|
|
, mStencilRB(stencilRB)
|
|
, mSurf(surf)
|
|
{}
|
|
|
|
public:
|
|
virtual ~ReadBuffer();
|
|
|
|
// Cannot attach a surf of a different AttachType or Size than before.
|
|
void Attach(SharedSurface* surf);
|
|
|
|
const gfx::IntSize& Size() const;
|
|
|
|
SharedSurface* SharedSurf() const {
|
|
return mSurf;
|
|
}
|
|
};
|
|
|
|
|
|
class GLScreenBuffer
|
|
{
|
|
public:
|
|
// Infallible.
|
|
static GLScreenBuffer* Create(GLContext* gl,
|
|
const gfx::IntSize& size,
|
|
const SurfaceCaps& caps);
|
|
|
|
protected:
|
|
GLContext* const mGL; // Owns us.
|
|
public:
|
|
const SurfaceCaps mCaps;
|
|
protected:
|
|
SurfaceFactory* mFactory; // Owned by us.
|
|
RefPtr<SurfaceStream> mStream;
|
|
|
|
DrawBuffer* mDraw; // Owned by us.
|
|
ReadBuffer* mRead; // Owned by us.
|
|
|
|
bool mNeedsBlit;
|
|
|
|
// Below are the parts that help us pretend to be framebuffer 0:
|
|
GLuint mUserDrawFB;
|
|
GLuint mUserReadFB;
|
|
GLuint mInternalDrawFB;
|
|
GLuint mInternalReadFB;
|
|
|
|
#ifdef DEBUG
|
|
bool mInInternalMode_DrawFB;
|
|
bool mInInternalMode_ReadFB;
|
|
#endif
|
|
|
|
GLScreenBuffer(GLContext* gl,
|
|
const SurfaceCaps& caps,
|
|
SurfaceFactory* factory,
|
|
SurfaceStream* stream)
|
|
: mGL(gl)
|
|
, mCaps(caps)
|
|
, mFactory(factory)
|
|
, mStream(stream)
|
|
, mDraw(nullptr)
|
|
, mRead(nullptr)
|
|
, mNeedsBlit(true)
|
|
, mUserDrawFB(0)
|
|
, mUserReadFB(0)
|
|
, mInternalDrawFB(0)
|
|
, mInternalReadFB(0)
|
|
#ifdef DEBUG
|
|
, mInInternalMode_DrawFB(true)
|
|
, mInInternalMode_ReadFB(true)
|
|
#endif
|
|
{}
|
|
|
|
public:
|
|
virtual ~GLScreenBuffer();
|
|
|
|
SurfaceStream* Stream() const {
|
|
return mStream;
|
|
}
|
|
|
|
SurfaceFactory* Factory() const {
|
|
return mFactory;
|
|
}
|
|
|
|
SharedSurface* SharedSurf() const {
|
|
MOZ_ASSERT(mRead);
|
|
return mRead->SharedSurf();
|
|
}
|
|
|
|
bool PreserveBuffer() const {
|
|
return mCaps.preserve;
|
|
}
|
|
|
|
GLuint DrawFB() const {
|
|
if (!mDraw)
|
|
return ReadFB();
|
|
|
|
return mDraw->mFB;
|
|
}
|
|
|
|
GLuint ReadFB() const {
|
|
return mRead->mFB;
|
|
}
|
|
|
|
void DeletingFB(GLuint fb);
|
|
|
|
const gfx::IntSize& Size() const {
|
|
MOZ_ASSERT(mRead);
|
|
MOZ_ASSERT(!mDraw || mDraw->mSize == mRead->Size());
|
|
return mRead->Size();
|
|
}
|
|
|
|
void BindAsFramebuffer(GLContext* const gl, GLenum target) const;
|
|
|
|
void RequireBlit();
|
|
void AssureBlitted();
|
|
void AfterDrawCall();
|
|
void BeforeReadCall();
|
|
|
|
/**
|
|
* Attempts to read pixels from the current bound framebuffer, if
|
|
* it is backed by a SharedSurface.
|
|
*
|
|
* Returns true if the pixel data has been read back, false
|
|
* otherwise.
|
|
*/
|
|
bool ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type, GLvoid *pixels);
|
|
|
|
/* Morph swaps out our SurfaceStream mechanism and replaces it with
|
|
* one best suited to our platform and compositor configuration.
|
|
*
|
|
* Must be called on the producing thread.
|
|
* We haven't made any guarantee that rendering is actually
|
|
* done when Morph is run, just that it can't run concurrently
|
|
* with rendering. This means that we can't just drop the contents
|
|
* of the buffer, since we may only be partially done rendering.
|
|
*
|
|
* Once you pass newFactory into Morph, newFactory will be owned by
|
|
* GLScreenBuffer, so `forget` any references to it that still exist.
|
|
*/
|
|
void Morph(SurfaceFactory* newFactory, SurfaceStreamType streamType);
|
|
|
|
protected:
|
|
// Returns false on error or inability to resize.
|
|
bool Swap(const gfx::IntSize& size);
|
|
|
|
public:
|
|
bool PublishFrame(const gfx::IntSize& size);
|
|
|
|
bool Resize(const gfx::IntSize& size);
|
|
|
|
void Readback(SharedSurface* src, gfx::DataSourceSurface* dest);
|
|
|
|
protected:
|
|
bool Attach(SharedSurface* surface, const gfx::IntSize& size);
|
|
|
|
bool CreateDraw(const gfx::IntSize& size, DrawBuffer** out_buffer);
|
|
ReadBuffer* CreateRead(SharedSurface* surf);
|
|
|
|
public:
|
|
/* `fb` in these functions is the framebuffer the GLContext is hoping to
|
|
* bind. When this is 0, we intercept the call and bind our own
|
|
* framebuffers. As a client of these functions, just bind 0 when you want
|
|
* to draw to the default framebuffer/'screen'.
|
|
*/
|
|
void BindFB(GLuint fb);
|
|
void BindDrawFB(GLuint fb);
|
|
void BindReadFB(GLuint fb);
|
|
GLuint GetFB() const;
|
|
GLuint GetDrawFB() const;
|
|
GLuint GetReadFB() const;
|
|
|
|
// Here `fb` is the actual framebuffer you want bound. Binding 0 will
|
|
// bind the (generally useless) default framebuffer.
|
|
void BindDrawFB_Internal(GLuint fb);
|
|
void BindReadFB_Internal(GLuint fb);
|
|
};
|
|
|
|
} // namespace gl
|
|
} // namespace mozilla
|
|
|
|
#endif // SCREEN_BUFFER_H_
|