зеркало из https://github.com/mozilla/gecko-dev.git
62 строки
1.7 KiB
C++
62 строки
1.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* vim: set ts=8 sts=4 et sw=4 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFXTEXTURESREPORTER_H_
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#define GFXTEXTURESREPORTER_H_
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#include "nsIMemoryReporter.h"
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#include "GLTypes.h"
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namespace mozilla {
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namespace gl {
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class GfxTexturesReporter MOZ_FINAL : public nsIMemoryReporter
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{
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~GfxTexturesReporter() {}
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public:
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NS_DECL_ISUPPORTS
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GfxTexturesReporter()
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{
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#ifdef DEBUG
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// There must be only one instance of this class, due to |sAmount|
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// being static. Assert this.
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static bool hasRun = false;
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MOZ_ASSERT(!hasRun);
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hasRun = true;
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#endif
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}
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enum MemoryUse {
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// when memory being allocated is reported to a memory reporter
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MemoryAllocated,
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// when memory being freed is reported to a memory reporter
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MemoryFreed
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};
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// When memory is used/freed for tile textures, call this method to update
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// the value reported by this memory reporter.
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static void UpdateAmount(MemoryUse action, GLenum format, GLenum type,
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int32_t tileWidth, int32_t tileHeight);
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NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport,
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nsISupports* aData, bool aAnonymize)
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{
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return MOZ_COLLECT_REPORT(
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"gfx-textures", KIND_OTHER, UNITS_BYTES, sAmount,
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"Memory used for storing GL textures.");
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}
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private:
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static int64_t sAmount;
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};
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}
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}
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#endif // GFXTEXTURESREPORTER_H_
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