зеркало из https://github.com/mozilla/gecko-dev.git
348 строки
12 KiB
C++
348 строки
12 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "PositionedEventTargeting.h"
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#include "mozilla/Preferences.h"
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#include "nsGUIEvent.h"
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#include "nsLayoutUtils.h"
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#include "nsGkAtoms.h"
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#include "nsEventListenerManager.h"
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#include "nsPrintfCString.h"
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#include "mozilla/dom/Element.h"
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#include <algorithm>
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namespace mozilla {
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/*
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* The basic goal of FindFrameTargetedByInputEvent() is to find a good
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* target element that can respond to mouse events. Both mouse events and touch
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* events are targeted at this element. Note that even for touch events, we
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* check responsiveness to mouse events. We assume Web authors
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* designing for touch events will take their own steps to account for
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* inaccurate touch events.
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*
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* IsElementClickable() encapsulates the heuristic that determines whether an
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* element is expected to respond to mouse events. An element is deemed
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* "clickable" if it has registered listeners for "click", "mousedown" or
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* "mouseup", or is on a whitelist of element tags (<a>, <button>, <input>,
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* <select>, <textarea>, <label>), or has role="button", or is a link, or
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* is a suitable XUL element.
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* Any descendant (in the same document) of a clickable element is also
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* deemed clickable since events will propagate to the clickable element from its
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* descendant.
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*
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* If the element directly under the event position is clickable (or
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* event radii are disabled), we always use that element. Otherwise we collect
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* all frames intersecting a rectangle around the event position (taking CSS
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* transforms into account) and choose the best candidate in GetClosest().
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* Only IsElementClickable() candidates are considered; if none are found,
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* then we revert to targeting the element under the event position.
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* We ignore candidates outside the document subtree rooted by the
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* document of the element directly under the event position. This ensures that
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* event listeners in ancestor documents don't make it completely impossible
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* to target a non-clickable element in a child document.
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*
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* When both a frame and its ancestor are in the candidate list, we ignore
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* the ancestor. Otherwise a large ancestor element with a mouse event listener
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* and some descendant elements that need to be individually targetable would
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* disable intelligent targeting of those descendants within its bounds.
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*
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* GetClosest() computes the transformed axis-aligned bounds of each
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* candidate frame, then computes the Manhattan distance from the event point
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* to the bounds rect (which can be zero). The frame with the
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* shortest distance is chosen. For visited links we multiply the distance
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* by a specified constant weight; this can be used to make visited links
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* more or less likely to be targeted than non-visited links.
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*/
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struct EventRadiusPrefs
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{
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uint32_t mVisitedWeight; // in percent, i.e. default is 100
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uint32_t mSideRadii[4]; // TRBL order, in millimetres
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bool mEnabled;
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bool mRegistered;
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bool mTouchOnly;
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};
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static EventRadiusPrefs sMouseEventRadiusPrefs;
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static EventRadiusPrefs sTouchEventRadiusPrefs;
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static const EventRadiusPrefs*
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GetPrefsFor(nsEventStructType aEventStructType)
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{
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EventRadiusPrefs* prefs = nullptr;
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const char* prefBranch = nullptr;
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if (aEventStructType == NS_TOUCH_EVENT) {
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prefBranch = "touch";
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prefs = &sTouchEventRadiusPrefs;
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} else if (aEventStructType == NS_MOUSE_EVENT) {
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// Mostly for testing purposes
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prefBranch = "mouse";
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prefs = &sMouseEventRadiusPrefs;
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} else {
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return nullptr;
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}
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if (!prefs->mRegistered) {
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prefs->mRegistered = true;
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nsPrintfCString enabledPref("ui.%s.radius.enabled", prefBranch);
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Preferences::AddBoolVarCache(&prefs->mEnabled, enabledPref.get(), false);
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nsPrintfCString visitedWeightPref("ui.%s.radius.visitedWeight", prefBranch);
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Preferences::AddUintVarCache(&prefs->mVisitedWeight, visitedWeightPref.get(), 100);
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static const char prefNames[4][9] =
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{ "topmm", "rightmm", "bottommm", "leftmm" };
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for (int32_t i = 0; i < 4; ++i) {
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nsPrintfCString radiusPref("ui.%s.radius.%s", prefBranch, prefNames[i]);
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Preferences::AddUintVarCache(&prefs->mSideRadii[i], radiusPref.get(), 0);
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}
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if (aEventStructType == NS_MOUSE_EVENT) {
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Preferences::AddBoolVarCache(&prefs->mTouchOnly,
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"ui.mouse.radius.inputSource.touchOnly", true);
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} else {
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prefs->mTouchOnly = false;
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}
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}
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return prefs;
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}
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static bool
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HasMouseListener(nsIContent* aContent)
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{
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nsEventListenerManager* elm = aContent->GetListenerManager(false);
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if (!elm) {
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return false;
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}
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return elm->HasListenersFor(nsGkAtoms::onclick) ||
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elm->HasListenersFor(nsGkAtoms::onmousedown) ||
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elm->HasListenersFor(nsGkAtoms::onmouseup);
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}
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static bool
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IsElementClickable(nsIFrame* aFrame, nsIAtom* stopAt = nullptr)
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{
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// Input events propagate up the content tree so we'll follow the content
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// ancestors to look for elements accepting the click.
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for (nsIContent* content = aFrame->GetContent(); content;
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content = content->GetFlattenedTreeParent()) {
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nsIAtom* tag = content->Tag();
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if (content->IsHTML() && stopAt && tag == stopAt) {
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break;
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}
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if (HasMouseListener(content)) {
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return true;
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}
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if (content->IsHTML()) {
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if (tag == nsGkAtoms::button ||
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tag == nsGkAtoms::input ||
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tag == nsGkAtoms::select ||
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tag == nsGkAtoms::textarea ||
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tag == nsGkAtoms::label) {
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return true;
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}
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} else if (content->IsXUL()) {
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nsIAtom* tag = content->Tag();
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// See nsCSSFrameConstructor::FindXULTagData. This code is not
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// really intended to be used with XUL, though.
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if (tag == nsGkAtoms::button ||
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tag == nsGkAtoms::checkbox ||
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tag == nsGkAtoms::radio ||
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tag == nsGkAtoms::autorepeatbutton ||
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tag == nsGkAtoms::menu ||
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tag == nsGkAtoms::menubutton ||
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tag == nsGkAtoms::menuitem ||
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tag == nsGkAtoms::menulist ||
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tag == nsGkAtoms::scrollbarbutton ||
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tag == nsGkAtoms::resizer) {
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return true;
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}
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}
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if (content->AttrValueIs(kNameSpaceID_None, nsGkAtoms::role,
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nsGkAtoms::button, eIgnoreCase)) {
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return true;
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}
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if (content->IsEditable()) {
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return true;
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}
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nsCOMPtr<nsIURI> linkURI;
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if (content->IsLink(getter_AddRefs(linkURI))) {
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return true;
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}
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}
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return false;
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}
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static nscoord
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AppUnitsFromMM(nsIFrame* aFrame, uint32_t aMM, bool aVertical)
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{
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nsPresContext* pc = aFrame->PresContext();
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nsIPresShell* presShell = pc->PresShell();
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float result = float(aMM) *
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(pc->DeviceContext()->AppUnitsPerPhysicalInch() / MM_PER_INCH_FLOAT) *
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(aVertical ? presShell->GetYResolution() : presShell->GetXResolution());
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return NSToCoordRound(result);
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}
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static nsRect
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GetTargetRect(nsIFrame* aRootFrame, const nsPoint& aPointRelativeToRootFrame,
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const EventRadiusPrefs* aPrefs)
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{
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nsMargin m(AppUnitsFromMM(aRootFrame, aPrefs->mSideRadii[0], true),
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AppUnitsFromMM(aRootFrame, aPrefs->mSideRadii[1], false),
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AppUnitsFromMM(aRootFrame, aPrefs->mSideRadii[2], true),
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AppUnitsFromMM(aRootFrame, aPrefs->mSideRadii[3], false));
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nsRect r(aPointRelativeToRootFrame, nsSize(0,0));
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r.Inflate(m);
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return r;
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}
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static float
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ComputeDistanceFromRect(const nsPoint& aPoint, const nsRect& aRect)
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{
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nscoord dx = std::max(0, std::max(aRect.x - aPoint.x, aPoint.x - aRect.XMost()));
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nscoord dy = std::max(0, std::max(aRect.y - aPoint.y, aPoint.y - aRect.YMost()));
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return float(NS_hypot(dx, dy));
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}
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static float
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ComputeDistanceFromRegion(const nsPoint& aPoint, const nsRegion& aRegion)
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{
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MOZ_ASSERT(!aRegion.IsEmpty(), "can't compute distance between point and empty region");
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nsRegionRectIterator iter(aRegion);
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const nsRect* r;
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float minDist = -1;
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while ((r = iter.Next()) != nullptr) {
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float dist = ComputeDistanceFromRect(aPoint, *r);
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if (dist < minDist || minDist < 0) {
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minDist = dist;
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}
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}
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return minDist;
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}
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// Subtract aRegion from aExposedRegion as long as that doesn't make the
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// exposed region get too complex or removes a big chunk of the exposed region.
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static void
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SubtractFromExposedRegion(nsRegion* aExposedRegion, const nsRegion& aRegion)
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{
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if (aRegion.IsEmpty())
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return;
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nsRegion tmp;
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tmp.Sub(*aExposedRegion, aRegion);
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// Don't let *aExposedRegion get too complex, but don't let it fluff out to
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// its bounds either. Do let aExposedRegion get more complex if by doing so
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// we reduce its area by at least half.
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if (tmp.GetNumRects() <= 15 || tmp.Area() <= aExposedRegion->Area()/2) {
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*aExposedRegion = tmp;
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}
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}
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static nsIFrame*
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GetClosest(nsIFrame* aRoot, const nsPoint& aPointRelativeToRootFrame,
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const nsRect& aTargetRect, const EventRadiusPrefs* aPrefs,
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nsIFrame* aRestrictToDescendants, nsTArray<nsIFrame*>& aCandidates)
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{
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nsIFrame* bestTarget = nullptr;
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// Lower is better; distance is in appunits
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float bestDistance = 1e6f;
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nsRegion exposedRegion(aTargetRect);
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for (uint32_t i = 0; i < aCandidates.Length(); ++i) {
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nsIFrame* f = aCandidates[i];
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bool preservesAxisAlignedRectangles = false;
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nsRect borderBox = nsLayoutUtils::TransformFrameRectToAncestor(f,
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nsRect(nsPoint(0, 0), f->GetSize()), aRoot, &preservesAxisAlignedRectangles);
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nsRegion region;
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region.And(exposedRegion, borderBox);
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if (region.IsEmpty()) {
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continue;
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}
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if (preservesAxisAlignedRectangles) {
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// Subtract from the exposed region if we have a transform that won't make
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// the bounds include a bunch of area that we don't actually cover.
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SubtractFromExposedRegion(&exposedRegion, region);
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}
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if (!IsElementClickable(f)) {
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continue;
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}
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// If our current closest frame is a descendant of 'f', skip 'f' (prefer
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// the nested frame).
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if (bestTarget && nsLayoutUtils::IsProperAncestorFrameCrossDoc(f, bestTarget, aRoot)) {
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continue;
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}
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if (!nsLayoutUtils::IsAncestorFrameCrossDoc(aRestrictToDescendants, f, aRoot)) {
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continue;
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}
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// distance is in appunits
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float distance = ComputeDistanceFromRegion(aPointRelativeToRootFrame, region);
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nsIContent* content = f->GetContent();
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if (content && content->IsElement() &&
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content->AsElement()->State().HasState(nsEventStates(NS_EVENT_STATE_VISITED))) {
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distance *= aPrefs->mVisitedWeight / 100.0f;
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}
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if (distance < bestDistance) {
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bestDistance = distance;
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bestTarget = f;
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}
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}
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return bestTarget;
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}
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nsIFrame*
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FindFrameTargetedByInputEvent(const nsGUIEvent *aEvent,
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nsIFrame* aRootFrame,
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const nsPoint& aPointRelativeToRootFrame,
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uint32_t aFlags)
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{
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uint32_t flags = (aFlags & INPUT_IGNORE_ROOT_SCROLL_FRAME) ?
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nsLayoutUtils::IGNORE_ROOT_SCROLL_FRAME : 0;
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nsIFrame* target =
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nsLayoutUtils::GetFrameForPoint(aRootFrame, aPointRelativeToRootFrame, flags);
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const EventRadiusPrefs* prefs = GetPrefsFor(aEvent->eventStructType);
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if (!prefs || !prefs->mEnabled || (target && IsElementClickable(target, nsGkAtoms::body))) {
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return target;
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}
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// Do not modify targeting for actual mouse hardware; only for mouse
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// events generated by touch-screen hardware.
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if (aEvent->eventStructType == NS_MOUSE_EVENT &&
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prefs->mTouchOnly &&
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static_cast<const nsMouseEvent*>(aEvent)->inputSource !=
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nsIDOMMouseEvent::MOZ_SOURCE_TOUCH) {
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return target;
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}
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nsRect targetRect = GetTargetRect(aRootFrame, aPointRelativeToRootFrame, prefs);
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nsAutoTArray<nsIFrame*,8> candidates;
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nsresult rv = nsLayoutUtils::GetFramesForArea(aRootFrame, targetRect, candidates, flags);
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if (NS_FAILED(rv)) {
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return target;
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}
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// If the exact target is non-null, only consider candidate targets in the same
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// document as the exact target. Otherwise, if an ancestor document has
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// a mouse event handler for example, targets that are !IsElementClickable can
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// never be targeted --- something nsSubDocumentFrame in an ancestor document
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// would be targeted instead.
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nsIFrame* restrictToDescendants = target ?
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target->PresContext()->PresShell()->GetRootFrame() : aRootFrame;
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nsIFrame* closestClickable =
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GetClosest(aRootFrame, aPointRelativeToRootFrame, targetRect, prefs,
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restrictToDescendants, candidates);
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return closestClickable ? closestClickable : target;
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}
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}
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