gecko-dev/dom/canvas/WebGLFramebuffer.cpp

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Этот файл содержит невидимые символы Юникода!

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLFramebuffer.h"
#include "GLContext.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "nsPrintfCString.h"
#include "WebGLContext.h"
#include "WebGLContextUtils.h"
#include "WebGLExtensions.h"
#include "WebGLRenderbuffer.h"
#include "WebGLTexture.h"
namespace mozilla {
WebGLFBAttachPoint::WebGLFBAttachPoint(WebGLFramebuffer* fb, GLenum attachmentPoint)
: mFB(fb)
, mAttachmentPoint(attachmentPoint)
, mTexImageTarget(LOCAL_GL_NONE)
, mTexImageLayer(0)
, mTexImageLevel(0)
{ }
WebGLFBAttachPoint::~WebGLFBAttachPoint()
{
MOZ_ASSERT(!mRenderbufferPtr);
MOZ_ASSERT(!mTexturePtr);
}
void
WebGLFBAttachPoint::Unlink()
{
Clear();
}
bool
WebGLFBAttachPoint::IsDeleteRequested() const
{
return Texture() ? Texture()->IsDeleteRequested()
: Renderbuffer() ? Renderbuffer()->IsDeleteRequested()
: false;
}
bool
WebGLFBAttachPoint::IsDefined() const
{
/*
return (Renderbuffer() && Renderbuffer()->IsDefined()) ||
(Texture() && Texture()->ImageInfoAt(mTexImageTarget,
mTexImageLevel).IsDefined());
*/
return (Renderbuffer() || Texture());
}
const webgl::FormatUsageInfo*
WebGLFBAttachPoint::Format() const
{
MOZ_ASSERT(IsDefined());
if (Texture())
return Texture()->ImageInfoAt(mTexImageTarget, mTexImageLevel).mFormat;
if (Renderbuffer())
return Renderbuffer()->Format();
return nullptr;
}
uint32_t
WebGLFBAttachPoint::Samples() const
{
MOZ_ASSERT(IsDefined());
if (mRenderbufferPtr)
return mRenderbufferPtr->Samples();
return 0;
}
bool
WebGLFBAttachPoint::HasAlpha() const
{
return Format()->format->hasAlpha;
}
const webgl::FormatUsageInfo*
WebGLFramebuffer::GetFormatForAttachment(const WebGLFBAttachPoint& attachment) const
{
MOZ_ASSERT(attachment.IsDefined());
MOZ_ASSERT(attachment.Texture() || attachment.Renderbuffer());
return attachment.Format();
}
bool
WebGLFBAttachPoint::IsReadableFloat() const
{
auto formatUsage = Format();
MOZ_ASSERT(formatUsage);
auto format = formatUsage->format;
if (!format->isColorFormat)
return false;
return format->componentType == webgl::ComponentType::Float;
}
void
WebGLFBAttachPoint::Clear()
{
if (mRenderbufferPtr) {
MOZ_ASSERT(!mTexturePtr);
mRenderbufferPtr->UnmarkAttachment(*this);
} else if (mTexturePtr) {
mTexturePtr->ImageInfoAt(mTexImageTarget, mTexImageLevel).RemoveAttachPoint(this);
}
mTexturePtr = nullptr;
mRenderbufferPtr = nullptr;
OnBackingStoreRespecified();
}
void
WebGLFBAttachPoint::SetTexImage(WebGLTexture* tex, TexImageTarget target, GLint level)
{
SetTexImageLayer(tex, target, level, 0);
}
void
WebGLFBAttachPoint::SetTexImageLayer(WebGLTexture* tex, TexImageTarget target,
GLint level, GLint layer)
{
Clear();
mTexturePtr = tex;
mTexImageTarget = target;
mTexImageLevel = level;
mTexImageLayer = layer;
if (mTexturePtr) {
mTexturePtr->ImageInfoAt(mTexImageTarget, mTexImageLevel).AddAttachPoint(this);
}
}
void
WebGLFBAttachPoint::SetRenderbuffer(WebGLRenderbuffer* rb)
{
Clear();
mRenderbufferPtr = rb;
if (mRenderbufferPtr) {
mRenderbufferPtr->MarkAttachment(*this);
}
}
bool
WebGLFBAttachPoint::HasUninitializedImageData() const
{
if (!HasImage())
return false;
if (mRenderbufferPtr)
return mRenderbufferPtr->HasUninitializedImageData();
MOZ_ASSERT(mTexturePtr);
auto& imageInfo = mTexturePtr->ImageInfoAt(mTexImageTarget, mTexImageLevel);
MOZ_ASSERT(imageInfo.IsDefined());
return !imageInfo.IsDataInitialized();
}
void
WebGLFBAttachPoint::SetImageDataStatus(WebGLImageDataStatus newStatus)
{
if (!HasImage())
return;
if (mRenderbufferPtr) {
mRenderbufferPtr->mImageDataStatus = newStatus;
return;
}
MOZ_ASSERT(mTexturePtr);
auto& imageInfo = mTexturePtr->ImageInfoAt(mTexImageTarget, mTexImageLevel);
MOZ_ASSERT(imageInfo.IsDefined());
const bool isDataInitialized = (newStatus == WebGLImageDataStatus::InitializedImageData);
imageInfo.SetIsDataInitialized(isDataInitialized, mTexturePtr);
}
bool
WebGLFBAttachPoint::HasImage() const
{
if (Texture() && Texture()->ImageInfoAt(mTexImageTarget, mTexImageLevel).IsDefined())
return true;
if (Renderbuffer() && Renderbuffer()->IsDefined())
return true;
return false;
}
void
WebGLFBAttachPoint::Size(uint32_t* const out_width, uint32_t* const out_height) const
{
MOZ_ASSERT(HasImage());
if (Renderbuffer()) {
*out_width = Renderbuffer()->Width();
*out_height = Renderbuffer()->Height();
return;
}
MOZ_ASSERT(Texture());
MOZ_ASSERT(Texture()->ImageInfoAt(mTexImageTarget, mTexImageLevel).IsDefined());
const auto& imageInfo = Texture()->ImageInfoAt(mTexImageTarget, mTexImageLevel);
*out_width = imageInfo.mWidth;
*out_height = imageInfo.mHeight;
}
void
WebGLFBAttachPoint::OnBackingStoreRespecified() const
{
mFB->InvalidateFramebufferStatus();
}
void
WebGLFBAttachPoint::AttachmentName(nsCString* out) const
{
switch (mAttachmentPoint) {
case LOCAL_GL_DEPTH_ATTACHMENT:
out->AssignLiteral("DEPTH_ATTACHMENT");
return;
case LOCAL_GL_STENCIL_ATTACHMENT:
out->AssignLiteral("STENCIL_ATTACHMENT");
return;
case LOCAL_GL_DEPTH_STENCIL_ATTACHMENT:
out->AssignLiteral("DEPTH_STENCIL_ATTACHMENT");
return;
default:
MOZ_ASSERT(mAttachmentPoint >= LOCAL_GL_COLOR_ATTACHMENT0);
out->AssignLiteral("COLOR_ATTACHMENT");
const uint32_t n = mAttachmentPoint - LOCAL_GL_COLOR_ATTACHMENT0;
out->AppendInt(n);
return;
}
}
bool
WebGLFBAttachPoint::IsComplete(WebGLContext* webgl, nsCString* const out_info) const
{
MOZ_ASSERT(IsDefined());
if (!HasImage()) {
AttachmentName(out_info);
out_info->AppendLiteral("'s image is not defined");
return false;
}
uint32_t width;
uint32_t height;
Size(&width, &height);
if (!width || !height) {
AttachmentName(out_info);
out_info->AppendLiteral(" has no width or height");
return false;
}
const auto formatUsage = Format();
if (!formatUsage->isRenderable) {
nsAutoCString attachName;
AttachmentName(&attachName);
*out_info = nsPrintfCString("%s has an effective format of %s, which is not"
" renderable",
attachName.BeginReading(), formatUsage->format->name);
return false;
}
const auto format = formatUsage->format;
bool hasRequiredBits;
switch (mAttachmentPoint) {
case LOCAL_GL_DEPTH_ATTACHMENT:
hasRequiredBits = format->hasDepth;
break;
case LOCAL_GL_STENCIL_ATTACHMENT:
hasRequiredBits = format->hasStencil;
break;
case LOCAL_GL_DEPTH_STENCIL_ATTACHMENT:
MOZ_ASSERT(!webgl->IsWebGL2());
hasRequiredBits = (format->hasDepth && format->hasStencil);
break;
default:
MOZ_ASSERT(mAttachmentPoint >= LOCAL_GL_COLOR_ATTACHMENT0);
hasRequiredBits = format->isColorFormat;
break;
}
if (!hasRequiredBits) {
AttachmentName(out_info);
out_info->AppendLiteral("'s format is missing required color/depth/stencil bits");
return false;
}
if (!webgl->IsWebGL2()) {
bool hasSurplusPlanes = false;
switch (mAttachmentPoint) {
case LOCAL_GL_DEPTH_ATTACHMENT:
hasSurplusPlanes = format->hasStencil;
break;
case LOCAL_GL_STENCIL_ATTACHMENT:
hasSurplusPlanes = format->hasDepth;
break;
}
if (hasSurplusPlanes) {
AttachmentName(out_info);
out_info->AppendLiteral("'s format has depth or stencil bits when it"
" shouldn't");
return false;
}
}
return true;
}
void
WebGLFBAttachPoint::FinalizeAttachment(gl::GLContext* gl, GLenum attachment) const
{
if (!HasImage()) {
switch (attachment) {
case LOCAL_GL_DEPTH_ATTACHMENT:
case LOCAL_GL_STENCIL_ATTACHMENT:
case LOCAL_GL_DEPTH_STENCIL_ATTACHMENT:
break;
default:
gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, attachment,
LOCAL_GL_RENDERBUFFER, 0);
break;
}
return;
}
MOZ_ASSERT(HasImage());
if (Texture()) {
MOZ_ASSERT(gl == Texture()->mContext->GL());
const GLenum imageTarget = ImageTarget().get();
const GLint mipLevel = MipLevel();
const GLint layer = Layer();
const GLuint glName = Texture()->mGLName;
switch (imageTarget) {
case LOCAL_GL_TEXTURE_2D:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
if (attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT,
imageTarget, glName, mipLevel);
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
LOCAL_GL_STENCIL_ATTACHMENT, imageTarget,
glName, mipLevel);
} else {
gl->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, attachment, imageTarget,
glName, mipLevel);
}
break;
case LOCAL_GL_TEXTURE_2D_ARRAY:
case LOCAL_GL_TEXTURE_3D:
if (attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
gl->fFramebufferTextureLayer(LOCAL_GL_FRAMEBUFFER,
LOCAL_GL_DEPTH_ATTACHMENT, glName, mipLevel,
layer);
gl->fFramebufferTextureLayer(LOCAL_GL_FRAMEBUFFER,
LOCAL_GL_STENCIL_ATTACHMENT, glName,
mipLevel, layer);
} else {
gl->fFramebufferTextureLayer(LOCAL_GL_FRAMEBUFFER, attachment, glName,
mipLevel, layer);
}
break;
}
return;
}
if (Renderbuffer()) {
Renderbuffer()->DoFramebufferRenderbuffer(attachment);
return;
}
MOZ_CRASH("GFX: invalid render buffer");
}
JS::Value
WebGLFBAttachPoint::GetParameter(const char* funcName, WebGLContext* webgl, JSContext* cx,
GLenum target, GLenum attachment, GLenum pname,
ErrorResult* const out_error)
{
const bool hasAttachment = (mTexturePtr || mRenderbufferPtr);
if (!hasAttachment) {
// Divergent between GLES 3 and 2.
// GLES 2.0.25 p127:
// "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then querying any
// other pname will generate INVALID_ENUM."
// GLES 3.0.4 p240:
// "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no framebuffer is
// bound to target. In this case querying pname
// FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero, and all other queries
// will generate an INVALID_OPERATION error."
switch (pname) {
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
return JS::Int32Value(LOCAL_GL_NONE);
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
if (webgl->IsWebGL2())
return JS::NullValue();
break;
default:
break;
}
if (webgl->IsWebGL2()) {
webgl->ErrorInvalidOperation("%s: No attachment at %s.", funcName,
webgl->EnumName(attachment));
} else {
webgl->ErrorInvalidEnum("%s: No attachment at %s.", funcName,
webgl->EnumName(attachment));
}
return JS::NullValue();
}
bool isPNameValid = false;
switch (pname) {
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
return JS::Int32Value(mTexturePtr ? LOCAL_GL_TEXTURE
: LOCAL_GL_RENDERBUFFER);
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
return (mTexturePtr ? webgl->WebGLObjectAsJSValue(cx, mTexturePtr.get(),
*out_error)
: webgl->WebGLObjectAsJSValue(cx, mRenderbufferPtr.get(),
*out_error));
////////////////
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
isPNameValid = true;
break;
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
MOZ_ASSERT(attachment != LOCAL_GL_DEPTH_STENCIL_ATTACHMENT);
isPNameValid = true;
break;
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
if (webgl->IsWebGL2() ||
webgl->IsExtensionEnabled(WebGLExtensionID::EXT_sRGB))
{
const auto format = Format();
if (!format)
return JS::NullValue();
return JS::Int32Value(format->format->isSRGB ? LOCAL_GL_SRGB
: LOCAL_GL_LINEAR);
}
break;
////////////////
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
if (mTexturePtr)
return JS::Int32Value(MipLevel());
break;
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
if (mTexturePtr) {
GLenum face = 0;
if (mTexturePtr->Target() == LOCAL_GL_TEXTURE_CUBE_MAP) {
face = ImageTarget().get();
}
return JS::Int32Value(face);
}
break;
case LOCAL_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
if (mTexturePtr) {
int32_t layer = 0;
if (ImageTarget() == LOCAL_GL_TEXTURE_2D_ARRAY ||
ImageTarget() == LOCAL_GL_TEXTURE_3D)
{
layer = Layer();
}
return JS::Int32Value(layer);
}
break;
}
if (!isPNameValid) {
webgl->ErrorInvalidEnum("%s: Invalid pname: 0x%04x", funcName, pname);
return JS::NullValue();
}
gl::GLContext* gl = webgl->GL();
gl->MakeCurrent();
GLint ret = 0;
gl->fGetFramebufferAttachmentParameteriv(target, attachment, pname, &ret);
return JS::Int32Value(ret);
}
////////////////////////////////////////////////////////////////////////////////
// WebGLFramebuffer
WebGLFramebuffer::WebGLFramebuffer(WebGLContext* webgl, GLuint fbo)
: WebGLContextBoundObject(webgl)
, mGLName(fbo)
, mIsKnownFBComplete(false)
, mReadBufferMode(LOCAL_GL_COLOR_ATTACHMENT0)
, mColorAttachment0(this, LOCAL_GL_COLOR_ATTACHMENT0)
, mDepthAttachment(this, LOCAL_GL_DEPTH_ATTACHMENT)
, mStencilAttachment(this, LOCAL_GL_STENCIL_ATTACHMENT)
, mDepthStencilAttachment(this, LOCAL_GL_DEPTH_STENCIL_ATTACHMENT)
, mMoreColorAttachments(webgl->mGLMaxColorAttachments)
, mDrawBuffers(1, LOCAL_GL_COLOR_ATTACHMENT0)
#ifdef ANDROID
, mIsFB(false)
#endif
{
mContext->mFramebuffers.insertBack(this);
}
void
WebGLFramebuffer::Delete()
{
mColorAttachment0.Clear();
mDepthAttachment.Clear();
mStencilAttachment.Clear();
mDepthStencilAttachment.Clear();
for (auto& cur : mMoreColorAttachments) {
cur.Clear();
}
mContext->MakeContextCurrent();
mContext->gl->fDeleteFramebuffers(1, &mGLName);
LinkedListElement<WebGLFramebuffer>::removeFrom(mContext->mFramebuffers);
#ifdef ANDROID
mIsFB = false;
#endif
}
void
WebGLFramebuffer::FramebufferRenderbuffer(GLenum attachment, RBTarget rbtarget,
WebGLRenderbuffer* rb)
{
MOZ_ASSERT(mContext->mBoundDrawFramebuffer == this ||
mContext->mBoundReadFramebuffer == this);
if (!mContext->ValidateObjectAllowNull("framebufferRenderbuffer: renderbuffer", rb))
return;
// `attachPointEnum` is validated by ValidateFramebufferAttachment().
RefPtr<WebGLRenderbuffer> rb_ = rb; // Bug 1201275
const auto fnAttach = [this, &rb_](GLenum attachment) {
const auto attachPoint = this->GetAttachPoint(attachment);
MOZ_ASSERT(attachPoint);
attachPoint->SetRenderbuffer(rb_);
};
if (mContext->IsWebGL2() && attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
fnAttach(LOCAL_GL_DEPTH_ATTACHMENT);
fnAttach(LOCAL_GL_STENCIL_ATTACHMENT);
} else {
fnAttach(attachment);
}
InvalidateFramebufferStatus();
}
void
WebGLFramebuffer::FramebufferTexture2D(GLenum attachment, TexImageTarget texImageTarget,
WebGLTexture* tex, GLint level)
{
MOZ_ASSERT(mContext->mBoundDrawFramebuffer == this ||
mContext->mBoundReadFramebuffer == this);
if (!mContext->ValidateObjectAllowNull("framebufferTexture2D: texture", tex))
return;
if (tex) {
if (!tex->HasEverBeenBound()) {
mContext->ErrorInvalidOperation("framebufferTexture2D: the texture"
" is not the name of a texture.");
return;
}
const TexTarget destTexTarget = TexImageTargetToTexTarget(texImageTarget);
if (tex->Target() != destTexTarget) {
mContext->ErrorInvalidOperation("framebufferTexture2D: Mismatched"
" texture and texture target.");
return;
}
}
RefPtr<WebGLTexture> tex_ = tex; // Bug 1201275
const auto fnAttach = [this, &tex_, texImageTarget, level](GLenum attachment) {
const auto attachPoint = this->GetAttachPoint(attachment);
MOZ_ASSERT(attachPoint);
attachPoint->SetTexImage(tex_, texImageTarget, level);
};
if (mContext->IsWebGL2() && attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
fnAttach(LOCAL_GL_DEPTH_ATTACHMENT);
fnAttach(LOCAL_GL_STENCIL_ATTACHMENT);
} else {
fnAttach(attachment);
}
InvalidateFramebufferStatus();
}
void
WebGLFramebuffer::FramebufferTextureLayer(GLenum attachment, WebGLTexture* tex,
GLint level, GLint layer)
{
MOZ_ASSERT(mContext->mBoundDrawFramebuffer == this ||
mContext->mBoundReadFramebuffer == this);
const TexImageTarget texImageTarget = (tex ? tex->Target().get()
: LOCAL_GL_TEXTURE_2D);
RefPtr<WebGLTexture> tex_ = tex; // Bug 1201275
const auto fnAttach = [this, &tex_, texImageTarget, level, layer](GLenum attachment) {
const auto attachPoint = this->GetAttachPoint(attachment);
MOZ_ASSERT(attachPoint);
attachPoint->SetTexImageLayer(tex_, texImageTarget, level, layer);
};
if (mContext->IsWebGL2() && attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
fnAttach(LOCAL_GL_DEPTH_ATTACHMENT);
fnAttach(LOCAL_GL_STENCIL_ATTACHMENT);
} else {
fnAttach(attachment);
}
InvalidateFramebufferStatus();
}
WebGLFBAttachPoint*
WebGLFramebuffer::GetAttachPoint(GLenum attachPoint)
{
switch (attachPoint) {
case LOCAL_GL_COLOR_ATTACHMENT0:
return &mColorAttachment0;
case LOCAL_GL_DEPTH_STENCIL_ATTACHMENT:
return &mDepthStencilAttachment;
case LOCAL_GL_DEPTH_ATTACHMENT:
return &mDepthAttachment;
case LOCAL_GL_STENCIL_ATTACHMENT:
return &mStencilAttachment;
default:
break;
}
const auto lastCAEnum = mContext->LastColorAttachmentEnum();
if (attachPoint < LOCAL_GL_COLOR_ATTACHMENT1 ||
attachPoint > lastCAEnum)
{
return nullptr;
}
if (!mMoreColorAttachments.Size()) {
for (GLenum cur = LOCAL_GL_COLOR_ATTACHMENT1; cur <= lastCAEnum; cur++) {
mMoreColorAttachments.AppendNew(this, cur);
}
}
MOZ_ASSERT(LOCAL_GL_COLOR_ATTACHMENT0 + mMoreColorAttachments.Size() == lastCAEnum);
const size_t offset = attachPoint - LOCAL_GL_COLOR_ATTACHMENT1;
MOZ_ASSERT(offset <= mMoreColorAttachments.Size());
return &mMoreColorAttachments[offset];
}
void
WebGLFramebuffer::DetachTexture(const WebGLTexture* tex)
{
if (mColorAttachment0.Texture() == tex)
mColorAttachment0.Clear();
if (mDepthAttachment.Texture() == tex)
mDepthAttachment.Clear();
if (mStencilAttachment.Texture() == tex)
mStencilAttachment.Clear();
if (mDepthStencilAttachment.Texture() == tex)
mDepthStencilAttachment.Clear();
for (auto& cur : mMoreColorAttachments) {
if (cur.Texture() == tex)
cur.Clear();
}
}
void
WebGLFramebuffer::DetachRenderbuffer(const WebGLRenderbuffer* rb)
{
if (mColorAttachment0.Renderbuffer() == rb)
mColorAttachment0.Clear();
if (mDepthAttachment.Renderbuffer() == rb)
mDepthAttachment.Clear();
if (mStencilAttachment.Renderbuffer() == rb)
mStencilAttachment.Clear();
if (mDepthStencilAttachment.Renderbuffer() == rb)
mDepthStencilAttachment.Clear();
for (auto& cur : mMoreColorAttachments) {
if (cur.Renderbuffer() == rb)
cur.Clear();
}
}
bool
WebGLFramebuffer::HasDefinedAttachments() const
{
bool hasAttachments = false;
hasAttachments |= mColorAttachment0.IsDefined();
hasAttachments |= mDepthAttachment.IsDefined();
hasAttachments |= mStencilAttachment.IsDefined();
hasAttachments |= mDepthStencilAttachment.IsDefined();
for (const auto& cur : mMoreColorAttachments) {
hasAttachments |= cur.IsDefined();
}
return hasAttachments;
}
bool
WebGLFramebuffer::HasIncompleteAttachments(nsCString* const out_info) const
{
const auto fnIsIncomplete = [this, out_info](const WebGLFBAttachPoint& cur) {
if (!cur.IsDefined())
return false; // Not defined, so can't count as incomplete.
return !cur.IsComplete(this->mContext, out_info);
};
bool hasIncomplete = false;
hasIncomplete |= fnIsIncomplete(mColorAttachment0);
hasIncomplete |= fnIsIncomplete(mDepthAttachment);
hasIncomplete |= fnIsIncomplete(mStencilAttachment);
hasIncomplete |= fnIsIncomplete(mDepthStencilAttachment);
for (const auto& cur : mMoreColorAttachments) {
hasIncomplete |= fnIsIncomplete(cur);
}
return hasIncomplete;
}
bool
WebGLFramebuffer::AllImageRectsMatch() const
{
MOZ_ASSERT(HasDefinedAttachments());
DebugOnly<nsCString> fbStatusInfo;
MOZ_ASSERT(!HasIncompleteAttachments(&fbStatusInfo));
bool needsInit = true;
uint32_t width = 0;
uint32_t height = 0;
const auto fnInitializeOrMatch = [&needsInit, &width,
&height](const WebGLFBAttachPoint& attach)
{
if (!attach.HasImage())
return true;
uint32_t curWidth;
uint32_t curHeight;
attach.Size(&curWidth, &curHeight);
if (needsInit) {
needsInit = false;
width = curWidth;
height = curHeight;
return true;
}
return (curWidth == width &&
curHeight == height);
};
bool matches = true;
matches &= fnInitializeOrMatch(mColorAttachment0 );
matches &= fnInitializeOrMatch(mDepthAttachment );
matches &= fnInitializeOrMatch(mStencilAttachment );
matches &= fnInitializeOrMatch(mDepthStencilAttachment);
for (const auto& cur : mMoreColorAttachments) {
matches &= fnInitializeOrMatch(cur);
}
return matches;
}
bool
WebGLFramebuffer::AllImageSamplesMatch() const
{
MOZ_ASSERT(HasDefinedAttachments());
DebugOnly<nsCString> fbStatusInfo;
MOZ_ASSERT(!HasIncompleteAttachments(&fbStatusInfo));
bool needsInit = true;
uint32_t samples = 0;
const auto fnInitializeOrMatch = [&needsInit,
&samples](const WebGLFBAttachPoint& attach)
{
if (!attach.HasImage())
return true;
const uint32_t curSamples = attach.Samples();
if (needsInit) {
needsInit = false;
samples = curSamples;
return true;
}
return (curSamples == samples);
};
bool matches = true;
matches &= fnInitializeOrMatch(mColorAttachment0 );
matches &= fnInitializeOrMatch(mDepthAttachment );
matches &= fnInitializeOrMatch(mStencilAttachment );
matches &= fnInitializeOrMatch(mDepthStencilAttachment);
for (const auto& cur : mMoreColorAttachments) {
matches &= fnInitializeOrMatch(cur);
}
return matches;
}
FBStatus
WebGLFramebuffer::PrecheckFramebufferStatus(nsCString* const out_info) const
{
MOZ_ASSERT(mContext->mBoundDrawFramebuffer == this ||
mContext->mBoundReadFramebuffer == this);
if (!HasDefinedAttachments())
return LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; // No attachments
if (HasIncompleteAttachments(out_info))
return LOCAL_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
if (!AllImageRectsMatch())
return LOCAL_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS; // Inconsistent sizes
if (!AllImageSamplesMatch())
return LOCAL_GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; // Inconsistent samples
if (!mContext->IsWebGL2()) {
// INCOMPLETE_DIMENSIONS doesn't exist in GLES3.
const auto depthOrStencilCount = int(mDepthAttachment.IsDefined()) +
int(mStencilAttachment.IsDefined()) +
int(mDepthStencilAttachment.IsDefined());
if (depthOrStencilCount > 1)
return LOCAL_GL_FRAMEBUFFER_UNSUPPORTED;
}
return LOCAL_GL_FRAMEBUFFER_COMPLETE;
}
FBStatus
WebGLFramebuffer::CheckFramebufferStatus(nsCString* const out_info) const
{
if (mIsKnownFBComplete)
return LOCAL_GL_FRAMEBUFFER_COMPLETE;
FBStatus ret = PrecheckFramebufferStatus(out_info);
if (ret != LOCAL_GL_FRAMEBUFFER_COMPLETE)
return ret;
// Looks good on our end. Let's ask the driver.
mContext->MakeContextCurrent();
// Ok, attach our chosen flavor of {DEPTH, STENCIL, DEPTH_STENCIL}.
FinalizeAttachments();
// TODO: This should not be unconditionally GL_FRAMEBUFFER.
ret = mContext->gl->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER);
if (ret == LOCAL_GL_FRAMEBUFFER_COMPLETE) {
mIsKnownFBComplete = true;
} else {
out_info->AssignLiteral("Bad status according to the driver");
}
return ret;
}
bool
WebGLFramebuffer::ValidateAndInitAttachments(const char* funcName)
{
MOZ_ASSERT(mContext->mBoundDrawFramebuffer == this ||
mContext->mBoundReadFramebuffer == this);
nsCString fbStatusInfo;
const auto fbStatus = CheckFramebufferStatus(&fbStatusInfo);
if (fbStatus != LOCAL_GL_FRAMEBUFFER_COMPLETE) {
nsCString errorText = nsPrintfCString("Incomplete framebuffer: Status 0x%04x",
fbStatus.get());
if (fbStatusInfo.Length()) {
errorText += ": ";
errorText += fbStatusInfo;
}
mContext->ErrorInvalidFramebufferOperation("%s: %s.", funcName,
errorText.BeginReading());
return false;
}
// Cool! We've checked out ok. Just need to initialize.
//////
// Check if we need to initialize anything
std::vector<WebGLFBAttachPoint*> tex3DToClear;
const auto fnGatherIf3D = [&](WebGLFBAttachPoint& attach) {
if (!attach.Texture())
return false;
const auto& info = attach.Texture()->ImageInfoAt(attach.ImageTarget(),
attach.MipLevel());
if (info.mDepth == 1)
return false;
tex3DToClear.push_back(&attach);
return true;
};
//////
uint32_t clearBits = 0;
std::vector<GLenum> drawBuffersForClear(1 + mMoreColorAttachments.Size(),
LOCAL_GL_NONE);
std::vector<WebGLFBAttachPoint*> attachmentsToClear;
attachmentsToClear.reserve(1 + mMoreColorAttachments.Size() + 3);
const auto fnGatherColor = [&](WebGLFBAttachPoint& attach, uint32_t colorAttachNum) {
if (!IsDrawBuffer(colorAttachNum) || !attach.HasUninitializedImageData())
return;
if (fnGatherIf3D(attach))
return;
attachmentsToClear.push_back(&attach);
clearBits |= LOCAL_GL_COLOR_BUFFER_BIT;
drawBuffersForClear[colorAttachNum] = LOCAL_GL_COLOR_ATTACHMENT0 + colorAttachNum;
};
const auto fnGatherOther = [&](WebGLFBAttachPoint& attach, GLenum attachClearBits) {
if (!attach.HasUninitializedImageData())
return;
if (fnGatherIf3D(attach))
return;
attachmentsToClear.push_back(&attach);
clearBits |= attachClearBits;
};
//////
fnGatherColor(mColorAttachment0, 0);
size_t colorAttachNum = 1;
for (auto& cur : mMoreColorAttachments) {
fnGatherColor(cur, colorAttachNum);
++colorAttachNum;
}
fnGatherOther(mDepthAttachment, LOCAL_GL_DEPTH_BUFFER_BIT);
fnGatherOther(mStencilAttachment, LOCAL_GL_STENCIL_BUFFER_BIT);
fnGatherOther(mDepthStencilAttachment,
LOCAL_GL_DEPTH_BUFFER_BIT | LOCAL_GL_STENCIL_BUFFER_BIT);
//////
mContext->MakeContextCurrent();
if (clearBits) {
const auto fnDrawBuffers = [this](const std::vector<GLenum>& list) {
this->mContext->gl->fDrawBuffers(list.size(), list.data());
};
const auto drawBufferExt = WebGLExtensionID::WEBGL_draw_buffers;
const bool hasDrawBuffers = (mContext->IsWebGL2() ||
mContext->IsExtensionEnabled(drawBufferExt));
if (hasDrawBuffers) {
fnDrawBuffers(drawBuffersForClear);
}
////////////
// Clear!
{
gl::ScopedBindFramebuffer autoBind(mContext->gl, mGLName);
mContext->ForceClearFramebufferWithDefaultValues(clearBits, false);
}
if (hasDrawBuffers) {
fnDrawBuffers(mDrawBuffers);
}
for (auto* cur : attachmentsToClear) {
cur->SetImageDataStatus(WebGLImageDataStatus::InitializedImageData);
}
}
//////
for (auto* attach : tex3DToClear) {
auto* tex = attach->Texture();
if (!tex->InitializeImageData(funcName, attach->ImageTarget(),
attach->MipLevel()))
{
return false;
}
}
return true;
}
static void
FinalizeDrawAndReadBuffers(gl::GLContext* gl, bool isColorBufferDefined)
{
MOZ_ASSERT(gl, "Expected a valid GLContext ptr.");
// GLES don't support DrawBuffer()/ReadBuffer.
// According to http://www.opengl.org/wiki/Framebuffer_Object
//
// Each draw buffers must either specify color attachment points that have images
// attached or must be GL_NONE. (GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER when false).
//
// If the read buffer is set, then it must specify an attachment point that has an
// image attached. (GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER when false).
//
// Note that this test is not performed if OpenGL 4.2 or ARB_ES2_compatibility is
// available.
if (gl->IsGLES() ||
gl->IsSupported(gl::GLFeature::ES2_compatibility) ||
gl->IsAtLeast(gl::ContextProfile::OpenGL, 420))
{
return;
}
// TODO(djg): Assert that fDrawBuffer/fReadBuffer is not NULL.
GLenum colorBufferSource = isColorBufferDefined ? LOCAL_GL_COLOR_ATTACHMENT0
: LOCAL_GL_NONE;
gl->fDrawBuffer(colorBufferSource);
gl->fReadBuffer(colorBufferSource);
}
void
WebGLFramebuffer::FinalizeAttachments() const
{
MOZ_ASSERT(mContext->mBoundDrawFramebuffer == this ||
mContext->mBoundReadFramebuffer == this);
gl::GLContext* gl = mContext->gl;
// Nuke the depth and stencil attachment points.
gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_DEPTH_ATTACHMENT,
LOCAL_GL_RENDERBUFFER, 0);
gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_STENCIL_ATTACHMENT,
LOCAL_GL_RENDERBUFFER, 0);
// Call finalize.
mColorAttachment0.FinalizeAttachment(gl, LOCAL_GL_COLOR_ATTACHMENT0);
mDepthAttachment.FinalizeAttachment(gl, LOCAL_GL_DEPTH_ATTACHMENT);
mStencilAttachment.FinalizeAttachment(gl, LOCAL_GL_STENCIL_ATTACHMENT);
mDepthStencilAttachment.FinalizeAttachment(gl, LOCAL_GL_DEPTH_STENCIL_ATTACHMENT);
for (size_t i = 0; i < mMoreColorAttachments.Size(); i++) {
GLenum attachPoint = LOCAL_GL_COLOR_ATTACHMENT1 + i;
mMoreColorAttachments[i].FinalizeAttachment(gl, attachPoint);
}
FinalizeDrawAndReadBuffers(gl, mColorAttachment0.IsDefined());
}
bool
WebGLFramebuffer::ValidateForRead(const char* funcName,
const webgl::FormatUsageInfo** const out_format,
uint32_t* const out_width, uint32_t* const out_height,
GLenum* const out_mode)
{
if (!ValidateAndInitAttachments(funcName))
return false;
if (mReadBufferMode == LOCAL_GL_NONE) {
mContext->ErrorInvalidOperation("%s: Read buffer mode must not be"
" NONE.", funcName);
return false;
}
const auto attachPoint = GetAttachPoint(mReadBufferMode);
if (!attachPoint || !attachPoint->IsDefined()) {
mContext->ErrorInvalidOperation("%s: The attachment specified for reading is"
" null.", funcName);
return false;
}
*out_mode = mReadBufferMode;
*out_format = attachPoint->Format();
attachPoint->Size(out_width, out_height);
return true;
}
static bool
AttachmentsDontMatch(const WebGLFBAttachPoint& a, const WebGLFBAttachPoint& b)
{
if (a.Texture()) {
return (a.Texture() != b.Texture());
}
if (a.Renderbuffer()) {
return (a.Renderbuffer() != b.Renderbuffer());
}
return false;
}
JS::Value
WebGLFramebuffer::GetAttachmentParameter(const char* funcName, JSContext* cx,
GLenum target, GLenum attachment,
GLenum pname, ErrorResult* const out_error)
{
auto attachPoint = GetAttachPoint(attachment);
if (!attachPoint) {
mContext->ErrorInvalidEnum("%s: Can only query COLOR_ATTACHMENTi,"
" DEPTH_ATTACHMENT, DEPTH_STENCIL_ATTACHMENT, or"
" STENCIL_ATTACHMENT for a framebuffer.",
funcName);
return JS::NullValue();
}
if (mContext->IsWebGL2() && attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
// There are a couple special rules for this one.
if (pname == LOCAL_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) {
mContext->ErrorInvalidOperation("%s: Querying"
" FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
" against DEPTH_STENCIL_ATTACHMENT is an"
" error.",
funcName);
return JS::NullValue();
}
if (AttachmentsDontMatch(DepthAttachment(), StencilAttachment())) {
mContext->ErrorInvalidOperation("%s: DEPTH_ATTACHMENT and STENCIL_ATTACHMENT"
" have different objects bound.",
funcName);
return JS::NullValue();
}
attachPoint = GetAttachPoint(LOCAL_GL_DEPTH_ATTACHMENT);
}
FinalizeAttachments();
return attachPoint->GetParameter(funcName, mContext, cx, target, attachment, pname,
out_error);
}
////////////////////////////////////////////////////////////////////////////////
// Goop.
JSObject*
WebGLFramebuffer::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto)
{
return dom::WebGLFramebufferBinding::Wrap(cx, this, givenProto);
}
inline void
ImplCycleCollectionUnlink(mozilla::WebGLFBAttachPoint& field)
{
field.Unlink();
}
inline void
ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback,
mozilla::WebGLFBAttachPoint& field,
const char* name,
uint32_t flags = 0)
{
CycleCollectionNoteChild(callback, field.Texture(), name, flags);
CycleCollectionNoteChild(callback, field.Renderbuffer(), name, flags);
}
template<typename C>
inline void
ImplCycleCollectionUnlink(C& field)
{
for (auto& cur : field) {
cur.Unlink();
}
}
template<typename C>
inline void
ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback,
C& field,
const char* name,
uint32_t flags = 0)
{
for (auto& cur : field) {
ImplCycleCollectionTraverse(callback, cur, name, flags);
}
}
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(WebGLFramebuffer,
mColorAttachment0,
mDepthAttachment,
mStencilAttachment,
mDepthStencilAttachment,
mMoreColorAttachments)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLFramebuffer, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLFramebuffer, Release)
} // namespace mozilla