зеркало из https://github.com/mozilla/gecko-dev.git
192 строки
7.8 KiB
C++
192 строки
7.8 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_widget_TouchResampler_h
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#define mozilla_widget_TouchResampler_h
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#include <queue>
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#include <unordered_map>
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#include "mozilla/Maybe.h"
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#include "mozilla/TimeStamp.h"
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#include "InputData.h"
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namespace mozilla {
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namespace widget {
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/**
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* De-jitters touch motions by resampling (interpolating or extrapolating) touch
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* positions for the vsync timestamp.
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*
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* Touch resampling improves the touch panning experience on devices where touch
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* positions are sampled at a rate that's not an integer multiple of the display
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* refresh rate, for example 100Hz touch sampling on a 60Hz display: Without
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* resampling, we would alternate between taking one touch sample or two touch
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* samples into account each frame, creating a jittery motion ("small step, big
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* step, small step, big step").
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* Intended for use on Android, where both touch events and vsync notifications
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* arrive on the same thread, the Java UI thread.
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* This class is not thread safe.
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*
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* TouchResampler operates in the following way:
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*
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* Original events are fed into ProcessEvent().
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* Outgoing events (potentially resampled for resampling) are added to a queue
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* and can be consumed by calling ConsumeOutgoingEvents(). Touch events which
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* are not touch move events are forwarded instantly and not resampled. Only
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* touch move events are resampled. Whenever a touch move event is received, it
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* gets delayed until NotifyFrame() is called, at which point it is resampled
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* into a resampled version for the given frame timestamp, and added to the
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* outgoing queue. If no touch move event is received between two consecutive
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* frames, this is treated as a stop in the touch motion. If the last outgoing
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* event was an resampled touch move event, we return back to the non-resampled
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* state by emitting a copy of the last original touch move event, which has
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* unmodified position data. Touch events which are not touch move events also
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* force a return to the non-resampled state before they are moved to the
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* outgoing queue.
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*/
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class TouchResampler final {
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public:
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// Feed a touch event into the interpolater. Returns an ID that can be used to
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// match outgoing events to this incoming event, to track data associated with
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// this event.
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uint64_t ProcessEvent(MultiTouchInput&& aInput);
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// Emit events, potentially resampled, for this timestamp. The events are put
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// into the outgoing queue. May not emit any events if there's no update.
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void NotifyFrame(const TimeStamp& aTimeStamp);
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// Returns true between the start and the end of a touch gesture. During this
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// time, the caller should keep itself registered with the system frame
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// callback mechanism, so that NotifyFrame() can be called on every frame.
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// (Otherwise, if we only registered the callback after receiving a touch move
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// event, the frame callback might be delayed by a full frame.)
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bool InTouchingState() const { return mCurrentTouches.HasTouch(); }
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struct OutgoingEvent {
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// The event, potentially modified from the original for resampling.
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MultiTouchInput mEvent;
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// Some(eventId) if this event is a modified version of an original event,
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// Nothing() if this is an extra event.
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Maybe<uint64_t> mEventId;
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};
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// Returns the outgoing events that were produced since the last call.
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// No event IDs will be skipped. Returns at least one outgoing event for each
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// incoming event (possibly after a delay), and potential extra events with
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// no originating event ID.
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// Outgoing events should be consumed after every call to ProcessEvent() and
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// after every call to NotifyFrame().
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std::queue<OutgoingEvent> ConsumeOutgoingEvents() {
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return std::move(mOutgoingEvents);
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}
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private:
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// Add the event to the outgoing queue.
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void EmitEvent(MultiTouchInput&& aInput, uint64_t aEventId) {
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mLastEmittedEventTime = aInput.mTimeStamp;
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mOutgoingEvents.push(OutgoingEvent{std::move(aInput), Some(aEventId)});
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}
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// Emit an event that does not correspond to an incoming event.
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void EmitExtraEvent(MultiTouchInput&& aInput) {
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mLastEmittedEventTime = aInput.mTimeStamp;
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mOutgoingEvents.push(OutgoingEvent{std::move(aInput), Nothing()});
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}
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// Move any touch move events that we deferred for resampling to the outgoing
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// queue unmodified, leaving mDeferredTouchMoveEvents empty.
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void FlushDeferredTouchMoveEventsUnresampled();
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// Must only be called if mInResampledState is true and
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// mDeferredTouchMoveEvents is empty. Emits mOriginalOfResampledTouchMove,
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// with a potentially adjusted timestamp for correct ordering.
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void ReturnToNonResampledState();
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// Takes historical touch data from mRemainingTouchData and prepends it to the
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// data in aInput.
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void PrependLeftoverHistoricalData(MultiTouchInput* aInput);
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struct DataPoint {
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TimeStamp mTimeStamp;
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ScreenIntPoint mPosition;
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};
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struct TouchInfo {
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void Update(const SingleTouchData& aTouch, const TimeStamp& aEventTime);
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ScreenIntPoint ResampleAtTime(const ScreenIntPoint& aLastObservedPosition,
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const TimeStamp& aTimeStamp);
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int32_t mIdentifier = 0;
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Maybe<DataPoint> mBaseDataPoint;
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Maybe<DataPoint> mLatestDataPoint;
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};
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struct CurrentTouches {
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void UpdateFromEvent(const MultiTouchInput& aInput);
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bool HasTouch() const { return !mTouches.IsEmpty(); }
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TimeStamp LatestDataPointTime() { return mLatestDataPointTime; }
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ScreenIntPoint ResampleTouchPositionAtTime(
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int32_t aIdentifier, const ScreenIntPoint& aLastObservedPosition,
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const TimeStamp& aTimeStamp);
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void ClearDataPoints() {
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for (auto& touch : mTouches) {
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touch.mBaseDataPoint = Nothing();
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touch.mLatestDataPoint = Nothing();
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}
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}
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private:
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nsTArray<TouchInfo>::iterator TouchByIdentifier(int32_t aIdentifier);
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nsTArray<TouchInfo> mTouches;
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TimeStamp mLatestDataPointTime;
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};
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// The current touch positions with historical data points. This data only
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// contains original non-resampled positions from the incoming touch events.
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CurrentTouches mCurrentTouches;
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// Incoming touch move events are stored here until NotifyFrame is called.
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std::queue<std::pair<MultiTouchInput, uint64_t>> mDeferredTouchMoveEvents;
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// Stores any touch samples that were not included in the last emitted touch
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// move event because they were in the future compared to the emitted event's
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// timestamp. These data points should be prepended to the historical data of
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// the next emitted touch move evnt.
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// Can only be non-empty if mInResampledState is true.
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std::unordered_map<int32_t, nsTArray<SingleTouchData::HistoricalTouchData>>
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mRemainingTouchData;
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// If we're in an resampled state, because the last outgoing event was a
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// resampled touch move event, then this contains a copy of the unresampled,
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// original touch move event.
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// Some() iff mInResampledState is true.
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Maybe<MultiTouchInput> mOriginalOfResampledTouchMove;
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// The stream of outgoing events that can be consumed by our caller.
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std::queue<OutgoingEvent> mOutgoingEvents;
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// The timestamp of the event that was emitted most recently, or the null
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// timestamp if no event has been emitted yet.
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TimeStamp mLastEmittedEventTime;
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uint64_t mNextEventId = 0;
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// True if the last outgoing event was a touch move event with an resampled
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// position. We only want to stay in this state as long as a continuous stream
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// of touch move events is coming in.
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bool mInResampledState = false;
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};
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} // namespace widget
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} // namespace mozilla
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#endif // mozilla_widget_TouchResampler_h
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