gecko-dev/js/xpconnect/loader/ScriptPreloader.h

464 строки
16 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef ScriptPreloader_h
#define ScriptPreloader_h
#include "mozilla/CheckedInt.h"
#include "mozilla/EnumSet.h"
#include "mozilla/LinkedList.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Maybe.h"
#include "mozilla/MaybeOneOf.h"
#include "mozilla/Monitor.h"
#include "mozilla/Range.h"
#include "mozilla/Vector.h"
#include "mozilla/Result.h"
#include "mozilla/loader/AutoMemMap.h"
#include "nsClassHashtable.h"
#include "nsIFile.h"
#include "nsIMemoryReporter.h"
#include "nsIObserver.h"
#include "nsIThread.h"
#include "jsapi.h"
#include "js/GCAnnotations.h"
#include <prio.h>
namespace mozilla {
namespace dom {
class ContentParent;
}
namespace ipc {
class FileDescriptor;
}
namespace loader {
class InputBuffer;
class ScriptCacheChild;
enum class ProcessType : uint8_t {
Parent,
Web,
Extension,
};
template <typename T>
struct Matcher
{
virtual bool Matches(T) = 0;
};
}
using namespace mozilla::loader;
class ScriptPreloader : public nsIObserver
, public nsIMemoryReporter
, public nsIRunnable
{
MOZ_DEFINE_MALLOC_SIZE_OF(MallocSizeOf)
friend class mozilla::loader::ScriptCacheChild;
public:
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSIOBSERVER
NS_DECL_NSIMEMORYREPORTER
NS_DECL_NSIRUNNABLE
static ScriptPreloader& GetSingleton();
static ScriptPreloader& GetChildSingleton();
static ProcessType GetChildProcessType(const nsAString& remoteType);
// Retrieves the script with the given cache key from the script cache.
// Returns null if the script is not cached.
JSScript* GetCachedScript(JSContext* cx, const nsCString& name);
// Notes the execution of a script with the given URL and cache key.
// Depending on the stage of startup, the script may be serialized and
// stored to the startup script cache.
void NoteScript(const nsCString& url, const nsCString& cachePath, JS::HandleScript script);
void NoteScript(const nsCString& url, const nsCString& cachePath,
ProcessType processType, nsTArray<uint8_t>&& xdrData,
TimeStamp loadTime);
// Initializes the script cache from the startup script cache file.
Result<Ok, nsresult> InitCache(const nsAString& = NS_LITERAL_STRING("scriptCache"));
Result<Ok, nsresult> InitCache(const Maybe<ipc::FileDescriptor>& cacheFile, ScriptCacheChild* cacheChild);
bool Active()
{
return mCacheInitialized && !mStartupFinished;
}
private:
Result<Ok, nsresult> InitCacheInternal();
public:
void Trace(JSTracer* trc);
static ProcessType CurrentProcessType()
{
return sProcessType;
}
static void InitContentChild(dom::ContentParent& parent);
protected:
virtual ~ScriptPreloader() = default;
private:
enum class ScriptStatus {
Restored,
Saved,
};
// Represents a cached JS script, either initially read from the script
// cache file, to be added to the next session's script cache file, or
// both.
//
// A script which was read from the cache file may be in any of the
// following states:
//
// - Read from the cache, and being compiled off thread. In this case,
// mReadyToExecute is false, and mToken is null.
// - Off-thread compilation has finished, but the script has not yet been
// executed. In this case, mReadyToExecute is true, and mToken has a non-null
// value.
// - Read from the cache, but too small or needed to immediately to be
// compiled off-thread. In this case, mReadyToExecute is true, and both mToken
// and mScript are null.
// - Fully decoded, and ready to be added to the next session's cache
// file. In this case, mReadyToExecute is true, and mScript is non-null.
//
// A script to be added to the next session's cache file always has a
// non-null mScript value. If it was read from the last session's cache
// file, it also has a non-empty mXDRRange range, which will be stored in
// the next session's cache file. If it was compiled in this session, its
// mXDRRange will initially be empty, and its mXDRData buffer will be
// populated just before it is written to the cache file.
class CachedScript : public LinkedListElement<CachedScript>
{
public:
CachedScript(CachedScript&&) = delete;
CachedScript(ScriptPreloader& cache, const nsCString& url, const nsCString& cachePath, JSScript* script)
: mCache(cache)
, mURL(url)
, mCachePath(cachePath)
, mScript(script)
, mReadyToExecute(true)
{}
inline CachedScript(ScriptPreloader& cache, InputBuffer& buf);
~CachedScript() = default;
ScriptStatus Status() const
{
return mProcessTypes.isEmpty() ? ScriptStatus::Restored : ScriptStatus::Saved;
}
// For use with nsTArray::Sort.
//
// Orders scripts by script load time, so that scripts which are needed
// earlier are stored earlier, and scripts needed at approximately the
// same time are stored approximately contiguously.
struct Comparator
{
bool Equals(const CachedScript* a, const CachedScript* b) const
{
return a->mLoadTime == b->mLoadTime;
}
bool LessThan(const CachedScript* a, const CachedScript* b) const
{
return a->mLoadTime < b->mLoadTime;
}
};
struct StatusMatcher final : public Matcher<CachedScript*>
{
explicit StatusMatcher(ScriptStatus status) : mStatus(status) {}
virtual bool Matches(CachedScript* script)
{
return script->Status() == mStatus;
}
const ScriptStatus mStatus;
};
void FreeData()
{
// If the script data isn't mmapped, we need to release both it
// and the Range that points to it at the same time.
if (!mXDRData.empty()) {
mXDRRange.reset();
mXDRData.destroy();
}
}
void UpdateLoadTime(const TimeStamp& loadTime)
{
if (mLoadTime.IsNull() || loadTime < mLoadTime) {
mLoadTime = loadTime;
}
}
// Encodes this script into XDR data, and stores the result in mXDRData.
// Returns true on success, false on failure.
bool XDREncode(JSContext* cx);
// Encodes or decodes this script, in the storage format required by the
// script cache file.
template<typename Buffer>
void Code(Buffer& buffer)
{
buffer.codeString(mURL);
buffer.codeString(mCachePath);
buffer.codeUint32(mOffset);
buffer.codeUint32(mSize);
buffer.codeUint8(mProcessTypes);
}
// Returns the XDR data generated for this script during this session. See
// mXDRData.
JS::TranscodeBuffer& Buffer()
{
MOZ_ASSERT(HasBuffer());
return mXDRData.ref<JS::TranscodeBuffer>();
}
bool HasBuffer() { return mXDRData.constructed<JS::TranscodeBuffer>(); }
// Returns the read-only XDR data for this script. See mXDRRange.
const JS::TranscodeRange& Range()
{
MOZ_ASSERT(HasRange());
return mXDRRange.ref();
}
bool HasRange() { return mXDRRange.isSome(); }
nsTArray<uint8_t>& Array()
{
MOZ_ASSERT(HasArray());
return mXDRData.ref<nsTArray<uint8_t>>();
}
bool HasArray() { return mXDRData.constructed<nsTArray<uint8_t>>(); }
JSScript* GetJSScript(JSContext* cx);
size_t HeapSizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf)
{
auto size = mallocSizeOf(this);
if (HasArray()) {
size += Array().ShallowSizeOfExcludingThis(mallocSizeOf);
} else if (HasBuffer()) {
size += Buffer().sizeOfExcludingThis(mallocSizeOf);
} else {
return size;
}
size += (mURL.SizeOfExcludingThisEvenIfShared(mallocSizeOf) +
mCachePath.SizeOfExcludingThisEvenIfShared(mallocSizeOf));
return size;
}
ScriptPreloader& mCache;
// The URL from which this script was initially read and compiled.
nsCString mURL;
// A unique identifier for this script's filesystem location, used as a
// primary cache lookup value.
nsCString mCachePath;
// The offset of this script in the cache file, from the start of the XDR
// data block.
uint32_t mOffset = 0;
// The size of this script's encoded XDR data.
uint32_t mSize = 0;
TimeStamp mLoadTime{};
JS::Heap<JSScript*> mScript;
// True if this script is ready to be executed. This means that either the
// off-thread portion of an off-thread decode has finished, or the script
// is too small to be decoded off-thread, and may be immediately decoded
// whenever it is first executed.
bool mReadyToExecute = false;
// The set of processes in which this script has been used.
EnumSet<ProcessType> mProcessTypes{};
// The set of processes which the script was loaded into during the
// last session, as read from the cache file.
EnumSet<ProcessType> mOriginalProcessTypes{};
// The read-only XDR data for this script, which was either read from an
// existing cache file, or generated by encoding a script which was
// compiled during this session.
Maybe<JS::TranscodeRange> mXDRRange;
// XDR data which was generated from a script compiled during this
// session, and will be written to the cache file.
MaybeOneOf<JS::TranscodeBuffer, nsTArray<uint8_t>> mXDRData;
} JS_HAZ_NON_GC_POINTER;
template <ScriptStatus status>
static Matcher<CachedScript*>* Match()
{
static CachedScript::StatusMatcher matcher{status};
return &matcher;
}
// There's a significant setup cost for each off-thread decode operation,
// so scripts are decoded in chunks to minimize the overhead. There's a
// careful balancing act in choosing the size of chunks, to minimize the
// number of decode operations, while also minimizing the number of buffer
// underruns that require the main thread to wait for a script to finish
// decoding.
//
// For the first chunk, we don't have much time between the start of the
// decode operation and the time the first script is needed, so that chunk
// needs to be fairly small. After the first chunk is finished, we have
// some buffered scripts to fall back on, and a lot more breathing room,
// so the chunks can be a bit bigger, but still not too big.
static constexpr int OFF_THREAD_FIRST_CHUNK_SIZE = 128 * 1024;
static constexpr int OFF_THREAD_CHUNK_SIZE = 512 * 1024;
// Ideally, we want every chunk to be smaller than the chunk sizes
// specified above. However, if we have some number of small scripts
// followed by a huge script that would put us over the normal chunk size,
// we're better off processing them as a single chunk.
//
// In order to guarantee that the JS engine will process a chunk
// off-thread, it needs to be at least 100K (which is an implementation
// detail that can change at any time), so make sure that we always hit at
// least that size, with a bit of breathing room to be safe.
static constexpr int SMALL_SCRIPT_CHUNK_THRESHOLD = 128 * 1024;
// The maximum size of scripts to re-decode on the main thread if off-thread
// decoding hasn't finished yet. In practice, we don't hit this very often,
// but when we do, re-decoding some smaller scripts on the main thread gives
// the background decoding a chance to catch up without blocking the main
// thread for quite as long.
static constexpr int MAX_MAINTHREAD_DECODE_SIZE = 50 * 1024;
ScriptPreloader();
void ForceWriteCacheFile();
void Cleanup();
void FinishPendingParses(MonitorAutoLock& aMal);
void InvalidateCache();
// Opens the cache file for reading.
Result<Ok, nsresult> OpenCache();
// Writes a new cache file to disk. Must not be called on the main thread.
Result<Ok, nsresult> WriteCache();
// Prepares scripts for writing to the cache, serializing new scripts to
// XDR, and calculating their size-based offsets.
void PrepareCacheWrite();
void PrepareCacheWriteInternal();
// Returns a file pointer for the cache file with the given name in the
// current profile.
Result<nsCOMPtr<nsIFile>, nsresult>
GetCacheFile(const nsAString& suffix);
// Waits for the given cached script to finish compiling off-thread, or
// decodes it synchronously on the main thread, as appropriate.
JSScript* WaitForCachedScript(JSContext* cx, CachedScript* script);
void DecodeNextBatch(size_t chunkSize);
static void OffThreadDecodeCallback(void* token, void* context);
void MaybeFinishOffThreadDecode();
void DoFinishOffThreadDecode();
size_t ShallowHeapSizeOfIncludingThis(mozilla::MallocSizeOf mallocSizeOf)
{
return (mallocSizeOf(this) + mScripts.ShallowSizeOfExcludingThis(mallocSizeOf) +
mallocSizeOf(mSaveThread.get()) + mallocSizeOf(mProfD.get()));
}
using ScriptHash = nsClassHashtable<nsCStringHashKey, CachedScript>;
template<ScriptStatus status>
static size_t SizeOfHashEntries(ScriptHash& scripts, mozilla::MallocSizeOf mallocSizeOf)
{
size_t size = 0;
for (auto elem : IterHash(scripts, Match<status>())) {
size += elem->HeapSizeOfIncludingThis(mallocSizeOf);
}
return size;
}
ScriptHash mScripts;
// True after we've shown the first window, and are no longer adding new
// scripts to the cache.
bool mStartupFinished = false;
bool mCacheInitialized = false;
bool mSaveComplete = false;
bool mDataPrepared = false;
bool mCacheInvalidated = false;
bool mBlockedOnSyncDispatch = false;
// The list of scripts that we read from the initial startup cache file,
// but have yet to initiate a decode task for.
LinkedList<CachedScript> mPendingScripts;
// The lists of scripts and their sources that make up the chunk currently
// being decoded in a background thread.
JS::TranscodeSources mParsingSources;
Vector<CachedScript*> mParsingScripts;
// The token for the completed off-thread decode task.
void* mToken = nullptr;
// True if a runnable has been dispatched to the main thread to finish an
// off-thread decode operation.
bool mFinishDecodeRunnablePending = false;
// The process type of the current process.
static ProcessType sProcessType;
// The process types for which remote processes have been initialized, and
// are expected to send back script data.
EnumSet<ProcessType> mInitializedProcesses{};
RefPtr<ScriptPreloader> mChildCache;
ScriptCacheChild* mChildActor = nullptr;
nsString mBaseName;
nsCOMPtr<nsIFile> mProfD;
nsCOMPtr<nsIThread> mSaveThread;
// The mmapped cache data from this session's cache file.
AutoMemMap mCacheData;
Monitor mMonitor;
Monitor mSaveMonitor;
};
} // namespace mozilla
#endif // ScriptPreloader_h