gecko-dev/services/sync/modules/policies.js

1028 строки
35 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
this.EXPORTED_SYMBOLS = [
"ErrorHandler",
"SyncScheduler",
];
var {classes: Cc, interfaces: Ci, utils: Cu, results: Cr} = Components;
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
Cu.import("resource://gre/modules/Services.jsm");
Cu.import("resource://gre/modules/Log.jsm");
Cu.import("resource://services-sync/constants.js");
Cu.import("resource://services-sync/util.js");
Cu.import("resource://services-common/logmanager.js");
Cu.import("resource://services-common/async.js");
Cu.import("resource://services-common/utils.js");
XPCOMUtils.defineLazyModuleGetter(this, "Status",
"resource://services-sync/status.js");
XPCOMUtils.defineLazyModuleGetter(this, "AddonManager",
"resource://gre/modules/AddonManager.jsm");
XPCOMUtils.defineLazyServiceGetter(this, "IdleService",
"@mozilla.org/widget/idleservice;1",
"nsIIdleService");
// Get the value for an interval that's stored in preferences. To save users
// from themselves (and us from them!) the minimum time they can specify
// is 60s.
function getThrottledIntervalPreference(prefName) {
return Math.max(Svc.Prefs.get(prefName), 60) * 1000;
}
this.SyncScheduler = function SyncScheduler(service) {
this.service = service;
this.init();
}
SyncScheduler.prototype = {
_log: Log.repository.getLogger("Sync.SyncScheduler"),
_fatalLoginStatus: [LOGIN_FAILED_NO_PASSPHRASE,
LOGIN_FAILED_INVALID_PASSPHRASE,
LOGIN_FAILED_LOGIN_REJECTED],
/**
* The nsITimer object that schedules the next sync. See scheduleNextSync().
*/
syncTimer: null,
setDefaults: function setDefaults() {
this._log.trace("Setting SyncScheduler policy values to defaults.");
this.singleDeviceInterval = getThrottledIntervalPreference("scheduler.fxa.singleDeviceInterval");
this.idleInterval = getThrottledIntervalPreference("scheduler.idleInterval");
this.activeInterval = getThrottledIntervalPreference("scheduler.activeInterval");
this.immediateInterval = getThrottledIntervalPreference("scheduler.immediateInterval");
this.eolInterval = getThrottledIntervalPreference("scheduler.eolInterval");
// A user is non-idle on startup by default.
this.idle = false;
this.hasIncomingItems = false;
// This is the last number of clients we saw when previously updating the
// client mode. If this != currentNumClients (obtained from prefs written
// by the clients engine) then we need to transition to and from
// single and multi-device mode.
this.numClientsLastSync = 0;
this._resyncs = 0;
this.clearSyncTriggers();
},
// nextSync is in milliseconds, but prefs can't hold that much
get nextSync() {
return Svc.Prefs.get("nextSync", 0) * 1000;
},
set nextSync(value) {
Svc.Prefs.set("nextSync", Math.floor(value / 1000));
},
get syncInterval() {
return Svc.Prefs.get("syncInterval", this.singleDeviceInterval);
},
set syncInterval(value) {
Svc.Prefs.set("syncInterval", value);
},
get syncThreshold() {
return Svc.Prefs.get("syncThreshold", SINGLE_USER_THRESHOLD);
},
set syncThreshold(value) {
Svc.Prefs.set("syncThreshold", value);
},
get globalScore() {
return Svc.Prefs.get("globalScore", 0);
},
set globalScore(value) {
Svc.Prefs.set("globalScore", value);
},
// The number of clients we have is maintained in preferences via the
// clients engine, and only updated after a successsful sync.
get numClients() {
return Svc.Prefs.get("clients.devices.desktop", 0) +
Svc.Prefs.get("clients.devices.mobile", 0);
},
set numClients(value) {
throw new Error("Don't set numClients - the clients engine manages it.")
},
init: function init() {
this._log.level = Log.Level[Svc.Prefs.get("log.logger.service.main")];
this.setDefaults();
Svc.Obs.add("weave:engine:score:updated", this);
Svc.Obs.add("network:offline-status-changed", this);
Svc.Obs.add("weave:service:sync:start", this);
Svc.Obs.add("weave:service:sync:finish", this);
Svc.Obs.add("weave:engine:sync:finish", this);
Svc.Obs.add("weave:engine:sync:error", this);
Svc.Obs.add("weave:service:login:error", this);
Svc.Obs.add("weave:service:logout:finish", this);
Svc.Obs.add("weave:service:sync:error", this);
Svc.Obs.add("weave:service:backoff:interval", this);
Svc.Obs.add("weave:service:ready", this);
Svc.Obs.add("weave:engine:sync:applied", this);
Svc.Obs.add("weave:service:setup-complete", this);
Svc.Obs.add("weave:service:start-over", this);
Svc.Obs.add("FxA:hawk:backoff:interval", this);
if (Status.checkSetup() == STATUS_OK) {
Svc.Obs.add("wake_notification", this);
IdleService.addIdleObserver(this, Svc.Prefs.get("scheduler.idleTime"));
}
},
// eslint-disable-next-line complexity
observe: function observe(subject, topic, data) {
this._log.trace("Handling " + topic);
switch (topic) {
case "weave:engine:score:updated":
if (Status.login == LOGIN_SUCCEEDED) {
CommonUtils.namedTimer(this.calculateScore, SCORE_UPDATE_DELAY, this,
"_scoreTimer");
}
break;
case "network:offline-status-changed":
// Whether online or offline, we'll reschedule syncs
this._log.trace("Network offline status change: " + data);
this.checkSyncStatus();
break;
case "weave:service:sync:start":
// Clear out any potentially pending syncs now that we're syncing
this.clearSyncTriggers();
// reset backoff info, if the server tells us to continue backing off,
// we'll handle that later
Status.resetBackoff();
this.globalScore = 0;
break;
case "weave:service:sync:finish":
this.nextSync = 0;
this.adjustSyncInterval();
if (Status.service == SYNC_FAILED_PARTIAL && this.requiresBackoff) {
this.requiresBackoff = false;
this.handleSyncError();
return;
}
let sync_interval;
this.updateGlobalScore();
if (this.globalScore > 0) {
// The global score should be 0 after a sync. If it's not, items were
// changed during the last sync, and we should schedule an immediate
// follow-up sync.
this._resyncs++;
if (this._resyncs <= this.maxResyncs) {
sync_interval = 0;
} else {
this._log.warn(`Resync attempt ${this._resyncs} exceeded ` +
`maximum ${this.maxResyncs}`);
Svc.Obs.notify("weave:service:resyncs-finished");
}
} else {
this._resyncs = 0;
Svc.Obs.notify("weave:service:resyncs-finished");
}
this._syncErrors = 0;
if (Status.sync == NO_SYNC_NODE_FOUND) {
// If we don't have a Sync node, override the interval, even if we've
// scheduled a follow-up sync.
this._log.trace("Scheduling a sync at interval NO_SYNC_NODE_FOUND.");
sync_interval = NO_SYNC_NODE_INTERVAL;
}
this.scheduleNextSync(sync_interval);
break;
case "weave:engine:sync:finish":
if (data == "clients") {
// Update the client mode because it might change what we sync.
this.updateClientMode();
}
break;
case "weave:engine:sync:error":
// `subject` is the exception thrown by an engine's sync() method.
let exception = subject;
if (exception.status >= 500 && exception.status <= 504) {
this.requiresBackoff = true;
}
break;
case "weave:service:login:error":
this.clearSyncTriggers();
if (Status.login == MASTER_PASSWORD_LOCKED) {
// Try again later, just as if we threw an error... only without the
// error count.
this._log.debug("Couldn't log in: master password is locked.");
this._log.trace("Scheduling a sync at MASTER_PASSWORD_LOCKED_RETRY_INTERVAL");
this.scheduleAtInterval(MASTER_PASSWORD_LOCKED_RETRY_INTERVAL);
} else if (this._fatalLoginStatus.indexOf(Status.login) == -1) {
// Not a fatal login error, just an intermittent network or server
// issue. Keep on syncin'.
this.checkSyncStatus();
}
break;
case "weave:service:logout:finish":
// Start or cancel the sync timer depending on if
// logged in or logged out
this.checkSyncStatus();
break;
case "weave:service:sync:error":
// There may be multiple clients but if the sync fails, client mode
// should still be updated so that the next sync has a correct interval.
this.updateClientMode();
this.adjustSyncInterval();
this.nextSync = 0;
this.handleSyncError();
break;
case "FxA:hawk:backoff:interval":
case "weave:service:backoff:interval":
let requested_interval = subject * 1000;
this._log.debug("Got backoff notification: " + requested_interval + "ms");
// Leave up to 25% more time for the back off.
let interval = requested_interval * (1 + Math.random() * 0.25);
Status.backoffInterval = interval;
Status.minimumNextSync = Date.now() + requested_interval;
this._log.debug("Fuzzed minimum next sync: " + Status.minimumNextSync);
break;
case "weave:service:ready":
// Applications can specify this preference if they want autoconnect
// to happen after a fixed delay.
let delay = Svc.Prefs.get("autoconnectDelay");
if (delay) {
this.delayedAutoConnect(delay);
}
break;
case "weave:engine:sync:applied":
let numItems = subject.succeeded;
this._log.trace("Engine " + data + " successfully applied " + numItems +
" items.");
if (numItems) {
this.hasIncomingItems = true;
}
if (subject.newFailed) {
this._log.error(`Engine ${data} found ${subject.newFailed} new records that failed to apply`);
}
break;
case "weave:service:setup-complete":
Services.prefs.savePrefFile(null);
IdleService.addIdleObserver(this, Svc.Prefs.get("scheduler.idleTime"));
Svc.Obs.add("wake_notification", this);
break;
case "weave:service:start-over":
this.setDefaults();
try {
IdleService.removeIdleObserver(this, Svc.Prefs.get("scheduler.idleTime"));
} catch (ex) {
if (ex.result != Cr.NS_ERROR_FAILURE) {
throw ex;
}
// In all likelihood we didn't have an idle observer registered yet.
// It's all good.
}
break;
case "idle":
this._log.trace("We're idle.");
this.idle = true;
// Adjust the interval for future syncs. This won't actually have any
// effect until the next pending sync (which will happen soon since we
// were just active.)
this.adjustSyncInterval();
break;
case "active":
this._log.trace("Received notification that we're back from idle.");
this.idle = false;
CommonUtils.namedTimer(function onBack() {
if (this.idle) {
this._log.trace("... and we're idle again. " +
"Ignoring spurious back notification.");
return;
}
this._log.trace("Genuine return from idle. Syncing.");
// Trigger a sync if we have multiple clients.
if (this.numClients > 1) {
this.scheduleNextSync(0);
}
}, IDLE_OBSERVER_BACK_DELAY, this, "idleDebouncerTimer");
break;
case "wake_notification":
this._log.debug("Woke from sleep.");
CommonUtils.nextTick(() => {
// Trigger a sync if we have multiple clients. We give it 5 seconds
// incase the network is still in the process of coming back up.
if (this.numClients > 1) {
this._log.debug("More than 1 client. Will sync in 5s.");
this.scheduleNextSync(5000);
}
});
break;
}
},
adjustSyncInterval: function adjustSyncInterval() {
if (Status.eol) {
this._log.debug("Server status is EOL; using eolInterval.");
this.syncInterval = this.eolInterval;
return;
}
if (this.numClients <= 1) {
this._log.trace("Adjusting syncInterval to singleDeviceInterval.");
this.syncInterval = this.singleDeviceInterval;
return;
}
// Only MULTI_DEVICE clients will enter this if statement
// since SINGLE_USER clients will be handled above.
if (this.idle) {
this._log.trace("Adjusting syncInterval to idleInterval.");
this.syncInterval = this.idleInterval;
return;
}
if (this.hasIncomingItems) {
this._log.trace("Adjusting syncInterval to immediateInterval.");
this.hasIncomingItems = false;
this.syncInterval = this.immediateInterval;
} else {
this._log.trace("Adjusting syncInterval to activeInterval.");
this.syncInterval = this.activeInterval;
}
},
updateGlobalScore() {
let engines = [this.service.clientsEngine].concat(this.service.engineManager.getEnabled());
for (let i = 0;i < engines.length;i++) {
this._log.trace(engines[i].name + ": score: " + engines[i].score);
this.globalScore += engines[i].score;
engines[i]._tracker.resetScore();
}
this._log.trace("Global score updated: " + this.globalScore);
},
calculateScore() {
this.updateGlobalScore();
this.checkSyncStatus();
},
/**
* Query the number of known clients to figure out what mode to be in
*/
updateClientMode: function updateClientMode() {
// Nothing to do if it's the same amount
let numClients = this.numClients;
if (numClients == this.numClientsLastSync)
return;
this._log.debug(`Client count: ${this.numClientsLastSync} -> ${numClients}`);
this.numClientsLastSync = numClients;
if (numClients <= 1) {
this._log.trace("Adjusting syncThreshold to SINGLE_USER_THRESHOLD");
this.syncThreshold = SINGLE_USER_THRESHOLD;
} else {
this._log.trace("Adjusting syncThreshold to MULTI_DEVICE_THRESHOLD");
this.syncThreshold = MULTI_DEVICE_THRESHOLD;
}
this.adjustSyncInterval();
},
/**
* Check if we should be syncing and schedule the next sync, if it's not scheduled
*/
checkSyncStatus: function checkSyncStatus() {
// Should we be syncing now, if not, cancel any sync timers and return
// if we're in backoff, we'll schedule the next sync.
let ignore = [kSyncBackoffNotMet, kSyncMasterPasswordLocked];
let skip = this.service._checkSync(ignore);
this._log.trace("_checkSync returned \"" + skip + "\".");
if (skip) {
this.clearSyncTriggers();
return;
}
// Only set the wait time to 0 if we need to sync right away
let wait;
if (this.globalScore > this.syncThreshold) {
this._log.debug("Global Score threshold hit, triggering sync.");
wait = 0;
}
this.scheduleNextSync(wait);
},
/**
* Call sync() if Master Password is not locked.
*
* Otherwise, reschedule a sync for later.
*/
syncIfMPUnlocked: function syncIfMPUnlocked() {
// No point if we got kicked out by the master password dialog.
if (Status.login == MASTER_PASSWORD_LOCKED &&
Utils.mpLocked()) {
this._log.debug("Not initiating sync: Login status is " + Status.login);
// If we're not syncing now, we need to schedule the next one.
this._log.trace("Scheduling a sync at MASTER_PASSWORD_LOCKED_RETRY_INTERVAL");
this.scheduleAtInterval(MASTER_PASSWORD_LOCKED_RETRY_INTERVAL);
return;
}
if (!Async.isAppReady()) {
this._log.debug("Not initiating sync: app is shutting down");
return;
}
CommonUtils.nextTick(this.service.sync, this.service);
},
/**
* Set a timer for the next sync
*/
scheduleNextSync: function scheduleNextSync(interval) {
// If no interval was specified, use the current sync interval.
if (interval == null) {
interval = this.syncInterval;
}
// Ensure the interval is set to no less than the backoff.
if (Status.backoffInterval && interval < Status.backoffInterval) {
this._log.trace("Requested interval " + interval +
" ms is smaller than the backoff interval. " +
"Using backoff interval " +
Status.backoffInterval + " ms instead.");
interval = Status.backoffInterval;
}
if (this.nextSync != 0) {
// There's already a sync scheduled. Don't reschedule if there's already
// a timer scheduled for sooner than requested.
let currentInterval = this.nextSync - Date.now();
this._log.trace("There's already a sync scheduled in " +
currentInterval + " ms.");
if (currentInterval < interval && this.syncTimer) {
this._log.trace("Ignoring scheduling request for next sync in " +
interval + " ms.");
return;
}
}
// Start the sync right away if we're already late.
if (interval <= 0) {
this._log.trace("Requested sync should happen right away.");
this.syncIfMPUnlocked();
return;
}
this._log.debug("Next sync in " + interval + " ms.");
CommonUtils.namedTimer(this.syncIfMPUnlocked, interval, this, "syncTimer");
// Save the next sync time in-case sync is disabled (logout/offline/etc.)
this.nextSync = Date.now() + interval;
},
/**
* Incorporates the backoff/retry logic used in error handling and elective
* non-syncing.
*/
scheduleAtInterval: function scheduleAtInterval(minimumInterval) {
let interval = Utils.calculateBackoff(this._syncErrors,
MINIMUM_BACKOFF_INTERVAL,
Status.backoffInterval);
if (minimumInterval) {
interval = Math.max(minimumInterval, interval);
}
this._log.debug("Starting client-initiated backoff. Next sync in " +
interval + " ms.");
this.scheduleNextSync(interval);
},
/**
* Automatically start syncing after the given delay (in seconds).
*
* Applications can define the `services.sync.autoconnectDelay` preference
* to have this called automatically during start-up with the pref value as
* the argument. Alternatively, they can call it themselves to control when
* Sync should first start to sync.
*/
delayedAutoConnect: function delayedAutoConnect(delay) {
if (this.service._checkSetup() == STATUS_OK) {
CommonUtils.namedTimer(this.autoConnect, delay * 1000, this, "_autoTimer");
}
},
autoConnect: function autoConnect() {
if (this.service._checkSetup() == STATUS_OK && !this.service._checkSync()) {
// Schedule a sync based on when a previous sync was scheduled.
// scheduleNextSync() will do the right thing if that time lies in
// the past.
this.scheduleNextSync(this.nextSync - Date.now());
}
// Once autoConnect is called we no longer need _autoTimer.
if (this._autoTimer) {
this._autoTimer.clear();
}
},
_syncErrors: 0,
/**
* Deal with sync errors appropriately
*/
handleSyncError: function handleSyncError() {
this._log.trace("In handleSyncError. Error count: " + this._syncErrors);
this._syncErrors++;
// Do nothing on the first couple of failures, if we're not in
// backoff due to 5xx errors.
if (!Status.enforceBackoff) {
if (this._syncErrors < MAX_ERROR_COUNT_BEFORE_BACKOFF) {
this.scheduleNextSync();
return;
}
this._log.debug("Sync error count has exceeded " +
MAX_ERROR_COUNT_BEFORE_BACKOFF + "; enforcing backoff.");
Status.enforceBackoff = true;
}
this.scheduleAtInterval();
},
/**
* Remove any timers/observers that might trigger a sync
*/
clearSyncTriggers: function clearSyncTriggers() {
this._log.debug("Clearing sync triggers and the global score.");
this.globalScore = this.nextSync = 0;
// Clear out any scheduled syncs
if (this.syncTimer)
this.syncTimer.clear();
},
get maxResyncs() {
return Svc.Prefs.get("maxResyncs", 0);
},
};
this.ErrorHandler = function ErrorHandler(service) {
this.service = service;
this.init();
}
ErrorHandler.prototype = {
MINIMUM_ALERT_INTERVAL_MSEC: 604800000, // One week.
/**
* Flag that turns on error reporting for all errors, incl. network errors.
*/
dontIgnoreErrors: false,
/**
* Flag that indicates if we have already reported a prolonged failure.
* Once set, we don't report it again, meaning this error is only reported
* one per run.
*/
didReportProlongedError: false,
init: function init() {
Svc.Obs.add("weave:engine:sync:applied", this);
Svc.Obs.add("weave:engine:sync:error", this);
Svc.Obs.add("weave:service:login:error", this);
Svc.Obs.add("weave:service:sync:error", this);
Svc.Obs.add("weave:service:sync:finish", this);
Svc.Obs.add("weave:service:start-over:finish", this);
this.initLogs();
},
initLogs: function initLogs() {
this._log = Log.repository.getLogger("Sync.ErrorHandler");
this._log.level = Log.Level[Svc.Prefs.get("log.logger.service.main")];
let root = Log.repository.getLogger("Sync");
root.level = Log.Level[Svc.Prefs.get("log.rootLogger")];
let logs = ["Sync", "FirefoxAccounts", "Hawk", "Common.TokenServerClient",
"Sync.SyncMigration", "browserwindow.syncui",
"Services.Common.RESTRequest", "Services.Common.RESTRequest",
"BookmarkSyncUtils",
"addons.xpi",
];
this._logManager = new LogManager(Svc.Prefs, logs, "sync");
},
observe: function observe(subject, topic, data) {
this._log.trace("Handling " + topic);
switch (topic) {
case "weave:engine:sync:applied":
if (subject.newFailed) {
// An engine isn't able to apply one or more incoming records.
// We don't fail hard on this, but it usually indicates a bug,
// so for now treat it as sync error (c.f. Service._syncEngine())
Status.engines = [data, ENGINE_APPLY_FAIL];
this._log.debug(data + " failed to apply some records.");
}
break;
case "weave:engine:sync:error": {
let exception = subject; // exception thrown by engine's sync() method
let engine_name = data; // engine name that threw the exception
this.checkServerError(exception);
Status.engines = [engine_name, exception.failureCode || ENGINE_UNKNOWN_FAIL];
if (Async.isShutdownException(exception)) {
this._log.debug(engine_name + " was interrupted due to the application shutting down");
} else {
this._log.debug(engine_name + " failed", exception);
Services.telemetry.getKeyedHistogramById("WEAVE_ENGINE_SYNC_ERRORS")
.add(engine_name);
}
break;
}
case "weave:service:login:error":
this._log.error("Sync encountered a login error");
this.resetFileLog();
if (this.shouldReportError()) {
this.notifyOnNextTick("weave:ui:login:error");
} else {
this.notifyOnNextTick("weave:ui:clear-error");
}
this.dontIgnoreErrors = false;
break;
case "weave:service:sync:error": {
if (Status.sync == CREDENTIALS_CHANGED) {
this.service.logout();
}
let exception = subject;
if (Async.isShutdownException(exception)) {
// If we are shutting down we just log the fact, attempt to flush
// the log file and get out of here!
this._log.error("Sync was interrupted due to the application shutting down");
this.resetFileLog();
break;
}
// Not a shutdown related exception...
this._log.error("Sync encountered an error", exception);
this.resetFileLog();
if (this.shouldReportError()) {
this.notifyOnNextTick("weave:ui:sync:error");
} else {
this.notifyOnNextTick("weave:ui:sync:finish");
}
this.dontIgnoreErrors = false;
break;
}
case "weave:service:sync:finish":
this._log.trace("Status.service is " + Status.service);
// Check both of these status codes: in the event of a failure in one
// engine, Status.service will be SYNC_FAILED_PARTIAL despite
// Status.sync being SYNC_SUCCEEDED.
// *facepalm*
if (Status.sync == SYNC_SUCCEEDED &&
Status.service == STATUS_OK) {
// Great. Let's clear our mid-sync 401 note.
this._log.trace("Clearing lastSyncReassigned.");
Svc.Prefs.reset("lastSyncReassigned");
}
if (Status.service == SYNC_FAILED_PARTIAL) {
this._log.error("Some engines did not sync correctly.");
this.resetFileLog();
if (this.shouldReportError()) {
this.dontIgnoreErrors = false;
this.notifyOnNextTick("weave:ui:sync:error");
break;
}
} else {
this.resetFileLog();
}
this.dontIgnoreErrors = false;
this.notifyOnNextTick("weave:ui:sync:finish");
break;
case "weave:service:start-over:finish":
// ensure we capture any logs between the last sync and the reset completing.
this.resetFileLog();
break;
}
},
notifyOnNextTick: function notifyOnNextTick(topic) {
CommonUtils.nextTick(function() {
this._log.trace("Notifying " + topic +
". Status.login is " + Status.login +
". Status.sync is " + Status.sync);
Svc.Obs.notify(topic);
}, this);
},
/**
* Trigger a sync and don't muffle any errors, particularly network errors.
*/
syncAndReportErrors: function syncAndReportErrors() {
this._log.debug("Beginning user-triggered sync.");
this.dontIgnoreErrors = true;
CommonUtils.nextTick(this.service.sync, this.service);
},
async _dumpAddons() {
// Just dump the items that sync may be concerned with. Specifically,
// active extensions that are not hidden.
let addons = [];
try {
addons = await AddonManager.getAddonsByTypes(["extension"]);
} catch (e) {
this._log.warn("Failed to dump addons", e)
}
let relevantAddons = addons.filter(x => x.isActive && !x.hidden);
this._log.debug("Addons installed", relevantAddons.length);
for (let addon of relevantAddons) {
this._log.debug(" - ${name}, version ${version}, id ${id}", addon);
}
},
/**
* Generate a log file for the sync that just completed
* and refresh the input & output streams.
*/
resetFileLog: function resetFileLog() {
let onComplete = logType => {
Svc.Obs.notify("weave:service:reset-file-log");
this._log.trace("Notified: " + Date.now());
if (logType == this._logManager.ERROR_LOG_WRITTEN) {
Cu.reportError("Sync encountered an error - see about:sync-log for the log file.");
}
};
// If we're writing an error log, dump extensions that may be causing problems.
let beforeResetLog;
if (this._logManager.sawError) {
beforeResetLog = this._dumpAddons();
} else {
beforeResetLog = Promise.resolve();
}
// Note we do not return the promise here - the caller doesn't need to wait
// for this to complete.
beforeResetLog
.then(() => this._logManager.resetFileLog())
.then(onComplete, onComplete);
},
/**
* Translates server error codes to meaningful strings.
*
* @param code
* server error code as an integer
*/
errorStr: function errorStr(code) {
switch (code.toString()) {
case "1":
return "illegal-method";
case "2":
return "invalid-captcha";
case "3":
return "invalid-username";
case "4":
return "cannot-overwrite-resource";
case "5":
return "userid-mismatch";
case "6":
return "json-parse-failure";
case "7":
return "invalid-password";
case "8":
return "invalid-record";
case "9":
return "weak-password";
default:
return "generic-server-error";
}
},
// A function to indicate if Sync errors should be "reported" - which in this
// context really means "should be notify observers of an error" - but note
// that since bug 1180587, no one is going to surface an error to the user.
shouldReportError: function shouldReportError() {
if (Status.login == MASTER_PASSWORD_LOCKED) {
this._log.trace("shouldReportError: false (master password locked).");
return false;
}
if (this.dontIgnoreErrors) {
return true;
}
if (Status.login == LOGIN_FAILED_LOGIN_REJECTED) {
// An explicit LOGIN_REJECTED state is always reported (bug 1081158)
this._log.trace("shouldReportError: true (login was rejected)");
return true;
}
let lastSync = Svc.Prefs.get("lastSync");
if (lastSync && ((Date.now() - Date.parse(lastSync)) >
Svc.Prefs.get("errorhandler.networkFailureReportTimeout") * 1000)) {
Status.sync = PROLONGED_SYNC_FAILURE;
if (this.didReportProlongedError) {
this._log.trace("shouldReportError: false (prolonged sync failure, but" +
" we've already reported it).");
return false;
}
this._log.trace("shouldReportError: true (first prolonged sync failure).");
this.didReportProlongedError = true;
return true;
}
// We got a 401 mid-sync. Wait for the next sync before actually handling
// an error. This assumes that we'll get a 401 again on a login fetch in
// order to report the error.
if (!this.service.clusterURL) {
this._log.trace("shouldReportError: false (no cluster URL; " +
"possible node reassignment).");
return false;
}
let result = ([Status.login, Status.sync].indexOf(SERVER_MAINTENANCE) == -1 &&
[Status.login, Status.sync].indexOf(LOGIN_FAILED_NETWORK_ERROR) == -1);
this._log.trace("shouldReportError: ${result} due to login=${login}, sync=${sync}",
{result, login: Status.login, sync: Status.sync});
return result;
},
get currentAlertMode() {
return Svc.Prefs.get("errorhandler.alert.mode");
},
set currentAlertMode(str) {
return Svc.Prefs.set("errorhandler.alert.mode", str);
},
get earliestNextAlert() {
return Svc.Prefs.get("errorhandler.alert.earliestNext", 0) * 1000;
},
set earliestNextAlert(msec) {
return Svc.Prefs.set("errorhandler.alert.earliestNext", msec / 1000);
},
clearServerAlerts() {
// If we have any outstanding alerts, apparently they're no longer relevant.
Svc.Prefs.resetBranch("errorhandler.alert");
},
/**
* X-Weave-Alert headers can include a JSON object:
*
* {
* "code": // One of "hard-eol", "soft-eol".
* "url": // For "Learn more" link.
* "message": // Logged in Sync logs.
* }
*/
handleServerAlert(xwa) {
if (!xwa.code) {
this._log.warn("Got structured X-Weave-Alert, but no alert code.");
return;
}
switch (xwa.code) {
// Gently and occasionally notify the user that this service will be
// shutting down.
case "soft-eol":
// Fall through.
// Tell the user that this service has shut down, and drop our syncing
// frequency dramatically.
case "hard-eol":
// Note that both of these alerts should be subservient to future "sign
// in with your Firefox Account" storage alerts.
if ((this.currentAlertMode != xwa.code) ||
(this.earliestNextAlert < Date.now())) {
CommonUtils.nextTick(function() {
Svc.Obs.notify("weave:eol", xwa);
}, this);
this._log.error("X-Weave-Alert: " + xwa.code + ": " + xwa.message);
this.earliestNextAlert = Date.now() + this.MINIMUM_ALERT_INTERVAL_MSEC;
this.currentAlertMode = xwa.code;
}
break;
default:
this._log.debug("Got unexpected X-Weave-Alert code: " + xwa.code);
}
},
/**
* Handle HTTP response results or exceptions and set the appropriate
* Status.* bits.
*
* This method also looks for "side-channel" warnings.
*/
checkServerError(resp) {
switch (resp.status) {
case 200:
case 404:
case 513:
let xwa = resp.headers["x-weave-alert"];
// Only process machine-readable alerts.
if (!xwa || !xwa.startsWith("{")) {
this.clearServerAlerts();
return;
}
try {
xwa = JSON.parse(xwa);
} catch (ex) {
this._log.warn("Malformed X-Weave-Alert from server: " + xwa);
return;
}
this.handleServerAlert(xwa);
break;
case 400:
if (resp == RESPONSE_OVER_QUOTA) {
Status.sync = OVER_QUOTA;
}
break;
case 401:
this.service.logout();
this._log.info("Got 401 response; resetting clusterURL.");
this.service.clusterURL = null;
let delay = 0;
if (Svc.Prefs.get("lastSyncReassigned")) {
// We got a 401 in the middle of the previous sync, and we just got
// another. Login must have succeeded in order for us to get here, so
// the password should be correct.
// This is likely to be an intermittent server issue, so back off and
// give it time to recover.
this._log.warn("Last sync also failed for 401. Delaying next sync.");
delay = MINIMUM_BACKOFF_INTERVAL;
} else {
this._log.debug("New mid-sync 401 failure. Making a note.");
Svc.Prefs.set("lastSyncReassigned", true);
}
this._log.info("Attempting to schedule another sync.");
this.service.scheduler.scheduleNextSync(delay);
break;
case 500:
case 502:
case 503:
case 504:
Status.enforceBackoff = true;
if (resp.status == 503 && resp.headers["retry-after"]) {
let retryAfter = resp.headers["retry-after"];
this._log.debug("Got Retry-After: " + retryAfter);
if (this.service.isLoggedIn) {
Status.sync = SERVER_MAINTENANCE;
} else {
Status.login = SERVER_MAINTENANCE;
}
Svc.Obs.notify("weave:service:backoff:interval",
parseInt(retryAfter, 10));
}
break;
}
switch (resp.result) {
case Cr.NS_ERROR_UNKNOWN_HOST:
case Cr.NS_ERROR_CONNECTION_REFUSED:
case Cr.NS_ERROR_NET_TIMEOUT:
case Cr.NS_ERROR_NET_RESET:
case Cr.NS_ERROR_NET_INTERRUPT:
case Cr.NS_ERROR_PROXY_CONNECTION_REFUSED:
// The constant says it's about login, but in fact it just
// indicates general network error.
if (this.service.isLoggedIn) {
Status.sync = LOGIN_FAILED_NETWORK_ERROR;
} else {
Status.login = LOGIN_FAILED_NETWORK_ERROR;
}
break;
}
},
};