зеркало из https://github.com/mozilla/gecko-dev.git
119 строки
2.6 KiB
C++
119 строки
2.6 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TexturePoolOGL.h"
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#include <stdlib.h> // for malloc
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#include "GLContext.h" // for GLContext
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#include "mozilla/Monitor.h" // for Monitor, MonitorAutoLock
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#include "mozilla/mozalloc.h" // for operator delete, etc
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#include "nsDebug.h" // for NS_ASSERTION, NS_ERROR, etc
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#include "nsDeque.h" // for nsDeque
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#define TEXTURE_POOL_SIZE 10
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namespace mozilla {
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namespace gl {
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static GLContext* sActiveContext = nullptr;
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static Monitor* sMonitor = nullptr;
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static nsDeque* sTextures = nullptr;
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GLuint TexturePoolOGL::AcquireTexture()
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{
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NS_ASSERTION(sMonitor, "not initialized");
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MonitorAutoLock lock(*sMonitor);
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if (!sActiveContext) {
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// Wait for a context
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sMonitor->Wait();
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if (!sActiveContext)
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return 0;
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}
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GLuint texture = 0;
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if (sActiveContext->IsOwningThreadCurrent()) {
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sActiveContext->MakeCurrent();
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sActiveContext->fGenTextures(1, &texture);
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} else {
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while (sTextures->GetSize() == 0) {
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NS_WARNING("Waiting for texture");
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sMonitor->Wait();
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}
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GLuint* popped = (GLuint*) sTextures->Pop();
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if (!popped) {
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NS_ERROR("Failed to pop texture pool item");
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return 0;
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}
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texture = *popped;
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delete popped;
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NS_ASSERTION(texture, "Failed to retrieve texture from pool");
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}
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return texture;
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}
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static void Clear()
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{
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if (!sActiveContext)
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return;
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sActiveContext->MakeCurrent();
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GLuint* item;
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while (sTextures->GetSize()) {
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item = (GLuint*)sTextures->Pop();
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sActiveContext->fDeleteTextures(1, item);
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delete item;
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}
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}
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void TexturePoolOGL::Fill(GLContext* aContext)
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{
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NS_ASSERTION(aContext, "NULL GLContext");
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NS_ASSERTION(sMonitor, "not initialized");
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MonitorAutoLock lock(*sMonitor);
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if (sActiveContext != aContext) {
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Clear();
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sActiveContext = aContext;
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}
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if (sTextures->GetSize() == TEXTURE_POOL_SIZE)
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return;
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sActiveContext->MakeCurrent();
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GLuint* texture = nullptr;
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while (sTextures->GetSize() < TEXTURE_POOL_SIZE) {
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texture = (GLuint*)malloc(sizeof(GLuint));
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sActiveContext->fGenTextures(1, texture);
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sTextures->Push((void*) texture);
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}
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sMonitor->NotifyAll();
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}
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void TexturePoolOGL::Init()
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{
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sMonitor = new Monitor("TexturePoolOGL.sMonitor");
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sTextures = new nsDeque();
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}
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void TexturePoolOGL::Shutdown()
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{
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delete sMonitor;
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delete sTextures;
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}
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} // gl
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} // mozilla
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