зеркало из https://github.com/mozilla/gecko-dev.git
75 строки
2.6 KiB
C++
75 строки
2.6 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GPU_RenderBundleEncoder_H_
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#define GPU_RenderBundleEncoder_H_
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#include "mozilla/Scoped.h"
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#include "mozilla/dom/TypedArray.h"
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#include "ObjectModel.h"
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namespace mozilla {
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namespace webgpu {
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namespace ffi {
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struct WGPURenderBundleEncoder;
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} // namespace ffi
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class Device;
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class RenderBundle;
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struct ScopedFfiBundleTraits {
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typedef ffi::WGPURenderBundleEncoder* type;
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static type empty();
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static void release(type raw);
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};
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class RenderBundleEncoder final : public ObjectBase, public ChildOf<Device> {
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public:
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GPU_DECL_CYCLE_COLLECTION(RenderBundleEncoder)
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GPU_DECL_JS_WRAP(RenderBundleEncoder)
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RenderBundleEncoder(Device* const aParent, WebGPUChild* const aBridge,
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const dom::GPURenderBundleEncoderDescriptor& aDesc);
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private:
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~RenderBundleEncoder();
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void Cleanup();
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Scoped<ScopedFfiBundleTraits> mEncoder;
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// keep all the used objects alive while the encoder is finished
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nsTArray<RefPtr<const BindGroup>> mUsedBindGroups;
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nsTArray<RefPtr<const Buffer>> mUsedBuffers;
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nsTArray<RefPtr<const RenderPipeline>> mUsedPipelines;
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nsTArray<RefPtr<const TextureView>> mUsedTextureViews;
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public:
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// programmable pass encoder
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void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup,
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const dom::Sequence<uint32_t>& aDynamicOffsets);
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// render encoder base
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void SetPipeline(const RenderPipeline& aPipeline);
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void SetIndexBuffer(const Buffer& aBuffer,
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const dom::GPUIndexFormat& aIndexFormat, uint64_t aOffset,
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uint64_t aSize);
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void SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer, uint64_t aOffset,
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uint64_t aSize);
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void Draw(uint32_t aVertexCount, uint32_t aInstanceCount,
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uint32_t aFirstVertex, uint32_t aFirstInstance);
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void DrawIndexed(uint32_t aIndexCount, uint32_t aInstanceCount,
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uint32_t aFirstIndex, int32_t aBaseVertex,
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uint32_t aFirstInstance);
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void DrawIndirect(const Buffer& aIndirectBuffer, uint64_t aIndirectOffset);
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void DrawIndexedIndirect(const Buffer& aIndirectBuffer,
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uint64_t aIndirectOffset);
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// self
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already_AddRefed<RenderBundle> Finish(
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const dom::GPURenderBundleDescriptor& aDesc);
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};
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} // namespace webgpu
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} // namespace mozilla
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#endif // GPU_RenderBundleEncoder_H_
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