gecko-dev/gfx/wr
Lee Salzman 8d53aef426 Bug 1622966 - composite YUV surfaces directly in SWGL SwCompositor. r=mattwoodrow
Differential Revision: https://phabricator.services.mozilla.com/D88102
2020-08-26 00:36:24 +00:00
..
ci-scripts Bug 1643504 - Upgrade webrender and wgpu docker images to Debian buster. r=kats 2020-06-09 13:35:40 +00:00
debugger
direct-composition Bug 1656236 - Update to euclid 0.22. r=kvark 2020-08-18 22:09:27 +00:00
example-compositor Bug 1656820 - Remove content_size from scene pipeline. r=nical 2020-08-03 20:57:30 +00:00
examples Bug 1659676 - Simplify WR hit-test API. r=kats,kvark,nical 2020-08-19 15:05:30 +00:00
glsl-to-cxx Bug 1655883 - support RG8 textures in SWGL. r=jimb 2020-07-30 03:25:38 +00:00
peek-poke Bug 1656236 - Update to euclid 0.22. r=kvark 2020-08-18 22:09:27 +00:00
swgl Bug 1622966 - composite YUV surfaces directly in SWGL SwCompositor. r=mattwoodrow 2020-08-26 00:36:24 +00:00
tileview Bug 1656236 - Update to euclid 0.22. r=kvark 2020-08-18 22:09:27 +00:00
webrender Bug 1622966 - composite YUV surfaces directly in SWGL SwCompositor. r=mattwoodrow 2020-08-26 00:36:24 +00:00
webrender_api Bug 1656711. Support hardware accelerated <feGaussianBlur> SVG filters if the x and y radius are not equal with webrender. r=gw 2020-08-25 07:26:21 +00:00
webrender_build Bug 1640960 - Always sort WR shader features r=jnicol,gw 2020-07-14 15:53:31 +00:00
wr_malloc_size_of Bug 1656236 - Update to euclid 0.22. r=kvark 2020-08-18 22:09:27 +00:00
wrench Bug 1656711. Support hardware accelerated <feGaussianBlur> SVG filters if the x and y radius are not equal with webrender. r=gw 2020-08-25 07:26:21 +00:00
.gitignore
.taskcluster.yml Bug 1643504 - Update webrender github-CI to use new docker image. r=glandium 2020-06-09 20:39:10 +00:00
Cargo.lock Bug 1659066 - Update glslopt-rs to 0.1.6. r=jnicol 2020-08-22 22:48:34 +00:00
Cargo.toml
LICENSE
README.md
rustfmt.toml
servo-tidy.toml Bug 1628772 - Update core-foundation dependency to 0.7 r=kats 2020-04-11 20:14:41 +00:00

README.md

WebRender

Version

WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.

Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.

Update as a Dependency

After updating shaders in WebRender, go to servo and:

  • Go to the servo directory and do ./mach update-cargo -p webrender
  • Create a pull request to servo

Use WebRender with Servo

To use a local copy of WebRender with servo, go to your servo build directory and:

  • Edit Cargo.toml
  • Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }

where <path> is the path to your local copy of WebRender.

  • Build as normal

Documentation

The Wiki has a few pages describing the internals and conventions of WebRender.

Testing

Tests run using OSMesa to get consistent rendering across platforms.

Still there may be differences depending on font libraries on your system, for example.

See this gist for how to make the text tests useful in Fedora, for example.