зеркало из https://github.com/mozilla/gecko-dev.git
488 строки
13 KiB
C++
488 строки
13 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ThrottledEventQueue.h"
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#include "mozilla/Atomics.h"
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#include "mozilla/ClearOnShutdown.h"
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#include "mozilla/Mutex.h"
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#include "mozilla/Unused.h"
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#include "nsEventQueue.h"
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namespace mozilla {
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using mozilla::services::GetObserverService;
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namespace {
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static const char kShutdownTopic[] = "xpcom-shutdown";
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} // anonymous namespace
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// The ThrottledEventQueue is designed with inner and outer objects:
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//
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// XPCOM code nsObserverService
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// | |
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// | |
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// v |
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// +-------+ |
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// | Outer | |
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// +-------+ |
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// | |
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// | +-------+ |
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// +-->| Inner |<--+
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// +-------+
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//
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// Client code references the outer nsIEventTarget which in turn references
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// an inner object. The inner object is also held alive by the observer
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// service.
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//
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// If the outer object is dereferenced and destroyed, it will trigger a
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// shutdown operation on the inner object. Similarly if the observer
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// service notifies that the browser is shutting down, then the inner
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// object also starts shutting down.
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//
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// Once the queue has drained we unregister from the observer service. If
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// the outer object is already gone, then the inner object is free'd at this
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// point. If the outer object still exists then calls fall back to the
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// ThrottledEventQueue's base target. We just don't queue things
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// any more. The inner is then released once the outer object is released.
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//
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// Note, we must keep the inner object alive and attached to the observer
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// service until the TaskQueue is fully shutdown and idle. We must delay
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// xpcom shutdown if the TaskQueue is in the middle of draining.
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class ThrottledEventQueue::Inner final : public nsIObserver
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{
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// The runnable which is dispatched to the underlying base target. Since
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// we only execute one event at a time we just re-use a single instance
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// of this class while there are events left in the queue.
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class Executor final : public Runnable
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{
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RefPtr<Inner> mInner;
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public:
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explicit Executor(Inner* aInner)
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: mInner(aInner)
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{ }
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NS_IMETHODIMP
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Run() override
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{
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mInner->ExecuteRunnable();
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return NS_OK;
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}
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NS_IMETHODIMP
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GetName(nsACString& aName) override
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{
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return mInner->CurrentName(aName);
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}
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};
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mutable Mutex mMutex;
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mutable CondVar mIdleCondVar;
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mozilla::CondVar mEventsAvailable;
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// any thread, protected by mutex
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nsEventQueue mEventQueue;
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// written on main thread, read on any thread
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nsCOMPtr<nsIEventTarget> mBaseTarget;
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// any thread, protected by mutex
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nsCOMPtr<nsIRunnable> mExecutor;
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// any thread, atomic
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Atomic<uint32_t> mExecutionDepth;
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// any thread, protected by mutex
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bool mShutdownStarted;
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explicit Inner(nsIEventTarget* aBaseTarget)
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: mMutex("ThrottledEventQueue")
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, mIdleCondVar(mMutex, "ThrottledEventQueue:Idle")
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, mEventsAvailable(mMutex, "[ThrottledEventQueue::Inner.mEventsAvailable]")
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, mEventQueue(mEventsAvailable, nsEventQueue::eNormalQueue)
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, mBaseTarget(aBaseTarget)
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, mExecutionDepth(0)
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, mShutdownStarted(false)
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{
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}
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~Inner()
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{
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MOZ_ASSERT(!mExecutor);
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MOZ_ASSERT(mShutdownStarted);
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}
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nsresult
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CurrentName(nsACString& aName)
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{
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nsCOMPtr<nsIRunnable> event;
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#ifdef DEBUG
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bool currentThread = false;
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mBaseTarget->IsOnCurrentThread(¤tThread);
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MOZ_ASSERT(currentThread);
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#endif
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{
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MutexAutoLock lock(mMutex);
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// We only check the name of an executor runnable when we know there is something
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// in the queue, so this should never fail.
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MOZ_ALWAYS_TRUE(mEventQueue.PeekEvent(getter_AddRefs(event), lock));
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}
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if (nsCOMPtr<nsINamed> named = do_QueryInterface(event)) {
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// Increase mExecutionDepth here so that GetName is allowed to call
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// IsOnCurrentThread on us and have it be true (in the case when we are on
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// the right thread).
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mExecutionDepth++;
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nsresult rv = named->GetName(aName);
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mExecutionDepth--;
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return rv;
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}
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aName.AssignLiteral("non-nsINamed ThrottledEventQueue runnable");
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return NS_OK;
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}
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void
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ExecuteRunnable()
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{
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// Any thread
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nsCOMPtr<nsIRunnable> event;
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bool shouldShutdown = false;
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#ifdef DEBUG
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bool currentThread = false;
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mBaseTarget->IsOnCurrentThread(¤tThread);
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MOZ_ASSERT(currentThread);
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#endif
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{
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MutexAutoLock lock(mMutex);
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// We only dispatch an executor runnable when we know there is something
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// in the queue, so this should never fail.
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MOZ_ALWAYS_TRUE(mEventQueue.GetPendingEvent(getter_AddRefs(event), lock));
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// If there are more events in the queue, then dispatch the next
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// executor. We do this now, before running the event, because
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// the event might spin the event loop and we don't want to stall
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// the queue.
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if (mEventQueue.HasPendingEvent(lock)) {
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// Dispatch the next base target runnable to attempt to execute
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// the next throttled event. We must do this before executing
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// the event in case the event spins the event loop.
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MOZ_ALWAYS_SUCCEEDS(
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mBaseTarget->Dispatch(mExecutor, NS_DISPATCH_NORMAL));
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}
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// Otherwise the queue is empty and we can stop dispatching the
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// executor. We might also need to shutdown after running the
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// last event.
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else {
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shouldShutdown = mShutdownStarted;
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// Note, this breaks a ref cycle.
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mExecutor = nullptr;
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mIdleCondVar.NotifyAll();
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}
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}
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// Execute the event now that we have unlocked.
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++mExecutionDepth;
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Unused << event->Run();
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--mExecutionDepth;
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// If shutdown was started and the queue is now empty we can now
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// finalize the shutdown. This is performed separately at the end
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// of the method in order to wait for the event to finish running.
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if (shouldShutdown) {
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MOZ_ASSERT(IsEmpty());
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NS_DispatchToMainThread(NewRunnableMethod("ThrottledEventQueue::Inner::ShutdownComplete",
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this, &Inner::ShutdownComplete));
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}
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}
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void
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ShutdownComplete()
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(IsEmpty());
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nsCOMPtr<nsIObserverService> obs = GetObserverService();
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obs->RemoveObserver(this, kShutdownTopic);
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}
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public:
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static already_AddRefed<Inner>
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Create(nsIEventTarget* aBaseTarget)
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{
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MOZ_ASSERT(NS_IsMainThread());
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if (ClearOnShutdown_Internal::sCurrentShutdownPhase != ShutdownPhase::NotInShutdown) {
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return nullptr;
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}
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nsCOMPtr<nsIObserverService> obs = GetObserverService();
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if (NS_WARN_IF(!obs)) {
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return nullptr;
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}
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RefPtr<Inner> ref = new Inner(aBaseTarget);
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nsresult rv = obs->AddObserver(ref, kShutdownTopic,
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false /* means OS will hold a strong ref */);
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if (NS_WARN_IF(NS_FAILED(rv))) {
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ref->MaybeStartShutdown();
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MOZ_ASSERT(ref->IsEmpty());
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return nullptr;
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}
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return ref.forget();
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}
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NS_IMETHOD
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Observe(nsISupports*, const char* aTopic, const char16_t*) override
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(!strcmp(aTopic, kShutdownTopic));
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MaybeStartShutdown();
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// Once shutdown begins we set the Atomic<bool> mShutdownStarted flag.
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// This prevents any new runnables from being dispatched into the
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// TaskQueue. Therefore this loop should be finite.
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while (!IsEmpty()) {
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MOZ_ALWAYS_TRUE(NS_ProcessNextEvent());
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}
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return NS_OK;
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}
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void
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MaybeStartShutdown()
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{
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// Any thread
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MutexAutoLock lock(mMutex);
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if (mShutdownStarted) {
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return;
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}
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mShutdownStarted = true;
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// We are marked for shutdown now, but we are still processing runnables.
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// Return for now. The shutdown will be completed once the queue is
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// drained.
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if (mExecutor) {
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return;
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}
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// The queue is empty, so we can complete immediately.
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NS_DispatchToMainThread(NewRunnableMethod("ThrottledEventQueue::Inner::ShutdownComplete",
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this, &Inner::ShutdownComplete));
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}
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bool
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IsEmpty() const
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{
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// Any thread
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return Length() == 0;
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}
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uint32_t
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Length() const
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{
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// Any thread
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MutexAutoLock lock(mMutex);
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return mEventQueue.Count(lock);
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}
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void
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AwaitIdle() const
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{
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// Any thread, except the main thread or our base target. Blocking the
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// main thread is forbidden. Blocking the base target is guaranteed to
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// produce a deadlock.
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MOZ_ASSERT(!NS_IsMainThread());
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#ifdef DEBUG
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bool onBaseTarget = false;
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Unused << mBaseTarget->IsOnCurrentThread(&onBaseTarget);
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MOZ_ASSERT(!onBaseTarget);
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#endif
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MutexAutoLock lock(mMutex);
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while (mExecutor) {
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mIdleCondVar.Wait();
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}
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}
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nsresult
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DispatchFromScript(nsIRunnable* aEvent, uint32_t aFlags)
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{
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// Any thread
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nsCOMPtr<nsIRunnable> r = aEvent;
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return Dispatch(r.forget(), aFlags);
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}
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nsresult
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Dispatch(already_AddRefed<nsIRunnable> aEvent, uint32_t aFlags)
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{
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MOZ_ASSERT(aFlags == NS_DISPATCH_NORMAL ||
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aFlags == NS_DISPATCH_AT_END);
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// Any thread
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MutexAutoLock lock(mMutex);
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// If we are shutting down, just fall back to our base target
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// directly.
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if (mShutdownStarted) {
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return mBaseTarget->Dispatch(Move(aEvent), aFlags);
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}
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// We are not currently processing events, so we must start
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// operating on our base target. This is fallible, so do
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// it first. Our lock will prevent the executor from accessing
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// the event queue before we add the event below.
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if (!mExecutor) {
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// Note, this creates a ref cycle keeping the inner alive
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// until the queue is drained.
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mExecutor = new Executor(this);
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nsresult rv = mBaseTarget->Dispatch(mExecutor, NS_DISPATCH_NORMAL);
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if (NS_WARN_IF(NS_FAILED(rv))) {
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mExecutor = nullptr;
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return rv;
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}
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}
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// Only add the event to the underlying queue if are able to
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// dispatch to our base target.
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mEventQueue.PutEvent(Move(aEvent), lock);
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return NS_OK;
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}
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nsresult
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DelayedDispatch(already_AddRefed<nsIRunnable> aEvent, uint32_t aDelay)
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{
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// The base target may implement this, but we don't. Always fail
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// to provide consistent behavior.
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return NS_ERROR_NOT_IMPLEMENTED;
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}
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nsresult
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IsOnCurrentThread(bool* aResult)
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{
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// Any thread
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bool shutdownAndIdle = false;
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{
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MutexAutoLock lock(mMutex);
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shutdownAndIdle = mShutdownStarted && mEventQueue.Count(lock) == 0;
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}
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bool onBaseTarget = false;
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nsresult rv = mBaseTarget->IsOnCurrentThread(&onBaseTarget);
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if (NS_FAILED(rv)) {
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return rv;
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}
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// We consider the current stack on this event target if are on
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// the base target and one of the following is true
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// 1) We are currently running an event OR
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// 2) We are both shutting down and the queue is idle
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*aResult = onBaseTarget && (mExecutionDepth || shutdownAndIdle);
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return NS_OK;
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}
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NS_DECL_THREADSAFE_ISUPPORTS
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};
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NS_IMPL_ISUPPORTS(ThrottledEventQueue::Inner, nsIObserver);
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NS_IMPL_ISUPPORTS(ThrottledEventQueue, ThrottledEventQueue, nsIEventTarget);
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ThrottledEventQueue::ThrottledEventQueue(already_AddRefed<Inner> aInner)
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: mInner(aInner)
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{
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MOZ_ASSERT(mInner);
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}
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ThrottledEventQueue::~ThrottledEventQueue()
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{
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mInner->MaybeStartShutdown();
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}
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void
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ThrottledEventQueue::MaybeStartShutdown()
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{
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return mInner->MaybeStartShutdown();
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}
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already_AddRefed<ThrottledEventQueue>
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ThrottledEventQueue::Create(nsIEventTarget* aBaseTarget)
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(aBaseTarget);
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RefPtr<Inner> inner = Inner::Create(aBaseTarget);
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if (NS_WARN_IF(!inner)) {
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return nullptr;
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}
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RefPtr<ThrottledEventQueue> ref =
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new ThrottledEventQueue(inner.forget());
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return ref.forget();
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}
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bool
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ThrottledEventQueue::IsEmpty() const
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{
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return mInner->IsEmpty();
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}
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uint32_t
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ThrottledEventQueue::Length() const
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{
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return mInner->Length();
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}
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void
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ThrottledEventQueue::AwaitIdle() const
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{
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return mInner->AwaitIdle();
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}
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NS_IMETHODIMP
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ThrottledEventQueue::DispatchFromScript(nsIRunnable* aEvent, uint32_t aFlags)
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{
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return mInner->DispatchFromScript(aEvent, aFlags);
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}
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NS_IMETHODIMP
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ThrottledEventQueue::Dispatch(already_AddRefed<nsIRunnable> aEvent,
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uint32_t aFlags)
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{
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return mInner->Dispatch(Move(aEvent), aFlags);
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}
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NS_IMETHODIMP
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ThrottledEventQueue::DelayedDispatch(already_AddRefed<nsIRunnable> aEvent,
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uint32_t aFlags)
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{
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return mInner->DelayedDispatch(Move(aEvent), aFlags);
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}
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NS_IMETHODIMP
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ThrottledEventQueue::IsOnCurrentThread(bool* aResult)
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{
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return mInner->IsOnCurrentThread(aResult);
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}
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} // namespace mozilla
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