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161 строка
9.0 KiB
Plaintext
161 строка
9.0 KiB
Plaintext
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozIServicesLogSink.idl"
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#include "nsISupports.idl"
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interface nsIVariant;
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// A generic callback called with a result. Variants are automatically unboxed
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// in JavaScript: for example, a `UTF8String` will be passed as a string
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// argument; an `Int32` or `Int64` as a number. Methods that don't return a
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// value, like `setLastSync` or `setUploaded`, will pass a `null` variant to
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// `handleSuccess`. For all callback types in this file, either `handleSuccess`
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// or `handleError` is guaranteed to be called once.
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[scriptable, uuid(9b7dd2a3-df99-4469-9ea9-61b222098695)]
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interface mozIBridgedSyncEngineCallback : nsISupports {
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void handleSuccess(in nsIVariant result);
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void handleError(in nsresult code, in AUTF8String message);
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};
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// A callback called after the engine applies incoming records. This is separate
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// from `mozIBridgedSyncEngineCallback` because variants can't hold an
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// `Array<T>` type.
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[scriptable, uuid(2776cdd5-799a-4009-b2f3-356d940a5244)]
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interface mozIBridgedSyncEngineApplyCallback : nsISupports {
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// Notifies Sync that the bridged engine has finished applying incoming
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// records, and has outgoing records. Sync encrypts and uploads these
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// records, and notifies the engine that the upload succeeded by
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// calling `engine.setUploaded(uploadedOutgoingRecordIds, ...)`.
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void handleSuccess(in Array<AUTF8String> outgoingEnvelopesAsJSON);
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// Notifies Sync that the bridged engine failed to apply the staged records.
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void handleError(in nsresult code, in AUTF8String message);
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};
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// A bridged engine is implemented in Rust. It handles storage internally, and
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// exposes a minimal interface for the JS Sync code to control it.
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[scriptable, uuid(3b2b80be-c30e-4498-8065-01809cfe8d47)]
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interface mozIBridgedSyncEngine : nsISupports {
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// The storage version for this engine's collection. If the version in the
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// server's `meta/global` record is newer than ours, we'll refuse to sync,
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// since we might not understand the data; if it's older, we'll wipe the
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// collection on the server, and upload our data as if on a first sync.
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readonly attribute long storageVersion;
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// Whether this engine tolerates skipped records, where a "skipped" record
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// is one that would cause the server's published limits to be exceeded
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// (for example, a single record where the payload is larger than the
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// server accepts.)
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// If this returns true, we will just skip the record without even attempting
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// to upload. If this is false, we'll abort the entire batch.
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// If the engine allows this, it will need to detect this scenario by noticing
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// the ID is not in the 'success' records reported to `setUploaded`.
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// (Note that this is not to be confused with the fact server's can currently
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// reject records as part of a POST - but we hope to remove this ability from
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// the server API. Note also that this is not bullet-proof - if the count of
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// records is high, it's possible that we will have committed a previous
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// batch before we hit the relevant limits, so things might have been written.
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// We hope to fix this by ensuring batch limits are such that this is
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// impossible)
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readonly attribute boolean allowSkippedRecord;
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// Wires up the Sync logging machinery to the bridged engine. This can be
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// `null`, in which case any logs from the engine will be discarded.
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attribute mozIServicesLogSink logger;
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// Returns the last sync time, in milliseconds, for this engine's
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// collection. This is used to build the collection URL for fetching
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// incoming records, and as the initial value of the `X-I-U-S` header on
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// upload. If the engine persists incoming records in a permanent (non-temp)
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// table, `getLastSync` can return a "high water mark" that's the newer of
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// the collection's last sync time, and the most recent record modification
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// time. This avoids redownloading incoming records that were previously
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// downloaded, but not applied.
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void getLastSync(in mozIBridgedSyncEngineCallback callback);
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// Sets the last sync time, in milliseconds. This is used to fast-forward
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// the last sync time for the engine's collection after fetching all
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// records, and after each `setUploaded` call with the `X-L-M` header from
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// the server. It may be called multiple times per sync.
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void setLastSync(in long long lastSyncMillis,
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in mozIBridgedSyncEngineCallback callback);
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// Returns the sync ID for this engine's collection. Used for testing;
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// Sync only calls `ensureCurrentSyncId` and `resetSyncId`. On success,
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// calls `callback.handleSuccess(in AUTF8String currentSyncId)`.
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void getSyncId(in mozIBridgedSyncEngineCallback callback);
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// Generates a new sync ID for this engine, and resets all local Sync
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// metadata, including the last sync time and any change flags, to start
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// over as a first sync. On success, calls
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// `callback.handleSuccess(newSyncId)`, where `newSyncId` is
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// `AUTF8String` variant. Sync will upload the new sync ID in the
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// `meta/global` record.
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void resetSyncId(in mozIBridgedSyncEngineCallback callback);
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// Ensures that the local sync ID for the engine matches the sync ID for
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// the collection on the server. On a mismatch, the engine can:
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// 1. Reset all local Sync state, adopt `newSyncId` as the new sync ID,
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// and call `callback.handleSuccess(newSyncId)`. Most engines should
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// do this.
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// 2. Ignore the given `newSyncId`, use its existing local sync ID
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// without resetting any state, and call
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// `callback.handleSuccess(existingSyncId)`. This is useful if, for
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// example, the underlying database has been restored from a backup,
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// and the engine would like to force a reset and first sync on all
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// other devices.
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// 3. Ignore the given `newSyncId`, reset all local Sync state, and
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// generate a fresh sync ID, as if `resetSyncId`. This resets the
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// engine's state everywhere, locally and on all other devices.
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// If the callback is called with a different sync ID than `newSyncId`,
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// Sync will reupload `meta/global` with the different ID. Otherwise, it
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// will assume that the engine has adopted the `newSyncId`, and do nothing.
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void ensureCurrentSyncId(in AUTF8String newSyncId,
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in mozIBridgedSyncEngineCallback callback);
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// Notifies the engine that sync is starting. The engine can use this method
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// to set up temp tables for merging, for example. This will only be called
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// once per sync, and before any `storeIncoming` calls.
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void syncStarted(in mozIBridgedSyncEngineCallback callback);
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// Stages a batch of incoming records, and calls the `callback` when
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// done. This method may be called multiple times per sync, once per
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// incoming batch, and always after `syncStarted`. Flushing incoming records
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// more often incurs more writes to disk, but avoids redownloading and
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// reapplying more records if syncing is interrupted. Typically, engines
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// will stage incoming records in an SQLite temp table, and merge them with
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// the local database when `apply` is called.
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void storeIncoming(in Array<AUTF8String> incomingEnvelopesAsJSON,
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in mozIBridgedSyncEngineCallback callback);
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// Applies all the staged records, and calls the `callback` with
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// outgoing records to upload. This will always be called after
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// `storeIncoming`, and only once per sync. Application should be atomic:
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// either all incoming records apply successfully, or none.
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void apply(in mozIBridgedSyncEngineApplyCallback callback);
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// Notifies the engine that Sync successfully uploaded the records with the
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// given IDs. This method may be called multiple times per sync, once per
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// batch upload. This will always be called after `apply`.
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void setUploaded(in long long newTimestampMillis,
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in Array<AUTF8String> uploadedIds,
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in mozIBridgedSyncEngineCallback callback);
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// Notifies the engine that syncing has finished, and the engine shouldn't
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// expect any more `setUploaded` calls. At this point, any outgoing records
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// that weren't passed to `setUploaded` should be assumed failed. This is
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// guaranteed to be called even if the sync fails. This will only be called
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// once per sync.
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void syncFinished(in mozIBridgedSyncEngineCallback callback);
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// Resets all local Sync metadata, including the sync ID, last sync time,
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// and any change flags, but preserves all data. After a reset, the engine will
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// sync as if for the first time.
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void reset(in mozIBridgedSyncEngineCallback callback);
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// Erases all locally stored data and metadata for this engine.
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void wipe(in mozIBridgedSyncEngineCallback callback);
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};
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