gecko-dev/dom/workers/WorkerPrivate.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_workers_workerprivate_h__
#define mozilla_dom_workers_workerprivate_h__
#include "mozilla/dom/WorkerCommon.h"
#include "mozilla/dom/WorkerStatus.h"
#include "mozilla/Attributes.h"
#include "mozilla/CondVar.h"
#include "mozilla/DOMEventTargetHelper.h"
#include "mozilla/MozPromise.h"
#include "mozilla/RelativeTimeline.h"
#include "mozilla/StorageAccess.h"
#include "mozilla/ThreadSafeWeakPtr.h"
#include "nsContentUtils.h"
#include "nsIContentSecurityPolicy.h"
#include "nsIEventTarget.h"
#include "nsTObserverArray.h"
#include "js/ContextOptions.h"
#include "mozilla/dom/RemoteWorkerChild.h"
#include "mozilla/dom/Worker.h"
#include "mozilla/dom/WorkerLoadInfo.h"
#include "mozilla/dom/workerinternals/JSSettings.h"
#include "mozilla/dom/workerinternals/Queue.h"
#include "mozilla/PerformanceCounter.h"
#include "mozilla/ThreadBound.h"
class nsIThreadInternal;
namespace mozilla {
class ThrottledEventQueue;
namespace dom {
// If you change this, the corresponding list in nsIWorkerDebugger.idl needs
// to be updated too.
enum WorkerType { WorkerTypeDedicated, WorkerTypeShared, WorkerTypeService };
class ClientInfo;
class ClientSource;
class Function;
class MessagePort;
class MessagePortIdentifier;
class PerformanceStorage;
class TimeoutHandler;
class WorkerControlRunnable;
class WorkerCSPEventListener;
class WorkerDebugger;
class WorkerDebuggerGlobalScope;
class WorkerErrorReport;
class WorkerEventTarget;
class WorkerGlobalScope;
class WorkerRef;
class WorkerRunnable;
class WorkerDebuggeeRunnable;
class WorkerThread;
// SharedMutex is a small wrapper around an (internal) reference-counted Mutex
// object. It exists to avoid changing a lot of code to use Mutex* instead of
// Mutex&.
class SharedMutex {
typedef mozilla::Mutex Mutex;
class RefCountedMutex final : public Mutex {
public:
explicit RefCountedMutex(const char* aName) : Mutex(aName) {}
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RefCountedMutex)
private:
~RefCountedMutex() {}
};
RefPtr<RefCountedMutex> mMutex;
public:
explicit SharedMutex(const char* aName)
: mMutex(new RefCountedMutex(aName)) {}
SharedMutex(SharedMutex& aOther) : mMutex(aOther.mMutex) {}
operator Mutex&() { return *mMutex; }
operator const Mutex&() const { return *mMutex; }
void AssertCurrentThreadOwns() const { mMutex->AssertCurrentThreadOwns(); }
};
nsString ComputeWorkerPrivateId();
class WorkerPrivate : public RelativeTimeline {
public:
struct LocationInfo {
nsCString mHref;
nsCString mProtocol;
nsCString mHost;
nsCString mHostname;
nsCString mPort;
nsCString mPathname;
nsCString mSearch;
nsCString mHash;
nsString mOrigin;
};
NS_INLINE_DECL_REFCOUNTING(WorkerPrivate)
static already_AddRefed<WorkerPrivate> Constructor(
JSContext* aCx, const nsAString& aScriptURL, bool aIsChromeWorker,
WorkerType aWorkerType, const nsAString& aWorkerName,
const nsACString& aServiceWorkerScope, WorkerLoadInfo* aLoadInfo,
ErrorResult& aRv, nsString aId = EmptyString());
enum LoadGroupBehavior { InheritLoadGroup, OverrideLoadGroup };
static nsresult GetLoadInfo(JSContext* aCx, nsPIDOMWindowInner* aWindow,
WorkerPrivate* aParent,
const nsAString& aScriptURL, bool aIsChromeWorker,
LoadGroupBehavior aLoadGroupBehavior,
WorkerType aWorkerType,
WorkerLoadInfo* aLoadInfo);
void Traverse(nsCycleCollectionTraversalCallback& aCb);
void ClearSelfAndParentEventTargetRef() {
AssertIsOnParentThread();
MOZ_ASSERT(mSelfRef);
mParentEventTargetRef = nullptr;
mSelfRef = nullptr;
}
// May be called on any thread...
bool Start();
// Called on the parent thread.
bool Notify(WorkerStatus aStatus);
bool Cancel() { return Notify(Canceling); }
bool Close();
// The passed principal must be the Worker principal in case of a
// ServiceWorker and the loading principal for any other type.
static void OverrideLoadInfoLoadGroup(WorkerLoadInfo& aLoadInfo,
nsIPrincipal* aPrincipal);
bool IsDebuggerRegistered() {
AssertIsOnMainThread();
// No need to lock here since this is only ever modified by the same thread.
return mDebuggerRegistered;
}
void SetIsDebuggerRegistered(bool aDebuggerRegistered) {
AssertIsOnMainThread();
MutexAutoLock lock(mMutex);
MOZ_ASSERT(mDebuggerRegistered != aDebuggerRegistered);
mDebuggerRegistered = aDebuggerRegistered;
mCondVar.Notify();
}
void WaitForIsDebuggerRegistered(bool aDebuggerRegistered) {
AssertIsOnParentThread();
MOZ_ASSERT(!NS_IsMainThread());
MutexAutoLock lock(mMutex);
while (mDebuggerRegistered != aDebuggerRegistered) {
mCondVar.Wait();
}
}
nsresult SetIsDebuggerReady(bool aReady);
WorkerDebugger* Debugger() const {
AssertIsOnMainThread();
MOZ_ASSERT(mDebugger);
return mDebugger;
}
void SetDebugger(WorkerDebugger* aDebugger) {
AssertIsOnMainThread();
MOZ_ASSERT(mDebugger != aDebugger);
mDebugger = aDebugger;
}
JS::UniqueChars AdoptDefaultLocale() {
MOZ_ASSERT(mDefaultLocale,
"the default locale must have been successfully set for anyone "
"to be trying to adopt it");
return std::move(mDefaultLocale);
}
MOZ_CAN_RUN_SCRIPT
void DoRunLoop(JSContext* aCx);
bool InterruptCallback(JSContext* aCx);
bool IsOnCurrentThread();
void CloseInternal();
bool FreezeInternal();
bool ThawInternal();
void PropagateFirstPartyStorageAccessGrantedInternal();
void TraverseTimeouts(nsCycleCollectionTraversalCallback& aCallback);
void UnlinkTimeouts();
bool ModifyBusyCountFromWorker(bool aIncrease);
bool AddChildWorker(WorkerPrivate* aChildWorker);
void RemoveChildWorker(WorkerPrivate* aChildWorker);
void PostMessageToParent(JSContext* aCx, JS::Handle<JS::Value> aMessage,
const Sequence<JSObject*>& aTransferable,
ErrorResult& aRv);
void PostMessageToParentMessagePort(JSContext* aCx,
JS::Handle<JS::Value> aMessage,
const Sequence<JSObject*>& aTransferable,
ErrorResult& aRv);
MOZ_CAN_RUN_SCRIPT void EnterDebuggerEventLoop();
void LeaveDebuggerEventLoop();
void PostMessageToDebugger(const nsAString& aMessage);
void SetDebuggerImmediate(Function& aHandler, ErrorResult& aRv);
void ReportErrorToDebugger(const nsAString& aFilename, uint32_t aLineno,
const nsAString& aMessage);
bool NotifyInternal(WorkerStatus aStatus);
void ReportError(JSContext* aCx, JS::ConstUTF8CharsZ aToStringResult,
JSErrorReport* aReport);
static void ReportErrorToConsole(const char* aMessage);
static void ReportErrorToConsole(const char* aMessage,
const nsTArray<nsString>& aParams);
int32_t SetTimeout(JSContext* aCx, TimeoutHandler* aHandler, int32_t aTimeout,
bool aIsInterval, ErrorResult& aRv);
void ClearTimeout(int32_t aId);
MOZ_CAN_RUN_SCRIPT bool RunExpiredTimeouts(JSContext* aCx);
bool RescheduleTimeoutTimer(JSContext* aCx);
void UpdateContextOptionsInternal(JSContext* aCx,
const JS::ContextOptions& aContextOptions);
void UpdateLanguagesInternal(const nsTArray<nsString>& aLanguages);
void UpdateJSWorkerMemoryParameterInternal(JSContext* aCx, JSGCParamKey key,
uint32_t aValue);
enum WorkerRanOrNot { WorkerNeverRan = 0, WorkerRan };
void ScheduleDeletion(WorkerRanOrNot aRanOrNot);
bool CollectRuntimeStats(JS::RuntimeStats* aRtStats, bool aAnonymize);
#ifdef JS_GC_ZEAL
void UpdateGCZealInternal(JSContext* aCx, uint8_t aGCZeal,
uint32_t aFrequency);
#endif
void SetLowMemoryStateInternal(JSContext* aCx, bool aState);
void GarbageCollectInternal(JSContext* aCx, bool aShrinking,
bool aCollectChildren);
void CycleCollectInternal(bool aCollectChildren);
void OfflineStatusChangeEventInternal(bool aIsOffline);
void MemoryPressureInternal();
void SetFetchHandlerWasAdded() {
MOZ_ASSERT(IsServiceWorker());
AssertIsOnWorkerThread();
mFetchHandlerWasAdded = true;
}
bool FetchHandlerWasAdded() const {
MOZ_ASSERT(IsServiceWorker());
AssertIsOnWorkerThread();
return mFetchHandlerWasAdded;
}
JSContext* GetJSContext() const {
AssertIsOnWorkerThread();
return mJSContext;
}
WorkerGlobalScope* GlobalScope() const {
MOZ_ACCESS_THREAD_BOUND(mWorkerThreadAccessible, data);
return data->mScope;
}
WorkerDebuggerGlobalScope* DebuggerGlobalScope() const {
MOZ_ACCESS_THREAD_BOUND(mWorkerThreadAccessible, data);
return data->mDebuggerScope;
}
// Get the global associated with the current nested event loop. Will return
// null if we're not in a nested event loop or that nested event loop does not
// have an associated global.
nsIGlobalObject* GetCurrentEventLoopGlobal() const {
MOZ_ACCESS_THREAD_BOUND(mWorkerThreadAccessible, data);
return data->mCurrentEventLoopGlobal;
}
nsICSPEventListener* CSPEventListener() const;
void SetThread(WorkerThread* aThread);
void SetWorkerPrivateInWorkerThread(WorkerThread* aThread);
void ResetWorkerPrivateInWorkerThread();
bool IsOnWorkerThread() const;
void AssertIsOnWorkerThread() const
#ifdef DEBUG
;
#else
{
}
#endif
// This may block!
void BeginCTypesCall();
// This may block!
void EndCTypesCall();
void BeginCTypesCallback() {
// If a callback is beginning then we need to do the exact same thing as
// when a ctypes call ends.
EndCTypesCall();
}
void EndCTypesCallback() {
// If a callback is ending then we need to do the exact same thing as
// when a ctypes call begins.
BeginCTypesCall();
}
bool ConnectMessagePort(JSContext* aCx,
const MessagePortIdentifier& aIdentifier);
WorkerGlobalScope* GetOrCreateGlobalScope(JSContext* aCx);
WorkerDebuggerGlobalScope* CreateDebuggerGlobalScope(JSContext* aCx);
bool RegisterBindings(JSContext* aCx, JS::Handle<JSObject*> aGlobal);
bool RegisterDebuggerBindings(JSContext* aCx, JS::Handle<JSObject*> aGlobal);
bool OnLine() const {
MOZ_ACCESS_THREAD_BOUND(mWorkerThreadAccessible, data);
return data->mOnLine;
}
void StopSyncLoop(nsIEventTarget* aSyncLoopTarget, bool aResult);
bool AllPendingRunnablesShouldBeCanceled() const {
return mCancelAllPendingRunnables;
}
void ClearMainEventQueue(WorkerRanOrNot aRanOrNot);
void ClearDebuggerEventQueue();
void OnProcessNextEvent();
void AfterProcessNextEvent();
void AssertValidSyncLoop(nsIEventTarget* aSyncLoopTarget)
#ifdef DEBUG
;
#else
{
}
#endif
void SetWorkerScriptExecutedSuccessfully() {
AssertIsOnWorkerThread();
// Should only be called once!
MOZ_ASSERT(!mWorkerScriptExecutedSuccessfully);
mWorkerScriptExecutedSuccessfully = true;
}
// Only valid after CompileScriptRunnable has finished running!
bool WorkerScriptExecutedSuccessfully() const {
AssertIsOnWorkerThread();
return mWorkerScriptExecutedSuccessfully;
}
// Get the event target to use when dispatching to the main thread
// from this Worker thread. This may be the main thread itself or
// a ThrottledEventQueue to the main thread.
nsIEventTarget* MainThreadEventTargetForMessaging();
nsresult DispatchToMainThreadForMessaging(
nsIRunnable* aRunnable, uint32_t aFlags = NS_DISPATCH_NORMAL);
nsresult DispatchToMainThreadForMessaging(
already_AddRefed<nsIRunnable> aRunnable,
uint32_t aFlags = NS_DISPATCH_NORMAL);
nsIEventTarget* MainThreadEventTarget();
nsresult DispatchToMainThread(nsIRunnable* aRunnable,
uint32_t aFlags = NS_DISPATCH_NORMAL);
nsresult DispatchToMainThread(already_AddRefed<nsIRunnable> aRunnable,
uint32_t aFlags = NS_DISPATCH_NORMAL);
nsresult DispatchDebuggeeToMainThread(
already_AddRefed<WorkerDebuggeeRunnable> aRunnable,
uint32_t aFlags = NS_DISPATCH_NORMAL);
// Get an event target that will dispatch runnables as control runnables on
// the worker thread. Implement nsICancelableRunnable if you wish to take
// action on cancelation.
nsISerialEventTarget* ControlEventTarget();
// Get an event target that will attempt to dispatch a normal WorkerRunnable,
// but if that fails will then fall back to a control runnable.
nsISerialEventTarget* HybridEventTarget();
void DumpCrashInformation(nsACString& aString);
bool EnsureClientSource();
bool EnsureCSPEventListener();
void EnsurePerformanceStorage();
void EnsurePerformanceCounter();
Maybe<ClientInfo> GetClientInfo() const;
const ClientState GetClientState() const;
const Maybe<ServiceWorkerDescriptor> GetController();
void Control(const ServiceWorkerDescriptor& aServiceWorker);
void ExecutionReady();
PerformanceStorage* GetPerformanceStorage();
PerformanceCounter* GetPerformanceCounter();
bool IsAcceptingEvents() {
AssertIsOnParentThread();
MutexAutoLock lock(mMutex);
return mParentStatus < Canceling;
}
WorkerStatus ParentStatusProtected() {
AssertIsOnParentThread();
MutexAutoLock lock(mMutex);
return mParentStatus;
}
WorkerStatus ParentStatus() const {
mMutex.AssertCurrentThreadOwns();
return mParentStatus;
}
Worker* ParentEventTargetRef() const {
MOZ_DIAGNOSTIC_ASSERT(mParentEventTargetRef);
return mParentEventTargetRef;
}
void SetParentEventTargetRef(Worker* aParentEventTargetRef) {
MOZ_DIAGNOSTIC_ASSERT(aParentEventTargetRef);
MOZ_DIAGNOSTIC_ASSERT(!mParentEventTargetRef);
mParentEventTargetRef = aParentEventTargetRef;
}
bool ModifyBusyCount(bool aIncrease);
// This method is used by RuntimeService to know what is going wrong the
// shutting down.
uint32_t BusyCount() { return mBusyCount; }
// Check whether this worker is a secure context. For use from the parent
// thread only; the canonical "is secure context" boolean is stored on the
// compartment of the worker global. The only reason we don't
// AssertIsOnParentThread() here is so we can assert that this value matches
// the one on the compartment, which has to be done from the worker thread.
bool IsSecureContext() const { return mIsSecureContext; }
// Check whether we're running in automation.
bool IsInAutomation() const { return mIsInAutomation; }
TimeStamp CreationTimeStamp() const { return mCreationTimeStamp; }
DOMHighResTimeStamp CreationTime() const { return mCreationTimeHighRes; }
DOMHighResTimeStamp TimeStampToDOMHighRes(const TimeStamp& aTimeStamp) const {
MOZ_ASSERT(!aTimeStamp.IsNull());
TimeDuration duration = aTimeStamp - mCreationTimeStamp;
return duration.ToMilliseconds();
}
LocationInfo& GetLocationInfo() { return mLocationInfo; }
void CopyJSSettings(workerinternals::JSSettings& aSettings) {
mozilla::MutexAutoLock lock(mMutex);
aSettings = mJSSettings;
}
void CopyJSRealmOptions(JS::RealmOptions& aOptions) {
mozilla::MutexAutoLock lock(mMutex);
aOptions = IsChromeWorker() ? mJSSettings.chrome.realmOptions
: mJSSettings.content.realmOptions;
}
// The ability to be a chrome worker is orthogonal to the type of
// worker [Dedicated|Shared|Service].
bool IsChromeWorker() const { return mIsChromeWorker; }
WorkerPrivate* GetParent() const { return mParent; }
bool IsFrozen() const {
AssertIsOnParentThread();
return mParentFrozen;
}
bool IsParentWindowPaused() const {
AssertIsOnParentThread();
return mParentWindowPaused;
}
// When we debug a worker, we want to disconnect the window and the worker
// communication. This happens calling this method.
// Note: this method doesn't suspend the worker! Use Freeze/Thaw instead.
void ParentWindowPaused();
void ParentWindowResumed();
const nsString& ScriptURL() const { return mScriptURL; }
const nsString& WorkerName() const { return mWorkerName; }
WorkerType Type() const { return mWorkerType; }
bool IsDedicatedWorker() const { return mWorkerType == WorkerTypeDedicated; }
bool IsSharedWorker() const { return mWorkerType == WorkerTypeShared; }
bool IsServiceWorker() const { return mWorkerType == WorkerTypeService; }
nsContentPolicyType ContentPolicyType() const {
return ContentPolicyType(mWorkerType);
}
static nsContentPolicyType ContentPolicyType(WorkerType aWorkerType) {
switch (aWorkerType) {
case WorkerTypeDedicated:
return nsIContentPolicy::TYPE_INTERNAL_WORKER;
case WorkerTypeShared:
return nsIContentPolicy::TYPE_INTERNAL_SHARED_WORKER;
case WorkerTypeService:
return nsIContentPolicy::TYPE_INTERNAL_SERVICE_WORKER;
default:
MOZ_ASSERT_UNREACHABLE("Invalid worker type");
return nsIContentPolicy::TYPE_INVALID;
}
}
nsIScriptContext* GetScriptContext() const {
AssertIsOnMainThread();
return mLoadInfo.mScriptContext;
}
const nsCString& Domain() const { return mLoadInfo.mDomain; }
bool IsFromWindow() const { return mLoadInfo.mFromWindow; }
nsLoadFlags GetLoadFlags() const { return mLoadInfo.mLoadFlags; }
uint64_t WindowID() const { return mLoadInfo.mWindowID; }
uint64_t ServiceWorkerID() const { return GetServiceWorkerDescriptor().Id(); }
const nsCString& ServiceWorkerScope() const {
return GetServiceWorkerDescriptor().Scope();
}
nsIURI* GetBaseURI() const {
AssertIsOnMainThread();
return mLoadInfo.mBaseURI;
}
void SetBaseURI(nsIURI* aBaseURI);
nsIURI* GetResolvedScriptURI() const {
AssertIsOnMainThread();
return mLoadInfo.mResolvedScriptURI;
}
const nsString& ServiceWorkerCacheName() const {
MOZ_DIAGNOSTIC_ASSERT(IsServiceWorker());
AssertIsOnMainThread();
return mLoadInfo.mServiceWorkerCacheName;
}
const ServiceWorkerDescriptor& GetServiceWorkerDescriptor() const {
MOZ_DIAGNOSTIC_ASSERT(IsServiceWorker());
MOZ_DIAGNOSTIC_ASSERT(mLoadInfo.mServiceWorkerDescriptor.isSome());
return mLoadInfo.mServiceWorkerDescriptor.ref();
}
const ServiceWorkerRegistrationDescriptor&
GetServiceWorkerRegistrationDescriptor() const {
MOZ_DIAGNOSTIC_ASSERT(IsServiceWorker());
MOZ_DIAGNOSTIC_ASSERT(
mLoadInfo.mServiceWorkerRegistrationDescriptor.isSome());
return mLoadInfo.mServiceWorkerRegistrationDescriptor.ref();
}
void UpdateServiceWorkerState(ServiceWorkerState aState) {
MOZ_DIAGNOSTIC_ASSERT(IsServiceWorker());
MOZ_DIAGNOSTIC_ASSERT(mLoadInfo.mServiceWorkerDescriptor.isSome());
return mLoadInfo.mServiceWorkerDescriptor.ref().SetState(aState);
}
const Maybe<ServiceWorkerDescriptor>& GetParentController() const {
return mLoadInfo.mParentController;
}
const ChannelInfo& GetChannelInfo() const { return mLoadInfo.mChannelInfo; }
void SetChannelInfo(const ChannelInfo& aChannelInfo) {
AssertIsOnMainThread();
MOZ_ASSERT(!mLoadInfo.mChannelInfo.IsInitialized());
MOZ_ASSERT(aChannelInfo.IsInitialized());
mLoadInfo.mChannelInfo = aChannelInfo;
}
void InitChannelInfo(nsIChannel* aChannel) {
mLoadInfo.mChannelInfo.InitFromChannel(aChannel);
}
void InitChannelInfo(const ChannelInfo& aChannelInfo) {
mLoadInfo.mChannelInfo = aChannelInfo;
}
nsIPrincipal* GetPrincipal() const {
AssertIsOnMainThread();
return mLoadInfo.mPrincipal;
}
nsIPrincipal* GetEffectiveStoragePrincipal() const {
AssertIsOnMainThread();
return mLoadInfo.mStoragePrincipal;
}
nsIPrincipal* GetLoadingPrincipal() const {
AssertIsOnMainThread();
return mLoadInfo.mLoadingPrincipal;
}
const nsAString& Origin() const { return mLoadInfo.mOrigin; }
nsILoadGroup* GetLoadGroup() const {
AssertIsOnMainThread();
return mLoadInfo.mLoadGroup;
}
bool UsesSystemPrincipal() const { return mLoadInfo.mPrincipalIsSystem; }
const mozilla::ipc::PrincipalInfo& GetPrincipalInfo() const {
return *mLoadInfo.mPrincipalInfo;
}
const mozilla::ipc::PrincipalInfo& GetEffectiveStoragePrincipalInfo() const {
return *mLoadInfo.mStoragePrincipalInfo;
}
already_AddRefed<nsIChannel> ForgetWorkerChannel() {
AssertIsOnMainThread();
return mLoadInfo.mChannel.forget();
}
nsPIDOMWindowInner* GetWindow() {
AssertIsOnMainThread();
return mLoadInfo.mWindow;
}
nsIContentSecurityPolicy* GetCSP() const {
AssertIsOnMainThread();
return mLoadInfo.mCSP;
}
void SetCSP(nsIContentSecurityPolicy* aCSP);
nsresult SetCSPFromHeaderValues(const nsACString& aCSPHeaderValue,
const nsACString& aCSPReportOnlyHeaderValue);
void StoreCSPOnClient();
const mozilla::ipc::CSPInfo& GetCSPInfo() const {
return *mLoadInfo.mCSPInfo;
}
void UpdateReferrerInfoFromHeader(
const nsACString& aReferrerPolicyHeaderValue);
nsIReferrerInfo* GetReferrerInfo() const { return mLoadInfo.mReferrerInfo; }
ReferrerPolicy GetReferrerPolicy() const {
return mLoadInfo.mReferrerInfo->ReferrerPolicy();
}
void SetReferrerInfo(nsIReferrerInfo* aReferrerInfo) {
mLoadInfo.mReferrerInfo = aReferrerInfo;
}
bool IsEvalAllowed() const { return mLoadInfo.mEvalAllowed; }
void SetEvalAllowed(bool aEvalAllowed) {
mLoadInfo.mEvalAllowed = aEvalAllowed;
}
bool GetReportCSPViolations() const { return mLoadInfo.mReportCSPViolations; }
void SetReportCSPViolations(bool aReport) {
mLoadInfo.mReportCSPViolations = aReport;
}
bool XHRParamsAllowed() const { return mLoadInfo.mXHRParamsAllowed; }
void SetXHRParamsAllowed(bool aAllowed) {
mLoadInfo.mXHRParamsAllowed = aAllowed;
}
mozilla::StorageAccess StorageAccess() const {
AssertIsOnWorkerThread();
if (mLoadInfo.mFirstPartyStorageAccessGranted) {
return mozilla::StorageAccess::eAllow;
}
return mLoadInfo.mStorageAccess;
}
nsICookieSettings* CookieSettings() const {
// Any thread.
MOZ_ASSERT(mLoadInfo.mCookieSettings);
return mLoadInfo.mCookieSettings;
}
const OriginAttributes& GetOriginAttributes() const {
return mLoadInfo.mOriginAttributes;
}
// Determine if the SW testing per-window flag is set by devtools
bool ServiceWorkersTestingInWindow() const {
return mLoadInfo.mServiceWorkersTestingInWindow;
}
bool IsWatchedByDevtools() const { return mLoadInfo.mWatchedByDevtools; }
// Determine if the worker is currently loading its top level script.
bool IsLoadingWorkerScript() const { return mLoadingWorkerScript; }
// Called by ScriptLoader to track when this worker is loading its
// top level script.
void SetLoadingWorkerScript(bool aLoadingWorkerScript) {
// any thread
mLoadingWorkerScript = aLoadingWorkerScript;
}
RemoteWorkerChild* GetRemoteWorkerController();
void SetRemoteWorkerController(RemoteWorkerChild* aController);
void SetRemoteWorkerControllerWeakRef(
ThreadSafeWeakPtr<RemoteWorkerChild> aWeakRef);
ThreadSafeWeakPtr<RemoteWorkerChild> GetRemoteWorkerControllerWeakRef();
RefPtr<GenericPromise> SetServiceWorkerSkipWaitingFlag();
// We can assume that an nsPIDOMWindow will be available for Freeze, Thaw
// as these are only used for globals going in and out of the bfcache.
bool Freeze(nsPIDOMWindowInner* aWindow);
bool Thaw(nsPIDOMWindowInner* aWindow);
void PropagateFirstPartyStorageAccessGranted();
void EnableDebugger();
void DisableDebugger();
already_AddRefed<WorkerRunnable> MaybeWrapAsWorkerRunnable(
already_AddRefed<nsIRunnable> aRunnable);
bool ProxyReleaseMainThreadObjects();
void SetLowMemoryState(bool aState);
void GarbageCollect(bool aShrinking);
void CycleCollect(bool aDummy);
nsresult SetPrincipalsAndCSPOnMainThread(nsIPrincipal* aPrincipal,
nsIPrincipal* aStoragePrincipal,
nsILoadGroup* aLoadGroup,
nsIContentSecurityPolicy* aCsp);
nsresult SetPrincipalsAndCSPFromChannel(nsIChannel* aChannel);
bool FinalChannelPrincipalIsValid(nsIChannel* aChannel);
#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
bool PrincipalURIMatchesScriptURL();
#endif
void UpdateOverridenLoadGroup(nsILoadGroup* aBaseLoadGroup);
void WorkerScriptLoaded();
Document* GetDocument() const;
void MemoryPressure(bool aDummy);
void UpdateContextOptions(const JS::ContextOptions& aContextOptions);
void UpdateLanguages(const nsTArray<nsString>& aLanguages);
void UpdateJSWorkerMemoryParameter(JSGCParamKey key, uint32_t value);
#ifdef JS_GC_ZEAL
void UpdateGCZeal(uint8_t aGCZeal, uint32_t aFrequency);
#endif
void OfflineStatusChangeEvent(bool aIsOffline);
nsresult Dispatch(already_AddRefed<WorkerRunnable> aRunnable,
nsIEventTarget* aSyncLoopTarget = nullptr);
nsresult DispatchControlRunnable(
already_AddRefed<WorkerControlRunnable> aWorkerControlRunnable);
nsresult DispatchDebuggerRunnable(
already_AddRefed<WorkerRunnable> aDebuggerRunnable);
#ifdef DEBUG
void AssertIsOnParentThread() const;
void AssertInnerWindowIsCorrect() const;
#else
void AssertIsOnParentThread() const {}
void AssertInnerWindowIsCorrect() const {}
#endif
#ifdef MOZ_DIAGNOSTIC_ASSERT_ENABLED
bool PrincipalIsValid() const;
#endif
void StartCancelingTimer();
const nsAString& Id();
const nsID& AgentClusterId() const { return mAgentClusterId; }
bool CanShareMemory(const nsID& aAgentClusterId);
nsILoadInfo::CrossOriginOpenerPolicy AgentClusterOpenerPolicy() {
return mAgentClusterOpenerPolicy;
}
private:
WorkerPrivate(
WorkerPrivate* aParent, const nsAString& aScriptURL, bool aIsChromeWorker,
WorkerType aWorkerType, const nsAString& aWorkerName,
const nsACString& aServiceWorkerScope, WorkerLoadInfo& aLoadInfo,
nsString&& aId, const nsID& aAgentClusterId,
const nsILoadInfo::CrossOriginOpenerPolicy aAgentClusterOpenerPolicy);
~WorkerPrivate();
bool MayContinueRunning() {
AssertIsOnWorkerThread();
WorkerStatus status;
{
MutexAutoLock lock(mMutex);
status = mStatus;
}
if (status < Canceling) {
return true;
}
return false;
}
void CancelAllTimeouts();
enum class ProcessAllControlRunnablesResult {
// We did not process anything.
Nothing,
// We did process something, states may have changed, but we can keep
// executing script.
MayContinue,
// We did process something, and should not continue executing script.
Abort
};
ProcessAllControlRunnablesResult ProcessAllControlRunnables() {
MutexAutoLock lock(mMutex);
return ProcessAllControlRunnablesLocked();
}
ProcessAllControlRunnablesResult ProcessAllControlRunnablesLocked();
void EnableMemoryReporter();
void DisableMemoryReporter();
void WaitForWorkerEvents();
// If the worker shutdown status is equal or greater then aFailStatus, this
// operation will fail and nullptr will be returned. See WorkerStatus.h for
// more information about the correct value to use.
already_AddRefed<nsIEventTarget> CreateNewSyncLoop(WorkerStatus aFailStatus);
bool RunCurrentSyncLoop();
bool DestroySyncLoop(uint32_t aLoopIndex);
void InitializeGCTimers();
enum GCTimerMode { PeriodicTimer = 0, IdleTimer, NoTimer };
void SetGCTimerMode(GCTimerMode aMode);
void ShutdownGCTimers();
friend class WorkerRef;
bool AddWorkerRef(WorkerRef* aWorkerRefer, WorkerStatus aFailStatus);
void RemoveWorkerRef(WorkerRef* aWorkerRef);
void NotifyWorkerRefs(WorkerStatus aStatus);
bool HasActiveWorkerRefs() {
MOZ_ACCESS_THREAD_BOUND(mWorkerThreadAccessible, data);
return !(data->mChildWorkers.IsEmpty() && data->mTimeouts.IsEmpty() &&
data->mWorkerRefs.IsEmpty());
}
// Internal logic to dispatch a runnable. This is separate from Dispatch()
// to allow runnables to be atomically dispatched in bulk.
nsresult DispatchLockHeld(already_AddRefed<WorkerRunnable> aRunnable,
nsIEventTarget* aSyncLoopTarget,
const MutexAutoLock& aProofOfLock);
// This method dispatches a simple runnable that starts the shutdown procedure
// after a self.close(). This method is called after a ClearMainEventQueue()
// to be sure that the canceling runnable is the only one in the queue. We
// need this async operation to be sure that all the current JS code is
// executed.
void DispatchCancelingRunnable();
class EventTarget;
friend class EventTarget;
friend class AutoSyncLoopHolder;
struct TimeoutInfo;
class MemoryReporter;
friend class MemoryReporter;
friend class mozilla::dom::WorkerThread;
SharedMutex mMutex;
mozilla::CondVar mCondVar;
WorkerPrivate* mParent;
nsString mScriptURL;
// This is the worker name for shared workers and dedicated workers.
nsString mWorkerName;
WorkerType mWorkerType;
// The worker is owned by its thread, which is represented here. This is set
// in Constructor() and emptied by WorkerFinishedRunnable, and conditionally
// traversed by the cycle collector if the busy count is zero.
//
// There are 4 ways a worker can be terminated:
// 1. GC/CC - When the worker is in idle state (busycount == 0), it allows to
// traverse the 'hidden' mParentEventTargetRef pointer. This is the exposed
// Worker webidl object. Doing this, CC will be able to detect a cycle and
// Unlink is called. In Unlink, Worker calls Cancel().
// 2. Worker::Cancel() is called - the shutdown procedure starts immediately.
// 3. WorkerScope::Close() is called - Similar to point 2.
// 4. xpcom-shutdown notification - We call Kill().
RefPtr<Worker> mParentEventTargetRef;
RefPtr<WorkerPrivate> mSelfRef;
// The lifetime of these objects within LoadInfo is managed explicitly;
// they do not need to be cycle collected.
WorkerLoadInfo mLoadInfo;
LocationInfo mLocationInfo;
// Protected by mMutex.
workerinternals::JSSettings mJSSettings;
WorkerDebugger* mDebugger;
workerinternals::Queue<WorkerControlRunnable*, 4> mControlQueue;
workerinternals::Queue<WorkerRunnable*, 4> mDebuggerQueue;
// Touched on multiple threads, protected with mMutex.
JSContext* mJSContext;
RefPtr<WorkerThread> mThread;
PRThread* mPRThread;
// Accessed from main thread
RefPtr<ThrottledEventQueue> mMainThreadEventTargetForMessaging;
RefPtr<ThrottledEventQueue> mMainThreadEventTarget;
// Accessed from worker thread and destructing thread
RefPtr<WorkerEventTarget> mWorkerControlEventTarget;
RefPtr<WorkerEventTarget> mWorkerHybridEventTarget;
// A pauseable queue for WorkerDebuggeeRunnables directed at the main thread.
// See WorkerDebuggeeRunnable for details.
RefPtr<ThrottledEventQueue> mMainThreadDebuggeeEventTarget;
struct SyncLoopInfo {
explicit SyncLoopInfo(EventTarget* aEventTarget);
RefPtr<EventTarget> mEventTarget;
bool mCompleted;
bool mResult;
#ifdef DEBUG
bool mHasRun;
#endif
};
// This is only modified on the worker thread, but in DEBUG builds
// AssertValidSyncLoop function iterates it on other threads. Therefore
// modifications are done with mMutex held *only* in DEBUG builds.
nsTArray<nsAutoPtr<SyncLoopInfo>> mSyncLoopStack;
nsCOMPtr<nsITimer> mCancelingTimer;
// fired on the main thread if the worker script fails to load
nsCOMPtr<nsIRunnable> mLoadFailedRunnable;
RefPtr<PerformanceStorage> mPerformanceStorage;
RefPtr<WorkerCSPEventListener> mCSPEventListener;
// Protected by mMutex.
nsTArray<RefPtr<WorkerRunnable>> mPreStartRunnables;
// Only touched on the parent thread. This is set only if IsSharedWorker().
RefPtr<RemoteWorkerChild> mRemoteWorkerController;
// This is set only if IsServiceWorker().
ThreadSafeWeakPtr<RemoteWorkerChild> mRemoteWorkerControllerWeakRef;
JS::UniqueChars mDefaultLocale; // nulled during worker JSContext init
TimeStamp mKillTime;
WorkerStatus mParentStatus;
WorkerStatus mStatus;
// This is touched on parent thread only, but it can be read on a different
// thread before crashing because hanging.
Atomic<uint64_t> mBusyCount;
Atomic<bool> mLoadingWorkerScript;
TimeStamp mCreationTimeStamp;
DOMHighResTimeStamp mCreationTimeHighRes;
// This is created while creating the WorkerPrivate, so it's safe to be
// touched on any thread.
const nsID mAgentClusterId;
// Things touched on worker thread only.
struct WorkerThreadAccessible {
explicit WorkerThreadAccessible(WorkerPrivate* aParent);
RefPtr<WorkerGlobalScope> mScope;
RefPtr<WorkerDebuggerGlobalScope> mDebuggerScope;
nsTArray<WorkerPrivate*> mChildWorkers;
nsTObserverArray<WorkerRef*> mWorkerRefs;
nsTArray<nsAutoPtr<TimeoutInfo>> mTimeouts;
nsCOMPtr<nsITimer> mTimer;
nsCOMPtr<nsITimerCallback> mTimerRunnable;
nsCOMPtr<nsITimer> mGCTimer;
RefPtr<MemoryReporter> mMemoryReporter;
UniquePtr<ClientSource> mClientSource;
// While running a nested event loop, whether a sync loop or a debugger
// event loop we want to keep track of which global is running it, if any,
// so runnables that run off that event loop can get at that information. In
// practice this only matters for various worker debugger runnables running
// against sandboxes, because all other runnables know which globals they
// belong to already. We could also address this by threading the relevant
// global through the chains of runnables involved, but we'd need to thread
// it through some runnables that run on the main thread, and that would
// require some care to make sure things get released on the correct thread,
// which we'd rather avoid. This member is only accessed on the worker
// thread.
nsCOMPtr<nsIGlobalObject> mCurrentEventLoopGlobal;
uint32_t mNumWorkerRefsPreventingShutdownStart;
uint32_t mDebuggerEventLoopLevel;
uint32_t mErrorHandlerRecursionCount;
uint32_t mNextTimeoutId;
bool mFrozen;
bool mTimerRunning;
bool mRunningExpiredTimeouts;
bool mPeriodicGCTimerRunning;
bool mIdleGCTimerRunning;
bool mOnLine;
};
ThreadBound<WorkerThreadAccessible> mWorkerThreadAccessible;
class MOZ_RAII AutoPushEventLoopGlobal {
public:
AutoPushEventLoopGlobal(WorkerPrivate* aWorkerPrivate, JSContext* aCx);
~AutoPushEventLoopGlobal();
private:
WorkerPrivate* mWorkerPrivate;
nsCOMPtr<nsIGlobalObject> mOldEventLoopGlobal;
};
friend class AutoPushEventLoopGlobal;
uint32_t mPostSyncLoopOperations;
// List of operations to do at the end of the last sync event loop.
enum {
ePendingEventQueueClearing = 0x01,
eDispatchCancelingRunnable = 0x02,
};
bool mParentWindowPaused;
bool mCancelAllPendingRunnables;
bool mWorkerScriptExecutedSuccessfully;
bool mFetchHandlerWasAdded;
bool mMainThreadObjectsForgotten;
bool mIsChromeWorker;
bool mParentFrozen;
// mIsSecureContext is set once in our constructor; after that it can be read
// from various threads.
//
// It's a bit unfortunate that we have to have an out-of-band boolean for
// this, but we need access to this state from the parent thread, and we can't
// use our global object's secure state there.
const bool mIsSecureContext;
bool mDebuggerRegistered;
// During registration, this worker may be marked as not being ready to
// execute debuggee runnables or content.
//
// Protected by mMutex.
bool mDebuggerReady;
nsTArray<RefPtr<WorkerRunnable>> mDelayedDebuggeeRunnables;
// mIsInAutomation is true when we're running in test automation.
// We expose some extra testing functions in that case.
bool mIsInAutomation;
RefPtr<mozilla::PerformanceCounter> mPerformanceCounter;
nsString mId;
// This is used to check if it's allowed to share the memory across the agent
// cluster.
const nsILoadInfo::CrossOriginOpenerPolicy mAgentClusterOpenerPolicy;
};
class AutoSyncLoopHolder {
WorkerPrivate* mWorkerPrivate;
nsCOMPtr<nsIEventTarget> mTarget;
uint32_t mIndex;
public:
// See CreateNewSyncLoop() for more information about the correct value to use
// for aFailStatus.
AutoSyncLoopHolder(WorkerPrivate* aWorkerPrivate, WorkerStatus aFailStatus)
: mWorkerPrivate(aWorkerPrivate),
mTarget(aWorkerPrivate->CreateNewSyncLoop(aFailStatus)),
mIndex(aWorkerPrivate->mSyncLoopStack.Length() - 1) {
aWorkerPrivate->AssertIsOnWorkerThread();
}
~AutoSyncLoopHolder() {
if (mWorkerPrivate && mTarget) {
mWorkerPrivate->AssertIsOnWorkerThread();
mWorkerPrivate->StopSyncLoop(mTarget, false);
mWorkerPrivate->DestroySyncLoop(mIndex);
}
}
bool Run() {
WorkerPrivate* workerPrivate = mWorkerPrivate;
mWorkerPrivate = nullptr;
workerPrivate->AssertIsOnWorkerThread();
return workerPrivate->RunCurrentSyncLoop();
}
nsIEventTarget* GetEventTarget() const {
// This can be null if CreateNewSyncLoop() fails.
return mTarget;
}
};
} // namespace dom
} // namespace mozilla
#endif /* mozilla_dom_workers_workerprivate_h__ */