зеркало из https://github.com/mozilla/gecko-dev.git
285 строки
9.7 KiB
C++
285 строки
9.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "D3D11ShareHandleImage.h"
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#include <memory>
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#include "DXVA2Manager.h"
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#include "WMF.h"
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#include "d3d11.h"
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#include "gfxImageSurface.h"
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#include "gfxWindowsPlatform.h"
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#include "mozilla/StaticPrefs_media.h"
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#include "mozilla/gfx/DeviceManagerDx.h"
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#include "mozilla/layers/CompositableClient.h"
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/TextureClient.h"
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#include "mozilla/layers/TextureD3D11.h"
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namespace mozilla {
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namespace layers {
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using namespace gfx;
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D3D11ShareHandleImage::D3D11ShareHandleImage(const gfx::IntSize& aSize,
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const gfx::IntRect& aRect,
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gfx::YUVColorSpace aColorSpace,
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gfx::ColorRange aColorRange)
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: Image(nullptr, ImageFormat::D3D11_SHARE_HANDLE_TEXTURE),
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mSize(aSize),
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mPictureRect(aRect),
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mYUVColorSpace(aColorSpace),
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mColorRange(aColorRange) {}
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bool D3D11ShareHandleImage::AllocateTexture(D3D11RecycleAllocator* aAllocator,
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ID3D11Device* aDevice) {
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if (aAllocator) {
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mTextureClient =
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aAllocator->CreateOrRecycleClient(mYUVColorSpace, mColorRange, mSize);
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if (mTextureClient) {
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D3D11TextureData* textureData = GetData();
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MOZ_DIAGNOSTIC_ASSERT(textureData, "Wrong TextureDataType");
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mTexture = textureData->GetD3D11Texture();
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return true;
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}
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return false;
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} else {
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MOZ_ASSERT(aDevice);
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CD3D11_TEXTURE2D_DESC newDesc(
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DXGI_FORMAT_B8G8R8A8_UNORM, mSize.width, mSize.height, 1, 1,
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D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
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newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
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HRESULT hr =
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aDevice->CreateTexture2D(&newDesc, nullptr, getter_AddRefs(mTexture));
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return SUCCEEDED(hr);
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}
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}
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gfx::IntSize D3D11ShareHandleImage::GetSize() const { return mSize; }
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TextureClient* D3D11ShareHandleImage::GetTextureClient(
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KnowsCompositor* aKnowsCompositor) {
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return mTextureClient;
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}
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already_AddRefed<gfx::SourceSurface>
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D3D11ShareHandleImage::GetAsSourceSurface() {
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RefPtr<ID3D11Texture2D> texture = GetTexture();
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if (!texture) {
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gfxWarning() << "Cannot readback from shared texture because no texture is "
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"available.";
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return nullptr;
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}
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RefPtr<ID3D11Device> device;
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texture->GetDevice(getter_AddRefs(device));
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D3D11_TEXTURE2D_DESC desc;
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texture->GetDesc(&desc);
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HRESULT hr;
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if (desc.Format != DXGI_FORMAT_B8G8R8A8_UNORM) {
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nsAutoCString error;
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std::unique_ptr<DXVA2Manager> manager(
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DXVA2Manager::CreateD3D11DXVA(nullptr, error, device));
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if (!manager) {
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gfxWarning() << "Failed to create DXVA2 manager!";
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return nullptr;
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}
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RefPtr<ID3D11Texture2D> outTexture;
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hr = manager->CopyToBGRATexture(texture, getter_AddRefs(outTexture));
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if (FAILED(hr)) {
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gfxWarning() << "Failed to copy to BGRA texture.";
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return nullptr;
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}
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texture = outTexture;
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texture->GetDesc(&desc);
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}
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CD3D11_TEXTURE2D_DESC softDesc(desc.Format, desc.Width, desc.Height);
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softDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
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softDesc.BindFlags = 0;
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softDesc.MiscFlags = 0;
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softDesc.MipLevels = 1;
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softDesc.Usage = D3D11_USAGE_STAGING;
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RefPtr<ID3D11Texture2D> softTexture;
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hr = device->CreateTexture2D(
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&softDesc, NULL,
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static_cast<ID3D11Texture2D**>(getter_AddRefs(softTexture)));
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if (FAILED(hr)) {
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NS_WARNING("Failed to create 2D staging texture.");
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return nullptr;
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}
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RefPtr<ID3D11DeviceContext> context;
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device->GetImmediateContext(getter_AddRefs(context));
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if (!context) {
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gfxCriticalError() << "Failed to get immediate context.";
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return nullptr;
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}
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RefPtr<IDXGIKeyedMutex> mutex;
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hr = texture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
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if (SUCCEEDED(hr) && mutex) {
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hr = mutex->AcquireSync(0, 2000);
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if (hr != S_OK) {
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NS_WARNING("Acquire sync didn't manage to return within 2 seconds.");
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}
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}
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context->CopyResource(softTexture, texture);
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if (SUCCEEDED(hr) && mutex) {
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mutex->ReleaseSync(0);
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}
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RefPtr<gfx::DataSourceSurface> surface =
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gfx::Factory::CreateDataSourceSurface(mSize,
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gfx::SurfaceFormat::B8G8R8A8);
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if (NS_WARN_IF(!surface)) {
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return nullptr;
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}
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gfx::DataSourceSurface::MappedSurface mappedSurface;
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if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) {
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return nullptr;
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}
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D3D11_MAPPED_SUBRESOURCE map;
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hr = context->Map(softTexture, 0, D3D11_MAP_READ, 0, &map);
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if (!SUCCEEDED(hr)) {
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surface->Unmap();
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return nullptr;
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}
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for (int y = 0; y < mSize.height; y++) {
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memcpy(mappedSurface.mData + mappedSurface.mStride * y,
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(unsigned char*)(map.pData) + map.RowPitch * y, mSize.width * 4);
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}
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context->Unmap(softTexture, 0);
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surface->Unmap();
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return surface.forget();
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}
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ID3D11Texture2D* D3D11ShareHandleImage::GetTexture() const { return mTexture; }
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class MOZ_RAII D3D11TextureClientAllocationHelper
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: public ITextureClientAllocationHelper {
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public:
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D3D11TextureClientAllocationHelper(gfx::SurfaceFormat aFormat,
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gfx::YUVColorSpace aColorSpace,
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gfx::ColorRange aColorRange,
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const gfx::IntSize& aSize,
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TextureAllocationFlags aAllocFlags,
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ID3D11Device* aDevice,
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TextureFlags aTextureFlags)
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: ITextureClientAllocationHelper(aFormat, aSize, BackendSelector::Content,
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aTextureFlags, aAllocFlags),
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mYUVColorSpace(aColorSpace),
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mColorRange(aColorRange),
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mDevice(aDevice) {}
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bool IsCompatible(TextureClient* aTextureClient) override {
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D3D11TextureData* textureData =
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aTextureClient->GetInternalData()->AsD3D11TextureData();
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if (!textureData || aTextureClient->GetFormat() != mFormat ||
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aTextureClient->GetSize() != mSize) {
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return false;
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}
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// TODO: Should we also check for change in the allocation flags if RGBA?
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return (aTextureClient->GetFormat() != gfx::SurfaceFormat::NV12 &&
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aTextureClient->GetFormat() != gfx::SurfaceFormat::P010 &&
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aTextureClient->GetFormat() != gfx::SurfaceFormat::P016) ||
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(textureData->GetYUVColorSpace() == mYUVColorSpace &&
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textureData->GetColorRange() == mColorRange &&
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textureData->GetTextureAllocationFlags() == mAllocationFlags);
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}
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already_AddRefed<TextureClient> Allocate(
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KnowsCompositor* aAllocator) override {
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D3D11TextureData* data =
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D3D11TextureData::Create(mSize, mFormat, mAllocationFlags, mDevice);
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if (!data) {
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return nullptr;
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}
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data->SetYUVColorSpace(mYUVColorSpace);
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data->SetColorRange(mColorRange);
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return MakeAndAddRef<TextureClient>(data, mTextureFlags,
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aAllocator->GetTextureForwarder());
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}
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private:
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const gfx::YUVColorSpace mYUVColorSpace;
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const gfx::ColorRange mColorRange;
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const RefPtr<ID3D11Device> mDevice;
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};
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D3D11RecycleAllocator::D3D11RecycleAllocator(
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KnowsCompositor* aAllocator, ID3D11Device* aDevice,
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gfx::SurfaceFormat aPreferredFormat)
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: TextureClientRecycleAllocator(aAllocator),
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mDevice(aDevice),
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mCanUseNV12(StaticPrefs::media_wmf_use_nv12_format() &&
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gfx::DeviceManagerDx::Get()->CanUseNV12()),
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mCanUseP010(StaticPrefs::media_wmf_use_nv12_format() &&
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gfx::DeviceManagerDx::Get()->CanUseP010()),
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mCanUseP016(StaticPrefs::media_wmf_use_nv12_format() &&
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gfx::DeviceManagerDx::Get()->CanUseP016()) {
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SetPreferredSurfaceFormat(aPreferredFormat);
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}
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void D3D11RecycleAllocator::SetPreferredSurfaceFormat(
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gfx::SurfaceFormat aPreferredFormat) {
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if ((aPreferredFormat == gfx::SurfaceFormat::NV12 && mCanUseNV12) ||
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(aPreferredFormat == gfx::SurfaceFormat::P010 && mCanUseP010) ||
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(aPreferredFormat == gfx::SurfaceFormat::P016 && mCanUseP016)) {
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mUsableSurfaceFormat = aPreferredFormat;
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return;
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}
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// We can't handle the native source format, set it to BGRA which will
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// force the caller to convert it later.
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mUsableSurfaceFormat = gfx::SurfaceFormat::B8G8R8A8;
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}
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already_AddRefed<TextureClient> D3D11RecycleAllocator::CreateOrRecycleClient(
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gfx::YUVColorSpace aColorSpace, gfx::ColorRange aColorRange,
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const gfx::IntSize& aSize) {
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// When CompositorDevice or ContentDevice is updated,
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// we could not reuse old D3D11Textures. It could cause video flickering.
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RefPtr<ID3D11Device> device = gfx::DeviceManagerDx::Get()->GetImageDevice();
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if (!!mImageDevice && mImageDevice != device) {
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ShrinkToMinimumSize();
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}
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mImageDevice = device;
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TextureAllocationFlags allocFlags = TextureAllocationFlags::ALLOC_DEFAULT;
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if (StaticPrefs::media_wmf_use_sync_texture_AtStartup() ||
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mDevice == DeviceManagerDx::Get()->GetCompositorDevice()) {
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// If our device is the compositor device, we don't need any synchronization
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// in practice.
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allocFlags = TextureAllocationFlags::ALLOC_MANUAL_SYNCHRONIZATION;
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}
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D3D11TextureClientAllocationHelper helper(
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mUsableSurfaceFormat, aColorSpace, aColorRange, aSize, allocFlags,
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mDevice, layers::TextureFlags::DEFAULT);
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RefPtr<TextureClient> textureClient = CreateOrRecycle(helper);
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return textureClient.forget();
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}
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} // namespace layers
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} // namespace mozilla
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