зеркало из https://github.com/mozilla/gecko-dev.git
199 строки
6.1 KiB
JavaScript
199 строки
6.1 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const EventEmitter = require("devtools/shared/event-emitter");
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// This serves as a local cache for the classes applied to each of the node we care about
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// here.
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// The map is indexed by NodeFront. Any time a new node is selected in the inspector, an
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// entry is added here, indexed by the corresponding NodeFront.
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// The value for each entry is an array of each of the class this node has. Items of this
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// array are objects like: { name, isApplied } where the name is the class itself, and
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// isApplied is a Boolean indicating if the class is applied on the node or not.
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const CLASSES = new WeakMap();
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/**
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* Manages the list classes per DOM elements we care about.
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* The actual list is stored in the CLASSES const, indexed by NodeFront objects.
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* The responsibility of this class is to be the source of truth for anyone who wants to
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* know which classes a given NodeFront has, and which of these are enabled and which are
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* disabled.
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* It also reacts to DOM mutations so the list of classes is up to date with what is in
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* the DOM.
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* It can also be used to enable/disable a given class, or add classes.
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*
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* @param {Inspector} inspector
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* The current inspector instance.
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*/
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class ClassList {
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constructor(inspector) {
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EventEmitter.decorate(this);
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this.inspector = inspector;
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this.onMutations = this.onMutations.bind(this);
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this.inspector.on("markupmutation", this.onMutations);
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this.classListProxyNode = this.inspector.panelDoc.createElement("div");
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}
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destroy() {
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this.inspector.off("markupmutation", this.onMutations);
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this.inspector = null;
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this.classListProxyNode = null;
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}
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/**
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* The current node selection (which only returns if the node is an ELEMENT_NODE type
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* since that's the only type this model can work with.)
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*/
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get currentNode() {
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if (
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this.inspector.selection.isElementNode() &&
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!this.inspector.selection.isPseudoElementNode()
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) {
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return this.inspector.selection.nodeFront;
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}
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return null;
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}
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/**
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* The class states for the current node selection. See the documentation of the CLASSES
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* constant.
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*/
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get currentClasses() {
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if (!this.currentNode) {
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return [];
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}
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if (!CLASSES.has(this.currentNode)) {
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// Use the proxy node to get a clean list of classes.
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this.classListProxyNode.className = this.currentNode.className;
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const nodeClasses = [
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...new Set([...this.classListProxyNode.classList]),
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].map(name => {
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return { name, isApplied: true };
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});
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CLASSES.set(this.currentNode, nodeClasses);
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}
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return CLASSES.get(this.currentNode);
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}
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/**
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* Same as currentClasses, but returns it in the form of a className string, where only
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* enabled classes are added.
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*/
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get currentClassesPreview() {
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return this.currentClasses
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.filter(({ isApplied }) => isApplied)
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.map(({ name }) => name)
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.join(" ");
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}
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/**
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* Set the state for a given class on the current node.
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*
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* @param {String} name
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* The class which state should be changed.
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* @param {Boolean} isApplied
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* True if the class should be enabled, false otherwise.
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* @return {Promise} Resolves when the change has been made in the DOM.
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*/
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setClassState(name, isApplied) {
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// Do the change in our local model.
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const nodeClasses = this.currentClasses;
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nodeClasses.find(({ name: cName }) => cName === name).isApplied = isApplied;
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return this.applyClassState();
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}
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/**
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* Add several classes to the current node at once.
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*
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* @param {String} classNameString
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* The string that contains all classes.
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* @return {Promise} Resolves when the change has been made in the DOM.
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*/
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addClassName(classNameString) {
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this.classListProxyNode.className = classNameString;
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return Promise.all(
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[...new Set([...this.classListProxyNode.classList])].map(name => {
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return this.addClass(name);
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})
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);
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}
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/**
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* Add a class to the current node at once.
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*
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* @param {String} name
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* The class to be added.
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* @return {Promise} Resolves when the change has been made in the DOM.
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*/
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addClass(name) {
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// Avoid adding the same class again.
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if (this.currentClasses.some(({ name: cName }) => cName === name)) {
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return Promise.resolve();
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}
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// Change the local model, so we retain the state of the existing classes.
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this.currentClasses.push({ name, isApplied: true });
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return this.applyClassState();
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}
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/**
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* Used internally by other functions like addClass or setClassState. Actually applies
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* the class change to the DOM.
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*
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* @return {Promise} Resolves when the change has been made in the DOM.
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*/
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applyClassState() {
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// If there is no valid inspector selection, bail out silently. No need to report an
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// error here.
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if (!this.currentNode) {
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return Promise.resolve();
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}
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// Remember which node we changed and the className we applied, so we can filter out
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// dom mutations that are caused by us in onMutations.
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this.lastStateChange = {
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node: this.currentNode,
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className: this.currentClassesPreview,
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};
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// Apply the change to the node.
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const mod = this.currentNode.startModifyingAttributes();
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mod.setAttribute("class", this.currentClassesPreview);
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return mod.apply();
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}
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onMutations(mutations) {
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for (const { type, target, attributeName } of mutations) {
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// Only care if this mutation is for the class attribute.
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if (type !== "attributes" || attributeName !== "class") {
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continue;
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}
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const isMutationForOurChange =
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this.lastStateChange &&
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target === this.lastStateChange.node &&
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target.className === this.lastStateChange.className;
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if (!isMutationForOurChange) {
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CLASSES.delete(target);
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if (target === this.currentNode) {
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this.emit("current-node-class-changed");
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}
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}
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}
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}
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}
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module.exports = ClassList;
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