зеркало из https://github.com/mozilla/gecko-dev.git
154 строки
5.4 KiB
C++
154 строки
5.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DOM_SVG_SVGANIMATEDORIENT_H_
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#define DOM_SVG_SVGANIMATEDORIENT_H_
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#include "DOMSVGAnimatedEnumeration.h"
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#include "nsError.h"
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#include "SVGAnimatedEnumeration.h"
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#include "mozilla/AlreadyAddRefed.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/SMILAttr.h"
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#include "mozilla/dom/SVGAngleBinding.h"
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#include "mozilla/dom/SVGMarkerElementBinding.h"
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#include "mozilla/UniquePtr.h"
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class nsISupports;
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namespace mozilla {
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class SMILValue;
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namespace dom {
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class DOMSVGAngle;
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class DOMSVGAnimatedAngle;
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class SVGAnimationElement;
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class SVGElement;
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} // namespace dom
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class SVGAnimatedOrient {
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friend class AutoChangeOrientNotifier;
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friend class dom::DOMSVGAngle;
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friend class dom::DOMSVGAnimatedAngle;
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using SVGElement = dom::SVGElement;
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public:
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void Init() {
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mAnimVal = mBaseVal = .0f;
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mAnimType = mBaseType =
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dom::SVGMarkerElement_Binding::SVG_MARKER_ORIENT_ANGLE;
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mAnimValUnit = mBaseValUnit =
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dom::SVGAngle_Binding::SVG_ANGLETYPE_UNSPECIFIED;
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mIsAnimated = false;
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}
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nsresult SetBaseValueString(const nsAString& aValue, SVGElement* aSVGElement,
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bool aDoSetAttr);
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void GetBaseValueString(nsAString& aValue) const;
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void GetBaseAngleValueString(nsAString& aValue) const;
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void GetAnimAngleValueString(nsAString& aValue) const;
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float GetBaseValue() const {
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return mBaseVal * GetDegreesPerUnit(mBaseValUnit);
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}
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float GetAnimValue() const {
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return mAnimVal * GetDegreesPerUnit(mAnimValUnit);
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}
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SVGEnumValue GetAnimType() const { return mAnimType; }
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void SetBaseValue(float aValue, uint8_t aUnit, SVGElement* aSVGElement,
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bool aDoSetAttr);
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void SetBaseType(SVGEnumValue aValue, SVGElement* aSVGElement,
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ErrorResult& aRv);
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void SetAnimValue(float aValue, uint8_t aUnit, SVGElement* aSVGElement);
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void SetAnimType(SVGEnumValue aValue, SVGElement* aSVGElement);
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uint8_t GetBaseValueUnit() const { return mBaseValUnit; }
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uint8_t GetAnimValueUnit() const { return mAnimValUnit; }
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float GetBaseValInSpecifiedUnits() const { return mBaseVal; }
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float GetAnimValInSpecifiedUnits() const { return mAnimVal; }
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static nsresult ToDOMSVGAngle(nsISupports** aResult);
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already_AddRefed<dom::DOMSVGAnimatedAngle> ToDOMAnimatedAngle(
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SVGElement* aSVGElement);
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already_AddRefed<dom::DOMSVGAnimatedEnumeration> ToDOMAnimatedEnum(
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SVGElement* aSVGElement);
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UniquePtr<SMILAttr> ToSMILAttr(SVGElement* aSVGElement);
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static bool GetValueFromString(const nsAString& aString, float& aValue,
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uint16_t* aUnitType);
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static float GetDegreesPerUnit(uint8_t aUnit);
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private:
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float mAnimVal;
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float mBaseVal;
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uint8_t mAnimType;
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uint8_t mBaseType;
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uint8_t mAnimValUnit;
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uint8_t mBaseValUnit;
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bool mIsAnimated;
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void SetBaseValueInSpecifiedUnits(float aValue, SVGElement* aSVGElement);
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nsresult NewValueSpecifiedUnits(uint16_t aUnitType,
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float aValueInSpecifiedUnits,
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SVGElement* aSVGElement);
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nsresult ConvertToSpecifiedUnits(uint16_t aUnitType, SVGElement* aSVGElement);
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already_AddRefed<dom::DOMSVGAngle> ToDOMBaseVal(SVGElement* aSVGElement);
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already_AddRefed<dom::DOMSVGAngle> ToDOMAnimVal(SVGElement* aSVGElement);
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public:
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// DOM wrapper class for the (DOM)SVGAnimatedEnumeration interface where the
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// wrapped class is SVGAnimatedOrient.
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struct DOMAnimatedEnum final : public dom::DOMSVGAnimatedEnumeration {
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DOMAnimatedEnum(SVGAnimatedOrient* aVal, SVGElement* aSVGElement)
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: DOMSVGAnimatedEnumeration(aSVGElement), mVal(aVal) {}
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~DOMAnimatedEnum();
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SVGAnimatedOrient* mVal; // kept alive because it belongs to content
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using dom::DOMSVGAnimatedEnumeration::SetBaseVal;
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uint16_t BaseVal() override { return Sanitize(mVal->mBaseType); }
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void SetBaseVal(uint16_t aBaseVal, ErrorResult& aRv) override {
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mVal->SetBaseType(aBaseVal, mSVGElement, aRv);
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}
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uint16_t AnimVal() override {
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// Script may have modified animation parameters or timeline -- DOM
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// getters need to flush any resample requests to reflect these
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// modifications.
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mSVGElement->FlushAnimations();
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return Sanitize(mVal->mAnimType);
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}
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private:
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uint16_t Sanitize(uint16_t aValue);
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};
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struct SMILOrient final : public SMILAttr {
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public:
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SMILOrient(SVGAnimatedOrient* aOrient, SVGElement* aSVGElement)
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: mOrient(aOrient), mSVGElement(aSVGElement) {}
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// These will stay alive because a SMILAttr only lives as long
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// as the Compositing step, and DOM elements don't get a chance to
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// die during that.
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SVGAnimatedOrient* mOrient;
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SVGElement* mSVGElement;
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// SMILAttr methods
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virtual nsresult ValueFromString(
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const nsAString& aStr, const dom::SVGAnimationElement* aSrcElement,
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SMILValue& aValue, bool& aPreventCachingOfSandwich) const override;
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virtual SMILValue GetBaseValue() const override;
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virtual void ClearAnimValue() override;
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virtual nsresult SetAnimValue(const SMILValue& aValue) override;
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};
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};
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} // namespace mozilla
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#endif // DOM_SVG_SVGANIMATEDORIENT_H_
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