gecko-dev/gfx/gl/AndroidSurfaceTexture.h

30 строки
812 B
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
// vim:set ts=2 sts=2 sw=2 et cin:
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef AndroidSurfaceTexture_h__
#define AndroidSurfaceTexture_h__
#include "mozilla/gfx/Matrix.h"
#include "SurfaceTexture.h"
typedef uint32_t AndroidSurfaceTextureHandle;
namespace mozilla {
namespace gl {
class AndroidSurfaceTexture {
public:
static void Init();
static void GetTransformMatrix(
java::sdk::SurfaceTexture::Param surfaceTexture,
mozilla::gfx::Matrix4x4* outMatrix);
};
} // namespace gl
} // namespace mozilla
#endif // AndroidSurfaceTexture_h__