зеркало из https://github.com/mozilla/gecko-dev.git
157 строки
6.1 KiB
Plaintext
157 строки
6.1 KiB
Plaintext
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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include GraphicsMessages;
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include MemoryReportTypes;
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include HangTypes;
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include PrefsTypes;
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include protocol PAPZInputBridge;
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include protocol PCompositorManager;
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include protocol PImageBridge;
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include protocol PProfiler;
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include protocol PVRGPU;
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include protocol PVRManager;
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include protocol PVideoBridge;
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include protocol PVsyncBridge;
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include protocol PUiCompositorController;
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include protocol PRemoteDecoderManager;
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#if defined(MOZ_SANDBOX) && defined(MOZ_DEBUG) && defined(ENABLE_TESTS)
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include protocol PSandboxTesting;
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#endif
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using base::ProcessId from "base/process.h";
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using mozilla::dom::NativeThreadId from "mozilla/dom/NativeThreadId.h";
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using mozilla::Telemetry::HistogramAccumulation from "mozilla/TelemetryComms.h";
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using mozilla::Telemetry::KeyedHistogramAccumulation from "mozilla/TelemetryComms.h";
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using mozilla::Telemetry::ScalarAction from "mozilla/TelemetryComms.h";
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using mozilla::Telemetry::KeyedScalarAction from "mozilla/TelemetryComms.h";
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using mozilla::Telemetry::ChildEventData from "mozilla/TelemetryComms.h";
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using mozilla::Telemetry::DiscardedData from "mozilla/TelemetryComms.h";
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using mozilla::gfx::Feature from "gfxFeature.h";
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using mozilla::gfx::Fallback from "gfxFallback.h";
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using mozilla::layers::LayersId from "mozilla/layers/LayersTypes.h";
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namespace mozilla {
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namespace gfx {
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struct LayerTreeIdMapping {
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LayersId layersId;
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ProcessId ownerId;
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};
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// This protocol allows the UI process to talk to the GPU process. There is one
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// instance of this protocol, with the GPUParent living on the main thread of
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// the GPU process and the GPUChild living on the main thread of the UI process.
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sync protocol PGPU
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{
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manages PAPZInputBridge;
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parent:
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// Sent from the UI process to initialize a new APZ input bridge when a new
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// top-level compositor is created.
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async PAPZInputBridge(LayersId aLayersId);
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// Sent by the UI process to initiate core settings.
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async Init(GfxVarUpdate[] vars,
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DevicePrefs devicePrefs,
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LayerTreeIdMapping[] mapping);
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async InitCompositorManager(Endpoint<PCompositorManagerParent> endpoint);
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async InitVsyncBridge(Endpoint<PVsyncBridgeParent> endpoint);
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async InitImageBridge(Endpoint<PImageBridgeParent> endpoint);
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async InitVideoBridge(Endpoint<PVideoBridgeParent> endpoint);
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async InitVRManager(Endpoint<PVRManagerParent> endpoint);
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async InitUiCompositorController(LayersId rootLayerTreeId, Endpoint<PUiCompositorControllerParent> endpoint);
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async InitProfiler(Endpoint<PProfilerChild> endpoint);
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// Forward GPU process its endpoints to the VR process.
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async InitVR(Endpoint<PVRGPUChild> endpoint);
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// Called to update a gfx variable.
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async UpdateVar(GfxVarUpdate var);
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async PreferenceUpdate(Pref pref);
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// Create a new content-process compositor bridge.
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async NewContentCompositorManager(Endpoint<PCompositorManagerParent> endpoint);
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async NewContentImageBridge(Endpoint<PImageBridgeParent> endpoint);
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async NewContentVRManager(Endpoint<PVRManagerParent> endpoint);
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async NewContentRemoteDecoderManager(Endpoint<PRemoteDecoderManagerParent> endpoint);
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// Called to notify the GPU process of who owns a layersId.
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sync AddLayerTreeIdMapping(LayerTreeIdMapping mapping);
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async RemoveLayerTreeIdMapping(LayerTreeIdMapping mapping);
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// Request the current DeviceStatus from the GPU process. This blocks until
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// one is available (i.e., Init has completed).
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sync GetDeviceStatus() returns (GPUDeviceData status);
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// Request to simulate device reset and to get the updated DeviceStatus from
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// the GPU process. This blocks until one is available (i.e., Init has completed).
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sync SimulateDeviceReset() returns (GPUDeviceData status);
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// Have a message be broadcasted to the GPU process by the GPU process
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// observer service.
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async NotifyGpuObservers(nsCString aTopic);
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async RequestMemoryReport(uint32_t generation,
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bool anonymize,
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bool minimizeMemoryUsage,
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FileDescriptor? DMDFile);
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async ShutdownVR();
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// Functions supporting PerfStats data collection.
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async UpdatePerfStatsCollectionMask(uint64_t aMask);
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async CollectPerfStatsJSON() returns (nsCString aStats);
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#if defined(MOZ_SANDBOX) && defined(MOZ_DEBUG) && defined(ENABLE_TESTS)
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async InitSandboxTesting(Endpoint<PSandboxTestingChild> aEndpoint);
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#endif
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child:
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// Sent when the GPU process has initialized devices. This occurs once, after
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// Init().
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async InitComplete(GPUDeviceData data);
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// Sent when APZ detects checkerboarding and apz checkerboard reporting is enabled.
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async ReportCheckerboard(uint32_t severity, nsCString log);
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// Graphics errors, analogous to PContent::GraphicsError
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async GraphicsError(nsCString aError);
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async InitCrashReporter(NativeThreadId threadId);
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async CreateVRProcess();
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async ShutdownVRProcess();
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// Have a message be broadcasted to the UI process by the UI process
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// observer service.
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async NotifyUiObservers(nsCString aTopic);
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// Messages for reporting telemetry to the UI process.
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async AccumulateChildHistograms(HistogramAccumulation[] accumulations);
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async AccumulateChildKeyedHistograms(KeyedHistogramAccumulation[] accumulations);
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async UpdateChildScalars(ScalarAction[] actions);
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async UpdateChildKeyedScalars(KeyedScalarAction[] actions);
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async RecordChildEvents(ChildEventData[] events);
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async RecordDiscardedData(DiscardedData data);
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async NotifyDeviceReset(GPUDeviceData status);
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async AddMemoryReport(MemoryReport aReport);
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async FinishMemoryReport(uint32_t aGeneration);
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// Update the UI process after a feature's status has changed. This is used
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// outside of the normal startup flow.
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async UpdateFeature(Feature aFeature, FeatureFailure aChange);
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// Notify about:support/Telemetry that a fallback occurred.
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async UsedFallback(Fallback aFallback, nsCString message);
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async BHRThreadHang(HangDetails aDetails);
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};
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} // namespace gfx
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} // namespace mozilla
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